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Post #247 (isolation #1) » Mon Apr 13, 2009 7:24 am
Postby X »
Mafiaplayer wrote:You are Rolemaker. You win with the town. Every night, select a target and make up a role. If they are town, their role will change to this. Your roles may me modified by an unknown source.
You are Mod Notes Attacher. You win with the scum. Your scumbuddies are x and y. Every night you will be sent a role made by the rolemaker, whose role pm is as follows:
You are Rolemaker. You win with the town. Every night, select a target and make up a role. If they are town, their role will change to this. Your roles may me modified by an unknown source.
You may attach mod notes to his roles. For instance, if he makes a cop, you may make it naive or paranoid.
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Post #255 (isolation #2) » Sat Apr 18, 2009 7:16 am
Postby X »
ragnol wrote:cult necromancer. you win with the cult. every 3-5 nights(depending on game size and other balancey things) you raise one person from the dead as a zombie who will then kill one person each night. the person raised from the dead has 50% chance of being killed if they target anyone capable of a night kill or day kill. a doctor cannot protect some one from a zombie, because a doctor cannot fix a missing brain. people with bullet proof vests are not safe, because a bullet proof vest does not protect your brain from being eaten. a necromancer can only have 1 or 2 zombies at a time, depending on game size and other balancey things.
millar13 wrote:
Schizo
*A Good Role in the same way Insane Cop is*
You are told you are scum/town
If you are scum you get to involve in night sessions etc
If you are town you are a vanilla as normal
You are not told you are schizo
If you are are told you are town (you are really scum) and vica-versa.
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Post #258 (isolation #3) » Sat Apr 18, 2009 8:09 am
Postby X »
A SK Trainer who wins with the cult? That's nigh-impossible to balance.
And who do Zombies win with? And can they talk with the cult? And do they know who's in the cult? There's plenty of problems left to resolve with this. (Besides the group of people who hate "chance" actions - your 50% chance of being counterkilled.)