[setup] The Turing Test

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[setup] The Turing Test

Post Post #0 (ISO) » Mon May 30, 2022 1:18 am

Post by Datisi »

the turing test8x townies
5x goons

day 1 plays as normal, with the players voting someone to eliminate.
~ if the person voted out is a townie, nobody scores any points.
~ if the person voted out is mafia, the town scores 1 point.

the mafia does not have a factional kill. instead, each night, starting from n1, scum must choose two players to participate in the turing test the next day. the only requirement is that the two people participating are 1 townie and 1 mafia.

from day 2 and on, there is no votes to eliminate; instead, each day there is a turing test. the two players selected by the mafia are announced and removed from the game, but
not
flipped. the votes are locked between the two selected players, and the living players must vote for the person in the pair they believe to be mafia.
~ if a mafia member is voted out, town scores 1 point.
~ if a townie is voted out, mafia scores 1 point.

after one of the two has been hammered, the alignments of the selected players are revealed, and the game goes back to the night phase.

the first faction to reach 3 points wins.


Spoiler: original op
okay, so last night i was chatting with ducky on discord and we somehow got to the topic of ai pretending to be human and then i got the idea for this setup

the turing test10x townies
5x goons

the game is nightless, and each day has two phases:
the voting
and
the turing test
.

during the voting, everyone votes in a person they want to participate in the turing test. after majority has been achieved, the mafia chooses the second person to also participate in the turing test. they can choose anyone, the only requirement that the two people in the turing test are 1 townie and 1 scum.

then the turing test starts. the votes are locked between the two people in the turing test. once majority has been reached on either one, they
both
flip, and the game proceeds to the voting phase. if a townie has been voted out, the mafia scores a point. if a scum has been voted out, town scores a point.

the first faction to reach 3 points wins.


this is obviously partly inspired by perpetual meetlo. the numbers are also kind of arbitrary and could be shuffled around, and i don't even know if this would be fun to play, but the idea exists so i'm making this thread.
Last edited by Datisi on Tue Aug 02, 2022 10:08 am, edited 2 times in total.
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Post Post #1 (ISO) » Mon May 30, 2022 1:25 am

Post by syugar »

Would it be worse if it could also be 2 town with the option to eliminate neither to earn a point? The way the setup is currently designed creates a lot of mafia treestumps, which isn't fun for the people who got picked and won their showdown early.
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Post Post #2 (ISO) » Mon May 30, 2022 1:27 am

Post by Datisi »

oh, if that wasn't clear: after the turing test is over, both players in it die and can't post anymore.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #3 (ISO) » Mon May 30, 2022 1:28 am

Post by syugar »

Oh, OK
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Post Post #4 (ISO) » Mon May 30, 2022 11:15 am

Post by RH9 »

This seems like a cool idea.
Though, I have a question.
Would it work with all values of X for 2X Town VS X Mafia, where X is any integer greater than 2?
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Post Post #5 (ISO) » Mon May 30, 2022 11:19 am

Post by Datisi »

i think x would have to be an odd number, but yes.

also i don't think the number of townies HAS to be 2x, (i don't see why this game wouldn't work as an 8v5 for example), but 10v5 just sounded right to my brain last night.

there's probably a discussion of the overall influence the town has vs. the amount of selections mafia can make and how they impact balance, but i would need someone smarter than me for that.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #6 (ISO) » Mon May 30, 2022 12:19 pm

Post by Irrelephant11 »

In post 0, Datisi wrote:okay, so last night i was chatting with ducky on discord
The way all good setups begin, I think
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Post Post #7 (ISO) » Mon May 30, 2022 12:21 pm

Post by Irrelephant11 »

I like the setup, I was hoping AI was actually involved but this is good too. I do wonder if 10 townies is too townsided
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Post Post #8 (ISO) » Mon May 30, 2022 12:24 pm

Post by Datisi »

my ability to code is limited to a buggy tampermonkey script i made by copying georgebailey's work, so unfortunately no

at first i thought of making it 5v8 (or 5v7 even) but it felt like too much scum influence that way. but also like i don't know how to design mafia games so /shrug
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Post Post #9 (ISO) » Mon May 30, 2022 12:58 pm

Post by Alianna »

I don't know math, but I did some math anyway. If my math is wrong, please tell me.
The problem I see is that town have pretty good odds of winning if they just put someone into the test randomly each day and then vote the mafia's pick. With each day, the town's chances increase. I have zero clue how to calculate an expected winrate, but here's the chance of town getting the point each day if they follow this strategy.

With your numbers, D1 is 10v5, meaning 66.67% chance of town getting the point.
D2 is 9v4, meaning 69.23% chance.
D3 is 8v3, meaning 72.73% chance.
If it gets to D4, it's 7v2, meaning 77.78% chance.
If it somehow gets to D5 (it won't), it's 6v1, meaning town has an 85.71% chance to get that last point and secure the win.

In my opinion, town should not be able to vote randomly and still have high and ever-increasing chances of winning.
This strategy becomes less viable if you lower the ratio of town to scum, but that ratio would have to be 1:1 if you wanted even equal chances for both sides. Which is not informed minority vs. uninformed majority, therefore not mafia.
Of course, the players could also just play the game as intended and forget about math, but there's a pretty good incentive not to do that.
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Post Post #10 (ISO) » Mon May 30, 2022 1:16 pm

Post by Datisi »

well, true randomness isn't allowed, but voting in the towniest player each day would make it so town has to have 3 townreads correct out of 5? which sounds... likely to happen, i guess?

hmm. not sure if there's an easy fix for it.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #11 (ISO) » Mon May 30, 2022 1:24 pm

Post by Alianna »

In post 10, Datisi wrote:well, true randomness isn't allowed, but voting in the towniest player each day would make it so town has to have 3 townreads correct out of 5? which sounds... likely to happen, i guess?

hmm. not sure if there's an easy fix for it.
Somehow I forgot that rule existed. The point still generally holds though.
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Post Post #12 (ISO) » Mon May 30, 2022 1:25 pm

Post by Alianna »

Idk how you fix that.
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Post Post #13 (ISO) » Mon May 30, 2022 1:27 pm

Post by Datisi »

make the game 5v8. if that fails, tell scum to git gud
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #14 (ISO) » Mon May 30, 2022 1:38 pm

Post by Aristeia »

this feels incredibly brutal to play
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Post Post #15 (ISO) » Mon May 30, 2022 2:19 pm

Post by Irrelephant11 »

Setup idea:
10v5, anonymous alts

Town vote someone for the Turing test.
- If town, scum may decide to hand control of the alt to one of their own (who now juggles two alts), or leave the slot alone.
- If scum, that goon retains control over their own alt.

Town must determine whether the player is themselves or artificial. If they’re right, town gets a point. If they’re wrong, scum gets a point. Either way, the slot flips and dies, mafia must flip someone of the opposite alignment (which must be the goon who juggled two alts, if applicable), and game continues. First to 3 points
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Post Post #16 (ISO) » Mon May 30, 2022 2:21 pm

Post by Irrelephant11 »

I guess it’s p easy to start guessing who’s behind each alt but as long as that speculation isn’t allowed in thread then mafia still have a shot. Plus mafia can play themselves as if they’ve been taken over. Is it mafia? Maybe, maybe not. But I’d play
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Post Post #17 (ISO) » Mon May 30, 2022 4:43 pm

Post by Somnus »

In post 15, Irrelephant11 wrote:Setup idea:
10v5, anonymous alts

Town vote someone for the Turing test.
- If town, scum may decide to hand control of the alt to one of their own (who now juggles two alts), or leave the slot alone.
- If scum, that goon retains control over their own alt.

Town must determine whether the player is themselves or artificial. If they’re right, town gets a point. If they’re wrong, scum gets a point. Either way, the slot flips and dies, mafia must flip someone of the opposite alignment (which must be the goon who juggled two alts, if applicable), and game continues. First to 3 points
Considering the amount of alt-slips I've seen just this month (I browse/skim a lot of games), this borderline not-mafia game would be dead on arrival.
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Post Post #18 (ISO) » Mon May 30, 2022 9:01 pm

Post by Datisi »

maybe the game as it is in the op, except remove the voting phase and make the scum pick both slots, one of each alignment?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #19 (ISO) » Mon May 30, 2022 9:05 pm

Post by Aristeia »

1v1s are painful and making a game be five 1v1s is just like pain on top of pain :(
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Post Post #20 (ISO) » Fri Jul 01, 2022 10:47 am

Post by Datisi »

i was out on a walk, and this idea came to me as a potential way for fixing the "the entire game is a bunch of unfun 1v1s" issue. balance is ??? but the current thing of interest is to get a working base, so

the turing test8x townies
5x goons

day 1 plays as normal, with the players voting someone to eliminate.
~ if the person voted out is a townie, nobody scores any points.
~ if the person voted out is mafia, the town scores 2 points.

the mafia does not have a factional kill. instead, each night, starting from n1, scum must choose two players to participate in the turing test the next day. the only requirement is that the two people participating are 1 townie and 1 mafia.

from day 2 and on, there is no votes to eliminate; instead, each day there is a turing test. the two players selected by the mafia are announced and removed from the game, but
not
flipped. the votes are locked between the two selected players, and the living players must vote for the person in the pair they believe to be mafia.
~ if a mafia member is voted out, town scores 1 point.
~ if a townie is voted out, mafia scores 1 point.

after one of the two has been hammered, the alignments of the selected players are revealed, and the game goes back to the night phase.

the first faction to reach 3 points wins.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #21 (ISO) » Fri Jul 01, 2022 11:10 am

Post by RH9 »

Then, won't Town be able to win in 2 days?
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Post Post #22 (ISO) » Fri Jul 01, 2022 11:36 am

Post by Datisi »

i feel like if town manages to pull itself together and yeet a scum in a 8v5 with no prior info, they deserve it
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Post Post #23 (ISO) » Fri Jul 01, 2022 11:42 am

Post by Aristeia »

isn't it easier to yeet a scum the more of them there are?
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Post Post #24 (ISO) » Fri Jul 01, 2022 11:43 am

Post by Aristeia »

I do like your 1v1 fix - it is an elegant solution
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