[SETUP] Double Agency

This forum is for discussion of individual Open Setups, including theoretical balance.
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[SETUP] Double Agency

Post Post #0 (ISO) » Wed Jul 27, 2022 6:03 am

Post by Enchant »

I hate humanity, so i created this setup to punish them. Certainly unbalanced. Probably fun and (obviously) cringe. Of course i plan run it... Maybe, if it passes review.

Yes, it smells like War in The Palace, Friends and Enemies and Vengeful Mafia, i mostly taked them as... Eh. How you spell it. Ah don't mind it.
Or perhaps someone else already did it, who know! It's hard to be original these times.
Spoiler: 9 Players:
1.
Town Vigilante

2.
Vanilla Townie

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Mafia Traitor

7.
Mafia Traitor

8.
Mafia Goon

9.
Mafia Goon

Spoiler: 11 Players:
1.
Town Mason Vigilante

2.
Town Mason Backup Vigilante

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Mafia Traitor

8.
Mafia Traitor

9.
Mafia Informed Traitor

10.
Mafia Goon

11.
Mafia Goon

Spoiler: 13 Players:
1.
Town Mason Vigilante

2.
Town Mason Backup Vigilante

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Vanilla Townie

8.
Mafia Traitor

9.
Mafia Traitor

10.
Mafia Traitor

11.
Mafia Goon

12.
Mafia Goon

13.
Mafia Goon

Spoiler: 15 Players:
1.
Town Mason Vigilante

2.
Town Mason Backup Vigilante

3.
Town Mason Backup Backup Vigilante

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Vanilla Townie

8.
Vanilla Townie

9.
Mafia Traitor

10.
Mafia Traitor

11.
Mafia Traitor

12.
Mafia Informed Traitor

13.
Mafia Goon

14.
Mafia Goon

15.
Mafia Goon



Game Settings:

Daystart.
Daytalk.
Eliminations are compulsive. Plurality.
When Night knocks, minor faction at moment of daystart perform nightkill (It means, if Town was minority, Vigilante/Masons can kill someone, if Mafia was minority, Mafia Goons can kill someone). Nightkills are compulsive.
Traitors do not know, who mafia is and don't count for majority. If Traitor informed, he KNOWS who starting Mafia Goons are.
Mafia/Masons/Vigs can't target self or their partners for any kills/heritages.


At any moment, Masons/Vigilante can privately choose one living person via
HERITAGE: PLAYER
in PT. If Masonry fully wiped out/Vigilante dying, chosen person convert in Town Mason Vigilante/Town Vigilante, joining their PT (Vigilante have one provided). If chosen person aligned with Mafia, Mafia win instead.
At any moment, Mafia can choose one living person via
HERITAGE: PLAYER
in PT. If all informed mafia wiped out, chosen person convert in Mafia Goon, joining their PT. If chosen person aligned with Town, Town win instead.
If somehow they didn't choose before moment of wipeout, their faction lose instead.

If game lasted for final three (2vs1), then faction of person who was eliminated at this day loses.


Town wins, if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.
Mafia wins, if all Town was wiped out, OR Masons/Vigilante was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.

Samples of PM:
Spoiler: Vanilla Townie
Vanilla TownieWelcome,
Player!


You are a
Vanilla Townie
.

You are honest citizen, and want to root out Mafia! That's hard times though, and maybe you can be forced in dark for a while, if tyranny risen up. If only you knew where's their secret hideout, so there's nowhere traitors can hide anymore!

Your only ability is Vote.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Town Vigilante
Town VigilanteWelcome,
Player!


You are a
Town Vigilante
. Your private PT is here: LINK. You can talk here at all times, while you alive!

You are honest citizen and want to root out Mafia! With ALL means necessary, if needed. If dire situation arrises, perhaps, someone else will finish your job... Choose carefully though, you don't want give gun in wrong hands!

Abilities:
NightKill
: If Town was Minority last day (there's less town than mafia at previous daystart), you need to target other player and kill them.
Remember Me
: At any moment, you can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Town Vigilante
Town VigilanteWelcome,
Player!


You are now
Town Vigilante
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You heard call, and recieved tools to avenge fallen hero, as well as notes.

Abilities:
NightKill
: If Town was Minority last day (there's less town than mafia at previous daystart), you need to target other player and kill them.
Remember Me
: At any moment, you can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Town Mason Vigilante
Town Mason VigilanteWelcome,
Player!


You are a
Town Mason Vigilante
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You all honest citizens, grouped up to have better chance against Mafia. They must not know where you hide!

Abilities:
NightKill
: If Town was Minority last day (there's less town than mafia at previous daystart), you need to target other player and kill them.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If all Masons die at any point, and this person aligned with Town, he will convert in new
Town Mason Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.

Spoiler: Town Mason Backup Vigilante
Town Mason Backup VigilanteWelcome,
Player!


You are a
Town Mason Backup Vigilante
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You all honest citizens, grouped up to have better chance against Mafia. They must not know where you hide!

Abilities:
NightKill
: If original Vigilante is Dead, and Town was Minority last day (there's less town than mafia at previous daystart), you need to target other player and kill them.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If all Masons die at any point, and this person aligned with Town, he will convert in new
Town Mason Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Town Mason Vigilante
Town Mason VigilanteWelcome,
Player!


You are now
Town Mason Vigilante
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You heard call, and recieved tools to avenge fallen heroes, as well as their notes.

Abilities:
NightKill
: If Town was Minority last day (there's less town than mafia at previous daystart), you need to target other player and kill them.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Mason Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Goon
Mafia GoonWelcome,
Player!


You are a
Mafia Goon
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You are part of these cool guys with guns! You are not prepared for direct approach though, you know to little and you don't want to shot your supporters. If you knew where these "Heroes" hide, there's nothing stopping you!

Abilities:
NightKill
: If Mafia was Minority last day (there's less mafia than town at previous daystart), you need to target other player and kill them. You can together kill only one person though.
Call you can't hang up
: At any moment, any Mafia Goon can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Goons die at any point, and this person aligned with Mafia, he will convert in new
Mafia Goon
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Mafia Goon
Mafia GoonWelcome,
Player!


You are now
Mafia Goon
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You received offer you could't refuse! Time to install YOUR order.

Abilities:
NightKill
: If Mafia was Minority last day (there's less mafia than town at previous daystart), you need to target other player and kill them. You can together kill only one person though.
Call you can't hang up
: At any moment, any Mafia Goon can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Goons die at any point, and this person aligned with Mafia, he will convert in new
Mafia Goon
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Traitor
Mafia TraitorWelcome,
Player!


You are a
Mafia Traitor
.

You are not really pleased with state of things, and Mafia pays more. Who know, if you sell them where Vigilante/Mason hide, you will become at the top?

Your only ability is Vote.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Informed Traitor
Mafia TraitorWelcome,
Player!


You are a
Mafia Informed Traitor
.

You are not really pleased with state of things, and Mafia pays more. Who know, if you sell them where Vigilante/Mason hide, you will become at the top? With your deep connections, you easily figure out, who they are.

You know, that NAME and NAME are
Mafia Goons.

Otherwise, your only ability is your vote.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.



Fun fact: Hilariously, it's still fits Normal Criteria. Somehow.

I more need replies about clearity of rules and balance (I think it's lolbalanced and swingy as fuck). Do you understand them? If no, there's some signs:

1. Converts are more recruits and potentially can pass before all faction die. For example, at any moment Mafia Goons can privately (in PT) choose any living Player. After all Mafia Goons dead, check happens: If player chosen by them is Mafia aligned (Traitor), he turns in Mafia Goon. If chosen player is town aligned (Vigilante/Mason/Vanilla Townie), Town wins.
Player who was turned in Mafia Goon can as well choose someone, and same checks happens when he die. And again-again, before there's no mafia anymore/choice was wrong.

Same with Vigilante/Masons, but they need choose TOWN players, otherwise Mafia win.

2. Faction with less members at moment of day perform nightkills. For example, day starts, there's 5 Townies, 4 Mafia. Mafia in minority, even if elimination on town happens and it turns in 4 Towns, 4 Mafia, Mafia will perform nightkill. Afterwards, day starts and balance will depend where shot was happen.
3. If game lasted for final three, then there will be no converts anymore. Last elimination happen, if Townie executed, Town loses, if Mafia executed, Mafia loses. Pretty simple.
4. Traitors don't know who mafia is or other traitors. Informed Traitors know who starting Mafia Goons are, but again, not other traitors.
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Post Post #1 (ISO) » Wed Jul 27, 2022 8:06 am

Post by Somnus »

It’s a little confusing, but I’m intrigued. The role PMs are fantastic. I’d go with either the 9 or 11 player version, but until I fully wrap my head around the mechanics, I can’t tell if it’s close to balanced.
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Post Post #2 (ISO) » Thu Jul 28, 2022 5:21 pm

Post by TemporalLich »

any reason why the masons don't just have a kill that works like a factional kill? I know that's non-standard but that seems to be what is intended.
time will end
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Post Post #3 (ISO) » Fri Jul 29, 2022 12:36 am

Post by Enchant »

In post 2, TemporalLich wrote:any reason why the masons don't just have a kill that works like a factional kill? I know that's non-standard but that seems to be what is intended.
Backup Backup Vigilante sounds too funny.

But yeah, probably factional kill looks better. Will rewrite that.
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Post Post #4 (ISO) » Sat Jul 30, 2022 5:05 am

Post by Enchant »

Remade with using "Factional kill" instead of Mason Backup Vigilantes...
There's still vigilante in 9 players.
Also remade role pms a bit.

Spoiler: 9 Players:
1.
Town Vigilante

2.
Vanilla Townie

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Mafia Traitor

7.
Mafia Traitor

8.
Mafia Goon

9.
Mafia Goon

Spoiler: 11 Players:
1.
Town Mason

2.
Town Mason

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Mafia Traitor

8.
Mafia Traitor

9.
Mafia Informed Traitor

10.
Mafia Goon

11.
Mafia Goon

Spoiler: 13 Players:
1.
Town Mason

2.
Town Mason

3.
Vanilla Townie

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Vanilla Townie

8.
Mafia Traitor

9.
Mafia Traitor

10.
Mafia Traitor

11.
Mafia Goon

12.
Mafia Goon

13.
Mafia Goon

Spoiler: 15 Players:
1.
Town Mason

2.
Town Mason

3.
Town Mason

4.
Vanilla Townie

5.
Vanilla Townie

6.
Vanilla Townie

7.
Vanilla Townie

8.
Vanilla Townie

9.
Mafia Traitor

10.
Mafia Traitor

11.
Mafia Traitor

12.
Mafia Informed Traitor

13.
Mafia Goon

14.
Mafia Goon

15.
Mafia Goon



Game Settings:

Daystart.
Daytalk.
Eliminations are compulsive. Plurality.
When Night knocks, minor faction at moment of daystart perform factional nightkill (It means, if Town was minority, Vigilante/Masons can kill someone, if Mafia was minority, Mafia Goons can kill someone). Nightkills are compulsive.
Traitors do not know, who mafia is and don't count for majority. If Traitor informed, he KNOWS who starting Mafia Goons are.
Mafia/Masons/Vigs can't target self or their partners for any kills/heritages. You also can't shot at dead.


At any moment, Masons/Vigilante can privately choose one living person via
HERITAGE: PLAYER
in PT. If Masonry fully wiped out/Vigilante dying, chosen person convert in Town Mason/Town Vigilante, joining their PT (Vigilante have one provided). If chosen person aligned with Mafia, Mafia win instead.
At any moment, Mafia can choose one living person via
HERITAGE: PLAYER
in PT. If all informed mafia wiped out, chosen person convert in Mafia Goon, joining their PT. If chosen person aligned with Town, Town win instead.
If somehow they didn't choose before moment of wipeout, their faction lose instead.

If game lasted for final three (2vs1), then faction of person who was eliminated at this day loses.


Town wins, if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.
Mafia wins, if all Town was wiped out, OR Masons/Vigilante was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.

Samples of PM:
Spoiler: Vanilla Townie
Vanilla TownieWelcome,
Player!


You are a
Vanilla Townie
.

You are honest citizen, and want to root out Mafia! That's hard times though, and maybe you can be forced in dark for a while, if tyranny risen up. If only you knew where's their secret hideout, so there's nowhere traitors can hide anymore!

Your only ability is Vote.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Town Vigilante
Town VigilanteWelcome,
Player!

You are a
Town Vigilante
. Your private PT is here: LINK. You can talk here at all times, while you alive!

You are honest citizen and want to root out Mafia! With ALL means necessary, if needed. If dire situation arrises, perhaps, someone else will finish your job... Choose carefully though, you don't want give gun in wrong hands!

Abilities:
Armed And Dangerous
: If Town was Minority last day (there's less town than mafia at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life though, not when you are needed for this town.
Remember Me
: At any moment, you can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Town Vigilante
Town VigilanteWelcome,
Player!


You are now
Town Vigilante
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You heard call, and recieved tools to avenge fallen hero, as well as notes.

Abilities:
Revenge!
: If Town was Minority last day (there's less town than mafia at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life though, not when you are needed for this town.
Remember Me
: At any moment, you can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Vigilante
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Town Mason
Town MasonWelcome,
Player!


You are a
Town Mason
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You all honest citizens, grouped up to have better chance against Mafia. They must not know where you hide!

Abilities:
Honest Folk
: If Town was Minority last day (there's less town than mafia at previous daystart), at night your or other Mason need to target someone in attempt to kill them. It will always success. You can't try to take your own life or any of your groupfighters though, not when you are needed for this town.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If all Masons die at any point, and this person aligned with Town, he will convert in new
Town Mason
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.

Spoiler: Converted Town Mason
Town MasonWelcome,
Player!


You are now
Town Mason
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You heard call, and recieved tools to avenge fallen heroes, as well as their notes.

Abilities:
Last Stand
: If Town was Minority last day (there's less town than mafia at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, not when you are needed for this town.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Mason
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Goon
Mafia GoonWelcome,
Player!


You are a
Mafia Goon
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You are part of these cool guys with guns! You are not prepared for direct approach though, you know to little and you don't want to shot your supporters. If you knew where these "Heroes" hide, there's nothing stopping you!

Abilities:
Sneeky Games
: If Mafia was Minority last day (there's less mafia than town at previous daystart), at night you or other Mafia Goon need to target someone in attempt to kill them. It will always success. You can't try to take your own life or other Mafia Goons, because it breaks crime law.
Call you can't hang up
: At any moment, any Mafia Goon can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Goons die at any point, and this person aligned with Mafia, he will convert in new
Mafia Goon
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Mafia Goon
Mafia GoonWelcome,
Player!


You are now
Mafia Goon
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You received offer you could't refuse! Time to install YOUR order.

Abilities:
Rat in Corner
: If Mafia was Minority last day (there's less mafia than town at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, because you are too rich for it.
Call you can't hang up
: At any moment, any Mafia Goon can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Goons die at any point, and this person aligned with Mafia, he will convert in new
Mafia Goon
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Traitor
Mafia TraitorWelcome,
Player!


You are a
Mafia Traitor
.

You are not really pleased with state of things, and Mafia pays more. Who know, if you sell them where Vigilante/Mason hide, you will become at the top?

Your only ability is Vote.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Informed Traitor
Mafia TraitorWelcome,
Player!


You are a
Mafia Informed Traitor
.

You are not really pleased with state of things, and Mafia pays more. Who know, if you sell them where Vigilante/Mason hide, you will become at the top? With your deep connections, you easily figure out, who they are.

You know, that NAME and NAME are
Mafia Goons
.
Otherwise, your only ability is your vote.

You win if all Town was wiped out, OR Vigilante/Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.
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Post Post #5 (ISO) » Tue Aug 02, 2022 1:07 am

Post by Enchant »

So anyway i thought and decided it's not spicy enough (Remember that i hate humanity). Considering Mini Theme is kinda empty, i think it's not bad idea to aim there. So my main ideas now are:
1. Allowing discussing of game outside of thread, but only for players in it and between each other. Mostly for conspiracy games, and because i don't see any other way without GREAT AMMOUNT of PTs. I need to discuss it with listmod though, and put some faith in players to not abuse it.
2. At all times. Thread will be open for nights.
3. Remove Informed Traitor and replace it with PT Cop. For each side. PT Cop can find out someone who have access with PT (Masons and Conspirators) at this moment, but can't find out exactly who is who. This is important piece of information regardless, and every side will be happy to get it, but not too important in case PT Cop dies N1. It's still pretty much winnable.
4. Also about it. Mafia Goon renamed in Mafia Conspirator. It allows PT Cop flip as Mafia Conspirator PT Cop in case he was converted, so no one confused.
5. Multitasking on default, but it only matters if PT Cop converted. Obviously it's highly unlikely PT Cop will be rightfully converted, but if so, result should be powerfull enough.

It will turn very experemintal on nature, but i expect great results, if players will invest in game. Otherwise... Not much so.


So result will be:
13 Players
1. Town Mason
2. Town Mason
3. Town PT Cop
4. Vanilla Townie
5. Vanilla Townie
6. Vanilla Townie
7. Vanilla Townie

8. Mafia Traitor
9. Mafia Traitor
10. Mafia Traitor
11. Mafia PT Cop
12. Mafia Conspirator
13. Mafia Conspirator


Game Settings:

Daystart.
All PTs open at all times.
Players are allowed to communicate with each other outside of thread, as long as they alive.

Everyone multitasking. It's effectively only in effect if any PT Cop is converted.
Eliminations are compulsive. Plurality if majority not reached. If tie, first one to achieve vote will die.
When Night knocks, minor faction at moment of daystart perform factional nightkill (It means, if Town was minority, Masons can kill someone, if Mafia was minority, Mafia Conspirators can kill someone). Nightkills are compulsive.
Traitors do not know, who mafia is and don't count for majority.
Conspirators/Masons can't target self or their partners for any kills/heritages. You also can't shot at dead.


At any moment, Masons can privately choose one living person via
HERITAGE: PLAYER
in PT. If Masonry fully wiped out, chosen person convert in Town Mason, joining their PT. If chosen person aligned with Mafia, Mafia win instead.
At any moment, Mafia can choose one living person via
HERITAGE: PLAYER
in PT. If all informed mafia wiped out, chosen person convert in Mafia Goon, joining their PT. If chosen person aligned with Town, Town win instead.
If somehow they didn't choose before moment of wipeout, their faction lose instead.

If game lasted for final three (2vs1), then faction of person who was eliminated at this day loses.


Town wins, if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.
Mafia wins, if all Town was wiped out, OR Masons was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.

Samples of PM:
Spoiler: Vanilla Townie
Vanilla TownieWelcome,
Player!


You are a
Vanilla Townie
.

You are honest citizen, and want to root out Mafia! That's hard times though, and maybe you can be forced in dark for a while, if tyranny risen up. If only you knew where's their secret hideout, so there's nowhere traitors can hide anymore!

Your only ability is Vote.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Town Mason
Town MasonWelcome,
Player!


You are a
Town Mason
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You all honest citizens, grouped up to have better chance against Mafia. They must not know where you hide!

Abilities:
Honest Folk
: If Town was Minority last day (there's less town than mafia at previous daystart), at night your or other Mason need to target someone in attempt to kill them. It will always success. You can't try to take your own life or any of your groupfighters though, not when you are needed for this town.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If all Masons die at any point, and this person aligned with Town, he will convert in new
Town Mason
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Converted Town Mason
Town MasonWelcome,
Player!


You are now
Town Mason
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You heard call, and recieved tools to avenge fallen heroes, as well as their notes.

Abilities:
Last Stand
: If Town was Minority last day (there's less town than mafia at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, not when you are needed for this town.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Mason
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Town PT Cop
Town PT CopWelcome,
Player!


You are a
Town PT Cop
.

Everyone else can be corrupt, but not you. Discover, who ploting what, and destroy all crime you can seek. You probably don't want to dispose clean in heart citizens though.

Abilities:
Check for connections
: Every night, you can target any living player. You will get positive result if target player have PT, and negative if doesh't.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Converted Town Mason PT Cop
Town Mason PT CopWelcome,
Player!


You are now
Town Mason PT Cop
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

In times like these, law just doesh't work. You need to combine what you have to even have combat chance.

Abilities:
Check for connections
: Every night, you can target any living player. You will get positive result if target player have PT, and negative if doesh't.
Last Stand
: If Town was Minority last day (there's less town than mafia at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, not when you are needed for this town.
Remember Us
: At any moment, any Mason can choose person with
HERITAGE: PLAYER
in your PT. If you die at any point, and this person aligned with Town, he will convert in new
Town Mason
, joining your PT. If chosen person is aligned with Mafia, town will lose! You can change target as many times, as you wish.

You win if all Mafia was wiped out, OR Mafia was tricked in choosing Town aligned player as convert OR Mafia eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Mafia Conspirator
Mafia ConspiratorWelcome,
Player!


You are a
Mafia Conspirator
. Your partner(s) are
NAME
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You are part of these cool guys with guns! You are not prepared for direct approach though, you know to little and you don't want to shot your supporters. If you knew where these "Heroes" hide, there's nothing stopping you!

Abilities:
Sneeky Games
: If Mafia was Minority last day (there's less mafia than town at previous daystart), at night you or other Mafia Conspirator need to target someone in attempt to kill them. It will always success. You can't try to take your own life or other Mafia Conspirator, because it breaks crime law.
Call you can't hang up
: At any moment, any Mafia Conspirator can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Conspirator die at any point, and this person aligned with Mafia, he will convert in new
Mafia Conspirator
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Converted Mafia Conspirator
Mafia ConspiratorWelcome,
Player!


You are now
Mafia Conspirator
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You received offer you could't refuse! Time to install YOUR order.

Abilities:
Rat in Corner
: If Mafia was Minority last day (there's less mafia than town at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, because you are too rich for it.
Call you can't hang up
: At any moment, any Mafia Conspirator can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Conspirator die at any point, and this person aligned with Mafia, he will convert in new
Mafia Conspirator
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment or by posting in your PT.

Spoiler: Mafia Traitor
Mafia TraitorWelcome,
Player!


You are a
Mafia Traitor
.

You are not really pleased with state of things, and Mafia pays more. Who know, if you sell them where Mason hide, you will become at the top?

Your only ability is Vote.

You win if all Town was wiped out, OR Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Mafia PT Cop
Mafia PT CopWelcome,
Player!


You are a
Mafia PT Cop
.

You discovered hefty sum in your mail yesterday. Everyone have price, you included. Make this payment worthy, but make sure you dig NOT on wrong people.

Abilities:
Check for connections
: Every night, you can target any living player. You will get positive result if target player have PT, and negative if doesh't.

You win if all Town was wiped out, OR Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.

Spoiler: Converted Mafia Conspirator PT Cop
Mafia Conspirator PT CopWelcome,
Player!


You are now
Mafia Conspirator PT Cop
. Your private PT is here:
LINK
. You can talk here at all times, while you alive!

You received call, and too late turning back now. Continue your work.

Abilities:
Check for connections
: Every night, you can target any living player. You will get positive result if target player have PT, and negative if doesh't.
Rat in Corner
: If Mafia was Minority last day (there's less mafia than town at previous daystart), at night you need to target someone in attempt to kill them. It will always success. You can't try to take your own life, because you are too rich for it.
Call you can't hang up
: At any moment, any Mafia Conspirator can choose person with
HERITAGE: PLAYER
in your PT. If all Mafia Conspirator die at any point, and this person aligned with Mafia, he will convert in new
Mafia Conspirator
, joining your PT. If chosen person is aligned with Town, Mafia will lose! You can change target as many times, as you wish.

You win if all Town was wiped out, OR Mason was tricked in choosing Mafia aligned player as convert OR Town eliminated in final 3.


The game thread is
HERE
.

Confirm by replying with your role name and alignment.
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