Happy Fun Wasteland Adventure (A Fallout: New Vegas log)

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Post Post #125 (ISO) » Sat Aug 12, 2023 2:11 pm

Post by Mitillos »

The second ally Kelsey needed to recruit was in the clinic, in the medical district. Thankfully, this area was very close to the Villa centre and also fairly safe. A few ghost people and radroaches were easily dispatched, as were a couple of speakers interfering with the collars. The clinic itself held a new type of danger: a guard hologram. This hologram had a set patrol route it kept to (in this case the first floor of the clinic), and attacked anyone it detected, after a few moments of targetting. Unfortunately, being made of light, it would be impossible to damage the hologram directly, so Kelsey had to find another way to deal with it. A terminal controlled its behaviour (though it lacked an off switch), and allowed Kelsey to switch its patrol route to the ground floor instead. Sneaking around the other side of the building, Kelsey managed to get to the first floor without being seen, where she found the weakness of the hologram. A control emitter was responsible for maintaining the hologram in a given area and could easily be disabled or destroyed.

With the hologram disabled, Kelsey could explore more freely. Upstairs, she found a key for the basement. There, she could use a computer terminal to turn off the speakers in the clinic, giving access to the entire building, including the various patient rooms with auto-docs. The last one of these was occupied. A young woman with a shaved head and a lot of scars was unconscious inside. The most prominent and recent scars were on her throat and, as it turned out once she was woken up, were the result of her vocal chords being severed. Combined with some nerve damage meant that she couldn't speak or write, leaving only gestures and tapping noises for communication. Thankfully, Kelsey was able to decipher the signs the young woman was using.

Her name was Christine and she was a member of the Brotherhood of Steel. She was trained in all forms of combat and was here hunting Elijah, who was considered a traitor to the brotherhood. She had chased him through an area called Big Mountain, but had been injured and had only managed to get here recently. Unfortunately for her, she had fallen in the same kind of trap as Kelsey had, her unconsciousness allowing someone to stick her in the auto-doc and perform clumsy surgery on her. After Kelsey explained the situation, Christine agreed to come with her, on condition that they not let Elijah escape. Thus, they made their way back to the fountain.

Part 2 of act 1 done. Christine is very nice if you're not rude to her. Also, she was Veronica's girlfriend, before Elijah started his shit which incidentally culminated in driving them apart. Before anyone asks, we cannot reunite them. Firstly, because there are technical limitations regarding moving people between DLCs and secondly because they have both moved on by now. Obsidian doesn't like romance much, and views most romance arcs in rpgs a bit of a crutch that fails to mask generic writing. They didn't include romance in KotOR 2, either. There were mentions of romance, and characters speaking or discussing such things, but no romance quest where you pick the correct dialogue options and get in a relationship with the character in question. And, honestly, I applaud that.

Christine is not as sturdy as Dog/God, but she can use pretty much any weapon you find. She also jams radios and speakers, so that you get a few seconds of warning static before the beeping begins. This basically means you have more time to find and destroy or turn off whatever is causing interference, which is generally pretty useful.

Anyway, we're done with the easy parts of the resort. Everywhere else is going to be full of ghost people, traps, speakers, and a lot of cloud-covered areas. In all honestly, it's mostly tedious than anything else, but the characters and story logs help by adding interesting bits to this DLC.
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Post Post #126 (ISO) » Sat Aug 12, 2023 3:24 pm

Post by Ythan »

Yay Christine!
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