Sim Survivor 4th Edition!

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Sim Survivor 4th Edition!

Post Post #0 (ISO) » Thu Oct 06, 2022 3:30 pm

Post by T-Bone »

"Welcome to Sim Survivor 4! Do you like Survivor? Do you hate playing challenges, the tedium of building relationships, the stress of having to lie, cheat, or betray? Then Sim Survivor is for you! Create your bot, and then watch him/her/them play it out. I'm T-Probst, let's get started."

Please copy this form and paste it as a reply. This is a game for 20ish players. Since it's been two years, sign-ups will be first come, first served.

DA FORME

Pronoun(s):

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General:
Physical:
Endurance:
Will:
Mental:
Social:
Risk:

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp:
Resting:
Searching for Advantages:
Strategizing:

Answer More Likely/Less Likely
Risk Your Vote For Advantages:
Shot in the Dark When Threat Is High:
Use Advantage When Threat Is High:
Change Vote to Avoid Rocks:

END FORM


Nuts and Bolts
More details on how certain things work

- There are seven skills, general, physical, endurance, will, mental, social, and risk.
-
General
is a minor challenge and major camp life skill. Players with high general skills can do camp building activities well and do miscellaneous challenge things such as throw a ball or swing an axe.
-
Physical
is a major challenge and minor camp life skill. Players high in physical will have the ability to be useful around camp. Challenges that involve lifting or physical shows of force will benefit from this skill.
-
Endurance
is a major challenge skill. Players high in endurance can go longer in challenges that rely on it but also be able to act more frequently in other physical style challenges.
-
Will
is a minor challenge, and moral skill. Players with high Will will be able to perform in challenges even when suffering hardships (such as low morale or losing a lot). It also helps in challenges that require deep focus.
-
Mental
is a major challenge skill and minor choices skill. Players high in mental will be good at puzzles, and make better decisions when it comes to voting.
-
Social
is a major camp life and major choices skill. Players with a high social skill will make good decisions regarding alliances and voting, and will be able to make themselves useful around camp even if they have other limitations.
-
Risk
is a minor challenge and major choices skill. Players high in this skill are more likely to deviate from the optimal move to try and gain an advantage.

There are also two static statistics that are controlled by the events in the game; threat and morale. There is an addition Camp Rating stat for each tribe.

-
Threat
is the stat that governs how likely the rest of the tribe is to vote you out. The higher your threat the more likely you will receive votes at tribal council. Threat can be gained by performing well in challenges, having a stat that is high (4 or 5), having a stat that is useless (1 or sometimes 2), voting against players, and generating negative results on the camp life or tribal council rolls. Threat can go down by generating positive results or voting out enemies. This stat starts at 1 for everyone and cannot go below 0. As the game progresses threat is easier to generate and more difficult to lose.
-
Morale
is a simple positive, neutral, or negative stat. Challenge wins will help morale, repeatedly losing will tank it. Getting votes at tribal council will tank the morale of low will characters or improve the morale of high will characters.
-
Camp Rating
is a stat rating the effectiveness of camp to keep bots motivated. Bots must build their camps to survive. Initational camp ratings are set by the tribe's general, physical, and social scores. A camp must maintain a standard of living between challenges. Camps with low ratings will have a chance to lower the morale of bots, adding a stat penalty to bots.

Daily Activities

Your bot will have a chance each day to participate in daily activities, based on the percentages assigned to them. The bots will perform these duties before the camp life stage. Each activity has pros and cons.

Build Camp
- Each camp will have a rating that must be maintained by the tribe. A bot building camp spends the day maintaining that rating. A poor camp will result in morale hits for the bots as well as a stat penalty.

Resting
- A bot will spend the day resting. A bot benefits by increasing their morale by one step.

Searching
- A bot will spend the day searching for advantages. Bots increase their chances of finding advantages the more they perform this action.

Strategizing
- Your bot will spend the day strategizing, getting an additional roll during the Camp Life check.

Camp Life

Camp life is randomly generated events between castaways. A roll is made for each castaway detailing whether they have a positive, or a negative, or no result, and if they have a result a roll is made to see with whom that is.
Social and strategy stats minorly influence whether a result is more likely to be positive or negative.
Alliances are also formed this way, alliances will be generated with players each person likes with some exceptions.
One-sided relationships (both positive and negative) are possible.


Challenges

Reward challenges will be static and just randomly generated based on a single skill; whichever team/player has the highest wins.
One of the winners will randomly find a clue to an advantage. This will increase a bots chance of finding one. If a bot finds and advantage, a separate roll will be made on the table to see what advantage a bot finds or if they find an additional clue.
Immunity challenges will have a description, and two or more skills will be the basis for the challenge. Sometimes the highest skill total wins, sometimes there is a knockout format, sometimes there is a race format, each weighted differently.

Tribal Council

There will be limited dice rolls that can have one final positive or negative effects on threat levels.
Players will vote for the player with the highest threat level to them.
Threat level is altered on an individual basis based on relationships and alliances, and tiebreakers will be resolved in the same way.

Things Bone Has Learned

- I've done this game several times (right here!) so I've learned some things. A lot of people's instincts after reading the nuts and bolts is to evenly distribute their bot's skills. Winning bots have had uneven distribution of skills, and even distributions of skills. This is a simulation, stuff is random, and you can't control it. Best to distribute your skills in a fun way. Perhaps in the way you think you'd fair in real life? Or some other crazy thing. Or do it evenly across the board. Whatever.
- All the skills are important. I mean it.
- I have refined idol play and advantages play by giving you a chance to weigh what a bot will do in these situations. Bots with higher social will try the optimal/safe strat first. Bots with higher risk will try riskier strats first.
- I will write flavor for the camp life to simulate relationships. I may or may not incorporate daily activity choices in those descriptions. Your bot may say or do things that you wouldn't do yourself. I'd appreciate it if you would be willing to divorce yourself from your bots' personality for the sake of the game. Otherwise I could just post dice roll results but that probably wouldn't be fun.
- I won't have a consistent updating schedule. Episodes take me about an hour to write, so my free time dictates how often an episode comes out. I'm planning for 1 to 2 episodes a week.
- I'll also provide commentary in this thread and maybe on Discord through out the game. No reason for me to have a ton of Mod secrets (although I won't divulge exact alliance/threat values). I also don't have plans to share my sim at this point.
My Top 40 Alt Songs of the Year!

"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
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Post Post #1 (ISO) » Thu Oct 06, 2022 3:31 pm

Post by T-Bone »

Bots

Gregor
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"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
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Post Post #2 (ISO) » Thu Oct 06, 2022 3:34 pm

Post by T-Bone »

Hello! Even if you've "competed" before I have made some changes to the logic of the game. The biggest change I made was reworking how social and risk work. I will incorporate some of the newer Survivor concepts on a semi regular basis (journeys, beware advantages). I won't use the bullshit hourglass or pick the wrong card and you lose games though. I also added a small decision tree that I'm just going to use to tip the scales in cases where it is unclear what a bot should do. This happened often enough in previous editions, and I would make the decision in those cases. Remember this is still me rolling dice and making decisions, it's not that sophisticated.
My Top 40 Alt Songs of the Year!

"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
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Post Post #3 (ISO) » Thu Oct 06, 2022 4:46 pm

Post by Gregor M. Silverclaw »

Pronoun(s): It/Its

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. You must use all 17 points (can't believe I have to say this).)


General: 2
Physical: 2
Endurance: 2
Will: 3
Mental: 4
Social: 3
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)


Building Camp: 15
Resting: 20
Searching for Advantages: 25
Strategizing: 40

Answer More Likely/Less Likely


Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
If the only path forward is difficult, it's still better than none. I'll meet you there.


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Post Post #4 (ISO) » Thu Oct 06, 2022 11:25 pm

Post by Cheery Dog »

DA FORME

Pronoun(s): He/Him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 4
Physical: 5
Endurance: 1
Will: 1
Mental: 1
Social: 3
Risk: 2

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 7
Resting: 19
Searching for Advantages: 48
Strategizing: 26

Answer More Likely/Less Likely
Risk Your Vote For Advantages: More Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely

END FORM
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #5 (ISO) » Fri Oct 07, 2022 1:16 am

Post by NDMath »

DA FORME

Pronoun(s): he/him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 1
Endurance: 1
Will: 5
Mental: 2
Social: 2
Risk: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 25
Resting: 35
Searching for Advantages: 0
Strategizing: 40

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: Less Likely
Change Vote to Avoid Rocks: Less Likely

END FORM
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Post Post #6 (ISO) » Fri Oct 07, 2022 6:08 am

Post by Gammagooey »

Aw yes

Pronoun(s): he/him

General: 1
Physical: 3
Endurance: 2
Will: 4
Mental: 2
Social: 3
Risk: 2

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 25
Resting: 30
Searching for Advantages: 12
Strategizing: 33

Answer More Likely/Less Likely
Risk Your Vote For Advantages: More
Shot in the Dark When Threat Is High: More
Use Advantage When Threat Is High: More
Change Vote to Avoid Rocks: Less
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Post Post #7 (ISO) » Fri Oct 07, 2022 8:54 am

Post by ORAM »

Pronoun(s): He/Him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 1
Endurance: 2
Will: 4
Mental: 4
Social: 3
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 25
Resting: 10
Searching for Advantages: 15
Strategizing: 50

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
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Post Post #8 (ISO) » Fri Oct 07, 2022 12:02 pm

Post by Ircher »

DA FORME
Pronoun(s): He/him/his

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 1
Physical: 1
Endurance: 1
Will: 4
Mental: 5
Social: 1
Risk: 4

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 0%
Resting: 95%
Searching for Advantages: 1%
Strategizing: 4%

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: Less Likely
Change Vote to Avoid Rocks: More Likely

END FORM
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #9 (ISO) » Fri Oct 07, 2022 2:40 pm

Post by RH9 »

Pronoun(s): He

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 2
Endurance: 3
Will: 3
Mental: 3
Social: 2
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 30%
Resting: 50%
Searching for Advantages: 10%
Strategizing: 10%

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
GTKAS: 2022, 2024

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Post Post #10 (ISO) » Sat Oct 08, 2022 9:47 pm

Post by ambic »

DA FORME

Pronouns: He, Him

General: 1
Physical: 1
Endurance: 2
Will: 3
Mental: 4
Social: 3
Risk: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 27%
Resting: 23%
Searching for Advantages: 22%
Strategizing: 28%

Answer More Likely/Less Likely
Risk Your Vote For Advantages:More Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely

Edit: sorry thought general was a label, not a category.
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Post Post #11 (ISO) » Sun Oct 09, 2022 4:25 pm

Post by T-Bone »

Making good progress on bots!
My Top 40 Alt Songs of the Year!

"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
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Post Post #12 (ISO) » Sun Oct 09, 2022 4:52 pm

Post by VashtaNeurotic »

I made this via a random number generator

DA FORME
Pronoun(s): He/Him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 1
Endurance: 1
Will: 1
Mental: 3
Social: 3
Risk: 5

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 21
Resting: 26
Searching for Advantages: 28
Strategizing: 25

Answer More Likely/Less Likely
Risk Your Vote For Advantages: More Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely

END FORM
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Post Post #13 (ISO) » Sun Oct 09, 2022 7:42 pm

Post by Silverclaw »

Ego

- G
Formerly animorpherv1.
rgqxi is your answer


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Post Post #14 (ISO) » Mon Oct 10, 2022 9:35 am

Post by T-Bone »

Letting y'all choose rocks might be a chaotic mistake but we'll see!
My Top 40 Alt Songs of the Year!

"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019
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Post Post #15 (ISO) » Mon Oct 10, 2022 10:26 am

Post by NotAJumbleOfNumbers »

Pronoun(s): she/her

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 1
Endurance: 4
Will: 5
Mental: 1
Social: 2
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 65
Resting: 15
Searching for Advantages: 0
Strategizing: 20

Answer More Likely/Less Likely
Risk Your Vote For Advantages: More
Shot in the Dark When Threat Is High: Less
Use Advantage When Threat Is High: More
Change Vote to Avoid Rocks: Less
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Post Post #16 (ISO) » Mon Oct 10, 2022 10:53 am

Post by NotAJumbleOfNumbers »

[this is how yall find out about me being trans]
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Post Post #17 (ISO) » Tue Oct 11, 2022 5:08 pm

Post by pablito »

DA FORME
Pronoun(s): he/him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

Drunk means this distribution

General: 1
Physical: 2
Endurance: 1
Will: 2
Mental: 1
Social: 5
Risk: 5

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 5
Resting: 40
Searching for Advantages: 30
Strategizing: 25

Answer More Likely/Less Likely
Risk Your Vote For Advantages: More
Shot in the Dark When Threat Is High: Less
Use Advantage When Threat Is High: More
Change Vote to Avoid Rocks: Less

END FORM
Sup, later.
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Post Post #18 (ISO) » Tue Oct 11, 2022 6:34 pm

Post by xofelf »

DA FORME
Pronoun(s): they/them

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 1
Endurance: 1
Will: 1
Mental: 2
Social: 5
Risk: 4

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 10
Resting: 10
Searching for Advantages: 50
Strategizing: 30

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely

END FORM
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Post Post #19 (ISO) » Tue Oct 11, 2022 11:25 pm

Post by Ausuka »

Pronoun(s): they/them

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 3
Endurance: 1
Will: 3
Mental: 4
Social: 3
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 25
Resting: 15
Searching for Advantages: 50
Strategizing: 10

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
No matter what happens, I'll be right there with you.
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Post Post #20 (ISO) » Wed Oct 12, 2022 12:30 am

Post by Datisi »

DA FORME
Pronoun(s): he/him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 1
Endurance: 3
Will: 3
Mental: 3
Social: 2
Risk: 3

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 25
Resting: 25
Searching for Advantages: 35
Strategizing: 15

Answer More Likely/Less Likely
Risk Your Vote For Advantages: less
Shot in the Dark When Threat Is High: more
Use Advantage When Threat Is High: more
Change Vote to Avoid Rocks: more
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Pronoun: He
Location: My dog's eyes

Post Post #21 (ISO) » Wed Oct 12, 2022 2:19 am

Post by Irrelephant11 »

For mine, imagine a literal elephant (he/him)

General: 2
Physical: 5
Endurance: 1
Will: 4
Mental: 2
Social: 2
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 30
Resting: 7
Searching for Advantages: 30
Strategizing: 33

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: Less Likely
Change Vote to Avoid Rocks: Less Likely
Hey all! Excited and nervous to play my first game with you!
User avatar
Space
Space
He/Him
Townie
User avatar
User avatar
Space
He/Him
Townie
Townie
Posts: 18
Joined: October 9, 2022
Pronoun: He/Him

Post Post #22 (ISO) » Wed Oct 12, 2022 2:36 am

Post by Space »

Pronoun(s): He/Him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 2
Physical: 2
Endurance: 3
Will: 3
Mental: 2
Social: 4
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 50%
Resting: 15%
Searching for Advantages: 15%
Strategizing: 20%

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
User avatar
Searl
Searl
He/Him
Townie
User avatar
User avatar
Searl
He/Him
Townie
Townie
Posts: 38
Joined: September 13, 2022
Pronoun: He/Him
Contact:

Post Post #23 (ISO) » Wed Oct 12, 2022 3:11 am

Post by Searl »

Pronoun(s): He/Him

(You have 17 skill points to allocate between 7 skills. Each skill must have a minimum of one point and no skill can have more than 5. .You must use all 17 points (can't believe I have to say this).)

General: 3
Physical: 5
Endurance: 5
Will: 1
Mental: 1
Social: 1
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 80
Resting: 10
Searching for Advantages: 10
Strategizing: 0

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: More Likely
Use Advantage When Threat Is High: More Likely
Change Vote to Avoid Rocks: Less Likely
User avatar
PookyTheMagicalBear
PookyTheMagicalBear
Pooky got your back
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User avatar
PookyTheMagicalBear
Pooky got your back
Pooky got your back
Posts: 39977
Joined: August 17, 2003

Post Post #24 (ISO) » Wed Oct 12, 2022 4:38 am

Post by PookyTheMagicalBear »

DA FORME

Pronouns: He, Him

General: 1
Physical: 5
Endurance: 5
Will: 1
Mental: 1
Social: 3
Risk: 1

Daily Activities (Split up 100% between these four activities, whole numbers, minimum 0, max 100)
Building Camp: 0%
Resting: 100%
Searching for Advantages: 0%
Strategizing: 0%

Answer More Likely/Less Likely
Risk Your Vote For Advantages: Less Likely
Shot in the Dark When Threat Is High: Less Likely
Use Advantage When Threat Is High: Less Likely
Change Vote to Avoid Rocks: Less Likely
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"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR


"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee
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