Cosmos Mafia (Postgame)


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Post Post #8875 (ISO) » Sun Jan 15, 2023 3:12 pm

Post by MegAzumarill »

In post 8874, furtiveglance wrote:Astral Ghost is such a cool role, it made me so mad when town just re-smoked prof
There used to be 2 of them!
Last edited by MegAzumarill on Sun Jan 15, 2023 3:12 pm, edited 1 time in total.
Imprefection is the spice of life.
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Post Post #8876 (ISO) » Sun Jan 15, 2023 3:12 pm

Post by Meuh »

Subject: Mod PT Cosmos Mafia
MegAzumarill wrote:Noon 3 Actions
Meuh is shielded

Solar Ritual Activate
PPF burns Meuh (Removes shield + Informs CSF)
PPF kills Meuh (Dies)
Meuh Checks T-Bone (Successful - but Meuh is dead)
Dds illuminates Meuh (Sees PPF visit, will redact this in case Meuh doesn't want who scum is spoiled)
:lol: :lol: :lol: People really were obsessed with me
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Post Post #8877 (ISO) » Sun Jan 15, 2023 3:13 pm

Post by furtiveglance »

In post 8872, Cat Scratch Fever wrote:Your reads were still really good furtive :) sorry about the mislim
That day when unwnd got smoked and I got voted was just... :facepalm:

But it's fine we won in the end
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Post Post #8878 (ISO) » Sun Jan 15, 2023 3:16 pm

Post by Meuh »

In post 5078, Meuh wrote:
In post 5053, MathBlade wrote:*please* *gives puppy eyes*
Sometimes when playing mafia I feel lost. Who to vote for? Are my reads right? Am I even playing this game correctly in the first place? It's scary, it's anxiety-inducing, it's soul-crushing, but this post has shone a bright light on this otherwise confusing game. I now truly know that Furtive is scum, that they must be eliminated. In so few words, you conveyed your point so eloquently, so completely, so convincingly. It's not perspective, it's not opinion, it's fact.
Furtive truly is scum and I thank you for making me realize this through your magnificent choice of words.
Hell not only did this completely change my view of this game, but of mafia more broadly. Actually that's doing it a disservice, every single day I will keep being positively influenced by the enlightenment that is post 5053. The pinnacle of mafia, the pinnacle of truth, the pinnacle of what matters. So elegant yet brazen, so nuanced yet simplistic, it's hard to put into words the impact of this post. I'm crying tears of joy, I do not know when they'll stop, and more importantly I don't think I want them to. Truly, this post has been life-changing and I'm not sure in which way I could best express this gratitude I most certainly owe you for the life-altering experience that was witnessing this post, that was addressed to me of all people!

VOTE: furtiveglance
No regrets heehee
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Post Post #8879 (ISO) » Sun Jan 15, 2023 3:16 pm

Post by furtiveglance »

In post 5421, Dingle Dangle Scarecrow wrote:Wow this town is so bad, lost game, I've solved it already, just sheep my reads gg.

Is this the secret to playing a good town game
This was a fair comment and quite funny, but I had kind of given up at that point
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Post Post #8880 (ISO) » Sun Jan 15, 2023 3:18 pm

Post by MegAzumarill »

The players that were given blessings were randomized, and it just happened to hit 2 TPRS which was certainly something. Didn't play too much of a part in total but was the one mentioned randomization method.
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Post Post #8881 (ISO) » Sun Jan 15, 2023 3:20 pm

Post by furtiveglance »

This game was long, 91 days, which makes it 1 day longer than Lost and therefore the longest game I've been in.

Setup was cool, I think it was fairly balanced.

Town consensus lost its way at times but got there in the end.

Good game everyone
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Post Post #8882 (ISO) » Sun Jan 15, 2023 3:21 pm

Post by MegAzumarill »

The starting idea for this game was some 6 odd months ago over the summer. A wonder to see it through to the end.
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Post Post #8883 (ISO) » Sun Jan 15, 2023 3:25 pm

Post by MegAzumarill »

My thought process for getting the premise:

It started as a simple mountainous open cult setup with double day and cult being unable to recruit if a cultist was eliminated rather than defaulting to a cult leader for balance after playing Deputy Cultists.

That was too tough for cult to be able to lose their recruit AND a member on 2 shots of the day so the idea shifted to only the second elim preventing the cult, which made me think of it as a dawn/dusk elimination phases.

I realized that's dumb because then town actively doesn't want to eliminate scum on the dawn phase, so I combined it with my Oddball pick your evil Idea that I had scrapped and the rest is history.
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Post Post #8884 (ISO) » Sun Jan 15, 2023 3:34 pm

Post by Magician »

Town actually wins on this site? Even winning a multiball?

Woah.
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Post Post #8885 (ISO) » Sun Jan 15, 2023 4:07 pm

Post by Bellaphant »

Fuck me, it's over.
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Post Post #8886 (ISO) » Sun Jan 15, 2023 5:14 pm

Post by RH9 »

GG!
Well done, Town!
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Post Post #8887 (ISO) » Sun Jan 15, 2023 5:15 pm

Post by RH9 »

I do wish I had actually pushed that guilty on PPF tbh now.
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Post Post #8888 (ISO) » Sun Jan 15, 2023 5:17 pm

Post by RH9 »

Hilariously, I actually guessed Solar Devout existed.
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Post Post #8889 (ISO) » Sun Jan 15, 2023 7:29 pm

Post by Klick »

Thank you MegAzumarill for running this for every active player on MS :P

Good game. Strong performance Nancy, very pleased by you being scum here.

Shout-out to CSF for what this player thinks was a really solid town game. :)
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Post Post #8890 (ISO) » Sun Jan 15, 2023 8:24 pm

Post by Bellaphant »

Yeah, all the way through we were massively impressed with csf :) also good work meuh.

@ppf, we've argued about you since day one. I'm glad I have the bragging rights this time.
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Post Post #8891 (ISO) » Sun Jan 15, 2023 11:01 pm

Post by Aisa »

Wooooooo! This game is over. What an undertaking for Meg, Koba, and the players who survived until the end.

All the replacements were amazing, even those who didn’t quite *want* to be here ;) but did it anyway to help out.

It was really satisfying to watch the town gradually re-find its way, and though I didn’t read every single word, a lot of you had scumhunting styles that were just
fun
to follow along with. Also props to Nancy not just for a strong scum performance, but also for keeping it up for three months.
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Post Post #8892 (ISO) » Sun Jan 15, 2023 11:54 pm

Post by Aisa »

In post 8873, MegAzumarill wrote:
Spoiler: The High Quality Mod Thread
Image
Premise: I love your threads with oddball factions in Mafia Discussion and the dopamine hit I get every time I see all those little colourful faction names that are probably unreadable in every skin except MafBlack :heart-eyes: .

I'm playing it up a little for laughs, but I genuinely really like your setups and ideas.

This said,
In post 7846, Cat Scratch Fever wrote:
In post 7842, Cat Scratch Fever wrote:I don't have a satisfactory answer as to what Lunar has been doing.
This is like... not for a lack of trying btw. It's just I haven't come up with any theory that I think is probable.

I've tried to metadive MegAzumarill to get ideas of what factional abilities Lunar may have, which was rather painful because she is the author of a thread called "Faction Crafting Cafe" along with her participation in other wacky role-crafting threads.

I've considered the delayed kill theory as mentioned previously.

I've considered that Lunar have a factional vanilla-ization power based on this Pirate faction idea she posted in another thread. I didn't think this was a likely factional ability, because I think Scum would have vanilla-ized MathBlade.

I've considered DDS' idea that Lunar have a JOAT ability, which is a plausible theory based on Meg's Starkin faction (if I even understood that faction right...) but it feels rather inelegant so shrug emoji.

I've considered that maybe Lunar don't have an active ability and have more Scum like 4 vs 2, but that doesn't square with MMR's role.

The most likely theory I landed on is that Lunar are priming people & will maybe activate their primed targets at some point like an arsonist does, but I don't know - even this theory I'm not particularly confident in.
I thought the sense of confusion and... mild dismay? in this post was pretty funny :lol:
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Post Post #8893 (ISO) » Sun Jan 15, 2023 11:55 pm

Post by Firebringer »

gg no redactions from pt. fine with releasing not much spice in there.
Show
"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #8894 (ISO) » Mon Jan 16, 2023 1:35 am

Post by Magician »

In post 8891, Aisa wrote: All the replacements were amazing, even those who didn’t quite *want* to be here ;) but did it anyway to help out.
Way to out me here.

But in all seriousness, I respect the hustle. Thanks for bringing me in, even if only for a comparatively short while.
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Post Post #8895 (ISO) » Mon Jan 16, 2023 4:19 am

Post by MegAzumarill »

In post 8892, Aisa wrote:
In post 8873, MegAzumarill wrote:
Spoiler: The High Quality Mod Thread
Image
Premise: I love your threads with oddball factions in Mafia Discussion and the dopamine hit I get every time I see all those little colourful faction names that are probably unreadable in every skin except MafBlack :heart-eyes: .

I'm playing it up a little for laughs, but I genuinely really like your setups and ideas.

This said,
In post 7846, Cat Scratch Fever wrote:
In post 7842, Cat Scratch Fever wrote:I don't have a satisfactory answer as to what Lunar has been doing.
This is like... not for a lack of trying btw. It's just I haven't come up with any theory that I think is probable.

I've tried to metadive MegAzumarill to get ideas of what factional abilities Lunar may have, which was rather painful because she is the author of a thread called "Faction Crafting Cafe" along with her participation in other wacky role-crafting threads.

I've considered the delayed kill theory as mentioned previously.

I've considered that Lunar have a factional vanilla-ization power based on this Pirate faction idea she posted in another thread. I didn't think this was a likely factional ability, because I think Scum would have vanilla-ized MathBlade.

I've considered DDS' idea that Lunar have a JOAT ability, which is a plausible theory based on Meg's Starkin faction (if I even understood that faction right...) but it feels rather inelegant so shrug emoji.

I've considered that maybe Lunar don't have an active ability and have more Scum like 4 vs 2, but that doesn't square with MMR's role.

The most likely theory I landed on is that Lunar are priming people & will maybe activate their primed targets at some point like an arsonist does, but I don't know - even this theory I'm not particularly confident in.
I thought the sense of confusion and... mild dismay? in this post was pretty funny :lol:
Speaking of the thread those roles were pulled from, a spot just opened in the mini queue for that setup if people want a slightly smaller and shorter multiball game after this absolute marathon.
Imprefection is the spice of life.
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Post Post #8896 (ISO) » Mon Jan 16, 2023 4:21 am

Post by Ydrasse »

gg no redacts
sorry fb but i was limp noodle mode this game
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Post Post #8897 (ISO) » Mon Jan 16, 2023 6:23 am

Post by T-Bone »

Thank God Nancy was scum. I did not want this game to continue lolol

Legendary performance Nancy, I believed you were town despite evidence to the contrary.
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Post Post #8898 (ISO) » Mon Jan 16, 2023 6:55 am

Post by T-Bone »

Fire is right if you recruited me it would have been a sweep :p
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Post Post #8899 (ISO) » Mon Jan 16, 2023 6:56 am

Post by T-Bone »

Anyway I am a big fan of the game design Meg.

I also really enjoyed this game good job everyone.
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