this is both a reminder to myself and i guess a notice that i'm going to try to deliberately play in as much of an "openwolf" manner as i can, e.g. instead of just hanging back and trying to look towny i think that i will try to actively push elims on town targets we want to get rid of
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
In post 26, northsidegal wrote:this is both a reminder to myself and i guess a notice that i'm going to try to deliberately play in as much of an "openwolf" manner as i can, e.g. instead of just hanging back and trying to look towny i think that i will try to actively push elims on town targets we want to get rid of
I have found this tends to be more successful in actually pushing games over the finish line
The former is decent for surviving but if the town is proactive at all you eventually find yourself with no where to go. I think actively disrupting town is usually more effective
That being said my scum game is inconsistent and “open wolfing” is definitely the more risky play
welp. all things considered, it's not the worst result. we've got two in the top 6, which isn't terrible. the five one block could theoretically be a problem if town figures that scum never double picks things, though (which is a decent bet). luckily there are some pretty mislimmable people in that block along with me so maybe the power of that will overcome the reasoning that scum doesn't double pick.
Maybe you should actually just pick bulletproof? I guess it doesn’t matter too much what you pick
I don’t think the five 1 block is too much of a problem, it actually helps in diverting attention you otherwise would’ve gotten away from you
Kitty, you have any thoughts on what you want to pick? It should probably be the role we most want to get / would be most valuable. There’s a good chance I don’t get anything
SCRRRDBEAR is pretty good and he plays pretty aggressive in his pushes, but they aren't defusable so don't be thrown on the backfoot if he starts pushing you. he has an ALL CAPS posting style that can be a little intimidating
i would personally always go for the chance of some kind of actual power role even if we don't get it just for both the information that it's above us and to deny it to anyone below us in case it actually wasn't picked
unless you think neighborizer significantly helps you pocket / gives you good cover as non-scum
I am drawn to it because I do think it plays to my abilities and gives me good cover, plus I think I'm more likely to get it given my pick order
but I hadn't considered how valuable the information would be in terms of narrowing down who has a power role. in that case, what would help us most to be able to find and kill quickly? I maybe should just take the other pair of roleblocker or jailkeeper - whichever Kitty doesn't take
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.