Oliver did not pick up the Might token; it's still at the
Upper Landing
.
1. Anita picks up the Knowledge Token.
2. Anita moves to the
Upper Landing
(-1 move).
3. Anita picks up the Might Token.
4. Anita moves to the
Ground Floor Staircase
(-2 move).
5. Anita moves to the
Hallway
(-1 move).
6. Anita ends turn.
7. Anita takes 2 dice of Mental damage, rolling a 3 (2,1).
8. Anita uses the
Rabbit's Foot
to reroll the 2, rolling another 2. She takes 3 Mental damage.
9. Anita loses 2 Knowledge and 1 Sanity.