In post 905, fireisredsir wrote:you're still making the argument that town shouldn't have thought the way they did, without understanding what the town perspective there would have been
Because they shouldn't.
Scum gambiting is a
possibility
--it is never a
probability
.
Scum giving up on a mislim to endgame is explicitly a
logical contradiction
--scum can't both be at risk of endgaming the town, while also deliberately giving the town an extra mislim.
I'd like to see YOU argue "scum deliberately gave the town an extra mislim because of...gambiting I guess?" in nine games out of ten and see how well that argument pans out. It's never an impossibility but it is explicitly a violation of probability. In the 1/10 where it's true you happen to be right, but in 9/10 times that argument is going to be wrong because it is a possibility, not a probability.
And that's not scum knowledge talking.
That's basic game mechanics talking.
Scum who give the town an extra elimination shouldn't be in endgame territory--if they were in endgame territory when giving the town an extra mislim, they should have won the game by denying the town the extra elimination in the first place. That's not scum logic, that's basic math. If the scum can endgame at 12p but not at 13p then they don't need to put the game onto 13p.
It's literally the opposite of TMI that my viewpoint is arguing.
By the TMI, yes, it makes sense, because by the TMI, as it so happened, we could.
But lacking TMI, then giving up on a mislim should explicitly point to the scum being unable to endgame.
"Scum needed to go to 13p to give a mislim to get to 12p at the night in order to win" would be a TMI argument to make--but
that's the argument town were effectively making
. The TOWN were making the argument that is a possibility which happened to be true.
But the
probability
was "scum can't endgame at 12p, so at 13p the scum aren't even close, therefore, no need to eliminate the cop today".
In post 905, fireisredsir wrote:the most important point that you're ignoring though is that even if datisi was town, town was in a position that was incredibly difficult to lose
I literally laid out how eliminating Datisi was a loss condition for the town in a town-Datisi world. A town-Datisi world means that the scum have easy access to overthrowing the king, and potentially forcing a reorganization of the entire council. (Say, if the king and prince died the same night.)
Know how UNOwen was selected as the king after both Shea and I died with me having not selected a successor?
If that was random, what happens if scum was randomly selected as the King?
You go into 10 alive during the day, with a scum King. Scum executes after selecting a council, and then suddenly, the town that was in a winning position is on the fast track to losing the game from a town-Datisi elimination.
It wasn't incredibly difficult to lose by eliminating a town-Datisi; a town-Datisi elimination would've
ensured
a town loss was almost inevitable. It only didn't because Datisi wasn't town.