Rolling Realms (Game 1, Round 3) -- Hop in at any time!

For completed/abandoned Mish Mash Games.
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Post Post #25 (ISO) » Fri Dec 16, 2022 11:35 am

Post by Farren »

Spoiler: Farren / Move 2, text
Prior Inventory: 1 Pumpkin
Stars: 0
(3,4)

4 - Wingspan, middle row, left slot. (+1 coin)
3 - The Society, middle row, right slot.

Spoiler: Farren / Move 2, graphics
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Post Post #26 (ISO) » Fri Dec 16, 2022 11:45 am

Post by Farren »

Spoiler: Farren / Move 3, text
Prior inventory: 1 pumpkin, 1 coin
(5,4)

4 - The Society, middle row, left slot. (+1 pumpkin, +1 heart, +1 coin.)
5 - Wingspan, right row, left slot. (+1 heart)

Spoiler: Farren / Move 3, graphics
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Will work on more moves later.
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Post Post #27 (ISO) » Fri Dec 16, 2022 3:41 pm

Post by Farren »

Spoiler: Farren / Move 4, text
Pumpkins: 2
Hearts: 2
Coins: 2

(1,3)

3 - Wingspan, left row, middle slot. (+1 coin)
1 - The Society, bottom row, rightmost slot.


Spoiler: Farren / Move 4, graphics
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Post Post #28 (ISO) » Fri Dec 16, 2022 3:52 pm

Post by Farren »

Spoiler: Farren / Move 5, text
Pumpkins: 2
Hearts: 2
Coins: 3

(2,4)

4 - Society, top row, right slot. (+1 star)
2 - Wingspan, left row, right slot (+2 stars)


Spoiler: Farren / Move 5, graphics
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Post Post #29 (ISO) » Fri Dec 16, 2022 4:08 pm

Post by Farren »

Spoiler: Farren / Move 6, text
Stars: 3
Pumpkins: 2
Hearts: 2
Coins: 3

(5,2)
Spend one coin: create a die with value 1.
(-1 coin)
5 - Wingspan, right row, middle slot (+1 pumpkin)
2 - Society, bottom row, second slot from the left. (+1 star)
1 - Between Two Cities, left castle, bottom-right slot.

Spoiler: Farren / Move 6, graphics
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Post Post #30 (ISO) » Fri Dec 16, 2022 4:26 pm

Post by Farren »

(note: I've been referring to Between Two Castles as Between Two Cities. For this round, if I said Between Two Cities, I meant Between Two Castles. Graphics should be correct.)

Spoiler: Farren / Move 7, text
Stars: 4
Pumpkins: 3
Hearts: 2
Coins: 2

(4,3)
Spend one coin: create a die with value 1.
(-1 coin)
4 - Wingspan, middle row, middle slot (+1 heart)
3 - Between Two Castles, left castle, right slot. (+2 hearts)
1 - Society, bottom row, rightmost slot (+1 star)

Spoiler: Farren / Move 7, graphics
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Post Post #31 (ISO) » Fri Dec 16, 2022 4:43 pm

Post by Farren »

Spoiler: Farren / Move 8, text
Stars: 5
Pumpkins: 3
Hearts: 5
Coins: 1

(3,2)

Spend three hearts to create a copy of the 3.
(-3 hearts)
Spend two pumpkins to adjust the copied die by +1, making it a 4.
(-2 pumpkins)

4 - Wingspan, middle row, right slot. (+2 stars)
3 - Between Two Castles, left castle, bottom-left slot. (+1 star, +1 pumpkin)
2 - Society, bottom row, leftmost slot. (+1 star, 2 pumpkins, +1 heart, +1 coin)

Spoiler: Farren / Move 8, graphics
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Post Post #32 (ISO) » Fri Dec 16, 2022 4:53 pm

Post by Farren »

Spoiler: oops. Mod ruling needed.
So I just figured out that I misread Between Two Castles. I thought it worked like the Society; it's the opposite. Numbers have to start high and go down as they go up, and I did it backwards. So that means my move in turn 7 on Between Two Castles was illegal. (And my move on turn 6 basically screwed the column up badly.)

How should I handle this?

- I'd propose moving the 3 in the right slot to a different slot, while trying to keep it as close as possible to the original move. One slot to the left would be my immediate thought - that would be legal, and not particularly advantageous.
- I'd keep the move made Turn 8 exactly as it stands - it's still legal, even accounting for the -2 hearts from not filling the column in turn 7.

Your thoughts?
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Post Post #33 (ISO) » Fri Dec 16, 2022 7:03 pm

Post by mallowgeno »

Yeah that seems fair, you're totally good. I shouldn't have included those two first probably since that bit is a bit confusing.
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Post Post #34 (ISO) » Mon Dec 19, 2022 5:25 pm

Post by mallowgeno »

Planning on doing round 2 of this tomorrow
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Post Post #35 (ISO) » Mon Dec 19, 2022 6:13 pm

Post by Farren »

Reminder that my Between Two Castles layout changed due to correcting the illegal move from before.

This has two possible moves listed; the first may not be legal (for reasons that have nothing to do with the above note). If it is legal, I'm doing the first set; if it's not legal, I'm doing the second set. Will hold on doing the graphics until I get confirmation.

Spoiler: Farren / Move 8, text
Pumpkins: 4
Hearts: 1
Coins: 2

Rolled dice: 4,3

First: spend two coins to create a 4. (Rolled dice add up to 7, so coins can copy an existing die. Dice available: 4,4,3. Coins available: 0)
Second: spend two pumpkins to turn the copied 4 into a 5. (Dice available: 5,4,3. Pumpkins: 2)
Third: use the 5 on The Society, top row, left slot. (+2 stars, +1 heart, +1 coin. Stars: 11. Hearts: 2. Coins: 1. Dice left: 4,3)
Fourth: spend one coin to create a 1. (Dice available: 4,3,1. Coins: 0)
Fifth: use the 1 on Between Two Castles, left castle, top row, only slot. (+1 star, +2 pumpkins. Stars: 12. Pumpkins: 4. Dice left: 4,3)
Sixth: spend four pumpkins to turn the 4 into a 6. (Dice available: 6,3. Pumpkins: 0)
Seventh: use the 6 on Wingspan, right row, right slot. (+2 stars. Stars: 14.)
Eighth: I cannot legally use the 3, as I've put dice in all three areas and have no pumpkins remaining to break that rule. Trade the 3 for a heart. (+1 heart. Hearts: 3.)


If this is illegal due to putting myself in a position where I couldn't use the 3, make the following changes:
1st - skip this step.
2nd - Change the rolled die instead of the copied die.
3rd/4th/5th - no change
6th - skip this step.
7th: Use the 3 on Wingspan, right row, right slot. (+1 star)
8th - skip.

Results in one less star due to not hitting the 16 total in Wingspan and one less heart due to not having a leftover die, but saves 2 coins and 4 pumpkins.
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Post Post #36 (ISO) » Mon Dec 19, 2022 6:14 pm

Post by Farren »

(that should be move 9, not move 8.)
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Post Post #37 (ISO) » Tue Dec 20, 2022 8:43 am

Post by mallowgeno »

I'm going to say it's fine, it's confusing and I probably shouldn't have put those two together. This also isn't super strict either and it was an honest mistake so I just say roll with it
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Post Post #38 (ISO) » Tue Dec 20, 2022 9:04 am

Post by Farren »

Just to clarify: the two possible moves listed both abide by your earlier ruling, with the 3 moved over to a legal area. (In fact, they both depend on this ruling; if we're switching to "Just roll with it" I'll have to redo Move 9, as it is then *definitely* illegal.) It's more based on a rules question than anything:

- Normally, you can't use two dice in the same area, unless you use the 3-pumpkin power.
- Hearts and coins let you create dice. Doing this does not let you violate the above rule (unless doing so in conjunction with the 3-pumpkin power).

The question is: can you create multiple dice with coins and/or hearts and thus put yourself in a situation where you can't legally use one of the rolled dice? The rules do mention a case covering "if you have a die you can't use" but the spirit of the rules seems to indicate it's intended as a consolation prize for bad luck and shouldn't be used often.

If the answer is "Yes, that's legal," then my first moveset (which does this) is the one I want to do.
If the answer is "No, that's not legal," then my second moveset (which does not do this) will be the one I use.

Hopefully that's clear. :)
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Post Post #39 (ISO) » Tue Dec 20, 2022 9:37 am

Post by mallowgeno »

Sorry I think I understand now.

If you create multiple dice with coins/hearts you cannot use them in a realm you already used this turn UNLESS you use 3 pumpkins. If you have a die that you cannot legally use you can get a resource of your choice but it's very rare that this should happen and not intended to just trade 1 die for 1 resource.

Hope this helps :)
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Post Post #40 (ISO) » Tue Dec 20, 2022 2:04 pm

Post by mallowgeno »

ROUND 2


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Scoresheet and Resource Tracker

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Realms for round 2:

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Post Post #41 (ISO) » Tue Dec 20, 2022 2:05 pm

Post by mallowgeno »

Spoiler: Roll 1
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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Post Post #42 (ISO) » Tue Dec 20, 2022 2:09 pm

Post by mallowgeno »

Spoiler: Move 1
A pair of fives is super nice for Euphoria, I will use one of those fives to mark both fives and score two stars.

I will use the other five in Tapestry and gain a pumpkin

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Post Post #43 (ISO) » Tue Dec 20, 2022 2:10 pm

Post by mallowgeno »

Spoiler: Roll 2
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
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Post Post #44 (ISO) » Tue Dec 20, 2022 2:15 pm

Post by mallowgeno »

Spoiler: Move 2
I will use the 2 on Euphoria which makes a total of 7 on the left grouping, which will score me another star

I will use the 6 for Tapestry and get a heart

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Post Post #45 (ISO) » Tue Dec 20, 2022 2:15 pm

Post by mallowgeno »

Spoiler: Roll 3
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10
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Post Post #46 (ISO) » Tue Dec 20, 2022 2:20 pm

Post by mallowgeno »

Spoiler: Move 3
I will use the 3 on Tapestry to fill in the top middle square and get a second heart.

I will use the 4 on Between Two Cities

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Post Post #47 (ISO) » Tue Dec 20, 2022 2:20 pm

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Spoiler: Roll 4
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
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Post Post #48 (ISO) » Tue Dec 20, 2022 2:23 pm

Post by mallowgeno »

Spoiler: Move 4
I will use the 2 on the right column of Euphoria and score a star

I will use the 5 in Between Two Cities

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Post Post #49 (ISO) » Tue Dec 20, 2022 2:23 pm

Post by mallowgeno »

Spoiler: Roll 5
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
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