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Post Post #50 (ISO) » Thu Jan 26, 2023 7:52 am

Post by MegAzumarill »

Only to which area which is mostly irrelevant
Imprefection is the spice of life.
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Post Post #51 (ISO) » Thu Jan 26, 2023 7:54 am

Post by Elements »

no, but I think putting certain players in certain locations would be better.
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Post Post #52 (ISO) » Thu Jan 26, 2023 7:55 am

Post by Elements »

I don't think it's irrelevant
I'd much rather have three scum reads in the place where they clear one as town
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Post Post #53 (ISO) » Thu Jan 26, 2023 7:57 am

Post by MegAzumarill »

I don't see the benefit beyond grouping certain players with each other. 2 mutually townreading townies win at all 3. A mutually townread townie and scum lose at all 3.

We can still group players in any formation
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Post Post #54 (ISO) » Thu Jan 26, 2023 7:59 am

Post by Elements »

I don't want a utr in the court only for them to be confirmed as town
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Post Post #55 (ISO) » Thu Jan 26, 2023 8:00 am

Post by MegAzumarill »

Putting scum there means they would be free to swap one in and do so anyway
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Post Post #56 (ISO) » Thu Jan 26, 2023 8:01 am

Post by MegAzumarill »

Feels tangential at best
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Post Post #57 (ISO) » Thu Jan 26, 2023 8:02 am

Post by Elements »

not if we only put 1 scum there
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Post Post #58 (ISO) » Thu Jan 26, 2023 8:02 am

Post by Elements »

hmm
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Post Post #59 (ISO) » Thu Jan 26, 2023 8:04 am

Post by Taly »

In post 49, MegAzumarill wrote: I mean it doesn't lock us from any possible arrangement of players no?
Really good question

@RH, can votes be redacted or changed?


For pseudovotes: HURT:

oof me no find the hurt symbol me had to type it
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"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage
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Post Post #60 (ISO) » Thu Jan 26, 2023 8:05 am

Post by Elements »

Lets say we have a hypothetical list who's scum rating is their name:
1, 2, 3, 4, 5, 6, 7, 8, 9
Where 1 is lest scummy and 9 is most scummy.
Courte - 9, 4, 5
Dungeon - 2, 3, 6
Palace - 1, 7, 8

I think that would be a good distribution of players.
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Post Post #61 (ISO) » Thu Jan 26, 2023 8:06 am

Post by Elements »

In post 55, MegAzumarill wrote: Putting scum there means they would be free to swap one in and do so anyway
Ah but that gives us a bunch of info about the swap.
Either town for town or we had 2 scum in the court.
So I think that's good for town
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Post Post #62 (ISO) » Thu Jan 26, 2023 8:08 am

Post by Elements »

I think that's actually really good for town seeing as finished locations immediately resolve
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Post Post #63 (ISO) » Thu Jan 26, 2023 8:09 am

Post by MegAzumarill »

Does that take into accoount that tommorow the only reads that would matter is the ones within the groups themselves?

You aren't going to get an objective list. If you could mafia in general would be so much easier ;P

Metoculously organizing assignments isn't particularly effective in this setup either
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Post Post #64 (ISO) » Thu Jan 26, 2023 8:25 am

Post by Elements »

In post 63, MegAzumarill wrote: Does that take into accoount that tommorow the only reads that would matter is the ones within the groups themselves?
everyone can help out though.
Which is also something I've been wondering. On day 2 is it better to choose a location and finish that game before thinking about the other 2? Or maybe ignore locations altogether? Or something inbetween?
You aren't going to get an objective list. If you could mafia in general would be so much easier ;P

Metoculously organizing assignments isn't particularly effective in this setup either
well yeah but you can't mech solve with subjectivity so I just make everything numbers while I talk through it so I can understand it better
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Post Post #65 (ISO) » Thu Jan 26, 2023 8:38 am

Post by Radical Rat »

In post 37, Taly wrote: For those casting suspicion, I need to hear why what Drew
did was scummy as opposed to a playstyle difference.
Supposing Drew is Town, it's an anti-Town approach because it gives scum the ability to avoid auto-loss by having any one of them join the dungeon.
Supposing Drew is Scum, it's beneficial because now scum can avoid auto-loss by having either of the other two join another location.

It's hardly damning evidence, but it is an action that hurts Town and benefits Scum, so it's naturally suspicious.

By organizing before committing to choices, and allowing people to express concerns and come to a consensus, we effectively remove scum's agency, and that's better.
Maybe the real Mafia was the friends we made along the way

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Post Post #66 (ISO) » Thu Jan 26, 2023 9:05 am

Post by MegAzumarill »

If you would make a situation where scum don't have agency, what are you reading them from?
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Post Post #67 (ISO) » Thu Jan 26, 2023 9:07 am

Post by Elements »

Are you arguing for giving scum agency?
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Post Post #68 (ISO) » Thu Jan 26, 2023 9:07 am

Post by MegAzumarill »

Yes
Imprefection is the spice of life.
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Post Post #69 (ISO) » Thu Jan 26, 2023 9:08 am

Post by Elements »

VOTE: Meg
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Post Post #70 (ISO) » Thu Jan 26, 2023 9:08 am

Post by MegAzumarill »

I think giving up an unenforceable win con to improve readability is valuable.
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Post Post #71 (ISO) » Thu Jan 26, 2023 9:09 am

Post by Herta »

In post 65, Radical Rat wrote: Supposing Drew is Scum, it's beneficial because now scum can avoid auto-loss by having either of the other two join another location.
This was it.
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Post Post #72 (ISO) » Thu Jan 26, 2023 9:10 am

Post by Elements »

Surely stopping scum from being able to do what they want to do is better. They'll have to change their approach on the fly which will make it more likely they make mistakes and therefore easier to catch
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Post Post #73 (ISO) » Thu Jan 26, 2023 9:11 am

Post by MegAzumarill »

What are you catching?
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Post Post #74 (ISO) » Thu Jan 26, 2023 9:11 am

Post by Elements »

In post 71, Herta wrote:
In post 65, Radical Rat wrote: Supposing Drew is Scum, it's beneficial because now scum can avoid auto-loss by having either of the other two join another location.
This was it.
Yea, Rat put it better than I could think of
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