MS Plays: Stardew Valley (Game over)

For completed/abandoned Mish Mash Games.
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MS Plays: Stardew Valley (Game over)

Post Post #0 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Last edited by Farren on Sat Aug 26, 2023 7:43 pm, edited 89 times in total.
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Post Post #1 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

This post is reserved for the list of things we know can be done. This list isn't meant to be exhaustive - if you think there's something we should be able to do that isn't listed here, go ahead and ask!

Exploration
- costs time. Digging up buried treasure costs a small amount of energy.
  • We can go over an area we already know to see if we missed anything, or if anything's changed.
  • We can explore a shop to get an updated list of what they sell. This includes the Traveling Merchant (Fridays, Sundays), with different stock every time!
  • If submitted before I start the deadline timer, I will process this ASAP. During the actual playthrough, we will commit to visiting the area / shop / location.
  • You can specify a time of day to explore; this may affect which people are present. If you don't, I'll pick a time myself.
Visiting Calico Desert
- costs either 500G or a Warp Totem: Desert. If paying cash, Pam runs the bus starting at 10:10 AM; unknown when she leaves for the day.
  • Fishing, foraging, and searching for dig spots are all options here.
  • There are also two merchants: Sandy and the Desert Trader. Their stock changes regularly, so recommend exploring if we want to buy anything from them. The Trader specifically does *not* accept standard currency!
  • Skull Cavern
    is here. It offers mining, with a wider variety of rewards. It's also deadlier.
Clearing & Chopping
- costs time & energy.
  • The farm is covered with weeds, rocks, sticks, logs, stumps, trees, and grass. If we want to put all this space to good use, we'll have to clear some room out.
  • Weeds require a
    weapon
    or
    Scythe
    ; they yield fiber (always) and mixed seeds (rarely). This costs no energy.
  • Rocks require a
    Pickaxe
    ; they yield stone (always), coal (rarely), and geodes (rarely).
  • Sticks and trees require an
    Axe
    ; they yield wood (always), sap (trees only, always), and seeds (trees only, usually).
  • Grass requires a
    Scythe
    ; without a
    Silo
    , it yields nothing. This costs no energy.
  • Other locations may have debris and/or trees as well: Cindersap Forest (both), Pelican Town (debris), and the Mountains (trees).
  • Trees grow wild on Content Farm; we can also replant them at specified locations. Elsewhere, they'll regrow automatically.
Planting Crops
- costs time & energy.
  • Tilling the ground requires a
    Hoe
    . After harvesting, tilled ground can be re-used.
  • (Optional)We can apply fertilizer to the soil. Depending on the type, it may improve the crop's quality, growth speed, or water retention.
  • Once planted, the crops must be watered.
Crop Management
- costs time and energy
  • Unless it's raining, crops must be watered daily. This requires a
    Watering Can
    (manual watering; costs energy), or the use of
    Sprinklers
    (automatic watering).
  • Retaining fertilizer gives a chance for water to stay in the soil, lessening the need to water.
  • Once fully grown, crops must be harvested. Some crops require a
    Scythe
    to harvest.
Animal Management
- costs time
  • Animals must be fed daily.
    • On sunny days, we just have to let the animals out to feed early in the day. The animals will return on their own in the evening.
    • On rainy days, we have to provide hay. With a Silo, we can cut grass to make hay. Without a Silo, we have to buy it from Marnie.
  • Animals can be petted daily.
  • Mature, well-fed animals will produce items that can be harvested on a regular cycle.
Rummaging through trash
- costs time.
  • Sometimes people throw away the craziest things. On the other hand, most of the time they throw away ... well, trash.
Fishing
- costs time & energy.
  • We can fish in any body of water. I recommend specifying where to fish if requesting this as an action. If not, I'll pick an area that we're already going to be in to fish.
  • Results may vary based on a wide variety of factors.
  • Practice can pay off in the long run.
Mining
- costs time, energy, & health.
  • We can either mine at The Mines or Skull Cavern.
  • The Mines: we can choose a region to concentrate on. We can start at any floor divisible by 5 (up to 120, which is the last floor).
  • Skull Cavern: we have to start from scratch. More variety, but a lot deadlier. It costs 500G to visit, and we can't get to the desert any sooner than 10:10 AM.
  • We must have a Pickaxe and a Weapon with us to mine. Bringing along food is highly recommended.
Smelting
- costs time & items.
  • We can smelt ores and certain minerals into usable bars by feeding the ingredients (plus one coal) into a furnace.
  • Smelting takes time, but the furnace can be left unattended while in use.
  • Each individual furnace can only craft one bar at a time, and must be reloaded manually each time for larger projects.
  • The bars sell for more than the raw materials do.
  • The bars can also be used for crafting.
Donations & Gifts
- costs time & items.
  • We can give things to people! We generally won't get anything concrete from this, but if the recipient likes the gift, they'll think better of us. Birthdays make for especially memorable occasions.
  • Gunther will only accept donations on behalf of the museum -
    minerals and artifacts
    that haven't already been donated. He'll occasionally give us items in exchange.
  • Morris and the JojaMart cashier will not accept gifts.
  • We can donate items to the Community Center. It will only accept specified items. We'll get rewards for completing categories of donations.
Last edited by Farren on Sun Jun 11, 2023 6:47 am, edited 10 times in total.
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Post Post #2 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Social update: Fall 1

7 Hearts: Haley
5 Hearts: Sam
4 Hearts: Maru, George, Emily, Jodi, Alex
3 Hearts: Clint, Robin, Evelyn, Leah, Linus, Abigail, Caroline, Pierre, Demetrius, Lewis, Penny
2 Hearts: Marnie, Elliott, Harvey, Gus, Shane, Pam, Willy, Sebastian, Vincent
1 Heart: Jas
0 Hearts: Wizard, Sandy
Last edited by Farren on Sat Jul 29, 2023 7:40 pm, edited 13 times in total.
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Post Post #3 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Crafting: last updated Fall 1.
To-do: update Community Center.

Spoiler: Crafing Recipes - Farm Organization & Decoration

RecipeIngredientsNotes
Wood FenceWood x2Keeps grass and animals contained.
Stone FenceStone x2Keeps grass and animals contained.
Lasts longer than a wood fence.
Iron Fence x10Iron Bar x1Keeps grass and animals contained.
Lasts longer than a stone fence.
GateWood x10Allows you to pass through a fence.
ChestWood x50A place to store your items.
TorchWood x1
Sap x2
Provides a modest amount of light.
CampfireStone x10
Wood x10
Fiber x10
Provides a modest amount of light.
Wood SignWood x25Use an item on this to change what's displayed. The item won't be consumed.
Stone SignStone x25Like the Wood Sign, but made of stone.
Wood PathWood x1Place on the ground to create paths or to spruce up your floors.
Cobblestone PathStone x1Like the Wood Path, but made of cobblestones.
Gravel PathStone x1Like the Wood Path, but made of gravel.

Spoiler: Crafing Recipes - Transportation

RecipeIngredientsNotes
Warp Totem: MountainsHardwood x1
Iron Bar x1
Stone x25
Warp directly to the mountains, by Robin's house. Consumable.
Warp Totem: BeachHardwood x1
Coral x2
Fiber x10
Warp directly to the beach, by the road to Pelican Town. Consumable.

Spoiler: Crafting Recipes - Farming & Foraging

RecipeIngredientsNotes
ScarecrowWood x50
Coal x1
Fiber x20
Scares crows away from the crops. Has a radius of about eight tiles.
Mayonnaise MachineWood x15
Stone x15
Earth Crystal x1
Copper Bar x1
Turns eggs into mayonnaise.
Cheese PressWood x45
Stone x45
Hardwood x10
Copper Bar x1
Turns milk into cheese.
TapperWood x40
Copper Bar x2
Place on a maple, oak, or pine tree and wait for the reservoir to fill with product.
Preserves JarWood x50
Stone x40
Coal x8
Turns vegetables into pickles; turns fruit into jam.
Bee HouseWood x40
Coal x8
Iron Bar x1
Maple Syrup x1
Generates honey if placed outdoors.
Does not work in Winter.
Lightning RodIron Bar x1
Refined Quartz x1
Bat Wing x5
Intercepts lightning strikes and uses them to create battery packs.
KegWood x30
Copper Bar x1
Iron Bar x1
Oak Resin x1
Converts most vegetables into juice and most fruits into wine. Some exceptions apply.
Oil MakerSlime x50
Hardwood x20
Gold Bar x1
Turns truffles into truffle oil.
LoomWood x60
Fiber x30
Pine Tar x1
Turns raw wool into fine cloth.
SprinklerCopper Bar x1
Iron Bar x1
Waters the four adjacent tiles every morning.
Quality SprinklerIron Bar x1
Gold Bar x1
Refined Quartz x1
Waters the eight adjacent tiles (including diagonals) every morning.
Basic FertilizerSap x2Improves soil quality a little, increasing odds of quality crops.
Mix into tilled soil.
Tree FertilizerFiber x5
Stone x5
Ensures rapid growth of trees. Works in Winter, but does not work on fruit trees.
Mix into tilled soil.
Basic Retaining SoilStone x2Soil has a small chance of staying watered overnight.
Mix into tilled soil.
Quality Retaining Soil x2Stone x3
Clay x1
Soil has a good chance of staying watered overnight.
Mix into tilled soil.
Speed-Gro x5Pine Tar x1
Clam x1
Increases growth rate by at least 10%.
Mix into tilled soil.
Deluxe Speed-Gro x5Oak Resin x1
Coral x1
Increases growth rate by at least 25%.
Mix into tilled soil.
Wild Seeds (Sp) x10Horseradish x1
Daffodil x1
Leek x1
Dandelion x1
An assortment of wild spring seeds.
Wild Seeds (Su) x10Spice Berry x1
Grape x1
Sweet Pea x1
An assortment of wild summer seeds.
Wild Seeds (Fa) x10Common Mushroom x1
Wild Plum x1
Hazelnut x1
Blackberry x1
An assortment of wild fall seeds.
Wild Seeds (Wi) x10Winter Root x1
Crystal Fruit x1
Snow Yam x1
Crocus x1
An assortment of wild winter seeds.
Ancient SeedsAncient Seed (artifact) x1Turns an artifacted ancient seed into a plantable ancient seed.


Spoiler: Crafting Recipes - Mining & Smelting

RecipeIngredientsNotes
FurnaceCopper Ore x20
Stone x25
Turns ore and coal into metal bars.
Charcoal KilnWood x20
Copper Bar x2
Turns Wood x10 into Coal x1.
Cherry BombCopper Ore x4
Coal x1
Generates a small explosion. Stand back!
StaircaseStone x99Use this to move down a level in the mines.
Transmute (Fe)Copper Bar x3Creates one bar of iron.

Spoiler: Crafting Recipes - Fishing

RecipeIngredientsNotes
Recycling MachineWood x25
Stone x25
Iron Bar x1
Turns fishing trash into resources.
Crab PotWood x40
Iron Bar x3
Place in any stream, lake, or ocean. Load with bait and leave overnight.
Come back the next day to see what you caught! Reusable.
Worm BinHardwood x25
Gold Bar x1
Iron Bar x1
Fiber x50
Produces bait on a regular basis. No ingredients required!
Bait (x5)Bug Meat x1Use with a crab pot or fishing pole (deluxe or better) to improve the bite rate.
Magnet (x3)Iron Bar x1
Bait - increases the likelihood of finding treasure while fishing. Doesn't attract fish, though.
Requires an Iridium Fishing Rod.
SpinnerIron Bar x1Slightly increases the bite rate.
Requires an Iridium Fishing Rod.
Trap BobberCopper Bar x1
Sap x10
Fish escape slower when not reeling them in.
Requires an Iridium Fishing Rod.
Cork BobberWood x10
Hardwood x5
Slime x10
Slightly increases the size of the fishing bar.
Requires an Iridium Fishing Rod.
Dressed SpinnerIron Bar x2
Cloth x1
Increases the bite rate.
Requires an Iridium Fishing Rod.
Treasure HunterGold Bar x1Fish can't escape while collecting treasures.
Slightly increases the chances of finding treasures.
Requires an Iridium Fishing Rod.
Barbed HookCopper Bar x1
Iron Bar x1
Gold Bar x1
The fishing bar will cling to the catch.
Works best on slow, weak fish.
Requires an Iridium Fishing Rod.

Spoiler: Crafting Recipes - Energy & Healing

RecipeIngredientsNotes
Field SnackAcorn x1
Maple Seed x1
Pine Cone x1
A quick snack to feed the hungry forager.
Energy +45, Health +20.
Bug SteakBug Meat x10The last resort of a hungry cave diver.
Energy +45, Health +30.
Life ElixirRed Mushroom x1
Purple Mushroom x1
Morel x1
Chanterelle x1
Restores health to full.
Energy +200, Health +90.


Spoiler: Crafting Recipes - Combat & Equipment

RecipeIngredientsNotes
Cherry BombCopper Ore x4
Coal x1
Generates a small explosion. Stand back!
Sturdy RingCopper Bar x2
Bug Meat x25
Slime x25
Cuts the duration of negative status effects in half.
(Slimes slow us down when they hit us.)
Glowstone RingSolar Essence x5
Iron Bar x5
Slightly increases the bite rate.
Emits a constant light, and increases the item collecting radius.


Spoiler: Community Center: Craft Room Bundles


Craft Room

  • Spring Foraging Bundle - complete!
  • Summer Foraging Bundle (3/3 needed)
    • Spice Berry x1
    • Grape x1
    • Sweet Pea x1
  • Fall Foraging Bundle (4/4 needed)
    • Common Mushroom x1
    • Wild Plum x1
    • Hazelnut x1
    • Blackberry x1
  • Winter Foraging Bundle (4/4 needed)
    • Winter Root x1
    • Crystal Fruit x1
    • Snow Yam x1
    • Crocus x1
  • Exotic Foraging Bundle (3/7 needed)
    • Coconut x1
    • Cactus Fruit x1
    • Cave Carrot x1

    • Red Mushroom x1

    • Purple Mushroom x1
    • Maple Syrup x1
    • Oak Resin x1
    • Pine Tar x1
    • Morel x1
  • Construction Bundle (4/4 needed)
    • Wood x99
    • Wood x99
    • Stone x99
    • Hardwood x10

Spoiler: Pantry Bundles
  • Spring Crops Bundle - complete!
  • Summer Crops Bundle (4/4)
    • Tomato x1
    • Pepper x1
    • Blueberry x1
    • Melon x1
  • Fall Crops Bundle (4/4)
    • Corn x1
    • Eggplant x1
    • Pumpkin x1
    • Yam x1
  • Quality Crops Bundle (3/4)
    • Parsnip (Gold+) x5
    • Melon (Gold+) x5
    • Pumpkin (Gold+) x5
    • Corn (Gold+) x5
  • Artisan Bundle (6/12)
    • Truffle Oil x1
    • Cloth x1
    • Goat Cheese x1
    • Cheese x1
    • Honey (any) x1
    • Jelly (any) x1
    • Apple x1
    • Apricot x1
    • Orange x1
    • Peach x1
    • Pomegranate x1
    • Cherry x1
  • Animal Bundle (5/6)
    • Large Milk x1
    • Large Egg (Brown) x1
    • Large Egg (White) x1
    • Large Goat Milk x1
    • Wool x1
    • Duck Egg x1

Spoiler: Fish Tank Bundles
  • River Fish Bundle (3/3)
    • Sunfish

    • Catfish
    • Shad
    • Tiger Trout
  • Crab Pot Bundle (2/7)
    • Lobster
    • Crayfish
    • Crab
    • Mussel

    • Cockle
    • Clam

    • Oyster

    • Periwinkle
    • Snail
    • Shrimp
  • Specialty Fish Bundle
    • Pufferfish
    • Ghostfish
    • Sandfish
    • Woodskip
  • Ocean Fish Bundle (3/3)
    • Sardine

    • Tuna
    • Red Snapper
    • Tilapia
  • Lake Fish Bundle (1/1)
    • Largemouth Bass

    • Carp

    • Bullhead

    • Sturgeon
  • Night Fishing Bundle (2/2)
    • Walleye
    • Bream

    • Eel
Last edited by Farren on Wed Jun 28, 2023 12:44 pm, edited 13 times in total.
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Post Post #4 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Spoiler: Pierre's General Store - Seeds

Pierre's General Store - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
20G
4 daysSpring
(none)
Bean Starter
60G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
80G
12 daysSpring
(none)
Potato Seeds
50G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
20G
6 daysSpringAssorted colors.
Kale Seeds
70G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
30G
7 daysSpringProduces a blue puffball flower.

Spoiler: Pierre's General Store - Cooking Supplies

Pierre's General Store - Cooking Supplies
ItemCost+Energy+HealthDescription
Sugar100G+25+11Adds sweetness to pastries and candies.
Wheat Flour100G+13+5A common cooking ingredient.
Rice200G+13+5A basic grain.
Oil200G+13+5All purpose cooking oil.
Vinegar200G+13+5An aged fermented liquid.

Spoiler: Pierre's General Store - Saplings

Pierre's General Store - Saplings
SaplingCostTime to matureBears fruit in
Cherry Sapling3400G28 daysSpring
Apricot Sapling2000G28 daysSpring
Orange Sapling4000G28 daysSummer
Peach Sapling6000G28 daysSummer
Pomegranate Sapling6000G28 daysFall
Apple Sapling4000G28 daysFall

Spoiler: Pierre's General Store - Other Items

Pierre's General Store - Other Items
ItemCostDescription
Grass Starter
100
Starts a patch of grass. Does not require water.
Dies in winter.
Grass Starter - Recipe
1000G
Learn to craft Grass Starters.
(10 Fiber > 1 Grass Starter)
Wallpaper
100G
Change the farmhouse's wallpaper to black with gray lattice lines.
Flooring
100G
Changes the farmhouse's flooring to a pale wooden flooring.
Catalogue
30000G
Unlimited access to all wallpapers and floorings from the comfort of the farmhouse.


Spoiler: Willy's Shop - last seen Spring 28

Willy's Shop
ItemCostDescription
Trout Soup
250G
Pretty salty.
+100 Energy
+45 Health
+1 Fishing Skill (temporary)
Bait
5G
Increases the bite rate when fishing.
Requires a Fiberglass Rod or better.
Crab Pot
1500G
Catches small marine critters.
Load with bait today; come back tomorrow.
Spinner
500G
Slightly increases the bite rate when fishing.
Requires an Iridium Fishing Rod or better.
Trap Bobber
500G
Fish will escape slower when not being reeled in.
Requires an Iridium Fishing Rod or better.
Lead Bobber
200G

Requires an Iridium Fishing Rod or better.
Treasure Hunter
750G
Fish can't escape while collecting treasures.
Also improves the chance of finding treasures.
Requires an Iridium Fishing Rod or better.
Cork Bobber
750G
Slightly increases the size of the fishing bar.
Requires an Iridium Fishing Rod or better.
Barbed Hook
1000G
The fishing bar will cling to the fish.
Most effective on slow, weak fish.
Requires an Iridium Fishing Rod or better.
Dressed Spinner
1000G
Increases the bite rate when fishing.
Requires an Iridium Fishing Rod or better.
Bamboo Pole
500G
This looks just like the fishing pole that Willy gave you.
If you lose yours somehow, you can replace it here.
Training Rod
25G
It's a lot easier to use than other rods, but it can only catch basic fish.
Fiberglass Rod
1800G
This advanced rod can affix bait, increasing the rate at which fish bite.
Iridium Fishing Rod
7500G
This deluxe rod can affix tackle, which has a variety of useful effects.
Large Fish Tank
2000G
Furniture - can be placed in your house.
Small Fish Tank
500G
Furniture - can be placed in your house.
Fisher Double Bed
25000G
Furniture - can be placed in your house.


Spoiler: Clint's Smithy - items for sale

Clint's Smithy - Ores
ItemCostDescription
Copper Ore
75G
A common ore that can be smelted into bars.
Dies in winter.
Iron Ore
150G
A fairly common ore that can be smelted into bars.
Coal
150G
A combustible rock that can be used for both crafting and smelting.
Gold Ore
400G
A precious ore that can be smelted into bars.

Spoiler: Clint's Smithy - Tool Upgrades

Clint's Smithy - Tool Upgrades
ItemCostTime requiredDescription
Copper Axe
2000G
and
5 Copper Bars
2 nightsCuts down trees faster; can also uproot large stumps.
Copper Hoe
2000G
and
5 Copper Bars
2 nightsCan till three squares of ground at once.
Copper Pickaxe
2000G
and
5 Copper Bars
2 nightsCan mine ores more efficiently.
Copper Watering Can
2000G
and
5 Copper Bars
2 nightsCan water three squares of ground at once.
Copper Trash Can
1000G
and
5 Copper Bars
2 nights
(Clint will provide you with a loaner.)
When trashing an item, you gain 15% of its value in G.


Spoiler: JojaMart - Seeds

JojaMart - Seeds
SeedCostTime to matureSeason
Parsnip Seeds
25G
4 daysSpring
(none)
Bean Starter
75G
10 daysSpringGrows on a trellis. Continues to grow after harvesting.
Cauliflower Seeds
100G
12 daysSpring
(none)
Potato Seeds
62G
6 daysSpringHas a chance to yield multiple potatoes.
Tulip Bulb
25G
6 daysSpringAssorted colors.
Kale Seeds
87G
6 daysSpringRequires a Scythe to harvest.
Jazz Seeds
337
7 daysSpringProduces a blue puffball flower.

Spoiler: JojaMart - Cooking Supplies

JojaMart - Cooking Supplies and Soda
ItemCost+Energy+HealthDescription
Sugar125G+25+11Adds sweetness to pastries and candies.
Wheat Flour125G+13+5A common cooking ingredient.
Rice250G+13+5A basic grain.
Joja Cola75G+13+5The flagship product of the Joja Corporation.

Spoiler: JojaMart - Other Items

JojaMart - Other Items
ItemCostDescription
Grass Starter
125G
Starts a patch of grass. Does not require water.
Dies in winter.
Wallpaper
20G
Change the farmhouse's wallpaper to blue, with the Joja logo.
Wallpaper
250G
Change the farmhouse's wallpaper to yellow, with green dinosaurs.
Flooring
250G
Changes the farmhouse's flooring to a blue tile.
J. Cola Light
500G
A lit-up sign advertising Joja Cola.


Spoiler: Stardrop Saloon - Food and Drink

Stardrop Saloon - Food and Drink
ItemCost+Energy+HealthDescription
Beer400G+50+22Drink in moderation.
Salad220G+113+50A healthy garden salad.
Bread120G+50+22A crusty baguette.
Spaghetti200G+75+33An old favorite.
Pizza600G+150+67It's popular for all the right reasons.
Coffee300G+3+1It smells delicious!
+1 speed (temporary)
(Daily Special)???G+???+???Stop by the Saloon to see what Gus is serving today!

Spoiler: Stardrop Saloon - Recipes

Stardrop Saloon - Recipes
ItemCostDescription
Hashbrowns - Recipe
Potato x1
Oil x1
50G
Learn to cook hashbrowns.
(+90 Energy, +40 Health, +1 Farming)

Omelet - Recipe
Egg x1 (Any)

Milk x1 (Any)
100G
Learn to cook omelets.
(+100 Energy, +45 Health)

Pancakes - Recipe
Wheat Flour x1

Egg x1 (Any)
100G
Learn to cook pancakes.
(+90 Energy, +40 Health, +2 Foraging)
Pizza - Recipe
Wheat Flour x1

Tomato x1

Cheese x1
150G
Learn to cook pizza.
(+150 Energy, +67 Health)
Maki Roll - Recipe
Fish x1 (Any)

Seaweed x1

Rice x1
300G
Learn to prepare a maki roll.
(+100 Energy, +45 Health)

Triple Shot Espresso - Recipe
Coffee x3

5000G
Learn to brew potent espresso.
(+8 Energy, +3 Health, +1 Speed)


Spoiler: Harvey's Clinic - Medicines
Harvey's Clinic - Medicines
ItemCost+Energy+HealthDescription
Energy Tonic1000G+500+225Drink to restore a lot of energy.
Muscle Remedy1000G+50+25Drink to cure 'Exhaustion'.


Spoiler: Robin's Carpentry - Building Construction

Robin's Carpentry - Building Construction
ItemCostDescription
Coop4,000 G
300 Wood
100 Stone
Houses 4 coop-dwelling animals.
Barn6,000 G
350 Wood
150 Stone
Houses 4 barn-dwelling animals.
Well1,000 G
75 Stone
Provides a new place to refill the watering can.
Note - we can currently refill our watering can at the lake by the crops.
Silo100 G
100 Stone
10 Clay
5 Copper Bar
Stores Hay for animal feed. Having at least one Silo gives us the chance to create Hay when cutting grass with a scythe.
Mill2,500 G
150 Wood
50 Stone
4 Cloth
Allows the milling of Wheat, Beets, and Rice.
Shed15,000 G
300 Wood
An empty building. Fill it with whatever you want! Interior can be decorated.
Fish Pond5,000 G
200 Stone
5 Seaweed
5 Green Algae
Raise fish and harvest their produce. Fish multiply over time.
Stable10,000 G
100 Hardwood
5 Iron Bar
Grants us access to horses. Comes with one horse!
Slime Hutch10,000 G
500 Stone
10 Refined Quartz
1 Iridium Bar
Raise up to 20 slimes. Fill water troughs and slimes will creates slime balls.
Shipping Bin250 G
150 Wood
Allows sale of items at another location on the farm.
Note - we already have one of these, just outside the farmhouse.


Spoiler: Robin's Carpentry - Building Resources

Robin's Carpentry - Building Resources
ItemCostDescription
Wood
10G
One pile of wood.
Used for lots of things.
Stone
20G
One pile of stone.
Used for lots of things.

Spoiler: Robin's Carpentry - Furniture & Decoration

Robin's Carpentry - Furniture & Decoration
ItemCostDescription
Basic Window
300G
Can be placed in your home.
Small Window
300G
Can be placed in your home.
'Blue City'
250G
Can be placed in your home. (Artwork)
Green Stool
350G
Can be placed as decoration.
Metal Chair
800G
Can be placed as decoration.
House Plant
250G
Can be placed as decoration.
Calendar
2000G
Can be placed in your home.
Note - this is the same calendar that's outside Pierre's.

If we have one, I'll add checking the calendar to the list of daily chores!
Workbench
2000G
If using this to craft, will automatically draw resources from adjacent chests.
Telephone
2000G
Can get store hours and vendor inventory without leaving the farm.
I'll have to see what this does before I can make any promises about it.
Budget TV
750G
Can be placed inside your house.
Looks just like the model we already have.
Floor TV
700G
Can be placed inside your house.
Seasonal Plant
400G
Changes with the seasons. Does not need to be watered.
Basic Log
350G
A decorative piece for the farm.
Brick Fireplace
1000G
Can be placed inside your house.
We already have a fireplace.
Stone Fireplace
1500G
Can be placed inside your house.
We already have a fireplace.
Stove Fireplace
3000G
Can be placed inside your house.
We already have a fireplace.
Bed
500G
Lets one person sleep comfortably.
We already have a bed.

Spoiler: Robin's Carpentry - Recipes

Robin's Carpentry - Recipes
ItemCostIngredientsDescription
Recipe: Wooden Brazier
250G
Wood x10
Coal x1
Fiber x5
Provides a moderate amount of light.
Recipe: Wood Lamp-post
500G
Wood x50
Battery Pack x1
Provides a good amount of light.
Recipe: Iron Lamp-post
1000G
Iron Bar x1
Battery Pack x1
Provides a good amount of light.
Recipe: Wood Floor
100G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Rustic Plank Floor
200G
Wood x1Place on the ground to create paths, or for decoration.
Recipe: Stone Floor
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Brick Floor x5
500G
Clay x2
Stone x5
Place on the ground to create paths, or for decoration.
Recipe: Stone Walkway Floor
200G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Stepping Stone Path
100G
Stone x1Place on the ground to create paths, or for decoration.
Recipe: Straw Floor
200G
Wood x1
Fiber x1
Place on the ground to create paths, or for decoration.
Recipe: Crystal Path x5
200G
Refined Quartz x1Place on the ground to create paths, or for decoration.


Robin used to offer a house upgrade. We bought it; we haven't been back to Robin's since then, so we don't know if there's another upgrade available yet.

Spoiler: Marnie's Ranch - Livestock

Marnie's Ranch - Livestock
ItemCostDescription
Chickens
800G
When fully grown, lays eggs daily.


Spoiler: Marnie's Ranch - Animal Supplies

Marnie's Ranch - Animal Supplies
ItemCostDescription
Hay
50G
Feeds one animal for one day. Use when grass is unavailable.
Heater
2000G
Keeps Coops and Barns warm in the winter.
Milk Pail
1000G
Use to milk cows and goats. Costs energy.
Shears
1000G
Use to shear sheep. Costs energy (?)
Ornamental Haybale
250G
Use to decorate your farm.


Spoiler: Desert Trader - Fall 5
Desert Trader
ItemCostDescription
Artifact Trove
Omni Geode x5
These troves often contain ancient relics and curiosities. A local blacksmith could open it for you.
Warp Totem: Desert
Omni Geode x3
Warp directly to Calico Desert.
Triple Shot Espresso
Diamond x1
It's more potent than regular coffee.
+8 Energy
+3 Health
+1 Speed
Spicy Eel
Ruby x1
Pretty salty.
+100 Energy
+45 Health
+1 Fishing Skill (temporary)
Mega Bomb
Iridium Ore x5
Blows things up *real* good.
Bomb
Quartz x5
Blows things up good.
Cheese
Emerald x5
Just like the cheese we carry with us.
Recipe - Warp Totem: Desert
Iridium Bar x10
Learn how to craft warp totems to Calico Desert.
Hardwood x2
Coconut x1
Iridium Ore x4
Butterfly Hutch
Bat Wing x200
Decoration.
Green Turban
Omni Geode x50
A fancy hat.
Magic Cowboy Hat
Omni Geode x333
Says it's shimmering with prismatic energy ... but it's a hat?
Birch Double Bed
Pearl x1
Furniture.


Spoiler: Sandy's Oasis - Fall 5
Sandy's Oasis
ItemCostDescription
Cactus Seeds
150G
Can only be grown indoors.
Takes 12 days to mature, then produces fruit every 3 days.
Rhubarb Seeds
100G
Spring seeds. Takes 13 days to mature.
Starfruit Seeds
400G
Summer seeds. Takes 13 days to mature.
Beet Seeds
20G
Fall seeds. Takes 6 days to mature.
Seasonal Plant
100G
An ornamental plant. Doesn't need to be watered. Changes with the season.
Honey
200G
Just like what comes out of our beehives!
Shirt
1000G
Clothing. Looks like a plain white shirt.
Wall Cactus
700G
Decoration.
Large Green Rub
2500G
Furniture.


Spoiler: Sewers - Krobus's Goods - Fall 8

Sewers - Krobus
ItemQtyCostDescription
Solar Essence
10
80G
The glowing face is warm to the touch.
Void Essence
10
100G
It's quivering with dark energy.
Slime
50
10G
A shimmering, gelatinous glob with no smell.
Void Egg
--
5000G
A jet-black egg with red flecks. It's warm to the touch. (+38/+17)
Sign of the Vessel
--
350G
A decorative piece for your farm.
Monster Fireplace
--
20000G
Can be placed inside your house.
Stardrop
1
20000G
A mysterious fruit that empowers those who eat it.
The flavor is like a dream... a powerful, personal experience, yet difficulty to describe to others.
(+250/+112.
Permanently
increases max energy.)
Recipe - Crystal Floor x5
1
500G
Teaches the recipe for Crystal Floor. (Refined Quartz x1)
Recipe - Wicked Statue
1
1000G
Teaches the recipe for Wicked Statue. (Coal x5, Stone x25)
Return Scepter
--
2000000G
The golden handle quivers with raw potential. Hold this scepter to the sky and return home at will.
Last edited by Farren on Wed Aug 16, 2023 6:31 pm, edited 10 times in total.
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Post Post #5 (ISO) » Sun Mar 12, 2023 8:00 pm

Post by Farren »

Chore list
Keeping up with the world

Schedule: daily at 6:00 AM, unless otherwise noted.
  1. Watch the KOZU 5 weather forecast.
  2. Watch Welwick's Oracle.
  3. (M/Th only) Watch Livin' Off The Land.
  4. (W/Su only) Watch Queen of Sauce.
  5. Check the mail.
  6. Crop Maintenance
  7. Animal Maintenance
Last edited by Farren on Tue Jun 20, 2023 8:51 pm, edited 2 times in total.
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Post Post #6 (ISO) » Sun Mar 12, 2023 8:10 pm

Post by Farren »

Pre-game


During the initial game set-up, we have to decide on the following:

The name of the farm. It has to end with "Farm" and has a character limit of approximately 8-12 characters (not counting the word "Farm").

The farm's starting layout. Choices are:
  • Standard Farm - this farm has a lot of room, but not much else to distinguish it.
  • Riverland Farm - this farm has lots of water. Great for fishing, but not a lot of space.
  • Forest Farm - this farm has the bounty of the forest on hand, but a lot of the territory isn't great for farming.
  • Hilltop Farm - this farm has a quarry for mining, with narrow tracts of land for farming.
  • Wilderness Farm - Lots of space here, but at night we'll have to contend with monsters.
  • Beach Farm - this farm is set up on the ocean. Salvage washes up regularly, and there's room for foraging and fishing - but most of the soil is sandy, which means sprinklers won't work.
Please let me know preferences for farm name and/or farm type. I'll open up suggestions for gameplay in a week!
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Post Post #7 (ISO) » Mon Mar 13, 2023 6:38 am

Post by mallowgeno »

Farm Farm

Wilderness Farm
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Post Post #8 (ISO) » Mon Mar 13, 2023 7:59 am

Post by Farren »

"Yes, Mr. Grandpa, I've recorded the deed as Farm Farm, as per your request."

"No, I said it didn't need a name; it was just the farm!"

"Sorry, Mr. Grandpa, all transactions are final!
"

We'll work on a consensus system here for both name and farm type - if there is no consensus, I'll pick from the options everyone gives me. :)
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Post Post #9 (ISO) » Mon Mar 13, 2023 9:21 am

Post by Cat Scratch Fever »

I'd be happy to play any farm that's not river or beach
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Post Post #10 (ISO) » Mon Mar 13, 2023 12:59 pm

Post by Menalque »

Ñame:
Content Farm


I’m good for forest farm or wilderness farm
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Post Post #11 (ISO) » Mon Mar 13, 2023 1:05 pm

Post by Farren »

And lo, was the bounty of the farm piled high in front of them. And they called it the Table of Contents, for they were content with their crops.
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Post Post #12 (ISO) » Thu Mar 16, 2023 10:41 am

Post by Farren »

I'll give this until tomorrow for anyone else to weigh in on farm name / farm type.

Right now, consensus is pointing towards the
Wilderness Farm
. We have two suggestions with no consensus for farm name.
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Post Post #13 (ISO) » Fri Mar 17, 2023 10:19 am

Post by Farren »

Spoiler: Screenshot: Character Selection
Image


If anyone has any suggestions on how to change this, let me know! With no consensus on name, I've chosen
Content Farm
as the name of the farm.

Submissions for Spring 1 will open on Monday. :)
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Post Post #14 (ISO) » Sun Mar 19, 2023 4:23 pm

Post by Farren »

The last time you spoke with Grandpa before he passed away, he handed you a sealed letter.

He told you not to open it yet; the time wasn't right.

"There will come a day where you feel crushed by the burden of modern life ...
and your bright spirit will fade before a growing emptiness.

When that happens, you will be ready for this gift."
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Post Post #15 (ISO) » Sun Mar 19, 2023 7:43 pm

Post by Farren »

And sure enough, the day came.

Was it too much time spent working for JojaMart? Let's go with that.

You opened Grandpa's letter. It said:

"If you're reading this, you must be in dire need of a change.

"The same thing happened to me, long ago. I'd lost sight of what mattered most in life... real connections with other people and nature. So I dropped everything and moved to the place I truly belong.

"I've enclosed the deed to that place... my pride and joy:
Content Farm
. It's located in Stardew Valley, on the southern coast. It's the perfect place to start your new life.

"This was my most precious gift of all, and now it's yours. I know you'll honor the family name. Good luck.

"Love, Grandpa."
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Post Post #16 (ISO) » Sun Mar 19, 2023 7:45 pm

Post by Farren »

"P.S. If Lewis is still alive say hi to the old guy for me, will ya?"

The very next day, you found yourself on a bus bound for Stardew Valley.
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Post Post #17 (ISO) » Sun Mar 19, 2023 7:54 pm

Post by Farren »

Robin, the local carpenter, was waiting there to meet you. She escorted you to the farm.

The farm had seen better days. It had been neglected for years - the farmhouse was rundown and the fields were strewn with debris.

Mayor Lewis - who was in fact still alive! - exited the farmhouse as you looked over the farm. He welcomed you to Pelican Town and recommended you get a good night's rest - after all, Spring is just about here!

As a welcome gift, he gave you
Parsnip Seeds x15
. He also mentioned that
the rest of the town was excited to meet you
- it's not every day that someone new shows up!


New quests obtained!
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Post Post #18 (ISO) » Sun Mar 19, 2023 8:00 pm

Post by Farren »

Today is:
Monday, Spring 1
.
Cash on hand:
500 G
.

Today's weather
: It's a beautiful, sunny day!
Today's mail
:
(no mail!)


Today's TV shows

Spoiler: Tomorrow's Weather
Tomorrow will be clear and sunny!

Spoiler: Oracle's Report
The spirits feel neutral today. The day is in your hands!

Spoiler: Livin' Off the Land
This one's for all you greenhorns out there: chop wood and search for wild forage to earn some cash while waiting on your first harvest!


Quest Log
  • Introductions
    :
    It would be a nice gesture to introduce yourself around town. Some people might be anxious to meet the new farmer.
    Progress: 2/28 people met.
  • Getting Started
    :
    If you want to become a farmer, you have to start with the basics. Use your hoe to till the soil, then use a seed packet on the tilled soil to sow a crop. Water every day until the crop is ready for harvest.
    Progress: 0/1 parsnips harvested.
Inventory

Spoiler: Inventory on hand

Inventory on hand
#
ItemQtyTypeDescription
1
Axe
x1
ToolUsed to chop wood.
2
Hoe
x1
ToolUsed to dig and till soil.
3
Watering Can
x1
ToolUsed to water crops.
4
Pickaxe
x1
ToolUsed to break stones.
5
Scythe
x1
ToolUsed to cut grass.
With a silo, cut grass produces hay.
6
Parsnip Seeds
x15
SeedsPlant these in the spring.
Takes 4 days to mature.
7
8
9
10
11
12

Spoiler: Inventory in storage
We don't have any storage! Craft a
Chest
to unlock storage. This costs
Wood x50
.


Unknown Areas to Explore
:
  • North
  • East
  • South
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Post Post #19 (ISO) » Sun Mar 19, 2023 8:10 pm

Post by Farren »

How this works:

- Anyone can suggest one or more things for us to do today. If multiple people suggest the same thing, it'll be more likely to happen and/or get more time and resources spent on it. Check out post #1 for some ideas; as we discover more of the world, I'll add more ideas to the list!
- If anyone wants to explore, I'll process that ASAP; exploration will let everyone know what Pelican Town has to offer. As such,
it's better to explore sooner than later!

- The game can only be saved once a day is complete, so I won't save the results of exploration - but when the time comes to play through the day proper, I will make a point of going to every location we explored today.
- Be as detailed - or as sparse - as you like in your instructions.
- The spirit of the game: have fun. :)

The floor is open!

Deadline will be no sooner than 72 hours from now, and I will extend it freely if need be (lots of exploration, that sort of thing).
The only caveat to that is: Summer in Stardew Valley will start when summer in the northern hemisphere starts. We've got three months to get through 28 in-game days. :)
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Post Post #20 (ISO) » Mon Mar 20, 2023 8:33 am

Post by T-Bone »

We should clear some land and plant the starting seeds and also water them
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Post Post #21 (ISO) » Mon Mar 20, 2023 8:34 am

Post by Thestatusquo »

ego
tout comprendre c'est tout pardonner
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Post Post #22 (ISO) » Mon Mar 20, 2023 9:48 am

Post by Charles510 »

Explore South
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Post Post #23 (ISO) » Mon Mar 20, 2023 1:29 pm

Post by Farren »

In post 22, Charles510 wrote: Explore South
Locked-in actions:
  • Clear Debris - clear a path to the south.
  • Explore Cindersap Forest
Approximate time spent: 4-5 hours.
Approximate energy spent: minimal.

Cindersap ForestTo the South lies
Cindersap Forest
.

The first thing that catches your eye is
Marnie's Ranch
, at the eastern edge of the forest; its posted hours are
9:00 AM - 6:00 PM.


A road runs
east
, leading to Pelican Town.

A
river
runs through the southern end of the forest, winding its way from Pelican Town to the coast. On the riverbank, there's a cottage with a green roof; a sign nearby reads "
Leah's Cottage
." The door is locked.

The river is wide, with a few islands scattered throughout. Bridges allow for easy access to either side of the river and a view of the coast - cliffs prevent reaching the coast from here.

On the south side of the river, there's a
sewer grate
, blocked by a locked grating.

Further down the river, you found an
abandoned house
. The doors and windows are boarded up.

On the west side, close to the deep woods, there's a
tower
. The door is locked, although you can hear someone inside.

There's a path leading to the deep forest in the
northwest
, but it's blocked by
a large log
, too big to climb over. Your current Axe can't make a dent in the bark.

Finally, there's a
large lake
in the northwest, separate from the river.


Cindersap Forest: ActionsAvailable actions here:
Chop trees
- unsurprisingly for a forest, there are plenty of trees you can chop here.
Clear weeds
- there's a lot of debris near the lake, similar to what's on your farm. While it's not part of your property, certainly no one would object to your maintaining the area.
Forage
- there are quite a few spots that look promising for wild forage.
I will automatically forage this area on my playthrough of Spring 1 unless told not to.

Visit the Ranch
- It wouldn't take too much extra time to stop by Marnie's Ranch while we're here, assuming the posted hours are accurate.
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Post Post #24 (ISO) » Mon Mar 20, 2023 2:47 pm

Post by Cat Scratch Fever »

In post 20, T-Bone wrote: We should clear some land and plant the starting seeds and also water them
+1

Chop trees until you have 50 wood on hand
Craft a chest at the end of the day
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