Pokemon Battles 2 [DESIGN/MOD PT]


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Post Post #200 (ISO) » Tue May 23, 2023 10:27 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF 0 | EVA +2
You are
Garchomp
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.
  • Swords Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of the next cycle.
  • Dragon Rush
    • At Night
      : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.



You win when all threats to the Town have been eliminated.

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Post Post #201 (ISO) » Tue May 23, 2023 10:27 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK +2 | DEF +1 | EVA +2
You are
Mega Garchomp
!

Ability
: Rough Skin
  • Players visiting you take 1 damage.
Moves
  • Bite
    • At Night
      : Target 1 other player; Deal 1 damage, also they will be told that they were bitten by a Gible. This move has a 30% chance to roleblock.
    • At the Start of Battle
      : Deal 1 damage.
  • Swords Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of the next cycle.
  • Dragon Rush
    • At Night
      : Target 1 other player; At the start of Dawn, challenge them to a battle. They lose -2 DEF during this battle.
  • Outrage
    • At The Start of Battle
      : During this battle you will only roll 1 or 6.



You win when all threats to the Town have been eliminated.

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Post Post #202 (ISO) » Tue May 23, 2023 10:28 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK 0 | DEF +1 | EVA -1
You are
Glimmet
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #203 (ISO) » Tue May 23, 2023 10:28 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Glimmora
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
  • Mortal Spin
    • At Night
      : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
    • At the Start of Battle
      : Gain +2 EVA but lose -1 DEF until the end of this battle.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #204 (ISO) » Tue May 23, 2023 10:28 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Glimmora
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
  • Mortal Spin
    • At Night
      : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
    • At the Start of Battle
      : Gain +2 EVA but lose -1 DEF until the end of this battle.
  • Spiky Shield
    • At Night
      : Attempt to knock out anyone who visits you.
    • At the Start of Battle
      : If you take damage, deal 1 damage to the attacker.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #205 (ISO) » Tue May 23, 2023 10:30 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Glimmora
!

Ability
: Toxic Debris
  • Poison players that target you.
Moves
  • Ancient Power
    • At Night
      : Target 1 other player; deal 1 damage, also they gain +1 ATK, DEF, and EVA until the end of the next cycle.
  • Mortal Spin
    • At Night
      : Target 1 other player; poison them, and if you do, actions performed on that player will fail.
    • At the Start of Battle
      : Gain +2 EVA but lose -1 DEF until the end of this battle.
  • Spiky Shield
    • At Night
      : Attempt to knock out anyone who visits you.
    • At the Start of Battle
      : If you take damage, deal 1 damage to the attacker.
  • Venoshock
    • At Night
      : Target 1 other player; if they are poisoned or fainted, attempt to learn their alignment.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #206 (ISO) » Tue May 23, 2023 10:31 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +1
You are
Petilil
!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves

Pick one of the following moves to keep and the other to discard.
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM by picking of Victory Dance or Quiver Dance to play (discarding the other) and alignment!
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Post Post #207 (ISO) » Tue May 23, 2023 10:32 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +2
You are
Lilligant
(Regular)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; they may cast an additional move during this night.



You win when all threats to the Town have been eliminated.

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Post Post #208 (ISO) » Tue May 23, 2023 10:32 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +2
You are
Lilligant
(Regular)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #209 (ISO) » Tue May 23, 2023 10:32 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF +1 | EVA +2
You are
Lilligant
(Regular)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Quiver Dance
    • At Night
      : Target 1 other player; they gain +1 DEF and +2 EVA until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #210 (ISO) » Tue May 23, 2023 10:33 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA 0
You are
Liligant
(Hisuian)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; Target 1 other player; they may cast an additional move during this night.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #211 (ISO) » Tue May 23, 2023 10:33 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA 0
You are
Liligant
(Hisuian)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #212 (ISO) » Tue May 23, 2023 10:33 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK +2 | DEF +1 | EVA 0
You are
Liligant
(Hisuian)!

Ability
: Chlorophyll
  • You may use your moves during the day instead of at night.
Moves
  • Victory Dance
    • At Night
      : Target 1 other player; they gain +2 ATK until the end of this cycle.
  • Helping Hand
    • At Day
      : Target 1 other player; Target 1 other player; they may cast an additional move during this night.
  • Healing Wish
    • At Night
      : Pay all of your HP and target 1 other player; if they are fainted revive them, otherwise heal all of their hp and cure them of status conditions.
  • Pollen Puff
    • At Night
      : Target 1 other player; if they are aligned with you, they heal 2 HP, otherwise deal 2 damage.



You win when all threats to the Town have been eliminated.

GAMETHREAD
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Post Post #213 (ISO) » Tue May 23, 2023 10:33 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 4 | ATK 0 | DEF 0 | EVA +2
You are
Natu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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Post Post #214 (ISO) » Tue May 23, 2023 10:35 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Xatu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.



You win when all threats to the Town have been eliminated.

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Post Post #215 (ISO) » Tue May 23, 2023 10:35 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Xatu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
  • Miracle Eye
    • At Night
      : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.



You win when all threats to the Town have been eliminated.

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Post Post #216 (ISO) » Tue May 23, 2023 10:35 pm

Post by Alisae »

Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 5 | ATK 0 | DEF +1 | EVA +1
You are
Xatu
!

Ability
: Synchronize
  • May perform up to 2 different moves at night.
Moves
  • Fly
    • At Night
      : Target 1 other player; attempt to learn all pokemon who visit that player.
  • Future Sight
    • At Night
      : Target 1 other player; learn who they target during the next night. Cannot be used during the next cycle.
  • Miracle Eye
    • At Night
      : Activate this move; moves you perform this night cannot fail, also your results will be guaranteed correct.
  • Teleport
    • At Night
      : Target 1 other player; Any actions that target you will fail, but any killing, damaging, or challenging actions that target your target will also target you. If you are challenged this way, you may not use teleport during that battle.
    • At the Start of Battle
      : Cancel the battle.



You win when all threats to the Town have been eliminated.

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Post Post #217 (ISO) » Tue May 23, 2023 10:36 pm

Post by $elene »

Battle Demonstration
Quick Links
Battle Demonstration


The Battlers

This battle demonstration will take place between Rotom and Charmander. Charmander, the sample PM, and Rotom, a PM crafted for the purposes of demonstrating a battle, are not in this game. You may find the rotom pm here:
Pokemon Battles II!

~ Role PM ~


You are aligned with the
TOWN
!


Image

HP 3 | ATK +1 | DEF +1 | EVA +1
You are
Rotom
!

Ability
: Rotomotor
  • During Battle, you may change your stats to one of the following.
    • Heat
      : +2 ATK | +1 DEF | -1 EVA
    • Fan
      : -1 ATK | 0 DEF | +4 EVA
    • Frost
      : -1 ATK | +3 DEF | -1 EVA
    • Mow
      : +2 ATK | -2 DEF | +2 EVA
    • Wash
      : 0 ATK | +2 DEF | +1 EVA
    Moves
    • Hex
      • At Night
        : Target 1 player; at the start of dawn, challenge them to a battle.



You win when all threats to the Town have been eliminated.

Confirm your role by responding to this PM with your role and alignment!
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The Battle

A 3 HP Rotom initiated a challenge by targeting a 3 HP Charmander w/ Hex at night.
A Private topic is created, and the battlers introduce themselves and their stats & their current HP.
ImagefightsImage
Rotom Stats
: 3 HP | +1 ATK | +1 DEF | +1 EVA
Charmander Stats
: 3 HP | 0 ATK | 0 DEF | 0 EVA

First is the ability check. If any abilities are proc'd or declared, this would be when they get used.
Rotom shifts into heat form.
Image
This changes Rotom's stats to +2 ATK | +1 DEF | -1 EVA

Second is the move check. If any moves are used here, they are declared by the players in their PT.
Charmander will declare Ember, dealing 1 Damage to the Rotom, lowering its HP to 2.

Third is the battle phase. Both players will roll a die for attack. Rotom is on the left so they will be the first die.
Normally all battles will be rolled with dice bbcode, but for the purposes of demonstration I will just declare 2 results.
Rotom rolls a 6 while Charmander rolls a 1
Rotom will attack for 8 due to it's attack modifier.
Charmander will attack for 2.

Then both players will declare Evasion or Defense.
Rotom declares Evasion while Charmander will roll for Defense.
Rotom rolls a 2 and Charmander rolls a 6.
Rotom will evade for 1 due to it's evasion modifier.
Charmander will defend for 6.

Whoever initiated the battle will attack first.
Rotom attacks Charmander for 8 and Charmander defends for 6. Charmander takes 2 damage and is at 1 HP.
Charmander attacks Rotom for 2 and Rotom evades for 1. Rotom fails the evade, taking 2 damage and is knocked out.

This is where Charmander would receive a new PM, evolving from Charmander into Charmeleon and they would learn a new move! Poor Rotom took a risk and got punished. :(
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Post Post #218 (ISO) » Fri May 26, 2023 2:23 am

Post by Alisae »

Okay I have to RNG roles and alignment ig.

I think what I will do is use random.org to shuffle the pokemon and then use dice tags to RNG which player gets what. Whoever has the highest number gets the first role and so on. A 2nd dice will be rolled to tiebreak and the result for that used is whoever has the highest result.
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Post Post #219 (ISO) » Fri May 26, 2023 2:24 am

Post by Alisae »

Zorua
Happiny
Tatsugiri
Smeargle
Sentret
Finizen
Natu
Porygon
Wooper
Manaphy
Dondozo
Spheal
Poipole
Swinub
Honedge
Vulpix
Ralts
Jirachi
Meloetta
Gastly
Gible
Glimmet
Petilil
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Post Post #220 (ISO) » Fri May 26, 2023 2:28 am

Post by Alisae »

jjh927
Original Roll String: 2d100
2 100-Sided Dice: (14, 35) = 49

firebringer
Original Roll String: 2d100
2 100-Sided Dice: (95, 93) = 188

sircakez
Original Roll String: 2d100
2 100-Sided Dice: (17, 27) = 44

flavor leaf
Original Roll String: 2d100
2 100-Sided Dice: (64, 70) = 134

pink ball
Original Roll String: 2d100
2 100-Sided Dice: (64, 70) = 134

kittytacky
Original Roll String: 2d100
2 100-Sided Dice: (12, 5) = 17

whemestar
Original Roll String: 2d100
2 100-Sided Dice: (45, 15) = 60

blue.
Original Roll String: 2d100
2 100-Sided Dice: (34, 54) = 88

skygazer
Original Roll String: 2d100
2 100-Sided Dice: (44, 30) = 74

Doctor Drew
Original Roll String: 2d100
2 100-Sided Dice: (38, 80) = 118

Titus
Original Roll String: 2d100
2 100-Sided Dice: (96, 46) = 142

Chandra Nalaar
Original Roll String: 2d100
2 100-Sided Dice: (74, 60) = 134

Sheepsaysmeep
Original Roll String: 2d100
2 100-Sided Dice: (100, 45) = 145

Klick
Original Roll String: 2d100
2 100-Sided Dice: (27, 34) = 61

Invisibility
Original Roll String: 2d100
2 100-Sided Dice: (58, 71) = 129

Ranger
Original Roll String: 2d100
2 100-Sided Dice: (68, 89) = 157

Patchwork
Original Roll String: 2d100
2 100-Sided Dice: (68, 31) = 99

Black
Original Roll String: 2d100
2 100-Sided Dice: (17, 66) = 83

Not_Mafia
Original Roll String: 2d100
2 100-Sided Dice: (5, 26) = 31

SquirtleSquad
Original Roll String: 2d100
2 100-Sided Dice: (32, 92) = 124

malakittens + mewtaph
Original Roll String: 2d100
2 100-Sided Dice: (66, 46) = 112

NorwegianboyEE
Original Roll String: 2d100
2 100-Sided Dice: (29, 98) = 127

Magical Girl
Original Roll String: 2d100
2 100-Sided Dice: (8, 23) = 31
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Post Post #221 (ISO) » Fri May 26, 2023 2:35 am

Post by Alisae »

sheep 100
titus 96
fire 95
chandra 74
ranger 68 89
patch 68 31
mala mew 66
fl 64 70 need a tiebreak
pb 64 70 need a tiebreak
invisibility 58
wheme 45
skygazer 44
drew 38
blue 34
squirtle 32
norwee 29
klick 27
black 17 66
sircakez 17 27
jjh 14
kitty 12
magical girl 8
nm 5

first die fl 2nd die pb
Original Roll String: 2d100
2 100-Sided Dice: (27, 69) = 96
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Post Post #222 (ISO) » Fri May 26, 2023 2:38 am

Post by Alisae »

sheep - Manaphy
titus - Happiny
fire - Porygon
chandra - Ralts
ranger - Spheal
patch - Poipole
mala mew - Gastly
pb - Wooper
fl - Sentret
invisibility - Dondozo
wheme - Finizen
skygazer - Zorua
drew - Swinub
blue - Jirachi
squirtle - Tatsugiri
norwee - Natu
klick - Meloetta
black - Vulpix
sircakez - Honedge
jjh - Smeargle
kitty - Petilil
magical girl - Glimmet
nm - Gible
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Post Post #223 (ISO) » Fri May 26, 2023 4:01 am

Post by Alisae »

Unlocked this PT if anyone who has access to it wants to talk spoilers this is a safe place to do so
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Post Post #224 (ISO) » Sat May 27, 2023 8:27 pm

Post by Alisae »

Pre-game choices!

Mafia does not seem to want to shuffle around roles. In retrospect, I think I could have informed the mafia a tiny bit about their roles. Actually I think I should have just shown the mafia what their 2nd move is, as their 2nd move I think is probably at least very important for 3 members of the mafia?

Tatsu color is orange (def).

Zorua will be playing Hisuian! Maybe the level-up/Rare Candy is just too good? I think an accelerant is probably what that role wants. Maybe I should have given Regular Zorua +2 EVA instead of +1 EVA. I think that would have actually been a really good decision.

Black will be opting for Alola Pix instead of Regular Pix. Will-o is really good but the ice fox gets more powerful the longer the game goes on.

Petilil picked Quiver Dance!

Ralts is going to be male! TBH I think Gallade is probably just better than Gardie, Gardy move 4 is terrible. Gardy in retrospect I think would probably be more interesting if it picked up fainted players on move 3 or 4 and have something else that targets 3 players. TBH Maybe it should have just been a cop on move 4.
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