KittyTacky's Mini Normal Review, May 2023 (Released)


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KittyTacky's Mini Normal Review, May 2023 (Released)

Post Post #0 (ISO) » Wed May 17, 2023 10:25 am

Post by implosion »

KittyTacky wrote: I forgot the process, am I doing this right?

Bodyguard Madness
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Traffic Analyst
Town Informed 2-Shot Vigilante ("There are multiple Bodyguards in the game.")
Town Finder (Bodyguard)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Mafia Goon
Mafia Rolecop
Mafia Bodyguard Enabler


Bodyguards die together if they target each other. This will be told to them in the role PM so town doesn't get hit by a curveball from a triple chain getting instakilled.


I want a bodyguard-"themed" setup but the specifics I am flexible about. Can I have the review PT?

The idea here is that vig is borderline negative utility until enabler dies. Considering making it (night-specific?) compulsive too so it doesn't play super safe and holster until that happens. I don't really like the TA, I want town to have a TI but I want to nerf Follow-The-TI a bit more.
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Post Post #1 (ISO) » Wed May 17, 2023 10:25 am

Post by implosion »

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Post Post #2 (ISO) » Wed May 17, 2023 11:20 am

Post by DkKoba »

u know whats funny is that informed info is going to have the opposite effect intented considering site meta
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Post Post #3 (ISO) » Wed May 17, 2023 11:24 am

Post by DkKoba »

looks like mechwise scum have little to play with when it comes to claiming however town has not much going for it either

chances are town will assume at most 1 bodyguard could be mafia and thats it.

the swing chance of multikills can be discarded here as it is very low chance


the TA and BG combo however is likely to be a problem here, I am thinking that replacing the rolecop with a 1 shot strongman is reasonable to give scum the tools to prevent a follow the cop scenario while still not having egregious counterplay.
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Post Post #4 (ISO) » Wed May 17, 2023 11:27 am

Post by DkKoba »

vig = IC
2/3 BG will be considered conftown
TA will just be auto-nightkill if claimed

Town Finder could go either way here

so 5-6 slots that are mislimmable in a place where scum must kill 4, I'd like to perhaps make the TA Odd Night, give mafia 1 shot strongman and remove the Rolecop to minimize the chances of town simply winning by pure luck of rand + night actions while recognizing that vig is a likely mislim enabler for scum here.
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Post Post #5 (ISO) » Wed May 17, 2023 11:28 am

Post by Flavor Leaf »

Yeah, I don't love the TA here either, don't necessarily hate it, but it's sorta mid.
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Post Post #6 (ISO) » Wed May 17, 2023 11:31 am

Post by Flavor Leaf »

Just a thought if we didn't want Vig to be auto IC since there's no way of stopping the kills, could add something like a Novice Compulsive, so it has to act, but can't act until Night 2, which gives scum some leeway to outplay, but that's a little odd.
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Post Post #7 (ISO) » Wed May 17, 2023 2:13 pm

Post by DkKoba »

In post 5, Flavor Leaf wrote: Yeah, I don't love the TA here either, don't necessarily hate it, but it's sorta mid.
as in too good for town?
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Post Post #8 (ISO) » Wed May 17, 2023 2:17 pm

Post by Flavor Leaf »

In post 7, DkKoba wrote:
In post 5, Flavor Leaf wrote: Yeah, I don't love the TA here either, don't necessarily hate it, but it's sorta mid.
as in too good for town?
well, right now there's a scenario where scum are vigged Night 1, faded Day 1, and hit with TA Night 1. Sure, it's not super likely, but it's possible. It's not like a hard guilty with a TA, but it's pretty strong.
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Post Post #9 (ISO) » Wed May 17, 2023 3:40 pm

Post by DkKoba »

right i think scenarios like that are fringe and arent really fully accountable for, that tends to be an accelerated game of scum playing poorly, although the guilty is just unfortunate in that scenario.
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Post Post #10 (ISO) » Wed May 17, 2023 3:59 pm

Post by KittyTacky »

In post 2, DkKoba wrote: u know whats funny is that informed info is going to have the opposite effect intented considering site meta
How so?
If u dont elim me today, you are Minecrafters
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Post Post #11 (ISO) » Wed May 17, 2023 4:06 pm

Post by KittyTacky »

In post 9, DkKoba wrote: right i think scenarios like that are fringe and arent really fully accountable for, that tends to be an accelerated game of scum playing poorly, although the guilty is just unfortunate in that scenario.
Yeah mafia lost even before the guilty in that scenario, the guilty is just humiliating if anything. The scenario can happen in any game with a vig that can shoot N1 but it's super unlikely.
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Post Post #12 (ISO) » Wed May 17, 2023 4:08 pm

Post by KittyTacky »

In post 4, DkKoba wrote: vig = IC
2/3 BG will be considered conftown
TA will just be auto-nightkill if claimed

Town Finder could go either way here

so 5-6 slots that are mislimmable in a place where scum must kill 4, I'd like to perhaps make the TA Odd Night, give mafia 1 shot strongman and remove the Rolecop to minimize the chances of town simply winning by pure luck of rand + night actions while recognizing that vig is a likely mislim enabler for scum here.
Seems fine tho.

idk what to do with the finder however. The more I look at it the more I see it as superfluous. But without it the setup feels a little bare and I want that slot to have something to do at night.
If u dont elim me today, you are Minecrafters
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When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
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Post Post #13 (ISO) » Wed May 17, 2023 11:45 pm

Post by DkKoba »

In post 12, KittyTacky wrote:
In post 4, DkKoba wrote: vig = IC
2/3 BG will be considered conftown
TA will just be auto-nightkill if claimed

Town Finder could go either way here

so 5-6 slots that are mislimmable in a place where scum must kill 4, I'd like to perhaps make the TA Odd Night, give mafia 1 shot strongman and remove the Rolecop to minimize the chances of town simply winning by pure luck of rand + night actions while recognizing that vig is a likely mislim enabler for scum here.
Seems fine tho.

idk what to do with the finder however. The more I look at it the more I see it as superfluous. But without it the setup feels a little bare and I want that slot to have something to do at night.
The finder is very fine here.
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Post Post #14 (ISO) » Wed May 17, 2023 11:46 pm

Post by DkKoba »

In post 10, KittyTacky wrote:
In post 2, DkKoba wrote: u know whats funny is that informed info is going to have the opposite effect intented considering site meta
How so?
It will make the vig more likely to shoot as they'll feel it's not as risky for any prs to die / can be protected once they do confirm themselves
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Post Post #15 (ISO) » Thu May 18, 2023 3:09 pm

Post by KittyTacky »

Bodyguard Madness
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Odd-Night Traffic Analyst
Town Informed 2-Shot Vigilante ("There are multiple Bodyguards in the game.")
Town Finder (Bodyguard)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Mafia Goon
Mafia 1-Shot Strongman
Mafia Bodyguard Enabler


Bodyguards die together if they target each other. This will be told to them in the role PM so town doesn't get hit by a curveball from a triple chain getting instakilled.

In post 14, DkKoba wrote:
In post 10, KittyTacky wrote:
In post 2, DkKoba wrote: u know whats funny is that informed info is going to have the opposite effect intented considering site meta
How so?
It will make the vig more likely to shoot as they'll feel it's not as risky for any prs to die / can be protected once they do confirm themselves
Yeah. Assumes BGs are good enough scumreaders, though.
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Post Post #16 (ISO) » Thu May 18, 2023 3:10 pm

Post by KittyTacky »

Actually if we were to prevent the "scum hanged d1, one gets shot n1 and the other found by TA n1", wouldn't the mitigation be an EVEN-night TA?
If u dont elim me today, you are Minecrafters
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When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
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Post Post #17 (ISO) » Thu May 18, 2023 5:36 pm

Post by DkKoba »

I'm mostly fine with the setup in 15, will let FL chime in b4 I pass
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Post Post #18 (ISO) » Thu May 18, 2023 5:38 pm

Post by DkKoba »

In post 0, implosion wrote:
KittyTacky wrote: I forgot the process, am I doing this right?

Bodyguard Madness
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Compulsive Bodyguard
Town Traffic Analyst
Town Informed 2-Shot Vigilante ("There are multiple Bodyguards in the game.")
Town Finder (Bodyguard)
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

Mafia Goon
Mafia Rolecop
Mafia Bodyguard Enabler


Bodyguards die together if they target each other. This will be told to them in the role PM so town doesn't get hit by a curveball from a triple chain getting instakilled.


I want a bodyguard-"themed" setup but the specifics I am flexible about. Can I have the review PT?

The idea here is that vig is borderline negative utility until enabler dies. Considering making it (night-specific?) compulsive too so it doesn't play super safe and holster until that happens. I don't really like the TA, I want town to have a TI but I want to nerf Follow-The-TI a bit more.
Also quoting to ping: it is to my understanding that strongman kill would not trigger a bodyguard death
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Post Post #19 (ISO) » Thu May 18, 2023 5:53 pm

Post by Flavor Leaf »

All good here. My own personal taste would add a neighborhood on like the Finder-Strongman, or Bodyguard-Strongman, but that complicates a little bit more and some don’t like that type of WIFOM (i love neighborhoods :lol:)

But yeah, it looks great as is
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Post Post #20 (ISO) » Thu May 18, 2023 6:01 pm

Post by DkKoba »

Alright @kitty ya just need to write up the role PMs for us to review
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Post Post #21 (ISO) » Thu May 18, 2023 6:03 pm

Post by DkKoba »

I also think informing Bodyguards of the chain mechanic is probably going to inspire host OGI of clearing each other so I think it's best not to include that, it is a logical conclusion that the saves would trigger a chain reaction based on the role description so if they try to make such a plan in game I'm sure someone will point it out.. and if they don't that is towns fault tbh xD
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Post Post #22 (ISO) » Thu May 18, 2023 11:33 pm

Post by KittyTacky »

Spoiler: Role PMs
Welcome to Mini Normal ????: <theme>! You are a
Town Compulsive Bodyguard
.

Your action is compulsive, meaning that you must submit an ordered playerlist at the start of the game, with the possibility of changing it later, and if you fail to submit, you will target the highest living player on the list.

Each Night, you must target a player. Assuming no interference with your action,
that player will be protected from one kill that night and you will be killed in their place
.

You win if all threats to the
Town
are eliminated and at least one town-aligned player is alive.

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Town Odd-Night Traffic Analyst
.

You can only attempt to use your ability on odd-numbered Nights.

At Night, you may target a player. Assuming no interference with your action,
you will learn whether or not that player is able to privately communicate
with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all).

You win if all threats to the
Town
are eliminated and at least one town-aligned player is alive.

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Town Informed 2-Shot Vigilante
.

You know additional information about the setup:
There are multiple
Bodyguards
in the game.


Twice per game, at Night, you may target a player. Assuming no interference with your action,
you will kill that player
.

You win if all threats to the
Town
are eliminated and at least one town-aligned player is alive.

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Town Bodyguard Finder
.

At Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player is a
Bodyguard
.

You win if all threats to the
Town
are eliminated and at least one town-aligned player is alive.

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Vanilla Townie
.

You have no active abilities.

You win if all threats to the
Town
are eliminated and at least one town-aligned player is alive.

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Mafia 1-Shot Strongman
.

Your team-mates are X and Y. You may talk to them <PT link> at any time while you are alive.

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die. In addition, once per game, you can choose to make your action
unblockable
.

You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Mafia Bodyguard Enabler
.

Your team-mates are X and Y. You may talk to them <PT link> at any time while you are alive.

When you die, the role "
Bodyguard
" will cease to function for all players.

You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying with your role name and alignment.

Welcome to Mini Normal ????: <theme>! You are a
Mafia Goon
.

Your team-mates are X and Y. You may talk to them <PT link> at any time while you are alive.

Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will die.

You win if at least one
Mafia
member is alive and all other players are dead (or if nothing can prevent the same).

Confirm by replying with your role name and alignment.


Spoiler: Investigation results (no result is impossible in this setup)
Odd-Night Traffic Analyst
- "<target> can currently privately communicate!" / "<target> cannot currently privately communicate."
Bodyguard Finder
- "<target> is a
Bodyguard!
" / "<target> is
not a Bodyguard
."

In post 19, Flavor Leaf wrote: All good here. My own personal taste would add a neighborhood on like the Finder-Strongman, or Bodyguard-Strongman, but that complicates a little bit more and some don’t like that type of WIFOM (i love neighborhoods :lol:)

But yeah, it looks great as is
Yeah that would make it a bit too complex.
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #23 (ISO) » Thu May 18, 2023 11:34 pm

Post by KittyTacky »

In post 21, DkKoba wrote: I also think informing Bodyguards of the chain mechanic is probably going to inspire host OGI of clearing each other so I think it's best not to include that, it is a logical conclusion that the saves would trigger a chain reaction based on the role description so if they try to make such a plan in game I'm sure someone will point it out.. and if they don't that is towns fault tbh xD
Good point, omitting that.

If town is dumb enough to blow itself up, it'll be your fault! :lol:
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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Post Post #24 (ISO) » Thu May 18, 2023 11:35 pm

Post by KittyTacky »

I choose the theme "Conway's Game Of Life".
If u dont elim me today, you are Minecrafters
~Vasex
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
~Enchant
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