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Post Post #2575 (ISO) » Sun Aug 27, 2023 10:24 am

Post by meowmeow »

literally me
try as you might, you continue to be yourself.
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Post Post #2576 (ISO) » Sun Aug 27, 2023 10:30 am

Post by meowmeow »

In post 162, Doctor Drew wrote: I have never seen her as scum, but she knows how I sometimes can be as town......don't get her push on me.
i think my viewpoint was impacted by the open we played where like i wrote you off as town tunneling me or something and you were scum, made me want to give you less slack this game

i think in the future i'll change my approach to you since it clearly backfired in this game
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Post Post #2577 (ISO) » Sun Aug 27, 2023 10:33 am

Post by meowmeow »

anyway uh i don't think anyone was talking shit about me in the pts which is all i really cared about so yeah

i think i like the idea of the setup but 9:4 does tend to be very scumsided? it doesn't really matter because when you sign up for a role madness game you shouldn't expect perfect balance, and the mafia played well in this game - i even had roden as my top townread at one point! he was very good
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Post Post #2579 (ISO) » Sun Aug 27, 2023 10:42 am

Post by Flavor Leaf »

Sucks, I think other than Hu Tao, I would have ended up with that solve.

Was already leaning CSF.


Unfortunate that I had Roden early Day 1, but they flipped it. Good on Roden .
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Post Post #2581 (ISO) » Sun Aug 27, 2023 10:53 am

Post by camelCasedSnivy »

In post 2574, meowmeow wrote: i have only one question

why did snivy send me a prod

wtf snivy
i forgot you died mb
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Post Post #2582 (ISO) » Sun Aug 27, 2023 10:53 am

Post by camelCasedSnivy »

wait bianco actually went through with it lmao thats kinda funny
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Post Post #2583 (ISO) » Sun Aug 27, 2023 11:06 am

Post by biancospino »

In post 2583, camelCasedSnivy wrote: wait bianco actually went through with it lmao thats kinda funny
Yeah I did kind of process your request without thinking, I was aware the day would end in minutes and I was a little frenzied. I actually have sent the death Notice
after
the quasiProd which is even funnier
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Post Post #2584 (ISO) » Sun Aug 27, 2023 11:08 am

Post by Doctor Drew »

In post 2579, Flavor Leaf wrote: Wow Enchant was scum so surprised
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Post Post #2585 (ISO) » Sun Aug 27, 2023 11:45 am

Post by Alianna »

I'm surprised the hammer D2 didn't get pushed harder.
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Post Post #2586 (ISO) » Sun Aug 27, 2023 11:59 am

Post by Doctor Drew »

I thought it was funny how in our PT I told Alianna not to try to sort FL on D1.....and then a couple posts later am all 'oh he's town' lol.
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Post Post #2587 (ISO) » Sun Aug 27, 2023 12:18 pm

Post by Merlyn »

In post 2587, Doctor Drew wrote: I thought it was funny how in our PT I told Alianna not to try to sort FL on D1.....and then a couple posts later am all 'oh he's town' lol.
Well, you told ALIANNA not to, not yourself not to
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Post Post #2588 (ISO) » Sun Aug 27, 2023 12:31 pm

Post by Aureal »

In post 2553, Enchant wrote: ... Okay i change my mind, it's insanely scumsided.
Hard agree. I haven't looked at the hidden info yet, but it was basically mountainous, which has only a 39.5% expected town winrate at an 11:2 ratio. Having it be 4:9 instead is just...
ouch
. Scum didn't have totally reliable nightkills but it certainly was good enough that it's far off of being a nightless. Only if town had done some off-the-wall strategy of picking the cheapest stuff to try to deny power to the scum would it approach being nightless, it seems. And town is
never
going to do that with the sparse and potentially false information that we were given.

Honestly, I found the setup rather discouraging (and I think that showed in my gameplay). As I mentioned, I had the feeling that the most obviously 'useful' options were going to have downsides that we couldn't properly evaluate. Maybe bastard games aren't for me, but it feels like town was being punished for trying to actually use the game mechanics instead of ignoring them as best possible.
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2589 (ISO) » Sun Aug 27, 2023 12:36 pm

Post by Aureal »

In post 2551, Alianna wrote: Speaking of odds, this has been my FOURTEENTH TOWNGAME IN A ROW. WHAT IS THIS SORCERY?
Oh, so that's why you rolled me that one scum game, so I wouldn't be at like 18 or something by now. :neutral:
"Yeah after a point it felt like Aureal was the only one talking sense despite being a goose so I just followed."
-furtiveglance
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Post Post #2590 (ISO) » Sun Aug 27, 2023 12:48 pm

Post by Merlyn »

In post 1812, Aureal wrote:

Also Undertale is a great game and you should play it. :cool:
That's right, I was waiting to say this post game, but I looked undertale up and it's right up my alley! I love a retro look game and I also love it when choices matter in games. Into the Steam cart it has gone :)
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Post Post #2591 (ISO) » Sun Aug 27, 2023 12:56 pm

Post by Doctor Drew »

In post 2590, Aureal wrote:
In post 2551, Alianna wrote: Speaking of odds, this has been my FOURTEENTH TOWNGAME IN A ROW. WHAT IS THIS SORCERY?
Oh, so that's why you rolled me that one scum game, so I wouldn't be at like 18 or something by now. :neutral:
I want to roll scum with you, Alianna, and Merlyn.

Just so I can hard buss you and Alianna while Merlyn just wrecks town from the distraction lol.
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Post Post #2592 (ISO) » Sun Aug 27, 2023 12:58 pm

Post by Flavor Leaf »

That interrogation council me pushing CSF and Enchant as scum feels good.

Salty y’all ended D3 the way it did
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Post Post #2593 (ISO) » Sun Aug 27, 2023 1:00 pm

Post by Doctor Drew »

In post 2593, Flavor Leaf wrote: That interrogation council me pushing CSF and Enchant as scum feels good.

Salty y’all ended D3 the way it did
I feel like I could have pushed you as clear town more and Enchant as clear scum more, I hope there is a parallel universe out there where I did lol.
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Post Post #2594 (ISO) » Sun Aug 27, 2023 1:07 pm

Post by Merlyn »

In post 2592, Doctor Drew wrote:
In post 2590, Aureal wrote:
In post 2551, Alianna wrote: Speaking of odds, this has been my FOURTEENTH TOWNGAME IN A ROW. WHAT IS THIS SORCERY?
Oh, so that's why you rolled me that one scum game, so I wouldn't be at like 18 or something by now. :neutral:
I want to roll scum with you, Alianna, and Merlyn.

Just so I can hard buss you and Alianna while Merlyn just wrecks town from the distraction lol.
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Post Post #2595 (ISO) » Sun Aug 27, 2023 1:27 pm

Post by Alianna »

In post 2590, Aureal wrote:
In post 2551, Alianna wrote: Speaking of odds, this has been my FOURTEENTH TOWNGAME IN A ROW. WHAT IS THIS SORCERY?
Oh, so that's why you rolled me that one scum game, so I wouldn't be at like 18 or something by now. :neutral:
We should make an Always Town hydra.
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Post Post #2596 (ISO) » Sun Aug 27, 2023 1:49 pm

Post by Alianna »

In post 2589, Aureal wrote:
In post 2553, Enchant wrote: ... Okay i change my mind, it's insanely scumsided.
Hard agree. I haven't looked at the hidden info yet, but it was basically mountainous, which has only a 39.5% expected town winrate at an 11:2 ratio. Having it be 4:9 instead is just...
ouch
. Scum didn't have totally reliable nightkills but it certainly was good enough that it's far off of being a nightless. Only if town had done some off-the-wall strategy of picking the cheapest stuff to try to deny power to the scum would it approach being nightless, it seems. And town is
never
going to do that with the sparse and potentially false information that we were given.

Honestly, I found the setup rather discouraging (and I think that showed in my gameplay). As I mentioned, I had the feeling that the most obviously 'useful' options were going to have downsides that we couldn't properly evaluate. Maybe bastard games aren't for me, but it feels like town was being punished for trying to actually use the game mechanics instead of ignoring them as best possible.
Disclaimer, setup design is not my forte, but I have to agree with this. I thought the concept was cool and I really enjoyed the mechanic of town power being decided by public vote, but I'm not sure 4:9 was the best ratio for this. It felt like there was a lot of possibilities in the setup and a lot of room for development, but very little time for us to actually explore those possibilities or to really get anywhere mechanically. D3 was MeLo and we didn't even know it. I do think this could have worked better as a 10v3 or even as a large. I do also agree that the amount of scum information and power seemed disproportionate.
I townread Alianna.

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Post Post #2597 (ISO) » Sun Aug 27, 2023 2:05 pm

Post by biancospino »

Yeah, after witnessing how it did play out, 4:9 was definitely not the correct ratio. 3:10 does feel to me like it would be notably townsided thou, town could potentially mislim 6 times and still win which does not sound right. Probably you are right this should have been a large to give you time to do stuff.
Tbf here if you nailed a scum D1 or D2 then there would have been quite a lot more breathing room, but the swing here is likely excessive
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Post Post #2598 (ISO) » Sun Aug 27, 2023 2:07 pm

Post by RCEnigma »

Sorry about the cat problem Alianna. It has gotten out of hand!
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Post Post #2599 (ISO) » Sun Aug 27, 2023 2:09 pm

Post by RCEnigma »

In post 2598, biancospino wrote: Yeah, after witnessing how it did play out, 4:9 was definitely not the correct ratio. 3:10 does feel to me like it would be notably townsided thou, town could potentially mislim 6 times and still win which does not sound right. Probably you are right this should have been a large to give you time to do stuff.
Tbf here if you nailed a scum D1 or D2 then there would have been quite a lot more breathing room, but the swing here is likely excessive
Yeah so it’s easy to get in the mindstate that town needs to hit back with like sacrifice or assassination if they miss on the elim. But the potential to kill 4 town off in the first 2 days without any scum ability involved is really damning.
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