[SETUP] Extra Flip Nightless

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[SETUP] Extra Flip Nightless

Post Post #0 (ISO) » Wed Aug 09, 2023 2:18 pm

Post by camelCasedSnivy »

i realized the open setup review threads were for if you actually wanted to run the setup so i was right to make a topic for the setup

anyway here's another idea which might be too swingy

Extra Flip Nightless5x
Vanilla Townies

2x
Mafia Goon


The
Mafia
do not have a nightkill.

Upon the elimination of a
Mafia Goon
, they must confirm the alignment of another player publicly.

Spoiler: VT PM
VT PMHello camelCasedSnivy!

You are a
Vanilla Townie
!

You win when
both Mafia Goons are dead.


Spoiler: Goon PM
Goon PMHello camelCasedSnivy!

You are a
Mafia Goon
!

You share a PT with your partner, camelCasedServine, here.

Upon being eliminated, you must confirm another player's alignment publicly.

You win when
you and your partner control 50% of the votes.
Last edited by camelCasedSnivy on Sun Sep 17, 2023 2:45 am, edited 2 times in total.
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Post Post #1 (ISO) » Sat Aug 12, 2023 6:52 am

Post by Political Clout »

Maybe add another townie? I think this is a modified white flag game iirc.
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Post Post #2 (ISO) » Sat Aug 12, 2023 7:25 am

Post by camelCasedSnivy »

yeah its supposed to be like white flag

originally i was thinking of 6v3 but then scum being killed day 1 would be a bit too hard for scum imho

i think i can calculate the EV of this?
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Post Post #3 (ISO) » Sat Aug 12, 2023 10:08 am

Post by Political Clout »

it only gives them two days to guess correctly. I feel like that is a lot of pressure. If you're in a bind consider the newbie queue mechanics as it is made for optimal fairness to newbie players they have a total of 3 days to guess if they continually guess incorrectly. your game enters lim or lose on day 2.
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Post Post #4 (ISO) » Sat Aug 12, 2023 10:09 am

Post by Political Clout »

it's just something to consider. You should try running the game.
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Post Post #5 (ISO) » Sat Aug 12, 2023 12:15 pm

Post by camelCasedSnivy »

ive never modded a game before in my life and im not sure i want to

anyway I made a whole csv file of EVs for this and...

5x
Vanilla Townies
and 3x
Mafia Goons
gives me a 48.75% town EV, however

6x
Vanilla Townies
and 3x
Mafia Goons
gives me a 61.07% town EV
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Post Post #6 (ISO) » Sat Aug 12, 2023 12:20 pm

Post by camelCasedSnivy »

im not sure if EVs matter too much at this scale but either seem fine to me
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Post Post #7 (ISO) » Sat Aug 12, 2023 12:22 pm

Post by camelCasedSnivy »

i wonder what happens if I give a townie in the 4v3 spot a vengekill (where the IC doesnt trigger)
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Post Post #8 (ISO) » Sat Aug 12, 2023 4:05 pm

Post by Political Clout »

Maybe when the first goon is eliminated you might want to wait to reveal who they claim as innocent until the next day or shield the confirmed innocent from the kill.
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Post Post #9 (ISO) » Sat Aug 12, 2023 11:14 pm

Post by usesPython »

In post 8, Political Clout wrote: Maybe when the first goon is eliminated you might want to wait to reveal who they claim as innocent until the next day or shield the confirmed innocent from the kill.
It's nightless, mafia can't kill

The setup's really swingy and pretty much forces scum to powerwolf for the d2 win, might be more interesting to have the IC be granted if town gets limmed on d1 only to let scum bus as well as give town a chance for a comeback
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Post Post #10 (ISO) » Sun Aug 13, 2023 5:01 am

Post by camelCasedSnivy »

In post 9, usesPython wrote: The setup's really swingy and pretty much forces scum to powerwolf for the d2 win, might be more interesting to have the IC be granted if town gets limmed on d1 only to let scum bus as well as give town a chance for a comeback
yeah that might work out

i was also thinking if i could add an extra townie but get rid of white flag (originally this setup was that every mafia had to reveal an IC but 2 ICs with 1 goon is auto for town)
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Post Post #11 (ISO) » Mon Aug 14, 2023 8:16 pm

Post by the worst »

this reminds me a lil of secrets of the anuket topaz, which is like high-key one of my favourite setups

i suppose in lots of ways that shares similarities with 6:3 in this setup. it is higher scum agency and (i think) probably deliberately a bit closer towards balanced.

In post 9, usesPython wrote:It's nightless, mafia can't kill

The setup's really swingy and pretty much forces scum to powerwolf for the d2 win, might be more interesting to have the IC be granted if town gets limmed on d1 only to let scum bus as well as give town a chance for a comeback
this is worth remembering, to an extent, but it's a bit of a self-fulfilling prophecy kinda situation too. scum are forced to make wild risky plays to get that coveted "deepwolf" position to catch an early win. but diligent town should be on the lookout for wild plays. so maybe that person overplaying is just, like, a worried townie

i do kind of abstractly agree that you avoid gameplay limitations by varying the core mechanic or introducing another mechanic. idk exactly how though!
who's scum? i haven't read up yet but like, it's me
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Post Post #12 (ISO) » Tue Aug 15, 2023 10:28 am

Post by camelCasedSnivy »

I don't want to make it
too
complicated though, I feel like then the setup just becomes a bit confusing

hmm
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Post Post #13 (ISO) » Tue Aug 15, 2023 11:28 am

Post by camelCasedSnivy »

Option 16x
Vanilla Townies

3x
Mafia Goons


The
Mafia
do not have a nightkill.

Upon the elimination of the first
Mafia Goon
, they must choose one player to turn into an
Innocent Child
, confirming their alignment publically.


Option 25x
Vanilla Townies

3x
Mafia Goons


The
Mafia
do not have a nightkill.

Upon the elimination of a
Mafia Goon
after Day 1, they must choose one player to turn into an
Innocent Child
, confirming their alignment publically. If a
Mafia Goon
is eliminated with an
Innocent Child
already alive, the
Town
win the game.
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Post Post #14 (ISO) » Tue Aug 15, 2023 11:29 am

Post by camelCasedSnivy »

I didn't calculate Opt 2 EV because I gotta implement cycles and 20 minutes of extra work is too much for me

Opt 1 EV is about 46.15079% for Town
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Post Post #15 (ISO) » Tue Aug 15, 2023 11:31 am

Post by camelCasedSnivy »

Originally for Opt 1 I was gonna do 5v3 but then the EV for Town drops to 35.8928% and that's low enough to cause a tremendous different despite it being a social game
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Post Post #16 (ISO) » Tue Aug 15, 2023 2:18 pm

Post by the worst »

suggestion which might get us a bit closer to that 50-55% sweet spot, and also increases agency... what if it were 7:3, and on the first mafia goon's flip, they had to IC a townie & had a choice to make a single nightkill?

note this could be used to remove perceived "weak link" scum from the game
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Post Post #17 (ISO) » Tue Aug 15, 2023 2:23 pm

Post by camelCasedSnivy »

hmm ill try it
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Post Post #18 (ISO) » Tue Aug 15, 2023 2:24 pm

Post by camelCasedSnivy »

oh i always thought that being scumsided was slightly better than being townsided

if we wanted 50-55% we could just do 5:2 with one IC which lands at 53.4127% town EV
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Post Post #19 (ISO) » Tue Aug 15, 2023 2:27 pm

Post by the worst »

oh rad!

we've tended to balance closed setups very slightly in favour of town, historically
totally personal opinion but i think opens are probably better balanced towards 50%, but with a slight preference for town ev
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Post Post #20 (ISO) » Tue Aug 15, 2023 2:28 pm

Post by camelCasedSnivy »

well yeah but if i were to mod this i wouldnt do it as closed
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Post Post #21 (ISO) » Tue Aug 15, 2023 2:30 pm

Post by the worst »

oh of course - just mentioning for ev% context
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Post Post #22 (ISO) » Tue Aug 15, 2023 3:33 pm

Post by camelCasedSnivy »

Spoiler: Childmakers
Childmakers5x
Vanilla Townies

2x
Mafia Goon


The
Mafia
do not have a nightkill.

Upon the elimination of a
Mafia Goon
, they must convert a player to an
Innocent Child
, confirming their alignment publically.

Spoiler: VT PM
VT PMHello camelCasedSnivy!

You are a
Vanilla Townie
!

You win when
both Mafia Goons are dead.


Spoiler: Goon PM
Goon PMHello camelCasedSnivy!

You are a
Mafia Goon
!

You share a PT with your partner, camelCasedServine, here.

Upon being eliminated, you must convert a player to an
Innocent Child
, confirming their alignment publically.

You win when
you and your partner control 50% of the votes.
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Post Post #23 (ISO) » Sat Sep 02, 2023 12:53 am

Post by DragonEater70 »

In post 5, camelCasedSnivy wrote: anyway I made a whole csv file of EVs for this and...
How do you actually do that btw? I've always been trying to calculate it in my head and gave myself a headache
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Post Post #24 (ISO) » Sat Sep 02, 2023 12:54 am

Post by DragonEater70 »

In post 9, usesPython wrote: The setup's really swingy and pretty much forces scum to powerwolf for the d2 win, might be more interesting to have the IC be granted if town gets limmed on d1 only to let scum bus as well as give town a chance for a comeback
I agree with this, it makes more sense thematically.
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