Deck of Astral Roles: Reopened [Completed]

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Post Post #900 (ISO) » Wed Nov 01, 2023 4:34 pm

Post by TemporalLich »

Town Peaceful Archon
(
Town
/ Peaceful Archon)

If you die for any reason, nobody dies the next Night.
time will end
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Post Post #901 (ISO) » Wed Nov 01, 2023 4:35 pm

Post by TemporalLich »

Activated Townie
(
Town
/ Activated)

Each night, you may activate a nonexistent ability.
time will end
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Post Post #902 (ISO) » Wed Nov 01, 2023 4:36 pm

Post by TemporalLich »

Town Dark Lord
(
Town
/ Dark Lord)

Once in the game during the day, you may end the day early by posting
Invoke The Darkness
(the text must be set apart from normal text, usually with bold). The elimination will be decided by plurality vote that day.
time will end
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Post Post #903 (ISO) » Wed Nov 01, 2023 4:43 pm

Post by Skygazer »

town mead maker
(
town
/ mead maker)


on day one, you start fermenting your honey. if the game is still going in eight "irl" months, it will have aged well enough, and you'll gain the ability to vend mead (like how a "Normal" fruit vendor would vend fruit)
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Post Post #904 (ISO) » Wed Nov 01, 2023 5:00 pm

Post by Not Known 15 »

Daylight Cult
Traitor
Alignment:Daylight Cult
Role:Traitor
Your powers depend on the state of your faction:
- Town - you get endgamed when all other members of your faction die.
- Groupscum including quasi groupscum with more than 2 members - you do not have factional powers, cannot access any faction PT, know the teammates your normal teammates know, are unknown to your normal teammates except by presence, and get endgamed when all other members of your faction die - unless you are the only living person after death resolution.
- Groupscum including quasi groupscum with no more than 2 members - you are a named member of your faction.
- Third Party - You are a named member of your faction.
- Something not mentioned here - You are a named member of your faction.
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Post Post #905 (ISO) » Wed Nov 01, 2023 5:00 pm

Post by Not Known 15 »

Daylight Cult
Traitor
Alignment:Daylight Cult
Role:Traitor
Your powers depend on the state of your faction:
- Town - you get endgamed when all other members of your faction die.
- Groupscum including quasi groupscum with more than 2 members - you do not have factional powers, cannot access any faction PT, know the teammates your normal teammates know, are unknown to your normal teammates except by presence, and get endgamed when all other members of your faction die - unless you are the only living person after death resolution.
- Groupscum including quasi groupscum with no more than 2 members - you are a named member of your faction.
- Third Party - You are a named member of your faction.
- Something not mentioned here - You are a named member of your faction.
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Post Post #906 (ISO) » Wed Nov 01, 2023 5:00 pm

Post by Not Known 15 »

Town
Traitor
Alignment:Town
Role:Traitor
Your powers depend on the state of your faction:
- Town - you get endgamed when all other members of your faction die.
- Groupscum including quasi groupscum with more than 2 members - you do not have factional powers, cannot access any faction PT, know the teammates your normal teammates know, are unknown to your normal teammates except by presence, and get endgamed when all other members of your faction die - unless you are the only living person after death resolution.
- Groupscum including quasi groupscum with no more than 2 members - you are a named member of your faction.
- Third Party - You are a named member of your faction.
- Something not mentioned here - You are a named member of your faction.
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Post Post #907 (ISO) » Wed Nov 01, 2023 5:01 pm

Post by SmileyDude1 »

Town Blood God Statue
(
Town
/Blood God Statue)

Should you pick this card for your role, upon players being executed they may decide if they want to sacrifice their body to the Blood God Statue before they flip. For every player that sacrifices themselves, you will be given 1-shot of one of the following abilities, of your choosing. You may store shots, and may use any number of ability shots that you have access to within the same night phase

Blood Purge
: Target a player at night. You will kill your target bypassing all forms of protection. Should this somehow fail to kill your target immediately (due to say deathproof or untargetable) this ability will poison their blood anyways, causing them to unavoidably die at the end of the following night phase

Blood Sensor
: Target a player at night. You will learn if you and your target share the same blood. That is, you will learn if your target shares your alignment. This can't be redirected or blocked and will successfully target even those who are untargetable.

--
Additionally the mod will announce that players may provide offerings to the Blood God Statue during the day by typing HURT: offering in main thread. This can't be retracted once sent. Upon submitting an offering there is a 15% chance of death normally. Players who submit an offering will receive a blessing at the start of the following night. You may decide the blessing given by submitting to the mod which blessing you want to use during the day. You may change your decision until nightfall, should you fail to make a decision you will default to using "Blessing of Thankfulness". If a blessing does not have a stated ability shot next to it, it will take 2 full cycles for said blessing to recharge after being cast. Players will be informed of the blessing they received and its effects at the beginning of the night phase. Players may submit a max of 1 offering per day phase.

You have the following blessings you may cast.

Blessing of Thankfulness (Infinite Shot)
- This blessing does nothing.

Blessing of Good Favor
- Those blessed will gain 2 luck tiers

Blessing of Rapid Blood
- Those blessed will have any actions they take this night phase be given priority over most other actions

Blessing of Compassionate Blood
- Those blessed will become loved during the following day phase, require 1 more vote than normal to eliminate. This doesn't work in ELO

Blessing of Sensitive Blood
- Those blessed will be made aware of all actions that target them this night phase

Blessing of Strong Blood (1-Shot)
- Those blessed will have their actions become strong-willed this night phase. This blessing may only be cast once a game.

Blessing of Survivor's Blood (1-Shot)
- Those blessed cannot die during this night phase under any circumstances. This blessing may only be cast once a game.
--
Finally the mod will also announce that players may elect to deface the Blood God Statue by typing HEAL: Deface in main thread. This can't be retracted once sent. Each time a player elects to deface the blood god statue, the next person to make an offering to it may do so without risking a death chance in doing so (first come first serve in this regard). Players who elect to deface the Blood God Statue will have their blood temperature increased by the Blood God, coloring all their votes in
this color
and making them a double voter for the rest of the day phase (double voter doesn't apply if in ELO or in a scenario where it would bypass ELO). Those who deface the Blood God Statue will be subjected to a curse that will start to take effect during the preceding night phases. You may decide the curse given by submitting the mod which curse you want to apply during the day. You may change your decision up until nightfall, if you fail to make a decision a curse will be chosen at random out of those available. If a curse doesn't have a stated ability shot next to it, it will take 2 full cycles to recharge before being able to cast the curse again. Players that are cursed will be informed that they were cursed, but will not inherently be told of a curses effects.

You have the following curses you may cast.

Curse of Suspiciousness
- Those cursed will turn up
incriminating results
should they be checked this night

Curse of Cold Blood
- Those cursed will have all actions they perform this night phase fail, and all actions performed during the following night phase will be given negative priority over most actions.

Curse of Heartless Blood
- Those cursed will be hated during the following day phase, taking 1 fewer vote to eliminate than normal. This doesn't work during ELO

Curse of Boiling Blood (1-shot)
- All cursed players will be given a collective post bank of 300 posts that is to be shared between them during the following day phase. After this bank has been used up, all cursed will be limited to naked votes for the rest of the day phase. Should this posting restriction be broken, the offender will have their blood boil over and unavoidably die on the spot (or be given a warning depending on the severity of the offense). Players will be informed of this post-restriction. The mod should log how many posts are left in this post bank during every VC of the day phase. This curse may be cast once per game.

Curse of Weak Blood (1-Shot)
-Those cursed will become frail during this night phase. Should anyone successfully target them, they will unavoidably die. This curse may be cast once per game.
--
Upon your death, this statue will cease to function.

Mod Note: The Blood God Statue is a global ability that the mod should publicly announce upon gamestart. Upon presenting, the blessing and curse system should be clearly explained. How you elect to do so is up to your discretion
Last edited by SmileyDude1 on Fri Nov 03, 2023 12:51 am, edited 3 times in total.
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Post Post #908 (ISO) » Wed Nov 01, 2023 5:01 pm

Post by Not Known 15 »

The Last Daylight Cultist

Alignment:Daylight Cultist
Role:The Last
Other factions cannot end the game as long as you are alive, or make anyone lose the game. You cannot be endgamed unless a groupscum faction has more than 50% of all living players.
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Post Post #909 (ISO) » Wed Nov 01, 2023 5:06 pm

Post by Not Known 15 »

Town Novice 1-shot Statue Destroyer

Alignment:Town
Role:Statue Destroyer
Once, at Night, but not Night 1, you may, if there's a Statue global ability, destroy this statue. When you do, all its effects vanish permanently.
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Post Post #910 (ISO) » Wed Nov 01, 2023 5:11 pm

Post by Not Known 15 »

Town Vote Guardian

Alignment:Town
Role:Vote Guardian
All players have exactly one vote strength when alive, and 0 vote strength when dead(and may not vote whilst dead). Disable all role or alignment abilities that would break this rule. This role stops working upon your death.
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Post Post #911 (ISO) » Thu Nov 02, 2023 1:18 pm

Post by SmileyDude1 »

Town Shadow Voter
(
Town
/ Shadow Voter)

Alignment:
Town


As you are a shadow voter, your votes will be invisible on VCs for most of the day phase. The final VC of the day will show your vote as normal.

Each night there is a 40% chance your vote powers up do to shadow power. Should this occur, upon the next day phase ending in a hammer you will roleblock all players next to you on VCs during the night, if you are hammered while your vote is powered up the person who did it will be vanillaized. You will be informed should your vote be upgraded
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Post Post #912 (ISO) » Thu Nov 02, 2023 1:24 pm

Post by SmileyDude1 »

Town 2-Shot Rolestopper Ally
(
Town
/2-Shot Rolestopper Ally)

Alignment:
Town


Twice a game at night, you may target a player. Assuming no interference with your action, you will rolestop your target causing all other actions that target your target to fail.

After the picking phase ends, if there exists a
groupscum
,
non-standard groupscum
or
quasi-groupscum
faction that only consists of 1 member, your alignment will be converted to said faction should you choose this card for your role. Should this occur, you will gain access to that faction's Private Topic, and will have access to all factional abilities that faction holds. You are otherwise vanilla.

Mod Note 1: If there are multiple groupscum factions with only 1 member after picking phase ends, the mod should choose one at random for an ally to be added to.

Mod Note 2: The mod should convert an ally before adding them to any factional Private Topics. (e.g if a player picks this role with groupscum alignment, they should not be given access to the factional PT until after the picking phase ends in case of conversion. A converted ally should never be able to view the private topic of their original faction).
Last edited by SmileyDude1 on Thu Nov 02, 2023 3:18 pm, edited 1 time in total.
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Post Post #913 (ISO) » Thu Nov 02, 2023 1:58 pm

Post by Ircher »

Forever Town
(Town / Forever Town)
You are and always will be aligned with the town. Your win condition cannot be changed.

Mod Notes: Pairing this role with any non-town alignment is strictly forbidden.
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Post Post #914 (ISO) » Thu Nov 02, 2023 2:03 pm

Post by Ircher »

Town Pious Tracker
(Town / Pious Tracker)
Each night, you may attempt to track a player. If no one else successfully attempts to target that player with an action investigative action that night, you will learn who that player visited that night. Otherwise, all action investigations on that player will automatically fail that night.
Links: User Page | GTKAS
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Post Post #915 (ISO) » Fri Nov 03, 2023 12:41 am

Post by SmileyDude1 »

Town Fortune God Statue
(
Town
/Fortune God Statue)

Alignment:
Town


Should you pick this card for your role, the mod will announce that players may once per day bet SC to the Fortune God Statue by posting a bolded
Haggle: # SC
, where # indicates the amount of SC bet. Should they win they will be given 1.5x the amount of SC bet as a reward, while a loss results in getting only .5x the amount of SC bet. Both of the above have a 20% chance of occurring. The last 60% is taken up by a neutral result that does nothing. The results of a haggle will be privately told to the affected players

During the night you have the following abilities that can be used in relation to this statue. You may use one per night phase

Good Mood
: Rigs the odds to make players more likely to win during the following day phase. New odds become 70% Win, 25% Neutral, 5% loss. This will take 3 cycles to be recharged before you may use it again.

Bad Mood
: Rigs the odds to make players less likely to win during the following day phase. New odds become 70% Loss, 25% Neutral, 5% win. This will take 3 cycles to be recharged before you may use it again.

Feeling Lucky
: Cast this at night. Upon doing so, the odds will be determined by the user's current luck tier during the following day phase. This will be publicly announced by the mod should this occur, and the odds will be determined at mod discretion. This will take 3 cycles to be recharged before you may use it again.

Down on Luck (1-Shot)
: Once a game you may target a player at night. That player will always lose when haggling from then on and will not be informed of this. This action will always succeed. Your shot will be refunded should this ability fail and you will be informed should that occur.

Midas Touch (1-Shot)
: Once a game you may target a player at night. That player will always win when haggling from then on and will not be informed of this. This action will always succeed. Your shot will be refunded should this ability fail and you will be informed should that occur.

---
Upon your death, this statue will cease to function.


Mod Note: The Fortune God Statue is a global ability that the mod should publicly announce upon gamestart
Last edited by SmileyDude1 on Sat Nov 11, 2023 9:37 am, edited 1 time in total.
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Post Post #916 (ISO) » Fri Nov 03, 2023 3:50 pm

Post by SmileyDude1 »

Town 3-Shot Activated Ascetic Ally
(
Town
/3-Shot Activated Ascetic Ally)

Alignment:
Town


Three times a game at night, you may activate your ability. Upon doing so, all non-killing actions that target you that night will fail

After the picking phase ends, if there exists a
groupscum
,
non-standard groupscum
or
quasi-groupscum
faction that only consists of 1 member, your alignment will be converted to said faction should you choose this card for your role. Should this occur, you will gain access to that faction's Private Topic, and will have access to all factional abilities that faction holds. You are otherwise vanilla.

Mod Note 1: If there are multiple groupscum factions with only 1 member after picking phase ends, the mod should choose one at random for an ally to be added to.

Mod Note 2: The mod should convert an ally before adding them to any factional Private Topics. (e.g if a player picks this role with groupscum alignment, they should not be given access to the factional PT until after the picking phase ends in case of conversion. A converted ally should never be able to view the private topic of their original faction).
Last edited by SmileyDude1 on Sat Nov 04, 2023 12:51 am, edited 1 time in total.
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Post Post #917 (ISO) » Fri Nov 03, 2023 3:57 pm

Post by SmileyDude1 »

Mod Chooses Before Picks 2-Shot Activated VGO Neighbor
(
Mod Chooses Before Picks
/2-Shot Activated VGO Neighbor)

Alignment:
Mod Chooses Before Picks


2-Shot Activated VGO
: Twice a game at night you may activate your VGO (Vengeful Gun Owner) ability. Upon doing so, should you die during that night you will be given a list of all players who targeted you during that night phase. You may then elect to venge-shoot one of the players on that list during dawn if you so wish, killing the victim if they're not protected.

Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
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Post Post #918 (ISO) » Fri Nov 03, 2023 4:20 pm

Post by Skygazer »

town trader but people keep mispronouncing your name
(
town
/ trader but people keep mispronouncing your name)

you start with three berries. they do nothing. you may, at the moderator's discretion, target a player to trade your entire inventory for their entire inventory. if they do not have any items in their inventory, your action fails. your target will be notified of the trade but not who performed it. inventory includes: inventions, items that have mechanical use, ___ vendor items, items mentioned as flavor, and anything else that the mod might determine is an "item." any mechanical aspects of the items pass over as well when the trade occurs.

oh and also every kind of investigation acts as if you are a mafia traitor.

mod note: the tradeable items should be determined prior to the start of the game
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Post Post #919 (ISO) » Fri Nov 03, 2023 4:22 pm

Post by TemporalLich »

Town Mysterious Conduit
(
Town
/ Mysterious Conduit)

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #920 (ISO) » Fri Nov 03, 2023 4:22 pm

Post by TemporalLich »

Town Enchanted Fae Bauble Bearer
(
Town
/ Enchanted Fae Bauble Bearer)

You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
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Post Post #921 (ISO) » Fri Nov 03, 2023 4:24 pm

Post by TemporalLich »

Mod Chooses After Picks Enchanted Fae Bauble Bearer
(
Mod Chooses After Picks
/ Enchanted Fae Bauble Bearer)

You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
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Post Post #922 (ISO) » Sat Nov 04, 2023 12:26 am

Post by SmileyDude1 »

Hostile Employer
(
Hostile
/Employer)

Alignment:
Hostile


Each day you may choose up to 3 players by PMing the mod with intent to do so. You may change your decision at any point up until nightfall. The following nightfall, those chosen will be offered a job and will be given the option to accept or reject it. Should they accept they will gain an additional 8-14 SC (exact amount chosen at random) at the end of every night phase on top of what they would normally earn. In exchange, the additional time commitment to this job will give all actions they perform an additional 25% chance to fail even in cases where they would normally succeed (should an action fail in this manner it will be flavored as the player being too tired).

Players may elect to quit the job at any point in time by PMing the mod with intent to do so, and this can't be revoked once sent. Each player may only be hired once per game unless you bypass using the following ability.

Rehire (2-Shot)
: Twice a game, you may PM the mod intent to use this ability on someone who has already quit the job. This can't be retracted once sent. The target will be allowed to be rehired to the job, and the target will be informed of this.
Last edited by SmileyDude1 on Sat Nov 04, 2023 9:10 am, edited 1 time in total.
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Post Post #923 (ISO) » Sat Nov 04, 2023 12:32 am

Post by biancospino »

Mod Chooses after picks Scavenger
(
Mod chooses after picks
/Scavenger)

Scavenger
-- whenever another player dies, you get one shot of any nonfactional active abilities they had, and one shot of the activated version of any nonfactional passive abilities they had
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Post Post #924 (ISO) » Sat Nov 04, 2023 9:03 am

Post by TemporalLich »

Town Luck Idol Bearer
(
Town
/ Luck Idol Bearer)

You have a Luck Idol. You may pass along the Luck Idol to another player that night along with any other actions you may have regardless of multitasking.

If a player holding a Luck Idol is eliminated, everyone on the elimination wagon will gain 2 luck tiers.
time will end
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