Deck of Astral Roles: Reopened [Completed]

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Post Post #925 (ISO) » Sat Nov 04, 2023 9:19 am

Post by TemporalLich »

Town Devil Mysterious Conduit
(
Town
/ Devil Mysterious Conduit)

Due to being part devil, you are considered an
unholy being
. As an unholy being, you gain access to the following abilities.

The 6th Circle
: As you are an unholy being, you have access to
The 6th Circle
Private Topic in which you may converse with all other unholy beings at any time as long as you are alive.

Watchful Eye
: During night phases, you may vote on a player to target with the Watchful Eye Ability attached to The 6th Circle. Should a supermajority of 70% or more of unholy beings vote for the same target, The 6th Circle's watchful eye will reveal who the target visited that night, as well as the exact action they performed on them. This action can't be blocked and will bypass all modifiers. The results of this action will be posted by the mod in The 6th Circle private topic. After use it will take a day to recharge before being able to use it again.

You have a Devil Ability, that has a tradeoff upon being used. The ability is as follows.

Mysterious Conduit
: Each night, you may target a player to charge them with a mysterious energy.

(Tradeoff)
Mysterious Darkness
: Upon successfully using the above ability, a random player who is not charged with a mysterious energy and isn't an unholy being will receive the Results PM "A mysterious darkness circles around you." and become roleblocked that night.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #926 (ISO) » Sat Nov 04, 2023 9:25 am

Post by TemporalLich »

Town Mysterious Eidolon
(
Town
/ Mysterious Eidolon)

You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may attempt to kill a player and gain a random invention (rolled from the Deck of Astral Roles: Reopened thread until you get an active ability). You will no longer be charged with a mysterious energy after this.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
time will end
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Post Post #927 (ISO) » Sat Nov 04, 2023 9:54 am

Post by SmileyDude1 »

Town Deus Ex Machina
(
Town
/ Deus Ex Machina)

Alignment:
Town


You are a Deus Ex Machina. Upon the game reaching an ELO state, when your faction needs you most, you will gain a 1-Shot Strong-Willed Day Cop ability that you may use by typing
Check: Playername
in main thread. Results will come in the form of
Mafia
or
Not Mafia
.
Last edited by SmileyDude1 on Sun Nov 26, 2023 9:15 am, edited 2 times in total.
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Post Post #928 (ISO) » Sat Nov 04, 2023 9:59 am

Post by SmileyDude1 »

Heartbreaker Love Interest
(
Heartbreaker
/ Love Interest)

Alignment:
Heartbreaker


Love Interest
: Upon drawing this card, two other players will be selected at random to form a love triangle with you. Said players will be informed that they are fighting for your love as well as who there competitor is. By the end of day 3, you must choose one of them to enter a relationship with causing the other to unavoidably die of heartbreak as a result. You may change your choice up to the deadline by PMing the mod. This relationship does not loverize you with your selected player.
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Post Post #929 (ISO) » Sat Nov 04, 2023 10:21 am

Post by Ircher »

Town Serial Action Resolution
(Town / Serial Action Resolution)
While you are alive, the game resolves actions using Serial Action Resolution. Note that both day and night actions should be resolved using this framework (even though the wiki page limits it to night, for this role, the system should be adapted to work in a similar manner during the day).

Mod Notes: Here's a suggested order list:

Beginning of Night (Bulletproof, Macho, ...) => 0
Copying Effects => 100
Redirection Effects (Redirector, Deflector, Bus Driver, ...) => 200
Commuting Effects (Commuter, Hider (Commuting Variant), ...) => 300
Blocking Effects (Roleblocker, Rolestopper, Jailkeeper (Blocking), Alien (except for kill protection), ...) => 400
Protective Effects (Doctor, Bodyguard, Jailkeeper (Protection), Alien (kill protection), Babysitter (Protection), ...) => 500
Miscellaneous Effects (Fruit Vendor, Friendly Neighbor, Inventor, Neighborizer, Hider (Normal Variant), ...) => 600
Killing Effects (Factional Kill, Vigilante, Babysitter (Killing), ...) => 700
Recruitment Effects (Cult Recruiter, ...) => 800
Investigative Effects (Cop, Tracker, ...) => 900
End of Night Effects => 2000

Order values for actions should be listed in role PMs for transparency.

Some important notes to keep in mind (from the wiki page):

- Triggered actions have a slightly higher priority than the action that triggered it (causing them to resolve after the triggering action but before other actions).
- Reports (such as result pms or receipt of item pms) happens at the end of the night regardless of when the action that generated the report took place.
- Dying does not generally prevent an action from succeeding.
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Post Post #930 (ISO) » Sat Nov 04, 2023 10:35 am

Post by Ircher »

Town Great Idea Evangelist
(Town / Great Idea Evangelist)

If you select this as your role card, an additional setup of Great Idea Mafia is generated and played. Players will play both setups simultaneously in the same game thread.

Mod Notes: This should run similar to Triplicate Mafia. Players must play to win in both games.
Last edited by Ircher on Sat Nov 04, 2023 11:09 am, edited 1 time in total.
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Post Post #931 (ISO) » Sat Nov 04, 2023 10:40 am

Post by Ircher »

Town Rad Idea Evangelist
(Town / Rad Idea Evangelist)

If you select this as your role card, an additional setup of Rad Idea Mafia is generated and played. Players will play both setups simultaneously in the same game thread.

Mod Notes: This should run similar to Triplicate Mafia. Players must play to win in both games.
Last edited by Ircher on Sat Nov 04, 2023 11:10 am, edited 1 time in total.
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Post Post #932 (ISO) » Sat Nov 04, 2023 10:49 am

Post by Ircher »

Town Superb Idea Evangelist
(Town / Superb Idea Evangelist)

If you select this as your role card, an additional game of Superb Idea Mafia is generated and played. Players will play both setups simultaneously in the same game thread.

Mod Notes: This should run similar to Triplicate Mafia. Players must play to win in both games.
Last edited by Ircher on Sat Nov 04, 2023 11:11 am, edited 1 time in total.
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Post Post #933 (ISO) » Sat Nov 04, 2023 10:57 am

Post by Not Known 15 »

Town Bad Idea Preventer

Alignment:Town
Role:Bad Idea Preventer
Cards that discard the deck are disabled if you pick this for your role.



In post 930, Ircher wrote:
Town Great Idea Evangelist
(Town / Great Idea Evangelist)

If you select this as your role card, the entire setup is discarded, and a game of Great Idea Mafia is ran instead.

Mod Notes: If multiple people choose a role like this, the mod may pick which setup to play amongst the relevant chosen cards.
In post 931, Ircher wrote:
Town Rad Idea Evangelist
(Town / Rad Idea Evangelist)

If you select this as your role card, the entire setup is discarded, and a game of Rad Idea Mafia is ran instead.

Mod Notes: If multiple people choose a role like this, the mod may pick which setup to play amongst the relevant chosen cards.
These are actually terrible ideas, because
most
people will want to play this deck and sign up to play this deck, not some other deck. These cards make this deck
far worse.
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Post Post #934 (ISO) » Sat Nov 04, 2023 10:58 am

Post by TemporalLich »

Generic Anti-Scum Baddie
(
Generic Anti-Scum Baddie
/ Vanilla)

Generic Anti-Scum Baddie: You are a third party and non-town for all purposes.

You win with the town.

Vanilla: You have no special abilities.
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Post Post #935 (ISO) » Sat Nov 04, 2023 10:58 am

Post by TemporalLich »

Generic Anti-Town Baddie
(
Generic Anti-Town Baddie
/ Vanilla)

Generic Anti-Town Baddie: You win if the town loses.

Vanilla: You have no special abilities.
Last edited by TemporalLich on Sun Dec 31, 2023 8:14 pm, edited 1 time in total.
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Post Post #936 (ISO) » Sat Nov 04, 2023 11:02 am

Post by Ircher »

Vanilla Townie
(Town / Vanilla)
You possess no special abilities.
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Post Post #937 (ISO) » Sat Nov 04, 2023 11:08 am

Post by Not Known 15 »

Town Bad Idea Preventer

Alignment:Town
Role:Bad Idea Preventer
Cards that discard the deck are disabled if you pick this for your role.



In post 930, Ircher wrote:
Town Great Idea Evangelist
(Town / Great Idea Evangelist)

If you select this as your role card, the entire setup is discarded, and a game of Great Idea Mafia is ran instead.

Mod Notes: If multiple people choose a role like this, the mod may pick which setup to play amongst the relevant chosen cards.
In post 931, Ircher wrote:
Town Rad Idea Evangelist
(Town / Rad Idea Evangelist)

If you select this as your role card, the entire setup is discarded, and a game of Rad Idea Mafia is ran instead.

Mod Notes: If multiple people choose a role like this, the mod may pick which setup to play amongst the relevant chosen cards.
In post 932, Ircher wrote:
Town Superb Idea Evangelist
(Town / Superb Idea Evangelist)

If you select this as your role card, the entire setup is discarded, and a game of Superb Idea Mafia is ran instead.

Mod Notes: If multiple people choose a role like this, the mod may pick which setup to play amongst the relevant chosen cards.
Note:The chance that any of these is rolled, in a 13 player game, is
above 10 %
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Post Post #938 (ISO) » Sat Nov 04, 2023 12:18 pm

Post by Ircher »

Town 1-Shot Alignment Thief
(Town / 1-Shot Alignment Thief)
Once per game at night, you may attempt to steal another player's alignment. Their alignment will transform to Serial Killer, and you will gain the alignment and win condition of your target.

Mod Notes: The target will gain a factional kill ability if they do not already possess a reusable killing ability.
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Post Post #939 (ISO) » Sat Nov 04, 2023 12:35 pm

Post by DragonEater70 »

Town Minion-Caller
(
Town
/ Minion-Caller)

Each day phase, you may pick a player from outside the game to summon into the game as your minion. The player will be be considered a player and may talk in the game thread for that phase. They are able to cast exactly one vote during their existence (so no vote changes), and will unavoidably leave the game without flipping at the end of the phase.

This may not be used in XLo.

Minions do not know your alignment and do not have a PT with you, but should try to help you win anyway.
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Post Post #940 (ISO) » Sat Nov 04, 2023 12:59 pm

Post by Skygazer »

town banana phone sender
(
town
/ banana phone sender)

ring ring ring ring ring. each night, you may target a player. the moderator will send them a private message (subject: "listen to this. or else.") containing this link, and only this link: https://youtube.com/watch?v=j5C6X9vOEkU

the moderator will send frequent follow-up PMs (visible mod note: these are to be improvised by the moderator) until the player gives a definitive yes or no. if your target says yes, the moderator should stop bugging them. if your target says no, the moderator will immediately modkill your target.
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Post Post #941 (ISO) » Sat Nov 04, 2023 8:54 pm

Post by TemporalLich »

Town Negative Spirit
(
Town
/ Negative Spirit)

You are a strange spirit emanating an energy opposite that of normal spirits.

While alive, you have the following abilities

Anomaly Researcher
: Each night, you may learn if a player is a supernatural being or unholy being.

Should your role name be checked you will investigate as "Anomaly Researcher"

As you are a spirit when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.

While in the Haunted Grove, you will gain the following inherent abilities

Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access

Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited

Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
Propose
to make a proposal for a message and a Bolded
Rescind
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.

You have the following special supernatural ability while you are in the Haunted Grove.

Strange Energy
: Your strange energy counteracts the spiritual energy of supernatural beings. You will count as -3 GP while you are in the Haunted Grove. Note that when breaking ties for Message from the Spirits, you will always lose ties. If there is a total of 0 GP, Message from the Spirits is limited to 5 Words. If the total GP is negative, Message from the Spirits is limited to 1 Word.

Mysterious Word
: When Message from the Spirits is used, you may mark a word as
mysterious
. The first player to say the mysterious word will be charged with a mysterious energy.

You may opt out of the Haunted Grove at any point by using this ability.

Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sat Nov 04, 2023 9:06 pm, edited 2 times in total.
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Post Post #942 (ISO) » Sat Nov 04, 2023 8:55 pm

Post by TemporalLich »

Town Anomaly Researcher
(
Town
/ Anomaly Researcher)

Each night, you may learn if a player is a supernatural being or unholy being.
time will end
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Post Post #943 (ISO) » Sun Nov 05, 2023 12:16 am

Post by SmileyDude1 »

Lightseeker 2-Shot Spotlighter
(
Lightseeker
/2-Shot Spotlighter)

Alignment:
Lightseeker


Twice a game at night, you may target a player. Assuming no interference with your action, all actions that player performed, as well as all actions that targeted the player will be published by the mod during the following daystart.
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Post Post #944 (ISO) » Sun Nov 05, 2023 8:18 am

Post by DragonEater70 »

Reroll but now the moderator is townsiding


Reroll this, but now the moderator will townside. This does not mean they can unduly influence the game, but whenever they are called upon to influence the game by the mechanics of the game, the moderator will attempt to townside.

If both this and are rolled, they cancel each other out
Last edited by DragonEater70 on Sun Nov 05, 2023 8:29 am, edited 1 time in total.
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Post Post #945 (ISO) » Sun Nov 05, 2023 8:19 am

Post by DragonEater70 »

Reroll but now the moderator is scumsiding


Reroll this, but now the moderator will scumside. This does not mean they can unduly influence the game, but whenever they are called upon to influence the game by the mechanics of the game, the moderator will attempt to scumside.

If both this and are rolled, they cancel each other out
Last edited by DragonEater70 on Sun Nov 05, 2023 8:30 am, edited 1 time in total.
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Post Post #946 (ISO) » Sun Nov 05, 2023 8:22 am

Post by DragonEater70 »

Town Moderator Briber
(
Town
/ Moderator Briber)

Once during the game, you may bribe the moderator. If you do, the moderator will cheat in order to help you win. The nature of the cheating is to be determined by the moderator. The degree of how much the moderator will help you MAY be influenced by how persuasive you are.

If any other player correctly submits a guess of the fact that cheating occurred, who prompted it, and what was the nature of the cheating, you will immediately become a Neutral Survivor and then die. Other players are not informed of you cheating, nor of the possibility of submitting a guess.
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Post Post #947 (ISO) » Sun Nov 05, 2023 8:32 am

Post by DragonEater70 »

Town Deck Diviner
(
Town
/ Deck Diviner)

Every night, you may submit the post numbers of up to ten different cards in the Deck of Astral Roles: Reopened. The moderator will let you know how many of the submitted cards (but not which) were drawn in the picking phase.
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Post Post #948 (ISO) » Sun Nov 05, 2023 8:39 am

Post by DragonEater70 »

Town Day Rolecop
(
Town
/ Day Rolecop)

Once during each Day phase, you may privately target a player to learn their role (but not their alignment).
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Post Post #949 (ISO) » Sun Nov 05, 2023 8:42 am

Post by DragonEater70 »

Town Omni-Neighbor
(
Town
/ Omni-Neighbor)

You have separate neighborhoods with every other player in the game.
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