Deck of Astral Roles: Reopened [Completed]

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Post Post #975 (ISO) » Mon Nov 06, 2023 12:47 pm

Post by SmileyDude1 »

Mod Chooses After Picks Soup Kitchen Owner
(
Nod Chooses After Picks
/Soup Kitchen Owner)

Alignment:
Mod Chooses After Picks


You have the following abilities.

Soup Kitchen Owner
: You own a Soup Kitchen that players may purchase from using Scum Coins (SC) . Players may purchase items from your shop during the day by PMing the mod with intent to do so. Players are limited to purchasing a maximum of 1 of every item available in your shop per day phase. Players may rescind any purchase they made at any point before nightfall. You have limited stock of each item. Upon gamestart, your shop will start out fully stocked. Should the stock of an item be depleted before the day ends, that item will be sold out and may not be purchased until it is either restocked or someone rescinds a purchase on said item. Players should be notified if they attempt to purchase an item that has sold out. Upon nightfall, you will send out your wares to those who purchased them in exchange for the SC they spent on it. Upon this occurring, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going into maintaining your shop. As you are a public store front, the items you have available for sale and the current amount of each in stock will be posted by the mod every daystart.

You sell the following items.

Vegetable Soup
: (Price: 5 SC) (Max Stock: 15)- Upon purchasing this, you will gain a 1-shot Vegetable Soup Vendor ability that you may target anyone with (including yourself) during the night. If successful, the target will be informed that they received vegetable soup. This has no effect for its recipients.

Chicken Noodle Soup
: (Price: 12 SC) (Max Stock: 10)- Upon purchasing this, you will gain a 1-shot Chicken Noodle Soup Vendor ability that you may target anyone with (including yourself) during the night. If successful the target will be informed that they received Chicken Noodle Soup. This soup will cure most poisons and diseases upon consumption.

Broccoli and Cheese Soup
: (Price: 14 SC) (Max Stock: 6)- Upon purchasing this, you will gain a 1-shot Broccoli and Cheese Soup Vendor ability that you may target anyone with (including yourself) during the night. If successful the target will be informed that they received Broccoli and Cheese Soup. This soup will give the player gas during the following night phase causing all actions that target that player to fail. Because this soup is dairy based, it will trigger lactose intolerance.

Chili
: (Price: 20 SC) (Max Stock: 4)- Upon purchasing this, you will gain a 1-shot Chili Vendor ability that you may target anyone with (including yourself) during the night. If successful the target will be informed that they received Chili. This chili will make it's recipients votes supercharged with spiciness coloring their votes in
this color
and giving their vote a weight of 2 during the following day phase. This will not apply should the game enter an ELO state, nor will it apply in a situation in which it would bypass an ELO state.

Fish Head Soup
: (Price: 20 SC) (Max Stock: 4)- Upon purchasing this, you will gain a 1-shot Fish Head Soup Vendor ability that you may target anyone with (including yourself) during the night. If successful the target will be informed that they received Fish Head Soup. It's an acquired taste that's not for everybody, this has a 50% chance of poisoning it's recipient upon consumption.

Daily Special*
: (Price: 15 SC) (Max Stock: 2)- Upon Purchasing this, you will gain a 1-shot Daily Special* Vendor ability that you may target anyone with (including yourself) during the night. If successful your target will be informed that they received the daily special, the effects of which depends on what the daily special is.

--
Manage
: During the night, you may manage the inventory of your soup kitchen. You have back stock of each item that you may use to refill your inventory as you wish. Keep in mind that you may not fill the inventory of an item above it's Max Stock amount. Should your inventory be depleted when you've ran out of back stock, your shop will be limited to serving only the daily special from then on. Should you not be able to serve the daily special as well, your kitchen will permanently shut down.

You keep the following items as Back Stock.

10 Vegetable Soup
5 Chicken Noodle Soup
5 Broccoli and Cheese Soup
3 Chili
3 Fish Head Soup
--
Menu Setter
: You also have access to a unique daily special that you may set for each day. During pregame and each night phase afterwards, you may send the mod a soup name. That soup will show up on your menu during the following day phase as a Daily Special. The effects of said soup will be determined by the mod based on the soup that you submitted. You may not submit the same soup as a daily special twice within the same game. Should you fail to submit a soup, the special for the next day will be basic soup that gives no abilities and this ability will be revoked afterwards

Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.

Mod Note 4: *The mod should fill in the Daily Special section with the soup given to them by the owner of this role alongside its designated effects
Last edited by SmileyDude1 on Mon Nov 06, 2023 1:02 pm, edited 2 times in total.
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Post Post #976 (ISO) » Mon Nov 06, 2023 12:47 pm

Post by SmileyDude1 »

Groupscum JOAT (Informed, Scumfinder, Eavesdropper, Juggernaut, Activated Ascetic)
(
Groupscum
/JOAT (Informed, Scumfinder, Eavesdropper, Strongman, Activated Ascetic)

Alignment:
Groupscum


You are a JOAT with the following 1-shot abilities that you may use during the night. By default only 1 of these can be used per night phase.

Informed
: Upon use, gain an additional piece of information about the setup*

Scumfinder
: Target a player during the night. Assuming no interference with your action, you will learn if your target is able to win alongside town or not.

Eavesdropper
: Target a player during the night. Assuming no interference with your action, you will gain a copy of the results of any investigative action that targets that player from then on.

Juggernaut
: If you are using a killing ability, activate this ability. Your killing ability will bypass all protections, killing your target unless deathproof or untargetable.

Activated Ascetic
: Upon use, any non-killing actions that target you during that night phase will fail.

Upon the player choosing to use the informed part of this JOAT, the mod will give them the answer to one of the following questions relating to the setup chosen at their discretion.

How many investigative power roles exist in this game?
How many protective power roles exist in this game?
Name 1 other groupscum faction that exists in this game?
What is the faction composition of this game? (e.g, if the game was 13 town, 4 mafia and a Serial Killer the composition would be 13:4:1)
How many killing power roles exist in this game?
How many players with personal night abilities exist in this game?
What's player X's exact role?
How many private topics exist in this game?
How many Normal Roles exist in this game?
What 3rd parties exist in this game?
Last edited by SmileyDude1 on Mon Nov 06, 2023 12:55 pm, edited 2 times in total.
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Post Post #977 (ISO) » Mon Nov 06, 2023 12:48 pm

Post by SmileyDude1 »

Mod Chooses Before Picks 12-Shot Mass Brownie Vendor Neighbor
(
Mod Chooses Before Picks
/12-Shot Mass Brownie Vendor Neighbor)

Alignment:
Mod Chooses Before Picks


Neighbor
: Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood

Mass
: You may target as many players as you like within the same night phase given that you have the shots for it.

12-Shot Brownie Vendor
: 12 times a game at night, you may target a player. Assuming no interference with your action, your target will be informed that they received a brownie from you. Your brownies are really delicious, and the recipients of them will be less eager than usual to eliminate you during the following day phase. Should anyone who received a brownie during the night vote you during the following day phase, their vote will be weighted as .5 instead of 1. This effect will not apply should the game enter an ELO state. It also won't apply if doing so would cause it to be impossible to eliminate you that day phase.
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Post Post #978 (ISO) » Mon Nov 06, 2023 12:48 pm

Post by SmileyDude1 »

Mod Chooses After Picks Public Works Auction House
(
Mod Chooses After Picks
/ Public Works Auction House)

Alignment:
Mod Chooses After Picks


You have the following abilities.

Auction House
: You conduct auctions that players may partake in using Scum Coins (SC). You have items that you may put up for auction during the night phase. You may not bid on your own items. Upon an item being put up for auction, the mod shall announce the item and its effects in the main thread. Players may privately bid upon said items using SC by PMing the offer to the mod, this can't be retracted once sent. The high bid for the item should be shown in every VC in which the high bid has changed. Upon 48 hours of the high bid remaining the same, the mod will show the high bid for the current item along with a
going, going
. Should the high bid remain the same for another 24 hours the mod will show the high bid for the current item again with a
gone
causing the item to be sold. The auction automatically ends with the highest bidder gaining the item upon the day ending. Only the high bid for the item will be shown, players will not be informed of who currently has the high bid for an item, nor will they be informed who won the auction upon it ending. Upon the auction ending, you will gain 50% (Rounded Down) of the SC earned as profit for yourself, with the rest of it going towards a good cause. As you are a public auction house, it will be advertised by the mod whenever you have something up for auction.

---
During the night and pregame, you may elect to put any items you have in stock up for auction. You have the following options to put forward. an x# indicates the quantity of the item you have. You must put an item for sale at least once every other cycle. Should you elect not to do so, the mod will put one up for you chosen at random

Police Station
: Gives it's owner a Roaming Cop-Maker ability. Target a player at night. If successful, give the player a 1-shot cop ability. They will be able to target someone and attempt to check if they're
mafia
or
not mafia
. Each player in the game, may only be targeted by this once.

Psychic Center
: Gives it's owner a Roaming Seer-Maker ability. Target a player at night. If successful, give the player a 1-shot seer ability. They will be able to target someone and attempt to check if they're
werewolf
or
not werewolf
. Each player in the game, may only be targeted by this once

Med School
: Gives it's owner a Roaming Doctor-Maker ability. Target a player at night. If successful, give the player a 1-shot doctor ability. They will be able to target someone and attempt to protect them from a single killing action that targets their target in most instances. Each player in the game, may only be targeted by this once.





Mod Note: Players naturally start the game out with 3 SC. Players will gain an amount between 3-7 SC (chosen at random) at the end of each night phase should they have performed an action during that night phase. Players will gain an amount between 7-10 SC (again chosen at random) at the end of each night phase should they abstain from performing an action during that night phase. This applies unless a player's role states otherwise.

Mod Note 2: When advertising a shop or service, the identity of the player running it should be hidden. When players successfully purchase things from a shop or service , the identity of the purchaser should remain hidden to the seller.

Mod Note 3: A business should automatically be closed down upon its operator's death.
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Post Post #979 (ISO) » Mon Nov 06, 2023 6:37 pm

Post by Not Known 15 »

Vanilla Townie


In post 971, Skygazer wrote:
town co-moderator
(
town
/ co-moderator)

good news! you've been promoted! you won't get a raise, and you still have to do your old job (play this game), but you also have these fun new responsibilities (as long as you are alive):

- you will post every vote count. the moderator will post zero vote counts until your death. you must post at least one vote count every [length of prod timer], or you'll be prodded. your vote counts override reality, so any mistakes or intentional inaccuracies will be treated as fact. for example, if it takes five votes to execute, and Skygazer has zero votes, but you post a vote count that shows Skygazer has five votes, the moderator will process Skygazer's execution at their earliest convenience (you can also extend or shorten deadlines as desired).

- at the start of the game, you will submit a list to the moderator containing guesses for each player's role and alignment. you may update the list at any time. the moderator will use this to determine public flips. upon your death, the moderator will post the dead players' actual roles and alignments.
That's going a bit too far - there's
nothing
townies without vanillaizers or killing roles can do against you.
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Post Post #980 (ISO) » Mon Nov 06, 2023 6:40 pm

Post by TemporalLich »

Mod Chooses After Picks Infernal Blade
(
Mod Chooses After Picks
/ Infernal Blade)

Once in the game during the Day, you may post
INFERNAL BLADE: {player}
(the text must be set apart from normal text, usually with bold) to immediately have that player eliminated. If they are groupscum, non-standard groupscum, or quasi groupscum-aligned, you gain a 1-shot Dark Demon invention. (Anyone investigating you that Night will receive a message saying that you are a frightening and evil Dark Demon. You may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).).
Last edited by TemporalLich on Mon Nov 06, 2023 6:52 pm, edited 1 time in total.
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Post Post #981 (ISO) » Mon Nov 06, 2023 6:41 pm

Post by TemporalLich »

Mod Chooses After Picks Luminous Horror
(
Mod Chooses After Picks
/ Luminous Horror)

Each night, you may target a player and state an intent. A player targeted by you receives the message "
The Luminous Horror has spotted you.
"

List of Intents:

Wandering
- You will visit the player with no additional effect.
Curious
- You will learn if a player has attempted to use a killing ability or not.
Sneaky
- You will learn who the player targeted.
Malicious
- You will attempt to transform the player's role into a Luminous Thrall, appearing
cyan
in votecounts and destroying the original role PM so it doesn't appear in the flip. Using this intent will cause you to appear
cyan
in votecounts. (e.g. if you targeted a
Townie
with malicious intent they would become a
Town Luminous Thrall
)
time will end
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Post Post #982 (ISO) » Mon Nov 06, 2023 6:48 pm

Post by RH9 »

Rabble-Rouser
(
Scum Third Party
/ Vanilla)
Rabble-Rouser
You are immune to all actions performed by a player not aligned with your target.
You will appear to investigative roles as sharing their alignment.
You have the following active ability:
  • Each Night, you may target a player. Assuming no interference with your action, the moderator will anonymously send that player a message of your choice (specified when you submit this action) and you will learn some flavor information about the target's alignment and role.
You win if you are alive when the last player that you targeted has achieved their win condition.
Last edited by RH9 on Wed Dec 13, 2023 10:31 pm, edited 1 time in total.
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Post Post #983 (ISO) » Mon Nov 06, 2023 7:23 pm

Post by DragonEater70 »

Town 1-Shot King
(
Town
/ 1-Shot King)

Once in the game, at any time during the day but not in XLo, you may execute a player by submitting in bold
execute: player
. This will result in the day immediately ending, and that player being eliminated.


Yay I have 100 posts here! Milestone achieved.
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Post Post #984 (ISO) » Mon Nov 06, 2023 7:50 pm

Post by RH9 »

Town Champion or Censurer
(
Town
/ Champion or Censurer)

Champion or Censurer
: This role card is different depending on whether you apply it to a
Town
alignment card or any other alignment card.

If this is applied to a
Town
alignment card, you are a
Champion
.

If this is applied to any other alignment card, you are a
Censurer
.
Champion
Each Night, you may inform a player of your alignment and block any of their abilities if they targeted an unaligned player. This action will be blocked if used on an unaligned player.

Censurer
Each Night, you may inform a player of your alignment and block any of their abilities if they targeted an aligned player. This action will be blocked if used on an aligned player.
GTKAS: 2022, 2024

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Post Post #985 (ISO) » Mon Nov 06, 2023 7:56 pm

Post by RH9 »

Grouch
(
Scum Third Party
/ Vanilla)
Grouch
You win if you are alive when
Town
loses.
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Post Post #986 (ISO) » Mon Nov 06, 2023 8:03 pm

Post by RH9 »

Cult Treeviver
(
Cult [Non-standard Groupscum]
/ Treeviver)
GTKAS: 2022, 2024

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Post Post #987 (ISO) » Mon Nov 06, 2023 8:05 pm

Post by RH9 »

Groupscum Vanillaizer
(
Groupscum
/ Vanillaizer)
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Post Post #988 (ISO) » Mon Nov 06, 2023 8:10 pm

Post by RH9 »

Cult Puritan
(
Cult [Non-standard Groupscum]
/ Puritan)
Puritan
Each Night, you may target a player. Assuming no interference with your action, you will either kill them if they are
Vanilla
or convert them to the aligned
Vanilla
role if they are a
PR
. If you are visited, this ability will instead redirect to a random visitor.
GTKAS: 2022, 2024

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Post Post #989 (ISO) » Mon Nov 06, 2023 8:57 pm

Post by RH9 »

(Mod Chooses After Picks) Exchanger
(
Mod Discretion
/ Exchanger)
Exchanger
Each Night, you may target another player to exchange roles with. You will be converted to their role while they will be converted to a
Exchanger
.
GTKAS: 2022, 2024

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Post Post #990 (ISO) » Mon Nov 06, 2023 9:07 pm

Post by RH9 »

(Mod Chooses After Picks) Banisher
(
Mod Discretion
/ Banisher)
Banisher
Each Night, you may target another player to banish or unbanish. They will be killed and sent to the
Banished Realm
(which is seperate from the usual Deceased PT), where they can not be targeted with any action other than unbanishment (removing them from the
Banished Realm
).
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Post Post #991 (ISO) » Mon Nov 06, 2023 9:08 pm

Post by RH9 »

(Mod Chooses After Picks) Modified Vengeful
(
Mod Discretion
/ Modified Vengeful)
Modified Vengeful
Regardless if you are killed during the Night or eliminated during the Day, you may choose another player in the game in an attempt to kill them.
GTKAS: 2022, 2024

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Post Post #992 (ISO) » Mon Nov 06, 2023 9:10 pm

Post by RH9 »

(Mod Chooses After Picks) Chronicler
(
Mod Discretion
/ Chronicler)
Chronicler
You have the following active ability:
  • Each Night, you may choose to draft a message to the moderator. Assuming no interference with your action, the moderator will anonymously post the message for all to see.
Mod Note: All posts and messages must be written in epistolary form.
GTKAS: 2022, 2024

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Post Post #993 (ISO) » Mon Nov 06, 2023 9:12 pm

Post by TemporalLich »

True-Name Nemesis
(
Town
/ True-Name Nemesis)

You must confirm your Role PM with the name of a player.

You cannot be targeted (as if you were Commuting) or voted by that player, and any actions you take against that player are Strong-Willed.

Inspired by the Magic: The Gathering card True-Name Nemesis
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Post Post #994 (ISO) » Mon Nov 06, 2023 9:15 pm

Post by RH9 »

Insurgent Goon
(
Insurgent [Non-standard Groupscum]
/ Vanilla)
Insurgent
You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will be gain the
    Dissident
    role.
You win if at least one
Insurgent
remains and all other players have exited the game (or if nothing can prevent the same).

Dissident
All actions that target you will fail as if roleblocked.
You will appear as an
Ascetic Survivor
to investigative roles.
GTKAS: 2022, 2024

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Post Post #995 (ISO) » Mon Nov 06, 2023 9:19 pm

Post by RH9 »

Insurgent Dissident
(
Insurgent [Non-standard Groupscum]
/ Dissident)
Insurgent
You have the following active ability:
  • Each Night, if no other member of your faction is performing this action, you may target a player. Assuming no interference with your action, that player will be gain the
    Dissident
    role.
You win if at least one
Insurgent
remains and all other players have exited the game (or if nothing can prevent the same).

Dissident
All actions that target you will fail as if roleblocked.
You will appear as an
Ascetic Survivor
to investigative roles.
GTKAS: 2022, 2024

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Post Post #996 (ISO) » Mon Nov 06, 2023 9:23 pm

Post by RH9 »

(Mod Chooses After Picks) Sacrificial Day Publishing Cop
(
Mod Discretion
/ Sacrificial Day Publishing Cop)
GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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DragonEater70
DragonEater70
He/Him
Jack of All Trades
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DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #997 (ISO) » Mon Nov 06, 2023 9:29 pm

Post by DragonEater70 »

VT
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DragonEater70
DragonEater70
He/Him
Jack of All Trades
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DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #998 (ISO) » Mon Nov 06, 2023 9:29 pm

Post by DragonEater70 »

The Penultimate Townie
(
Town
/ The Penultimate)

If there is only one other living member of your faction aside from yourself, you will be notified of this, and may suicide bomb into another player. This may be used either at day time or night time.
Last edited by DragonEater70 on Mon Nov 06, 2023 9:44 pm, edited 2 times in total.
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DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #999 (ISO) » Mon Nov 06, 2023 9:30 pm

Post by DragonEater70 »

The Ultimate Townie
(
Town
/ The Ultimate)

You may not be nightkilled. You are loved. You have a 1-Shot King execution.
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