Alisae's Mini Normal Review, August 2023 (Released)


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Alisae's Mini Normal Review, August 2023 (Released)

Post Post #0 (ISO) » Tue Aug 29, 2023 5:01 pm

Post by implosion »

Alisae wrote: This is my setup and the notes about my setup. I will be co-modding with the worst.

Notable Game Rules:
It is in the rules that the mafia have a cop.
Daytalk is disabled for mafia. I am unsure on if I want to advertise this or not.


mafia backup mailman
mafia disloyal neighborizer
mafia Informed (backup)* cop traitor

vs

town 2 masons
town mailman
town traffic analyst
town Informed Neighbor A JOAT w/ Tracker, PT Cop, Traitor-Finder
town Informed Neighbor A Miller
4 VTs.


Traitor Information: They know that there is an informed neighbor miller in the game and their neighborhood is aware of your existence. Also, there are 2 masons.**

Neighbor A (JOAT + Miller) Information: There is a traitor in the game.

*the cop technically doesn't have to be backup. Backup cop is funny when you announce the mafia has a cop but making it not backup means it can look for the miller. Idunno if I like regular cop or backup cop better. Right now I lean towards backup because like, yes, regular cop lets the traitor find miller, but miller is likely claiming and they don't really want to actually do that or act at all. They know who their mafia partners are so...

** idunno how having both neighbors informed of the traitor and telling the traitor that works while making both neighbors not know that they both know there is a traitor without them telling each other.
Last edited by implosion on Mon Sep 04, 2023 5:05 pm, edited 2 times in total.
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Post Post #1 (ISO) » Tue Aug 29, 2023 5:01 pm

Post by implosion »

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Post Post #2 (ISO) » Tue Aug 29, 2023 5:26 pm

Post by DkKoba »

setup bad didnt read /fail
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Post Post #3 (ISO) » Tue Aug 29, 2023 5:28 pm

Post by DkKoba »

Town sided vibes will think on it
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"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
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Post Post #4 (ISO) » Tue Aug 29, 2023 6:54 pm

Post by Alisae »

In post 3, DkKoba wrote: Town sided vibes will think on it
Absolutely agree.
I know NRG likes to townside games so I brought this initial setup into review with that in mind. Wolves don’t have a lot going for them immediately and even have a traitor while village has a lot of ways to confirm other villagers and if the wrong wolf flips at the wrong time it could be disaster for wolves. It’s pretty swingy.
I think the first step would probably be applying gates onto the TA. Novice and Lazy are good modifiers that can go onto it.
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Post Post #5 (ISO) » Tue Aug 29, 2023 6:59 pm

Post by Alisae »

The TA is probably the only role that is reasonably not being hanged so axing it is also something I’m considering. Either way I think that role is the first role to adjust here.
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Post Post #6 (ISO) » Tue Aug 29, 2023 7:02 pm

Post by Alisae »

It’s probably also townsided based on the skill floor for wolves being quite high I think? These are not easy wolf roles to play.
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Post Post #7 (ISO) » Tue Aug 29, 2023 7:24 pm

Post by RadiantCowbells »

My first reaction is to just sign
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #8 (ISO) » Tue Aug 29, 2023 7:26 pm

Post by RadiantCowbells »

This is probably too town sided for me to want to pass it though

Every single false guilty from the traffic analyst is quickly resolved and possibly without even outing the PR, the traffic analyst itself will almost certainly be unlimmable, town might easily solve that the neighborizer is scum, etc

I can propose something if you don't have a change in mind but I think this is too strong for town
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (ISO) » Tue Aug 29, 2023 7:30 pm

Post by RadiantCowbells »

The first post is meant to be sigh btw
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #10 (ISO) » Tue Aug 29, 2023 7:52 pm

Post by Alisae »

In post 8, RadiantCowbells wrote: I can propose something if you don't have a change in mind but I think this is too strong for town
shoot
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Post Post #11 (ISO) » Tue Aug 29, 2023 8:05 pm

Post by Alisae »

the ideas I had in my head was adjusting the TA but I am open to any suggestions
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Post Post #12 (ISO) » Wed Aug 30, 2023 9:26 am

Post by DkKoba »

mafia backup mailman
mafia disloyal neighborizer
mafia Informed (backup)* cop traitor

vs

town 2 masons
town mailman
town traffic analyst
town Informed Neighbor A JOAT w/ Tracker, PT Cop, Traitor-Finder
town Informed Neighbor A Miller
4 VTs.

Traitor Information: They know that there is an informed neighbor miller in the game and their neighborhood is aware of your existence. Also, there are 2 masons.**

Neighbor A (JOAT + Miller) Information: There is a traitor in the game.

Here's a likely way this goes down:

2 masons, clear eachother blam. 2 clears.

Mailman - a little ambiguous could be mislim bait. sure.

town TA: this role gets massive value + never dies duirng the day. can clear the mislim pool of VTs easily. needs a gate if anything

informed neighbor joat(tracker pt cop traitor finder) - almost guaranteed to self clear essentially and get value for town, still could be a PR that gets lolkilled
informed neighbor miller: being able to hide your miller is p nice


immediate thoughts: no protectives is reasonable here, informing town of the traitor esp with no maf daytalk lopsides information in a way, masons + TA + joat push PoE too fast esp with a scumteam with 2 groupscum only
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"Koba doesn't really have a scumrange/townrange, Koba will kill your pet cat to win a game" ~Pooky
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Post Post #13 (ISO) » Wed Aug 30, 2023 9:33 am

Post by Alisae »

What happens if we remove the TA
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Post Post #14 (ISO) » Thu Aug 31, 2023 6:37 am

Post by RadiantCowbells »

I think fully cutting the ta is fine

Might lean a bit scum but it's reasonable
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (ISO) » Thu Aug 31, 2023 6:37 am

Post by RadiantCowbells »

Traitor is inherent swing
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #16 (ISO) » Thu Aug 31, 2023 6:40 am

Post by Alisae »

okay great ya that makes me feel better about the setup!
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Post Post #17 (ISO) » Thu Aug 31, 2023 6:40 am

Post by Alisae »

I'm curious what your proposition was though
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Post Post #18 (ISO) » Thu Aug 31, 2023 6:40 am

Post by Alisae »

it might work better
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Post Post #19 (ISO) » Thu Aug 31, 2023 10:06 am

Post by RadiantCowbells »

That but maybe give the joat one shot of something good
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #20 (ISO) » Thu Aug 31, 2023 10:13 am

Post by Alisae »

In post 19, RadiantCowbells wrote: That but maybe give the joat one shot of something good
a 4th ability?
hmmmmmmm
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Post Post #21 (ISO) » Thu Aug 31, 2023 10:24 am

Post by Alisae »

unless I wanted to put like a cop or a roleblock shot on it I think the most stand out thing to me would be a follower?

Idunno, I think this setup being scumsided is ok?
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Post Post #22 (ISO) » Thu Aug 31, 2023 10:35 am

Post by Alisae »

o wait game rules say mafia has a cop.
giving that joat a cop shot is funny then
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Post Post #23 (ISO) » Thu Aug 31, 2023 10:41 am

Post by Alisae »

tho that probably doesn't work out in practice I think :(
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Post Post #24 (ISO) » Thu Aug 31, 2023 10:44 am

Post by Alisae »

wait no maybe.
miller perspective is interesting because if they're not sure they can try to solve the joat in hood
joat perspective is they're town, would they know if their miller hood partner is town or not? they both know that there is a traitor in the setup idunno I can't predict this right now
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