if 2 or more players who /in before you tell me you are on their blacklist, I will ask you /out
Other Restrictions:
none, this is the script for new players so I'm hoping to get a lot of people with not much experience of BotC
Deadlines:
variable day length, minimum of 6 days depending on number of nominations but probably 8-10 most days, 2 days for night
Prod Timer:
36 hours for living players, 48 hours for dead players
Is Daytalk enabled:
Not traditionally, but each day there will be a period of time for whispers via PM. Evil players will be able to create a single message to be sent to their teammates at the end of the d1 whisper period to avoid whisper tracking. When whispers aren't active people will have a PT to talk with each of their neighbours that is open at day and night.
Is it possible your game has any mechanically bastard roles or mechanics?
A player can be the drunk, where they believe they are a different role but their ability doesn't work and they might get faulty info, but there are mechanical hints as to whether or not a drunk is in play, generally speaking when the evil team messes with good info it will result in potentially wrong info and not a no result
Is it possible your game has any procedurally bastard dynamics?
Blood on the Clocktower has roles that require the mod to make decisions with the goal of trying to get the game to a final 3 situation - there is no moderator discretion beyond where the rules and script specifically allow it, players will be able to have whispers each day via PM with the mods CCed included
Requests for exceptions to site rules:
none
Other:
This is the setup that is intended for players new to BotC, and I have a lot of experience running this game for new players. I want this to be friendly to people who have never played BotC.
Main differences between BotC and mafia. Your role will not be revealed after death and you will continue to play, although you no longer have your ability and have one vote remaining. The win condition of the good team is to kill a specific evil team member (the Demon), the goal of the the Evil team is to have 2 living players, one of which is the demon.
I was not going to have travelers, even though they are pretty normal for the new player games I ran in person, it's just an extra thing I don't want to deal with
I was not going to have travelers, even though they are pretty normal for the new player games I ran in person, it's just an extra thing I don't want to deal with
boo
Re: Theme Game Queue (Players and Mods)
Posted: Thu Nov 07, 2024 5:15 pm
by JacksonVirgo
If u allowed gunslinger I'd fuckin' roll but can't really play otherwise cuz priority with a tournament smhhhh
Re: Theme Game Queue (Players and Mods)
Posted: Thu Nov 07, 2024 5:15 pm
by JacksonVirgo
Just cuz I wanna play with Luka >:C
Re: Theme Game Queue (Players and Mods)
Posted: Thu Nov 07, 2024 5:17 pm
by Enchant
Wtf.
I wanted Shapegoat.
Re: Theme Game Queue (Players and Mods)
Posted: Thu Nov 07, 2024 10:55 pm
by Extasly
/in botc
Re: Theme Game Queue (Players and Mods)
Posted: Fri Nov 08, 2024 3:53 am
by Radical Rat
I'm told Blood on the Clocktower is cool.
/in that one
Re: Theme Game Queue (Players and Mods)
Posted: Fri Nov 08, 2024 4:22 am
by Jake from State Farm
botc is gonna start before mystery game
Hope Cakes is ok, I know they are busy so I understand.