Mini Theme 2312| Blood on the Clocktower: Sects & Violets | Village are Doomed!

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Mini Theme 2312| Blood on the Clocktower: Sects & Violets | Village are Doomed!

Post Post #0 (ISO) » Wed Sep 13, 2023 7:16 am

Post by Enchant »

Blood on the Clocktower: Sects & Violets

Actually doesn't contain any Violets.

Image

Ravenhold was pretty crazy place from beginning, but after Demon revealed self, it went downhill from here.
Evil
forces will stop at nothing, to destroy this town.

Forces of
Good
must resist and defeat Demon, so everything can return to normal.

Could they?



Spoiler: Players
1. HighPrincessErinys
2. Infinity324
3. atsi
4. Hu Tao
5. PiggyGal15
6. Vanderscamp
7. AniX
8. Random Nurse

Spoiler: Alive

2. Infinity324
3. atsi
4. Hu Tao

6. Vanderscamp

8. Random Nurse

Spoiler: Dead: (+ means they have vote remaining)
1. HighPrincessErinys (+)
7. AniX (+)
5. PiggyGal15 (+)


Spoiler: Interesting Things
Last edited by Enchant on Sat Oct 07, 2023 1:59 am, edited 11 times in total.
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Post Post #1 (ISO) » Wed Sep 13, 2023 7:48 am

Post by Enchant »

R-r-r-rules


I stoled them from Plotinus, Equinox, Glork and Ether.

1. Follow all rules of site.
2. My color are
Orange
. You cannot use it.
3. Behaviour - Don’t be a dick. This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will tell you to stop. If you still do not stop, you will be force-replaced. Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself eliminated if you try it.
4. Don't use tiny text.
5. Provable randomness - is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
6. Claiming scum - by yourself is fine. Claiming scum with another player is against the rules.
7. Cryptography - is forbidden. Breadcrumbing is okay.
8. Confirmation - You have about 72 hours to confirm your role by PM. Game will start sooner if everyone confirms.
9. Days - All last 7 days. You can VOTE: End of Day to speed up process if simple majority of players (including dead players) vote for it.
10. Activity - You must post at least once every 48 hours or I will Prod you. You then have 24 hours to post in the game thread or I will replace you. If you come back before I find a replacement, you can stay. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you get 3 prods you will be replaced automatically.
11. Vacation/Limited Access If you need to be absent for longer than this, you should declare V/LA in bold in the thread like this:
@Mod: I will be v/la until Thursday
. While you are V/LA, you will be prodded once every 48 hours.
12. Prodging - A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
13. Quoting - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication.
14. Voting - You must nominate player before voting them by NOMINATE: PLAYER or plainly use VOTE: Player tag to nominate and vote for them automatically.
You cannot unvote but can vote for as many players as you wish. You can only nominate once per day and only if you are alive. You have one execution vote if you die which you can cast.
15. Execution - At end of day, player with most votes on them will be executed if they have simple majority of votes on them (50% of living players + 1 rounded down). Dead players votes and other vote changes don't change amount of needed majority.
16. Night - Night lasts at least 48 hours. The night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
17. Action submissions - You may submit actions via PM. If the actions are not submitted by the deadline then you do nothing. If you have compulsive action (for example Demon kill) you will target random player expect yourself. You can change your mind as many times as you like before the deadline.
18. Reminders - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod.
19. Notes PT - Let me know if you want a private thread to store your thoughts and feedback for the other players. This thread will be made public immediately after the game. You may draft posts in your notes PT but you may not talk about your notes PT in public. You definitely may not use the notes PT to demonstrate that you've had a good mindset in private all along; just put your good mindset in public to begin with and keep your notes to yourself.
Play to win - this particular game, not some future one, and keep it fun!
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Post Post #2 (ISO) » Wed Sep 13, 2023 8:02 am

Post by Enchant »

Setup:

8 Players
5 are
Townsfolk
playing for
Good
. They have overall good abilities.
1 are
Outsider
playing for
Good
. Their abilities mostly harmful for their team.
1 are
Minion
playing for
Evil
. They support Demon, helping them win.
1 are
Demon
playing for
Evil
. They must survive until Evil victory. They learn 3 Townsfolks which are not in the game.

Nightstart.
No Reveal: Alignment and roles of dead players are not shown.
Freetalk: Anyone can talk always (except confirmation phase)

Pool of roles contains 13
Townsfolk
, 4
Outsiders
, 4
Minions
and 4
Demons
. Which ones will be in game determined randomly. (5
Townsfolk
, 1
Outsiders
, 1
Minions
and 1
Demon
)

Game Mechanics

Kills mostly resolved faster, so if player die, their ability stops affecting game and if it's information ability, they don't receive result. It doesh't mean that all Pit-Hug targets get role back, it means that lasting effects are canceled. For example, Philosopher who choosed ability of existing role, make existing role drunk. If Philosopher died afterwards, existing role stops being drunk. Cerenovus madness also go away instantly Cerenovus die.
Again if player dies, their ability has no effect for night and you won't receive information if you die. Expection are some roles like Sage and Klutz as they act after being killed by demon.

Poison and Drunk are mostly same at effect: They remove your ability. You don't know that you are Poisoned or Drunk and you think your ability still work.
For example, Drunk Artist may ask question to moderator in private and will receive answer, but answer mostly unreliable (aka almost random). If you have "Once per game" ability and try to use it while Poisoned or Drunk, you will not regain it after these effects wear off so be careful.

Madness (if it's easier for you just consider it post restriction) forces you to act like you are NOT specific role (In Mutant case, All Outsiders) or like you are specific role (Cerenovus). If you are Mutant, you need to convince other players you are not Outsider. If you are mad by Cerenovus, you need to convince players that you are role which are chosen by Cerenovus. If you fail, mod may execute you and only one execution allowed at day, so it will instantly end day.
Main thing is effort. If you don't try to give a tips that you are Mutant (even undirect one, like answering on question "Are you Mutant" with "Maybe" or silence) or are not actually this role and put effort in your faking, you will not be executed, even if some players may suspect you are mad.
It's also not by any means mod enforced. You may just say whatever you want and accept punishment if you wish.

Some abilities can result in change of your role or alignment or both. In this case you will be notified privately.
If your role is changed for some reason (for example dye Barber), you will enter as New Version of this role. For example, if you and Artist (who wasted their ability) are swapped, you will become new Artist and your ability can be used.

Communication:

Rule is simple: Anyone can speak at any moment, even if dead or night, but not when game is not even started (players confirming).

Every player receives two hoods with players, which are higher and lower of your position on player list for private talks. If you are on edge, you will have hood with player from other side. Dead players lose access to any hoods, and only can talk publically.

Deadline:

Day phase lasts 7 days but can be shortened if simple majority of players (Including Dead) vote for end of phase (VOTE: END OF DAY)
Night phase lasts 2 days but can be shortened if everyone will PM me about this.

Voting:

Every day, living player may nominate any player to Execution with
NOMINATE: PLAYER
or simple VOTE: them to nominate and vote. It will make them avaliable for voting. Votes must be in bold in the format VOTE: Enchant or
Vote: Enchant
.
You cannot unvote
, but you can vote as many nomineers as you wish.
At end of day, if player received majority of votes (50% of living players + 1 rounded down) and have most votes on them, they will be Executed and marked Dead. If there's two players with same amount of votes on them, or there's not enough votes, it will be considered as Not Execution and day will end.

Dead players can't nominate and only can vote for Execution once. After one vote they lose voting ability. They still can vote for Exiles.

Win Condition:

Good
wins when there's no alive
Demons

Evil
wins when there's 2 players alive. (Though if
Demon
is executed and it should bring game to 2,
Good
wincon overrides
Evil
one).

Depending on roles, other Win Conditions may be present.

Roles and Role PMs:
All roles are unique.
Spoiler: Possible Townsfolk
ClockmakerWelcome, PLAYERNAME!

You are a
Clockmaker


At your first night, you learn distance from Demon to nearest Minion in player list. You receive number of players which are needed to be skipped in list (0 means Demon and Minion sit with each other on player list for example).

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


DreamerWelcome, PLAYERNAME!

You are a
Dreamer


Each night, choose player (not yourself). You learn 1 Good and 1 Evil role, 1 of which are your Target.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


Snake CharmerWelcome, PLAYERNAME!

You are a
Snake Charmer


Each night, choose living player. If it's Demon, swap your alignment and role with them, poisoning them. This ability cancels if target die this night.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


MathematicianWelcome, PLAYERNAME!

You are a
Mathematician


Each night, learn number of players which abilities worked abnormally due another role ability.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


FlowergirlWelcome, PLAYERNAME!

You are a
Flowergirl


Each night, except first, learn if Demon voted for Execution previous day.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


Town CrierWelcome, PLAYERNAME!

You are a
Town Crier


Each night, except first, learn if Minion nominated someone previous day.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


OracleWelcome, PLAYERNAME!

You are a
Oracle


Each night, except first, learn how many dead players are evil.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


SavantWelcome, PLAYERNAME!

You are a
Savant


Each day, you may privately ask moderator for knowledge to learn two things in private: 1 is True and 1 is False.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


SeamstressWelcome, PLAYERNAME!

You are a
Seamstress


Once per game, at night, choose two players and learn if they are same alignment.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


PhilosopherWelcome, PLAYERNAME!

You are a
Philosopher


Once per game, at night, choose any Good role. You receive it's ability. If this role is in play, they also become Drunk.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


ArtistWelcome, PLAYERNAME!

You are a
Artist


Once per game, at day, privately ask moderator any question. You will receive Yes/No/I don't know answer. If question can't be answered in this way, moderator will ask to reformulate question.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


JugglerWelcome, PLAYERNAME!

You are a
Juggler


On your first day, publically guess roles of up to 5 players. Next night if you don't die, you learn, how many are correct.
Example of message needed:
My guess: Enchant are Artist!
You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


SageWelcome, PLAYERNAME!

You are a
Sage


If Demon kills you, you learn two players. One of these are Demon.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.

Spoiler: Possible Outsiders
MutantWelcome, PLAYERNAME!

You are a
Mutant


If you are mad about being Outsider, moderator may Execute you. Please refer to "Madness" or ask me to learn how it works.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


SweetheartWelcome, PLAYERNAME!

You are a
Sweetheart


When you die, 1 player is Drunk from now on.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


BarberWelcome, PLAYERNAME!

You are a
Barber


If you die, on NIght Demon can choose to swap roles (NOT ALIGNMENTS) of two any players.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


KlutzWelcome, PLAYERNAME!

You are a
Klutz


When you learn you are dead, you must announce that you are Klutz and then publically pick other player via
I pick: NAME
. If they are Evil, your team lose. You will have time for discussion (but must be done in 4 days, otherwise it will count as Team Loss)

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.

Spoiler: Possible Minions
Evil TwinWelcome, PLAYERNAME!

You are a
Evil Twin


You and player of other alignment are Twins and learn roles of each other. If Good Aligned Twin Executed, Evil Wins. As long as you both alive, Good can't win.
You are informed that NAME are your Twin, their role are ROLE.

NAME is your Demon.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


WitchWelcome, PLAYERNAME!

You are a
Witch


Each night, choose a player. If they nominate someone, they die instantly. If only 3 players alive, you lose ability.

NAME is your Demon.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


CerenovusWelcome, PLAYERNAME!

You are a
Cerenovus


Each night, choose a player and Good role. Next day and night, they are mad about being this role, otherwise they may be Executed. Please refer to "Madness" or ask me to learn how it works.

NAME is your Demon.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


Pit-HagWelcome, PLAYERNAME!

You are a
Pit-Hag


Each night except first, choose a player and any role. If picked role is not in play, target turns in this role (but doesh't change alignment). If Demon created this way, deaths this night are arbitrary.

NAME is your Demon.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.

Spoiler: Possible Demons
Fang GuWelcome, PLAYERNAME!

You are a
Fang Gu


Each night except first, must choose a player. They will die. The first Outsider you try to kill will turn in Evil Fang Gu, and you die instead.
At start of game, game has +1 Outsider in setup (replaces Townsfolk)

Your minion are: NAME
You learn that TOWNSFOLK, TOWNSFOLK and TOWNSFOLK roles are not in game and are free to claim.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


VigormortisWelcome, PLAYERNAME!

You are a
Vigormortis


Each night except first, must choose a player. They will die. If you kill Minion this way, they keep ability and one of closest Townsfolk to them in playerlist will be Poisoned.
At start of game, game has -1 Outsider in setup (Replaced by Townsfolk)

Your minion are: NAME
You learn that TOWNSFOLK, TOWNSFOLK and TOWNSFOLK roles are not in game and are free to claim.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


No DashiiWelcome, PLAYERNAME!

You are a
No Dashii


Each night except first, must choose a player. They will die. Townsfolk closest to you in playerlist are Poisoned.

Your minions are: NAME
You learn that TOWNSFOLK, TOWNSFOLK and TOWNSFOLK roles are not in game and are free to claim.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.


VortoxWelcome, PLAYERNAME!

You are a
Vortox


Each night except first, must choose a player. They will die. Townsfolk abilities yield false info. Each day, if no one is executed, Evil wins.

Your minions are: NAME
You learn that TOWNSFOLK, TOWNSFOLK and TOWNSFOLK roles are not in game and are free to claim.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.

Spoiler: Non Standart Role PMs
Evil Townsfolk:
DreamerWelcome, PLAYERNAME!

You are a
Dreamer


Each night, choose player (not yourself). You learn 1 Good and 1 Evil role, 1 of which are your Target.

You win when there's only 2 players alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.

Good Minion:
CerenovusWelcome, PLAYERNAME!

You are a
Cerenovus


Each night, choose a player and Good role. Next day and night, they are mad about being this role, otherwise they may be Executed and day will end. Please refer to "Madness" or ask me to learn how it works.

You win when there's no Demon alive.


The game thread is Here.
You have two hoods with your neighbours on Playerlist: Here and Here.

Confirm by replying with your role name and alignment.
Last edited by Enchant on Thu Sep 14, 2023 11:28 am, edited 2 times in total.
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Post Post #3 (ISO) » Wed Sep 13, 2023 8:08 am

Post by Enchant »

Passed steps are striked
1. Generating Setup
2. Randoming roles.
3. Creating PTs.

4. Sending Role PMs.


Done.
I will start game after (expired on 2023-09-15 17:00:16) or when 7 players confirm role PMs.


7 players confirmed. Start soon!
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Post Post #4 (ISO) » Thu Sep 14, 2023 4:28 am

Post by Enchant »

NIGHT 1


Night and greetings, as i am your storyteller, Enchant.

I will tell you story of furious fight between villagers of town and bloodthirsty demon. But that would be tomorrow. Right now you should have your peaceful night.

Sleep tight.



This is Night 1.
It will end in (expired on 2023-09-16 11:28:27) or if everyone PM me about wish to speed up.
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Post Post #5 (ISO) » Thu Sep 14, 2023 4:53 am

Post by AniX »

When I've played Clocktower before, the better town games are the ones where Town identifies what kind of Minion/Demon they are dealing with early on, so everyone be on the lookout for clues.

Evil Twin we'll learn pretty much immediately since both Good and Evil Twins will want to get that info out.
Witch we won't learn until it triggers but we'll know for a fact once it does.
Cerenovus we'll possibly learn Day 2, unless they decide to madnesslock someone and never not target them. Once we find out there is a Novus, keep that in mind for if anyone starts suddenly and randomly changing claims, because we'll need to fill in their blanks for them so they don't get killed for breaking madness.
Pit-Hag, if they target a good player, we should find out immediately (unless the player decides to be goofy and keep this info from town) since alignment doesn't change.
Official Gimmick List:
INVENTOR OF UPICK!
LORD OF THE 11TH HOUR!
ASEXUAL!
KING SCAR APOLOGIST!
DREAMER OF THE NE0N DREAM (SUPP 2021 LAST PLACE WINNER)!


I have donned the
RED CROWN
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Post Post #6 (ISO) » Thu Sep 14, 2023 4:59 am

Post by Hu Tao »

Hi
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Random Nurse
Random Nurse
He/Him
Mafia Scum
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Post Post #8 (ISO) » Thu Sep 14, 2023 5:07 am

Post by Random Nurse »

So is it technically Day phase or Night phase?

We can talk in-thread during the Night?
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Post Post #9 (ISO) » Thu Sep 14, 2023 5:10 am

Post by AniX »

It is Night, but kind of a weird Night because some abilities will ONLY work this Night phase and some ability work every night BUT this one, but you can talk any time during this game, yes.
Official Gimmick List:
INVENTOR OF UPICK!
LORD OF THE 11TH HOUR!
ASEXUAL!
KING SCAR APOLOGIST!
DREAMER OF THE NE0N DREAM (SUPP 2021 LAST PLACE WINNER)!


I have donned the
RED CROWN
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Mafia Scum
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Post Post #10 (ISO) » Thu Sep 14, 2023 5:15 am

Post by Random Nurse »

Thank you.
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Post Post #11 (ISO) » Thu Sep 14, 2023 5:17 am

Post by Random Nurse »

What does it mean by the Demon learns 3 Townsfolk which are not in the game?
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Post Post #12 (ISO) » Thu Sep 14, 2023 5:21 am

Post by Random Nurse »

Interesting: no flips upon death.

Also, do the Minion and the Demon know each other?
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Post Post #13 (ISO) » Thu Sep 14, 2023 5:37 am

Post by Hu Tao »

Good question. I just assumed they did
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Post Post #14 (ISO) » Thu Sep 14, 2023 7:00 am

Post by AniX »

Yeah, Demon knows all Minions and Minions know the Demon and other Minions, according to the normal BotC rules and also the sample PMs. It is unclear whether they get a hood (or temporary hood) together. Standard BotC would allow them to talk to one another, but this is not standard.

The three roles is exactly what it sounds like: The Demon will be told 3 roles that no town player has which they can use to bluff as (or pass along to the Minions to bluff as).
Official Gimmick List:
INVENTOR OF UPICK!
LORD OF THE 11TH HOUR!
ASEXUAL!
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Post Post #15 (ISO) » Thu Sep 14, 2023 7:12 am

Post by PiggyGal15 »

From the way the PM examples are set-up, it doesn't look like Minions and Demon can talk privately unless they're beside each other on the list?
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Post Post #16 (ISO) » Thu Sep 14, 2023 9:18 am

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Post Post #17 (ISO) » Thu Sep 14, 2023 11:11 am

Post by AniX »

In post 15, PiggyGal15 wrote: From the way the PM examples are set-up, it doesn't look like Minions and Demon can talk privately unless they're beside each other on the list?
Yeah. Which makes me think at least the Demon and one Minion are next to each other, because Demon not being able to talk privately AT ALL to the minions is 1. A HUGE departure from base game that I don't think Enchant necessarily would want to make 2. Puts the Demon and Minion at a serious disadvantage.
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Post Post #18 (ISO) » Thu Sep 14, 2023 11:13 am

Post by AniX »

Oh, wait, there is only one minion in the game. I don't know why I keep thinking there is 2. Nothing I said is WRONG but certainly "Minions know all other Minions" is...superfluous.
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Post Post #19 (ISO) » Thu Sep 14, 2023 11:31 am

Post by Enchant »

There's was some copypaste errors in Examples of Role PMs (for exact, Minions mention of knowledge of other Minions, which was prepared for bigger sized game and Demons mentioning more minions than intended for same reason).

All errors are now fixed and Examples are fully correct.
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Post Post #20 (ISO) » Thu Sep 14, 2023 11:49 am

Post by Vanderscamp »

FIRST
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Post Post #21 (ISO) » Thu Sep 14, 2023 11:57 am

Post by Vanderscamp »

Couple quick thoughts:

We should definitely be executing someone today, I don't think even a random kill can ever be a worse idea than the 1/4 chance there's a vortox in play and we lose the game.

Ideally we try and keep the number of nominations/number of people who vote today at a healthy split for the flower girl and town crier, dream scenario would be four of us vote and four of us nominate, but the chance of a witch being in play probably makes that worse and the optimal number of nominations probably becomes two or three.

We should also all give juggles at some point today regardless of role, it's just a freeroll and there's no reason not to help give cover.
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Post Post #22 (ISO) » Thu Sep 14, 2023 11:58 am

Post by Vanderscamp »

I also find that once per game roles using their abilities early tends to be pretty good, because it maximizes the chances of good info if philosopher wants to take one of those types of roles N2.
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Post Post #23 (ISO) » Thu Sep 14, 2023 12:00 pm

Post by Vanderscamp »

In post 18, AniX wrote: Oh, wait, there is only one minion in the game. I don't know why I keep thinking there is 2. Nothing I said is WRONG but certainly "Minions know all other Minions" is...superfluous.
I'll buy this as a genuine dumbtell
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Post Post #24 (ISO) » Thu Sep 14, 2023 12:03 pm

Post by Vanderscamp »

In post 17, AniX wrote:
In post 15, PiggyGal15 wrote: From the way the PM examples are set-up, it doesn't look like Minions and Demon can talk privately unless they're beside each other on the list?
Yeah. Which makes me think at least the Demon and one Minion are next to each other, because Demon not being able to talk privately AT ALL to the minions is 1. A HUGE departure from base game that I don't think Enchant necessarily would want to make 2. Puts the Demon and Minion at a serious disadvantage.

Yeah I just checked this and there aren't chats other than the neighbor chats, and roles/role distribution is random, which means there's a 5/7 chance the evil team won't be able to privately communicate, which is wild
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