[SETUP] Getaway Car, pt 2

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Cook
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[SETUP] Getaway Car, pt 2

Post Post #0 (ISO) » Wed Sep 27, 2023 10:41 am

Post by Cook »

3
Town

2
Mafia


Mafia do not know each other, but each get a n0 cop check. Nightless.

First phase of gameplay occurs in a PT. Three votes are held to put someone "in the car". Whenever hammer is reached, that player is kicked out of the PT and safehoused. Votes reset, continue. Once all 3 votes have happened, the game thread unlocks and the two players left in the PT are "left behind" (die and flip). If both Mafia members are "left behind", the game is over in a Town win. If two Town members are "left behind", the game is over in a scum win.

The three surviving players must vote to eliminate the Mafia member. If they do, Town wins, otherwise, Mafia wins.




This game is played in a PT so that safehoused players don't have access to the information of the later game, and must make reads based on incomplete information.

The EV of this setup is 66.67% in favor of scum. I expect this to be lower in practice due to the Mafia having incomplete information, and thus being able to bus each other on accident.
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Post Post #1 (ISO) » Mon Oct 02, 2023 3:36 am

Post by DragonEater70 »

Note that it's impossible for 2 scum to be left behind. After 2 players are kicked out, you just immediately claim scum as scum, and vote yourself. Your scum partner will hammer you unless they think you are a townie doing a gambit, which goes into extreme wifom territory. If your partner was already safehoused, then one of the townies will be safehoused but that doesn't confirm them as town to the safehoused townie.
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Post Post #2 (ISO) » Mon Oct 02, 2023 3:54 am

Post by Cook »

...ah. that makes things more scumsided i think
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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