10 Vanilla Townies
1 Town Parity Cop
1 Town Leader
1 Town Co-leader
3 Mafia Goons
1 Mafia Leader
The Town Leader is informed of the identities of the 3 Mafia Goons but not the Mafia Leader. The Town Co-leader is informed of the identity of the Town Leader. If the Mafia have all been eliminated, then the Mafia Leader has 48 hours to submit their guess as to who they think the Town Leader is. If they are correct, the Mafia win instead.
In post 3, DragonEater70 wrote:
I'd recommend the Co-Leader getting the name of both Leaders, not knowing who is who, because otherwise they can very easily impersonate the leader.
Well yeah but then when one leader flips the co-leader will know who the other leader is.
Also I don’t see how the co-leader would actually be able to impersonate the Town Leader - when the Co-Leader flips then mafia will be able to look at his interactions and who he’s sheeping. Tbh the main thing that I'm not sure about in this setup is the Parity Cop.
Hmm true, I forgot that this would have flips unlike in Avalon.
Then I have another question: what happens if Town Leader flips? Because if they can still be guessed then they're basically a town-aligned flagbearer, and if they can't then a breaking start would be to out all 3 mafia goons Day 1 and then get elimmed Day 1 so you can't be guessed.
What's stopping a VT with high read accuracy from claiming Parity Cop to make scum think they're Town Leader? Parity Cop probably stays silent assuming that's the Leader or Co-Leader making a play, Leader and Co-Leader assume it's the real parity cop since they know you're town and it's not like you have to give much results when scum are probably shooting you anyways
Plural | Nameless (They/He) and Alice (She/Her) and C (They/Them) and more
In post 10, Enchant wrote:
Is this No-Reveal game, or what prevents town from eating dust because mafia killed Town Leader N1 and thus will be obviously blatant to guess?