[SETUP] Possessions

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RH9
RH9
he/him
Mafia Scum
User avatar
User avatar
RH9
he/him
Mafia Scum
Mafia Scum
Posts: 2907
Joined: November 15, 2019
Pronoun: he/him
Location: Epping, New South Wales, Australia

[SETUP] Possessions

Post Post #0 (ISO) » Wed Sep 27, 2023 11:51 pm

Post by RH9 »

This was originally a setup idea for a 9p theme that I had and was fleshed out with help from implosion.
I've decided to make it an open instead.
Feedback is much appreciated.
Spoiler: Original Setup

Distribution
7 Owners

2 Magnates


Items
ItemAbility (Intended)Ability (Tampered)
TorchCan see the name of a random visitor and block their actionWill instead do nothing
QuadcopterCan fly to another player's residence, and see if anybody is present thereWill instead see if anybody is present at its holder's residence
Ink-padCan set up once to cause a random visitor to be marked with ink; Anybody visiting them that Night will be informed their target has ink on their handsWill instead do nothing
ToolboxHas 50% chance of restoring a tampered item; Will always fail on some items (e.g. Firecracker)Will instead do nothing
FirecrackerCan pass to another player; Will set off if it's dropped (e.g its holder is killed), having a 50% chance of either poisoning or killing all visitorsWill instead set off immediately and have a 100% chance of killing
ConcoctionHas a 50% chance of healing the holderWill instead have a 50% chance of poisoning the holder
NotepaperCan prepare a message that will be published to all players upon the holder's deceaseMessage will instead be illegible


Mechanics
  • The
    Magnates
    have the following factional abilities (which they may only do one of, per Night):
    AbilityEffect
    TamperTamper the items of another player
    SilenceSend hitmen to silence another player and destroy their items
    RaidSteal a destroyed item from a deceased player
    RepairTwice per game, repair a destroyed item possessed by the
    Magnates

GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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