Mnemonic of mafia playstyles

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Mnemonic of mafia playstyles

Post Post #0 (ISO) » Sat Oct 21, 2023 9:20 pm

Post by yessiree »

Hello beautiful minds of mafiascum,

I require your collective wisdom in coming up with
12 words
(can be noun, or adj., a short phrase is fine) that can be used to describe a playstyle, or a quality in a player in the game of mafia. For example, player A is
aggressive
and a hyper poster (hyper
active
). (
I'll use these to create a crypto wallet.
)
I know only 12 words won't be able to realistically cover everything, but I'd like them to cover as much grounds and dimensions as possible in capturing the essence of how people approach the game, so the more generic it is the better, broadly speaking. I'll handle the compilation of your suggestions and do book keeping.

Some additional criteria to consider
  • Alignment agnostic - it can be applied when playing as any alignment - town, mafia, or third party
  • Setup agnostic - it doesn't rely on any particular setup
  • Antonyms, it can't be a clear antonym to a word already in the list - ie, "passive" and "aggressive"
  • No intelligence requirement - it can't just be "have good reads", be inclusive!! :]
The list (in no particular order)
  • Analytical/Logical - Illogical (what kind of content they are using to sort others)
  • Proactive/Aggressive - Reactive/Passive
  • Cooperative/Collaborative - Assertive/Self-confident
  • Charismatic - Abrasive/Confrontational (how they interact with others)
  • Leader - Follower
  • Transparent - Opaque (hard to read)
  • Reckless - Calculative/Pragmatic (goes out of their way to make plays vs slow and steady)
Last edited by yessiree on Thu Oct 26, 2023 4:10 am, edited 2 times in total.
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Post Post #1 (ISO) » Sun Oct 22, 2023 4:26 am

Post by heipizhu4 »

How about townish slow-paced analyzer?
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Post Post #2 (ISO) » Sun Oct 22, 2023 5:14 pm

Post by yessiree »

In post 1, heipizhu4 wrote: How about townish slow-paced analyzer?
yeah I can work with this
townish - this is hard to pinpoint to a playstyle. Is this more about being self-conscious looking town and/or caring to be townread by others?
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Post Post #3 (ISO) » Tue Oct 24, 2023 4:22 pm

Post by Haschel Cedricson »

"Cooperative" or "Lone Wolf" for a player who works with others to find consensus on reads vs a player who goes out of their way to stay independent.
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Post Post #4 (ISO) » Tue Oct 24, 2023 4:42 pm

Post by Cook »

i almost wonder if you could do like a political alignment test but for mafia playstyles

some suggestions include

Diplomat vs. Renegade (about reads consensus)
Coordinator vs. Lone Wolf (about actions/mech)
Leader vs. Follower (demands and directs dayplay or factional nightplay vs sheeping others)
Active vs. Passive (hyperposter vs. a conservative poster)
Logos vs. Pathos (mech arguments vs. social arguments)
Scummy vs. Towny (a general "does this person get scumread more or townread more as a baseline")
Open vs. Deep ("is this person playing a long game" vs. "is this person playing a short game")
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Post Post #5 (ISO) » Wed Oct 25, 2023 12:24 am

Post by yessiree »

it occurred to me that it's probably a good idea to count a playstyle/quality and its counterpart as one pair
In post 1, heipizhu4 wrote: How about townish slow-paced analyzer?
analyzer -> Analytical - Illogical
slow-paced -> Proactive - reactive

In post 3, Haschel Cedricson wrote: "Cooperative" or "Lone Wolf" for a player who works with others to find consensus on reads vs a player who goes out of their way to stay independent.
cooperative -> cooperative/collaborative - hard headed (difficult to be convinced to change their mind)

In post 4, Cook wrote: i almost wonder if you could do like a political alignment test but for mafia playstyles

some suggestions include

Diplomat vs. Renegade (about reads consensus)
Coordinator vs. Lone Wolf (about actions/mech)
Leader vs. Follower (demands and directs dayplay or factional nightplay vs sheeping others)
Active vs. Passive (hyperposter vs. a conservative poster)
Logos vs. Pathos (mech arguments vs. social arguments)
Scummy vs. Towny (a general "does this person get scumread more or townread more as a baseline")
Open vs. Deep ("is this person playing a long game" vs. "is this person playing a short game")
Diplomat vs Renegade -> since there's already one about consensus, this one can be the interaction with people: charismatic - pragmatic (cold, little emotion) or abrasive(?), confrontational
Coordinator vs. Lone Wolf -> this one i feel is covered in cooperative/collaborative
Leader vs. Follower -> some overlap with proactive vs reactive but I'll happy to include for now
Active vs. Passive (overlap with above)
Logos vs. Pathos -> some overlap with the analytical - illogical pair
Scummy vs. Towny -> I guess I can spin this as "how easy does this player get correctly read as either alignment", so Transparent - opaque
Open vs. Deep - I guess Reckless - Calculating (?)
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Post Post #6 (ISO) » Wed Oct 25, 2023 3:57 am

Post by Haschel Cedricson »

In post 5, yessiree wrote: cooperative -> cooperative/collaborative - hard headed (difficult to be convinced to change their mind)
I don't see "hard-headed" as the opposite of cooperative, at least not when defined by difficulty of convincing to change their mind.
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Post Post #7 (ISO) » Wed Oct 25, 2023 4:23 am

Post by yessiree »

In post 6, Haschel Cedricson wrote:
In post 5, yessiree wrote: cooperative -> cooperative/collaborative - hard headed (difficult to be convinced to change their mind)
I don't see "hard-headed" as the opposite of cooperative, at least not when defined by difficulty of convincing to change their mind.
I see. Is it more about being assertive and confident with their own insight than showing a willingness to finding a consensus?
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Post Post #8 (ISO) » Wed Oct 25, 2023 7:43 am

Post by Haschel Cedricson »

Exactly.
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