Normal Game Changes (New Year 2024 Update)

This forum is for discussion related to the game.
User avatar
Random Nurse
Random Nurse
He/Him
Mafia Scum
User avatar
User avatar
Random Nurse
He/Him
Mafia Scum
Mafia Scum
Posts: 2700
Joined: April 29, 2023
Pronoun: He/Him

Post Post #150 (ISO) » Tue Mar 12, 2024 4:07 am

Post by Random Nurse »

In post 149, Enchant wrote: It is balanced, it's just unfair as fuck!

...if you're not looking at the whole picture.
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7812
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #151 (ISO) » Tue Mar 12, 2024 4:22 am

Post by Gypyx »

I think a full bulletproof would also require around zero clearing power for town on top of that if you want my balance opinion (tm)
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
Random Nurse
Random Nurse
He/Him
Mafia Scum
User avatar
User avatar
Random Nurse
He/Him
Mafia Scum
Mafia Scum
Posts: 2700
Joined: April 29, 2023
Pronoun: He/Him

Post Post #152 (ISO) » Tue Mar 12, 2024 4:26 am

Post by Random Nurse »

-
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7812
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #153 (ISO) » Tue Mar 12, 2024 4:27 am

Post by Gypyx »

let's not say more about it then (smile)
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #154 (ISO) » Tue Mar 12, 2024 4:30 am

Post by TemporalLich »

In post 147, DkKoba wrote:
In post 145, Random Nurse wrote: Is Juggernaut-Immune Bulletproof Townie possible in Complex games?
very much so as the presence of a juggernaut/strongman is not necessarily guaranteed nor required against a bulletproof. what's more concerning is the existence of the infinite shot BP on a townie. complex allows some level of nonsense like this.
This makes me wonder how the Immune role actually works in Normal games

For example, I wonder how Juggernaut-Immune Doctor would work? Would it be a Doctor immune to Juggernaut kills (and only Juggernaut kills) or would it be a Doctor that can protect from Juggernaut kills (thus making Immune actually work like a modifier in this case)? I assume the former as Immune is a role and not a modifier.
time will end
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7812
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #155 (ISO) » Tue Mar 12, 2024 4:35 am

Post by Gypyx »

Role immune is not a modifier, it only makes you immune to a certain role's actions and doesn't offer anything else
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #156 (ISO) » Tue Mar 12, 2024 4:36 am

Post by TemporalLich »

that being said, if Normal games really needed a role with juggernaut protection I'd go with the Enchanter from BooneyToonz

pedit: yeah that is what I assumed with role-immune being a role
time will end
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7812
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #157 (ISO) » Tue Mar 12, 2024 4:40 am

Post by Gypyx »

i think i like Juggernaut being the highest level of attack one can get in normals

It would be like having a modifier made to see through Ninja
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #158 (ISO) » Tue Mar 12, 2024 4:44 am

Post by DragonEater70 »

In post 154, TemporalLich wrote: For example, I wonder how Juggernaut-Immune Doctor would work? Would it be a Doctor immune to Juggernaut kills (and only Juggernaut kills) or would it be a Doctor that can protect from Juggernaut kills (thus making Immune actually work like a modifier in this case)? I assume the former as Immune is a role and not a modifier.
In my understanding a Juggernaut-Immune Doctor, by a strict interpretation of how Immune works, would die if killed by a Juggernaut, but would not die if protected by another doctor and killed by a Juggernaut on the same night. It wouldn't affect their own protection at all. However if a regular Doctor protected a Juggernaut-Immune Townie, they would be able to protect them from the Juggernaut. Wait a minute I'm gonna crosspost this.
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #159 (ISO) » Tue Mar 12, 2024 4:49 am

Post by TemporalLich »

Ninja-Immune would be even less resolvable: you'd either have a marginally powerful and extremely nuanced role that would require a Watcher to show its true potential or you'd have a very nuanced role similar to Juggernaut-Immune that would be immune to a modified factional kill but not the standard factional kill (and it would still be a question on whether that attempted kill would be Watchable or not).

it depends on if you interpret Factional Kill Modifier Role-Immune as immune to the modified factional kill or only the modifiers applied to that kill
Last edited by TemporalLich on Tue Mar 12, 2024 4:52 am, edited 4 times in total.
time will end
User avatar
Gypyx
Gypyx
She/Her
Jack of All Trades
User avatar
User avatar
Gypyx
She/Her
Jack of All Trades
Jack of All Trades
Posts: 7812
Joined: March 25, 2020
Pronoun: She/Her
Location: France

Post Post #160 (ISO) » Tue Mar 12, 2024 4:51 am

Post by Gypyx »

I think the logical way to resolve it is to say that like, since Ninja / Juggernaut are a modifier on the factional, you're not really targeting them with the Ninja / Juggernaut role, henceforth Ninja/Jugg immune simply does nothing
White Flag : Carebear Edition is in signups ! (9/13) sign up if you want a low pressure, high friendliness game !

bottom text
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #161 (ISO) » Tue Mar 12, 2024 4:54 am

Post by TemporalLich »

if Factional Kill Modifier Role-Immune could work as applying only to the modifiers on the kill (as per DragonEater70's interpretation in ) you'd have a case for Modifier-Immune roles existing such as Strong-Willed-Immune, Weak-Immune, and Stealthy-Immune

I would say going that far is beyond questionably Normal and goes toward "Who told you this was Normal?" territory
time will end
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #162 (ISO) » Tue Mar 12, 2024 5:01 am

Post by DragonEater70 »

Well the thing is that Juggernaut isn't a modifier, it's a passive role (usually modified with the "activated" modifier). So Role-Immune can be immune to passive roles (for example, you could have an Ascetic-Immune Cop if you wanted), but you can't have an Immune that's immune to modifiers such as weak. At least that's my understanding per the wiki page, which I believe was created by the NRG.
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #163 (ISO) » Tue Mar 12, 2024 5:19 am

Post by TemporalLich »

In post 162, DragonEater70 wrote: Well the thing is that Juggernaut isn't a modifier, it's a passive role (usually modified with the "activated" modifier). So Role-Immune can be immune to passive roles (for example, you could have an Ascetic-Immune Cop if you wanted), but you can't have an Immune that's immune to modifiers such as weak. At least that's my understanding per the wiki page, which I believe was created by the NRG.
Juggernaut and Ninja are currently considered active roles as far as I know.

I call those two roles the factional kill modifier roles because they work by modifying the factional kill.

I do want more factional kill modifier roles added to Complex Normal games however.

The factional kill modifier roles I think could be Complex Normal roles:

Enforcer - Combines the factional kill with a roleblock. Works well against roleblockers and security guards.
Racketeer - Combines the factional kill with a rolestop. Works well against doctors and watchers.
Vaporizer - Combines the factional kill with both a roleblock and a rolestop (alien ability).
Wraith - Is allowed to commute when performing the factional kill. Extremely powerful and would even stop an Enchanter from blocking them.

If there are any other factional kill modifier roles you think could be Complex Normal roles, I'd want to add them to the wiki.



as for derived roles being derived from modifiers - I'm not actually sure that derived roles can be derived from modifiers. Modifier-Finder would be straightforward if it was given a modifier to look for, Modifier-Enabler might be considered confusing as some may interpret Modifier-Enabler as enabling the modified role instead of just the modifier, and Modifier-Immune would create confusing and unresolvable roles.
time will end
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #164 (ISO) » Tue Mar 12, 2024 5:27 am

Post by biancospino »

While I don't agree, the wiki sais that both Ninja and Juggernaut are
active
roles in normals. It also sais that "Anyone targeting an Immune player with the role they are immune to will have their action fail".

My interpretation is that, if both of those things are true, a Juggernaut targeting a Juggernaut-Immune, or a Ninja targeting a Ninja-Immune, with their beefed up factional kill should just fail (failing to kill), whereas they would have succeeded if they had used their normal factional kill (thou it's not particularly clear from the wiki if a, say, unmodified Ninja is even at all capable of opting to use their normal nk).
As they aren't classed as passives, the line "
A player immune to a passive role such as Ascetic is unaffected by that passive role
" isn't relevant, and as such a Ninja-Immune Watcher won't be able to see Ninjas etc. Whether a Watcher could be able to see a Ninja targeting, and failing to kill, a Ninja-Immune townie is not super clear thou.

If they
were
passives, on the other hand, then the
underlined
sentence would be the only relevant one, producing a vastly different interaction; as such, a Juggernaut-Immune would sumply be a player that, if they somehow gain a protection (e.g. by being BP, or being targeted by a Doc), would not allow a Juggernaut to pierce that protection; and a Ninja-Immune would be able to see Ninjas if they somehow have access to an action-investigative ability, but would not cause Ninjas killing them to be visible (since the ninja being invisible doesn't actually affect them)
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #165 (ISO) » Tue Mar 12, 2024 5:29 am

Post by DragonEater70 »

In post 164, biancospino wrote: While I don't agree, the wiki sais that both Ninja and Juggernaut are active roles in normals.
Source? From what I can see in the wiki it doesn't say that at all.

Edit: Okay I see Ninja being classed as an active role. This is wrong though because Ninja doesn't have a usable ability unless modified.
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #166 (ISO) » Tue Mar 12, 2024 5:33 am

Post by biancospino »

Well, in the Normal Version section,
A Juggernaut is considered to be an active role in Normal games
And an analogous line for Ninja
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #167 (ISO) » Tue Mar 12, 2024 5:37 am

Post by DragonEater70 »

Yeah you are correct. I don't think an intuitively correct interpretation of Juggernaut-Immune could exist as long as it's classed an active role, though.
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #168 (ISO) » Tue Mar 12, 2024 5:38 am

Post by biancospino »

Which tbh is coherent with the sample PM. The ability is worded as the Juggernaut having access to an active superkill in addition to the factional kill, which however may only be used if no mafioso is using the factional kill.

Btw, the wording of the sample PM seems to imply that, if two Juggernauts were to be in the same mafia family, then
both
of them would be able to use their superkill, since it isn't actually the factional kill...
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #169 (ISO) » Tue Mar 12, 2024 5:39 am

Post by DragonEater70 »

I doubt that this is the intention. Probably needs to be fixed by the NRG/Ausuka, or a ruling provided.
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #170 (ISO) » Tue Mar 12, 2024 5:40 am

Post by biancospino »

In post 167, DragonEater70 wrote: Yeah you are correct. I don't think an intuitively correct interpretation of Juggernaut-Immune could exist as long as it's classed an active role, though.
I stand that as it's currently written a Juggernaut would just straight-up fail to kill a Jugg-Immune when using the Jugg kill; but also I agree that it feels wrong, and maybe even a bit toxic
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #171 (ISO) » Tue Mar 12, 2024 5:41 am

Post by biancospino »

In post 169, DragonEater70 wrote: I doubt that this is the intention. Probably needs to be fixed by the NRG/Ausuka, or a ruling provided.
Nevermind, I'm dumb. By reading it more accurately, it doesn't allow for that
User avatar
DragonEater70
DragonEater70
He/Him
Jack of All Trades
User avatar
User avatar
DragonEater70
He/Him
Jack of All Trades
Jack of All Trades
Posts: 7770
Joined: February 4, 2023
Pronoun: He/Him
Location: UTC+2

Post Post #172 (ISO) » Tue Mar 12, 2024 5:43 am

Post by DragonEater70 »

In post 170, biancospino wrote:
In post 167, DragonEater70 wrote: Yeah you are correct. I don't think an intuitively correct interpretation of Juggernaut-Immune could exist as long as it's classed an active role, though.
I stand that as it's currently written a Juggernaut would just straight-up fail to kill a Jugg-Immune when using the Jugg kill; but also I agree that it feels wrong, and maybe even a bit toxic
I'm not disputing that it could be interpreted that way by following the what's written to the letter. I'm just saying it feels, intuitively, wrong.
User avatar
TemporalLich
TemporalLich
Grand Scheme
User avatar
User avatar
TemporalLich
Grand Scheme
Grand Scheme
Posts: 5789
Joined: January 30, 2019
Location: A Lost Timeline

Post Post #173 (ISO) » Tue Mar 12, 2024 5:47 am

Post by TemporalLich »

factional kill modifier roles walk the line between active and passive

Having them be active roles makes more intuitive sense and avoids the problem of having to specify Activated Juggernaut or Activated Ninja to avoid the niche interaction of being unable to perform an unmodified factional kill (oh and factional kill modifier roles if they were considered passive roles would be the type of role where X-shot does not imply Activated!)

pedit: pretty sure "Each Night, if no other member of your faction is performing the factional kill action, you may target a player. Assuming no interference with your action, you will perform the factional kill. This action cannot be blocked or protected from." would imply that two juggernauts doesn't equal two super kills (if you really wanted two mafia super kills, strong-willed vigilante is what you're looking for)

ppedit: the problem with Juggernaut-Immune is that there's no real intuitively correct interpretation - I would think the intuitively correct interpretation of Juggernaut-Immune would be someone immune to Juggernaut kills completely.
time will end
User avatar
biancospino
biancospino
he/she
compulsive complex Inventor
User avatar
User avatar
biancospino
he/she
compulsive complex Inventor
compulsive complex Inventor
Posts: 2255
Joined: October 18, 2022
Pronoun: he/she
Location: UTC+1

Post Post #174 (ISO) » Tue Mar 12, 2024 6:03 am

Post by biancospino »

In post 173, TemporalLich wrote: pedit: pretty sure "Each Night, if no other member of your faction is performing the factional kill action, you may target a player. Assuming no interference with your action, you will perform the factional kill. This action cannot be blocked or protected from." would imply that two juggernauts doesn't equal two super kills (if you really wanted two mafia super kills, strong-willed vigilante is what you're looking for)
Yeah, my eyes completely skipped over the word "factional" in the second sentence for some reason, my bad.

What happens if two Juggs try to use their superkill at the same time, and one of them just happens to be roleblocked? One could argue that, since "you will perform the factional kill" is dependent on the action not being interfered with, then in fact the roleblocked one did not perform the factional kill, and so the action submission is legal (thou the mafia team almost surely couldn't be able to know that it would've been legal) I'm not saying that anyone in good faith will interpret it in this way. I'm mostly half-joking here.

Anyway, Ninja-Immune seems to be even more difficult to parse. Suppose Ninja targets Ninja-Immune, and Tracker targets Ninja. Does Tracker see Ninja? Surely Ninja fails, but it's not clear whether the failure extends to invalidating the innate invisibility of the Ninja's kill
Post Reply

Return to “Mafia Discussion”