In post 149, Enchant wrote: It is balanced, it's just unfair as fuck!
...if you're not looking at the whole picture.
In post 149, Enchant wrote: It is balanced, it's just unfair as fuck!
This makes me wonder how the Immune role actually works in Normal gamesIn post 147, DkKoba wrote:very much so as the presence of a juggernaut/strongman is not necessarily guaranteed nor required against a bulletproof. what's more concerning is the existence of the infinite shot BP on a townie. complex allows some level of nonsense like this.In post 145, Random Nurse wrote: Is Juggernaut-Immune Bulletproof Townie possible in Complex games?
In my understanding a Juggernaut-Immune Doctor, by a strict interpretation of how Immune works, would die if killed by a Juggernaut, but would not die if protected by another doctor and killed by a Juggernaut on the same night. It wouldn't affect their own protection at all. However if a regular Doctor protected a Juggernaut-Immune Townie, they would be able to protect them from the Juggernaut. Wait a minute I'm gonna crosspost this.In post 154, TemporalLich wrote: For example, I wonder how Juggernaut-Immune Doctor would work? Would it be a Doctor immune to Juggernaut kills (and only Juggernaut kills) or would it be a Doctor that can protect from Juggernaut kills (thus making Immune actually work like a modifier in this case)? I assume the former as Immune is a role and not a modifier.
Juggernaut and Ninja are currently considered active roles as far as I know.In post 162, DragonEater70 wrote: Well the thing is that Juggernaut isn't a modifier, it's a passive role (usually modified with the "activated" modifier). So Role-Immune can be immune to passive roles (for example, you could have an Ascetic-Immune Cop if you wanted), but you can't have an Immune that's immune to modifiers such as weak. At least that's my understanding per the wiki page, which I believe was created by the NRG.
Source? From what I can see in the wiki it doesn't say that at all.In post 164, biancospino wrote: While I don't agree, the wiki sais that both Ninja and Juggernaut are active roles in normals.
And an analogous line for NinjaA Juggernaut is considered to be an active role in Normal games
I stand that as it's currently written a Juggernaut would just straight-up fail to kill a Jugg-Immune when using the Jugg kill; but also I agree that it feels wrong, and maybe even a bit toxicIn post 167, DragonEater70 wrote: Yeah you are correct. I don't think an intuitively correct interpretation of Juggernaut-Immune could exist as long as it's classed an active role, though.
Nevermind, I'm dumb. By reading it more accurately, it doesn't allow for thatIn post 169, DragonEater70 wrote: I doubt that this is the intention. Probably needs to be fixed by the NRG/Ausuka, or a ruling provided.
I'm not disputing that it could be interpreted that way by following the what's written to the letter. I'm just saying it feels, intuitively, wrong.In post 170, biancospino wrote:I stand that as it's currently written a Juggernaut would just straight-up fail to kill a Jugg-Immune when using the Jugg kill; but also I agree that it feels wrong, and maybe even a bit toxicIn post 167, DragonEater70 wrote: Yeah you are correct. I don't think an intuitively correct interpretation of Juggernaut-Immune could exist as long as it's classed an active role, though.
Yeah, my eyes completely skipped over the word "factional" in the second sentence for some reason, my bad.In post 173, TemporalLich wrote: pedit: pretty sure "Each Night, if no other member of your faction is performing the factional kill action, you may target a player. Assuming no interference with your action, you will perform the factional kill. This action cannot be blocked or protected from." would imply that two juggernauts doesn't equal two super kills (if you really wanted two mafia super kills, strong-willed vigilante is what you're looking for)