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Post Post #575 (ISO) » Tue Nov 28, 2023 8:34 pm

Post by Alianna »

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Post Post #576 (ISO) » Tue Nov 28, 2023 9:30 pm

Post by Thomith »

GG.

Yeah this setup looks like it is easily an auto town win if there is one mafia dead and two town PRs with the ability to clear by the start of Day 2 - I almost outright just full claimed so much sooner than I ended up doing and asked if there was a role blocker, because I knew if there was we literally just win.

I'll probably be down to play this setup again :P, would just depend on when the game happens because ima be a little busy for a few weeks, but we'll see.
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Post Post #577 (ISO) » Tue Nov 28, 2023 9:47 pm

Post by Mizuki »

In fairness, Town limming mafia on D1 is not something that happens often, and usually leads to disaster for Maf on most occasions outside of all VT setups.
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Post Post #578 (ISO) » Tue Nov 28, 2023 10:28 pm

Post by Thomith »

If we eliminated the Mafia PR rather than the Goon Day 1, Mafia at least still have a chance.
Strangely, I think in most setups in 09:12, if the Goon is the Day 1 lim, Mafia probably just straight up lose.
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Post Post #579 (ISO) » Tue Nov 28, 2023 10:33 pm

Post by Thomith »

Like, if Cobb was the Rolecop here, only Elements can get a straight guilty on someone and is the only one that can clear people properly.

In this scenario, I could only clear Elements, otherwise I cant clear anyone as everyone else would investigate as Vanilla - which also means I could no longer get a hard guilty either.
Makes the game a less sure fire win for Town.
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Post Post #580 (ISO) » Tue Nov 28, 2023 11:59 pm

Post by Elements »

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Post Post #581 (ISO) » Wed Nov 29, 2023 3:46 am

Post by ssbm_Kyouko »

Speaking on setup balance from the dead thread, I think when mafia rolls Rolecop it's townsided, especially the 3 o'clock rolecop. Maybe a 1-shot Ninja on the right side and a second roleblocker on the left? The ability to claim on D2 in a lot of these setups breaks it I think. The 3 o'clock rolecop is so weak compared to town's combinations of 1/2, 2/4, and 4/5 I think.

Maybe the ev on 7:2 mountainous is pretty scum-favored without PRs though and I'm undervaluing the 7:2 aspect compared to the available PRs
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Post Post #582 (ISO) » Wed Nov 29, 2023 4:18 am

Post by DragonEater70 »

I think EV is scumsided, but having so many clears is very strong amd basically completely annihilates the EV (though tbh neither a roleblocker nor a rolecop can get hard clears if two scum are alive, so it seems the issue is mainly with scum getting D1'd).
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Post Post #583 (ISO) » Wed Nov 29, 2023 4:32 am

Post by Thomith »

I don't even think its necessarily a scum dying day 1 that's the issue, its that specifically Mafia Goon dying day 1 meant Rolecop is able to get hard clears while still being able to get hard guilties.

If Goon doesn't die day 1, I cant hard clear Puff, so we would only have had 2 clears Day 2 rather than 4, which isnt as hopeless.
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Post Post #584 (ISO) » Wed Nov 29, 2023 4:34 am

Post by Thomith »

I also never hard claim with a Vanilla result on Day 2 if the Goon is alive, unless it's to directly CC someone.

I also die Day 1 if Enchant doesnt hammer it feels like. I was typing my hammer post but Enchant beat me to it, so Day 2 goes very differently if I managed to hammer instead.
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Post Post #585 (ISO) » Wed Nov 29, 2023 4:35 am

Post by Thomith »

Night 1*
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Post Post #586 (ISO) » Wed Nov 29, 2023 4:54 am

Post by Thomith »

I almost feel like this setup might be less swingy if its 12p or 13p with 3 mafia tbh.
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Post Post #587 (ISO) » Wed Nov 29, 2023 5:01 am

Post by ssbm_Kyouko »

Yeah I guess the D1 scum elimination makes things much different - scum rolecop just feels really weak though, especially versus hypoclaims where by the time you've found a PR on N1 using the rolecop ability, the PR results are already out there. If you find them on N2 I guess scum knows who
not
to try to push in 5p ELO on D3

Maybe it's not as bad as I'm thinking - I think the townblock was pretty solid this game after Mizuki was done voting me, although Elements roleblocked Mizuki so maybe it wasn't as strong as I thought.
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Post Post #588 (ISO) » Wed Nov 29, 2023 5:05 am

Post by ssbm_Kyouko »

In post 586, Thomith wrote: I almost feel like this setup might be less swingy if its 12p or 13p with 3 mafia tbh.
That's a good idea I think - a variant setup with more players and the same clock. I think with more phases it makes it more of a decision for when a strongman should use their shot too.
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Post Post #589 (ISO) » Wed Nov 29, 2023 5:10 am

Post by Thomith »

In post 587, ssbm_Kyouko wrote: Yeah I guess the D1 scum elimination makes things much different - scum rolecop just feels really weak though, especially versus hypoclaims where by the time you've found a PR on N1 using the rolecop ability, the PR results are already out there. If you find them on N2 I guess scum knows who
not
to try to push in 5p ELO on D3

Maybe it's not as bad as I'm thinking - I think the townblock was pretty solid this game after Mizuki was done voting me, although Elements roleblocked Mizuki so maybe it wasn't as strong as I thought.
I suspected Mizuki for the entirety of Day 1 but didnt really know why I felt that way (was mostly gut) so I just never mentioned it :lol:
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Post Post #590 (ISO) » Wed Nov 29, 2023 5:12 am

Post by Elements »

In post 589, Thomith wrote:
In post 587, ssbm_Kyouko wrote: Yeah I guess the D1 scum elimination makes things much different - scum rolecop just feels really weak though, especially versus hypoclaims where by the time you've found a PR on N1 using the rolecop ability, the PR results are already out there. If you find them on N2 I guess scum knows who
not
to try to push in 5p ELO on D3

Maybe it's not as bad as I'm thinking - I think the townblock was pretty solid this game after Mizuki was done voting me, although Elements roleblocked Mizuki so maybe it wasn't as strong as I thought.
I suspected Mizuki for the entirety of Day 1 but didnt really know why I felt that way (was mostly gut) so I just never mentioned it :lol:
Yeah same, just like low level paranoia.
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Post Post #591 (ISO) » Wed Nov 29, 2023 8:59 am

Post by shaddowez »

Good job town! Sorry about ditching, pretty much the entire family was sick the beginning of last week and with the holiday I knew I wouldn't have the energy to devote to the game.
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Post Post #592 (ISO) » Wed Nov 29, 2023 9:56 am

Post by ssbm_Kyouko »

In post 591, shaddowez wrote: Good job town! Sorry about ditching, pretty much the entire family was sick the beginning of last week and with the holiday I knew I wouldn't have the energy to devote to the game.
Game is back in sign-ups in the Open Queue right now if they're feeling better yet. I know that can be rough, I travelled recently and the whole family came home sick and stayed sick for like 3 weeks :(
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Post Post #593 (ISO) » Wed Nov 29, 2023 11:02 am

Post by gob »

I don't really think Mafia getting limmed Day 1 is a game over here. In fact mafia probably needs to bus day 1 around 50% of the time on this setup.

Mafia has a tough go of it regardless in these setups.
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Post Post #594 (ISO) » Wed Nov 29, 2023 2:07 pm

Post by shaddowez »

In post 592, ssbm_Kyouko wrote:
In post 591, shaddowez wrote: Good job town! Sorry about ditching, pretty much the entire family was sick the beginning of last week and with the holiday I knew I wouldn't have the energy to devote to the game.
Game is back in sign-ups in the Open Queue right now if they're feeling better yet. I know that can be rough, I travelled recently and the whole family came home sick and stayed sick for like 3 weeks :(
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Post Post #595 (ISO) » Wed Nov 29, 2023 8:42 pm

Post by Enchant »

In post 584, Thomith wrote: I also never hard claim with a Vanilla result on Day 2 if the Goon is alive, unless it's to directly CC someone.

I also die Day 1 if Enchant doesnt hammer it feels like. I was typing my hammer post but Enchant beat me to it, so Day 2 goes very differently if I managed to hammer instead.
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