I like the idea of closed newbie setups, with a smallish list of normal roles and modifiers and a hard limit on the number of modifiers an ability can have. (1, maybe 2 max but not 2 modifiers for each non-vanilla ability).
Sort of like the simpler normal setups, but even more constrained.
To me, the skills acquired by playing open or semi-open setups a la NewD3 and older newbie setups don't easily translate to playing closed setups. But, the skills that closed setups build come very much into play in open setups.
I had hoped that when the Newbie queue was clearly dying on the vine, something like what I'm proposing could have been tried to see if the replace-out and retention rates improved.
What games/setups are good for new players?
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fferyllt Titan of Trajectory
- Titan of Trajectory
- Titan of Trajectory
- Posts: 20510
- Joined: December 28, 2012
- Location: Left Coast
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fferyllt Titan of Trajectory
- Titan of Trajectory
- Titan of Trajectory
- Posts: 20510
- Joined: December 28, 2012
- Location: Left Coast
I think that in order to have good newbie experiences, MS will need a staff member (and probably a whole volunteer team) to work on the stuff that the newbie queue was meant to facilitate:
- good learning experiences about forum mafia and mafia in general
- A strong pipeline to the rest of the queues
- players and mods who consistently dedicate some of their time, energy, creative effort to games that are newbie friendly
- keeping an eye on statistics about how successful MS is at curating a good newbie player experience
- lots of other stuff
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