Balancing Cults

This forum is for discussion related to the game.
Heinrich
Heinrich
Watcher
Heinrich
Watcher
Watcher
Posts: 0
Joined: September 30, 2006

Balancing Cults

Post Post #0 (isolation #0) » Sat Sep 30, 2006 8:43 am

Post by Heinrich »

I'm planning a game for near-future use on a board (hence the new account, I don't want people to know if their in the game I'm talking about :) ) with a cult in it, and I'm wondering how they're best balanced.

Because of the the chance of power-roles, mafia, whatever else being recruited, doesn't a cult have the chance of getting out of hand power-wise very quickly? What is the best way to counter this without crippling the cult's chance of winning?

The game I'm planning has plenty of power roles, and assorted other people that if recruited could spell doom for their side (eg, masons), but would rather people kept their abilities on recruitment, because its silly if they don't IMHO.

I'd rather not disclose the entire setup (for bracketed reasons above), but I'd like some discussion on this, rather than just PM'd conversations with several people who may or may not all have conflicting views.

Return to “Mafia Discussion”