Balancing Cults

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Zindaras
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Zindaras
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Post Post #3 (isolation #0) » Sat Sep 30, 2006 9:06 am

Post by Zindaras »

Some cult variants I've messed around with (or faced myself):

A Numbers Cult: Leader has a 10% chance to cultivate for every cultist in the entire game. (the role also had a trigger that allowed him to add to that chance) He sends out a player to do the Culting. A successful Cultivation on scum kills the player sent. This role also survives its first death.

This role was used in a double-Cult game, and it won, eventually.

A Town Cult: Basically, the Cult Leader is a Townie, but he doesn't know he's the Cult Leader. He can only target every player once (edit: and fails on scum).

This role was used in the same game. The player who got it was onto something, but didn't know exactly what.

More standard versions:

100% success, has to send out guys, if he targets a cop or scum, he fails and guy sent dies.

50% success, fails on scum, all cultists are vanilla-ized.
Last edited by Zindaras on Sat Sep 30, 2006 9:28 am, edited 1 time in total.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Zindaras
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Zindaras
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Posts: 4343
Joined: April 13, 2006
Location: The Netherlands

Post Post #11 (isolation #1) » Sat Sep 30, 2006 10:59 pm

Post by Zindaras »

Tamuz wrote:Lets see, Uhh... killing culties when they recruit a scum is hell. That would be like a no-night immune SK. Pretty much making their chances of dying N1 really really high.
If the Cult Leader has an advantage (for example, surviving first death), that clause is very important for the balance, also because it forced the Leader to play conservatively.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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