Why do people play open setups?

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Post Post #6 (isolation #0) » Tue Jun 03, 2014 6:18 am

Post by Antihero »

sometimes, not having to think about setup spec is nice
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Post Post #14 (isolation #1) » Tue Jun 03, 2014 1:56 pm

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In post 12, LlamaFluff wrote:Open games are fun because you can avoid or find certain things.

Don't like Role X? We have a setup for that.
Want to play a multi-scum setup? We have a setup for that.
Interested in a setup that can be puzzled? We have a setup for that.
Want something guarantee to be simple? We have a setup for that.

That is why these types of setups are fun to people. You can find a game that you like and don't have to worry about playing a game that you think was unfair, bastard, had a role you hate, was multi-scum, etc.
as an aside, i think it's good modding policy to label multi-scum games in the sign-up thread / game advertisement even for closed setups.
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Post Post #19 (isolation #2) » Tue Jun 03, 2014 6:58 pm

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In post 17, Majiffy wrote:That's why an artful scum claims VT and sells that shit well.
shouldn't work with an at least semi-competent town.
reinoe wrote:I can't stand the idea of scum being given a list of fake claims. It's hard enough trying to corner scum at L-1 only for them to claim a role handed to them on a silver platter in order to fake claim. And to fake claim a PR at that. If scum get to cornered they should be forced to think about the theme, conjour up something obscure enough to be in the game but not so likely as to be counter-claimed, and hope for the best.
's hard enough trying to corner scum at L-1 only for them to claim a role handed to them on a silver platter in order to fake claim. And to fake claim a PR at that. If scum get to cornered they should be forced to think about the theme, conjour up something obscure enough to be in the game but not so likely as to be counter-claimed, and hope for the best.
i disagree. players shouldn't have to factor flavor meta into their lynch decision. theme mods absolutely should give scum safe flavor claims.
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Post Post #23 (isolation #3) » Wed Jun 04, 2014 2:01 am

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In post 20, reinoe wrote:But scum, when cornered, should be forced to think about the game they're playing when they're caught. Fake claims should take effort.

Let's say someone is playing a fictional "super mario RPG mafia". Scum is pretty much caught and at L-1. Scum is assigned smithy, but can't claim Smithy from 'cuz that would be autolynch. Smithy is obviously one of the villains. But scum could claim Jinx or croco, because they're not quite a bad guys, may be in said hypothetical game, are not so obscure as to question "who is that", but are not so popular that they would have been given to actual town players. Scum couldn't claim Princess Toadstool because that role is obviously going to be assigned to a town player and will be counter-claimed in this hypothetical theme. Knowing the meta of super mario Rpg in this hypothetical theme game should be a benefit to town and scum alike.

I know I'm in the minority on this but since the topic came up I figured I'd share my thoughts on theme games and scum being handed safe fake claims.
a theme game without scum safe flavor claims would be easily broken by Day 1 flavor massclaim.
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Post Post #27 (isolation #4) » Wed Jun 04, 2014 5:13 am

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haha, no you don't understand...

what's your suggesting would create a game where it would obviously be beneficial to massclaim Day 1. if the town roles are main characters, they pretty much become "flavor ICs", confirmed by their flavor. eliminate the flavor ICs from the lynch pool, game broken.

you can get around that by either:
1) giving scum safe flavor claims (most mods intentionally leave a main character or two out of the setup altogether for this purpose)
2) making setup where ALL the town characters are minor/ancillary characters (and how screwed up is that?)

that's why, on this site, the (1) option is the convention.
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Post Post #34 (isolation #5) » Fri Jun 06, 2014 6:26 pm

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In post 32, reinoe wrote:This has been brought up several times: has anyone ever seen a massclaim on day 1 in a theme game?
as soon as people figure out you don't give scum fake flavor claims, they'll break your game

...and you'll also probably start having trouble filling theme games as a mod...
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Post Post #47 (isolation #6) » Sun Jun 08, 2014 10:21 am

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In post 43, Magua wrote:I play Mafia games here to play Mafia. I don't care about the Touhou flavor, and more importantly, I don't want to care about the Touhou flavor. It's not relevant to what I want to be doing, which is, I'll reiterate, playing Mafia. If the mod wants to bring other skillsets into their game and make them important, that's fine, their prerogative, but not what I'm going to enjoy or want to play in again.
to be fair to fakegod... the game was a upick, which kind of inherently assumes a flavor knowledge.
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Post Post #48 (isolation #7) » Sun Jun 08, 2014 10:30 am

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In post 46, reinoe wrote:If you're scum don't get "caught". If you are "caught" then you should be willing to put in the effort to save yourself.
...you're still not taking into account endgame/massclaim situations. then, for scum, it's a game of "claim something random and hope that it's not in the game", which is a game of luck and that's not really the spirit of mafia.

parting words because it's off-topic: i'm telling you renoie... i've run theme games and i've played a lot of theme games. if you make your games breakable by flavor, you will receive post-game ass chewings and people will not sign up for your games. that's my advice, take it or leave it i guess.
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