+ Gamme, Gin, and me.
Yep, that was hammer.
Upset scum. You're next.In post 1409, krylea wrote:Did that actually just happen? Are you fucking serious?
Noice.In post 2446, XnadrojX wrote:And with that, it's a huge
TOWN VICTORY
TwoFace the Mafia Goon was lynched! Will reveal setup stuff when I get home to my computer.
Not really imo.In post 2459, ThinkBig wrote:Adding a SK + Traitor was an interesting choice. Though I think that may have actually made it a bit town sided.
I love neighborhoods.In post 2476, ThinkBig wrote:Yeah it was. Ircher died when he was recruited and all alone kinda dropped off.
Definitely true BUT I had to force Gin onto the wagon.In post 2477, -Grey- wrote:You should read d1, at least the second half of it.In post 2472, ThinkBig wrote:It's all good.In post 2470, -Grey- wrote:I honestly stopped following the game for the most part... sorry!In post 2468, ThinkBig wrote:Hey -grey-, where do you think I can improve from this game? Any feedback?
TBH, I haven't even read the part of the game before I replaced in.
If I hadn't rammed the RainbowDash Lynch down people's throats, they probably would have skated to endgame on a fake Miller claim.
As I explained to atleast nadroj, some of the setup spec was based on what I knew versus what a VT knew.In post 2492, TwoFace wrote:Nah. Scum wouldn't have been lynched day 1 if it wasn't for the horrible miller claim and that had nothing to do with grey. He and ircher spewed horrible untruths and bad advice this game. The fact they were town tells me they are actually terrible players who just got luckyIn post 2490, Human Sequencer wrote:mvp is undoubtedly grey.
it was 3 scum WITH power roles plus an SK. That is by nature very scum-sided.In post 2499, Naomi-Tan wrote:IMO it was very town sided. As if any red member died we lost day talk (As Only RD and TF had access to it) and as I didn't know who my allies was it was harder for me. We also had a enabler for the astectic which sucked.. Like.. the moment we lost RD we lost all our Poweroles at the same time.In post 2459, ThinkBig wrote:Adding a SK + Traitor was an interesting choice. Though I think that may have actually made it a bit town sided.
1) Cop is very weak at 2-shot with a mafia ascetic around. Weaker still with the jailkeeper.In post 2505, Naomi-Tan wrote:So. If we break it down.
If any mafia member dies we have no day talk anymore
If gamma dies we lost a PR
If RD died we lost all power Roles.
VS
3-Shot Neighbouriser,
A SK
2-Shot Cop
A Jailor
And it is closed to balanced; I'm just saying there is no way the setup could be considered "townsided".In post 2548, XnadrojX wrote:Please be nice.
The traitor does not know their partners to give Town a chance at Day 3 assuming 6 Town died. That is not extremely likely due to the fact there's a JK and either scum can hit the other. Even at 3v3v1, the triator can accidentally vote their scumbuddy, scum could hit their traitor, and SK can help in scumlynches. This is my first game I designed so it may not be perfect, but I tried my best to balance it.
No, that's false. Multiball is not that common, and it is GENERALLY announced if a game is multiball so town doesn't get screwed by playing the game correctly at night.In post 2554, TwoFace wrote:And? Lots of minis have had 2 scum factions.In post 2553, -Grey- wrote:That bullshit is offset by the fact there were two sources of scum NK's in a mini.In post 2546, Gamma Emerald wrote:btw Uninformed Traitor is BULLSHIT. It completely removes the chance for scumhunting based on the Traitor's actions.
More common is 3 maf vs 1 sk
Traitor who doesn't know who scum is actually hurts scum not help. So it really tips balance toward town. Had traitor known who scum was it would be fairly balanced.