VOTE: Lane
Obv Mafia ... lynch at will
Ok.In post 15, KuroiXHF wrote:You expressed a desire to vote me and you might be scum. I don't have to do shit,
This is why I wanted everyone to read the rules.In post 17, shos wrote:so um, to be the first who starts some serious discussion.
This whole 'stranded' thing...it basically means we don't actually have a lynch, right?
and if we run out of shots, we are just fucked and game's over?
like
if every townie targets the one above them
then we have it guaranteed the stranded player dies and the strongman dies
but we can't kill scum anymore so we instalose?
It also doesn't work because regardless of where scum are in the list they can plan with the combination of Strongman kill and both non-Strongman going Barracade to have a 2-2 Mafia to Town instant win ratio after Night 1.In post 23, Vedith wrote:This only works if scum names aren't next to each other.
Not necessarily.In post 40, kraska77 wrote:If majority consolidates on a vigging pool of 2 or sth before each day ends then we're good I guess?
No. Stranding a goon only means that they can’t absolutely get two kills a Night. The other Goon choosing to shoot at someone committed to Vigging also means they net a kill.In post 186, Realeo wrote:Statistically speaking, this implies that we only need to strand when mafia are 3 people, right?
I mean, if we strand a goon, mafia is down from 2 kills -> 1.
But with 2 mafiosos and 1 mafia, mafia kill will only stay as 1 kill. Stranding can't damage scum.
In post 195, pisskop wrote:Ewww, moron godzilla cant logic.
I was pointing out that RVS doesnt end the moment 1 person makes a serious vote
Exactly the reaction I’d expect from scum … too virulent for a single vote and lots of dismissiveness.In post 197, pisskop wrote:I cant play a whoel game with somebody who cant make a real case and has to wedge it in between nit picks at other players. What a shitball tactic to mask his poor abilities.
Oh I'm paying attention. I just think your reasons don't make a lot of clear sense.In post 206, Almost50 wrote:@MoI:
I see you're reading skills are fine, but I'm afraid you're not paying attention.
I did say I don't want to vote PV because his lurking is NAI, and I was still NULL on him. Then I voted him to PRESSURE HIM TO SHOW UP & POST SOMETHING. I don't know how else to grab PV's attention. Hell, sometimes he doesn't even care when he's @L-2/L-1
I want the 3 low posters to provide more content for me to be able to see the whole picture.
In post 209, pisskop wrote:Nah, theres no reason for 50 or really lane to be scum, and I actually was going to shoot you tonight, so its all good.
Wanna be suicide buddies?
Link me please.In post 216, Almost50 wrote:I'm not sure about Pere, but the answer to "any other lurker" is definitely YES. Some players don't even show up and start talking unless they're being voted and are forced into the spotlight.
Have you seen him do it as scum? Or are you suggesting he doesn’t?In post 226, shaddowez wrote:I've seen pisskop act exactly this way as town. I was reading him as scum hard based on his attitude.
My experience says that people don’t form significant wagon Day 1 on “Hey, they have few posts” grounds for a wide variety of reasons some of which A50 has already stated about PV.In post 226, shaddowez wrote:You make it so they can't use their abilities, which is practically a free NK for anyone that wants to take it. It's not instant like a normal lynch, but if you're town you still don't want to be in that position. Especially with scum having multiple shots, the strongman doesn't have to waste it on the person that gets stranded. What makes you think that pressure doesn't mean anything here?
About what specifically?In post 238, lane0168 wrote:Also my vote on shadow didn't have anything to do with timeline. It was about me thinking shadow was being deceitful
Ok so you don’t think I should be voting him I take it?In post 259, shaddowez wrote:I've not seen him do it as scum, so he may. I don't know if it's AI or not, but it's definitely not purely scum behavior.
This is how I roll. Pushing a lurker within the first 72 hours of a thread opening simply for lurking isn’t going to be fruitful.In post 259, shaddowez wrote:Do you feel this way about every game, or is it different in this one?
No, this just guarantees that scum can choose to freelance outside their "designated" group and kill Town in addition to any Town who get incorrectly labelled as targets by a group. Because only 2 shots are required to overcome a barricade. Scum are going to be able to split themselves between groups I'd wager.In post 293, pisskop wrote:its, as i alluded to before, bad. we cant guarentte anyone not in a hood to not hoodwink us.
the only solution that alloews eg coordination is 3+ groups agreeing to shoot 1 person. which is a condition id insist upon were we to.
EBWOP bolded aboveIn post 323, MagnaofIllusion wrote:Andanyplan that can hold them accountable for deviating is likely to result Town immediately losing overnight.
You are thinking too simplistically.In post 312, PeregrineV wrote:Still haven't read, but what about
Odd numbered players shoot the person above them.
Even numbered players barricade.
If the strongman is even, he dies.
If the strongman is odd, he kills and cuts the lynch pool in half.
I think this could lead to an extra mafia kill at night, but at the risk of getting them killed (if they are even and shoot anyway), but would narrow the lynch pool.
Anyways, something like that, but better.
Thoughts?
I have no idea why you think the 1st player shooting the 13th player means anything other than a likely extra Town death given the 13th is committed by the plan to shooting 12th player.In post 335, kraska77 wrote:@moi
if we arrange it so first player on the list(lane) shoots the 13th player(me)
then if no strongman dies or no kill breaks the chain, that would automatically point to lane being confstrongman no?
Read the rules. There is no traditional lynching.In post 341, PeregrineV wrote:How?In post 338, MagnaofIllusion wrote:Also since the only way Town actually kills the Mafia is to shoot them Peregrine's plan simply wittles down Town's numbers while leaving scum possibly intact.
His plan doesn't auto-locate the strongman and if you think so you probably should re-adjust your thinking.In post 342, kraska77 wrote:a town death at the expense of auto-locating strongman
1 for 1
also @pere if we go through with your plan i think it's better not to strand anyone
In post 458, shos wrote:VOTE: pisskop
His refusal to cooperate with literally anything is annoying the fuck out of me and by now I think it is clear that this is needed. not going to let this be a shooter.
Currently, I have three townreads:
{PV, kraska, moi}
and 2 scumreads:
{pisskop, realeo}.
Back later today when I have more time but this is a spot on observation.In post 463, Realeo wrote:
The only thing that bothers me about Shos is, why he attacks me and pisskop for refusing for cooperation, buttownread MOI when MOI also refused for cooperation?
Why the double standard
Also a good chance for scum …In post 460, Nosferatu wrote:anyone got a tldr on the plans we've got floatin around right about now?
That’s a convenient excuse for scummy behavior you are floating for yourself – you always skim and don’t read and can’t be held accountable for not reading ..In post 464, kraska77 wrote:So what if it was mentioned twice? I don't read posts, I just skim thru them...it's the reason why I'm known for getting facts hilariously wrong across all games. I really did miss it and it skewed with my perception of everything you were saying. But whatever. if we're not sticking to the plan then shoot me
There are multiple ways that your plan can result in 3 deaths and you keep insisting that a max of 2 Town deaths are possible. With only a possibility of 1 Mafia kill and perhaps zero. If you were so spot on with your hypotheticals you would understand that. Given that you are presenting that you don’t I’m very happy to have you stranded as I think you are scum and it gives us a 2/3 chance you will be unable to shoot overnight and 100% chance you are a sitting duck.In post 474, shos wrote:And pisskop - once again - our plan, even if rabdom - without D1 scumhunting - only allows scum 1.5 kills. If we do scumhunt, scum will have AT BEST 1 kill.
Or he was Stranded since as I understand it the “new plan” involves the stranded player not being shot. So a Strongman surviving means realistically he can be anywhere under this revised plan and Town is not closer to sorting who is scum via plan mechanics at the cost of at least 1, if not more, Town dead.In post 556, shos wrote:2. The strongman survivings means he is one of the shooters, or we have a pair of scums (aka we chose really really wrong).
Yeah, except disagreeing with the plan isn’t a scum-tell and your peddling of it as it being one is scummy.In post 556, shos wrote:that guess is correct. I don't think anyone here didn't know that pisskop was vehemently against any cooperation, and I'm sure many didn't know about MoI's opinion
1. Why can’t you do that?In post 525, PeregrineV wrote:Now, can someone (Realeo) go back and see what players mentioned that the plan would fail if scum were next to each other in the list?
Again why?In post 563, Realeo wrote:I will defend pereV in this case. I think he did a good job. True, he actively make setup spec, but he also actively destroying setup spec (ie. the dice roll), so I put him at "town with good intention".
I've written pretty clearly why Shos's finding of Pisskop's behavior to be scum indicative but my similar behavior to be not is suspect, especially given what I know he knows of my play.In post 566, PeregrineV wrote:As for your own vote "reason" (473), Realeo listed THE ONLY THING that bothers him was X, but it was enough for you to find shos scummy?
That is a scummy interpretation. Why should he not push to strand me if he thought I was scum?In post 567, PeregrineV wrote:If he did, he will probably just shoot you, no?
Um again this makes no sense. Unless you have reason to believe that Persival didn't randomly assign alignments in this set-up. Do you have reason to believe so Pere?In post 569, PeregrineV wrote:2. Because randomly, in my mind, when I glance at the list, I would see names in green with red instersparced. I wouldn't stick 2 red names together.
But, if your actually looking at the list and know who the red names are, maybe they are together.
How did you not get them? I have been explicit in my thoughts about any public plan being co-optable and thus not good for Town.In post 574, shos wrote:I dont see how me not getting a clear grip on mois thoughts is viewedas scummy
The important thing is what i did pay attention to, which brings pies scum
In post 448, MagnaofIllusion wrote:Yeah very busy at work but don't assume that I'm following any pre-set plan you have devised as I've already stated my opinion on the merits of it - none.
Where have I ever referenced your meta Shos? I mean I expect based on you Modding a game where I was a Serial Killer and made it to LYLO with 1 Town and the other Serial Killer that you should know I can seem absolutely reasonable as not-Town. Reasonable enough to get multiple Town players mislynched after claiming Survivor in a game where it was known the Mafia was dead after Day 2. But we have exactly 1 game in common I can recall of the top of my head and in that game you were Town and mislynched Day 1.In post 580, shos wrote:I went through your iso, moi. I know what you wrote. You know Im not stupid. And if you know my meta, you can also vouch for my scumgame, lol
If Shos is Town I want this dead ASAP.
The vote counts and general opinions seem to find Shos the least Town player, at the moment, and disagree with your assessment.In post 584, kraska77 wrote:Yeah bc it's not obvious as hell that shos is town from all the pages following when Pere first suggested his plan
I did. My assessment is "Fluff that has no impact on how alignments were distributed"In post 586, PeregrineV wrote:Read 569.
Because for every scenario you can devise I can find a way that scum could co-opt it. I'm not going to spend all my time arguing hypotheticals when we have scum to find.In post 588, PeregrineV wrote:Others have shown why those plans are co-optable, because they don't want it to be.
You didn't bother explaining, so it sounds like you dismissed it out of hand because you didn't want ANY plan.
See the difference?
Mainly because there hasn't been a plan shown that breaks this set-up for certain. All the plans that supposedly do rest on unknown factors (scum not being next to each other in the playerlist, the scum Strongman not being stranded Night 1) that can be wrong and destroy any conclusions made.In post 590, kraska77 wrote:When many are disagreeing to a plan that breaks the setup, I can hardly tell who is scum anymore
Your point?In post 594, PeregrineV wrote:It's an open setup. The only knowledge scum has is who they are.
So what? The fact that there is no more information means that if your plan is able to be thwarted ... either by scum co-opting it or by factors that can't be predicted (player distribution) ... then using it is not positive to Town.In post 600, PeregrineV wrote:Your using this as a reason not to plan or to try and plan, when in this game of open setup there is no "more information" to use to break any plan.
The only more information would be knowing the strongman was stranded and knowing scum names are located adjacent to one another on the list.
And this and the subsequent exchange with Releo is another tickmark in the Shos as scum column.In post 624, shos wrote:oh goodie, you've done math in high school!
want to calculate average of how many town deaths there are going to be if we all shoot as we wish?
This should be killed right after Shos ...In post 714, kraska77 wrote:VOTE: no lynch/strand/whatdver
If you're going to misshoot town atleast don't deprive them of their shot
@shos shoot a50 with me...I don't think pisskop is scum here
I've added plenty of useful content to the game. That you choose to ignore it over "Lulz I gotz a breakinz plans youze guyz" fluff isn't my problem but yours.In post 719, kraska77 wrote:do u have anything useful to add to the game ?
You seem to be misunderstanding that your personal perception is not necessarily reality. Perhaps you should work on that.In post 751, kraska77 wrote:i have no qualms with stranding so long as it's someone who is actually scummy
So you are so OK with him being stranded you decide to vote elsewhere so the tie breaking process can do the dirty work instead of you actively voting for Shos?In post 817, KuroiXHF wrote:I'll go with my gut in and VOTE: Nosferatu.
With four days left, I'm sure Shos will be stranded, and I'm OK with his being stranded, for what it's worth.
I'm quite curious when it happened that having multiple lines of inquiry on possible scum suspects was a bad thing. When did that happen Shos?In post 823, shos wrote:This.
in case I am scum with him, there is absolutely no reason for him to do that, since it doesn't help him make me not-stranded and also doesn't give him credit. So what exactly is that push about, moi?
Time to put up or shut up Shos.In post 846, shos wrote:I modded a game very recently where MOI played as town. He was not always right, I understand mistakes, but the thought process and the actual questioning, the line od thoughts that lead to reads etc, it was beautiful to watch. Here he basically does nothing and sheeps a wagon on me. His arguments are jot constructive. This is not even nearly his town play
So you are saying that my play here doesn't resemble a game where I was a Serial Killer and that's the reasoning for your scum-read?In post 859, shos wrote:oh please, you know what the point was. So you were SK, ok, who cares? Did you or did you not scumhunt like youtown would? I remember even commenting on how beautiful that was.
It is an outright lie. Here's my question to you - what Town motivation does Shos have to directly lie about that in his attempt to present my game here as "Not Town" when in the game he's supposedly using for his basis I wasn't Town but a Serial Killer?In post 861, Not Chara wrote:Illusion: i feel as though i've said this before, but attacking 'lies' and calling that scum is an easy thing to do (for mafia). why wouldn't you look for the truth of the statement, and instead call it scum outright lying? that's a terrible lie to make as scum, when it's so easily proven false.
edit: hm, ok, now i feel like i don't know enough about the situation.
Um, whut? I said - the Mafia was dead by the end of Day 2. Since you are too lazy to read the game here is the summary.In post 865, Not Chara wrote:i just think it's more likely that shos was mistaken/calling your scumhunting as a Serial Killer town play if you were hunting mafia. when i see something called an 'outright lie', i've seen town who are making a mistake or drawing false equivalences or who have a different opinion. a lot of times, what is a 'truth' or a 'lie' is based only on opinion.
Another misrep.In post 868, shos wrote:Yes moi, i accuse you of not playing like you did as a SK. Because as an SK, you scumhunted. Here you dont.
What full computation are you expecting? You keep moving the goalposts. There's not further computation needed. Full randomness on the part of Town yields a better net result than your plan. No more computation is needed as that proves your plan isn't helpful statistically. Further computations aren't necessary when you can't devise a plan that does better than pure Town randomness.In post 870, shos wrote:Re: 1 in your case
I am a mathematician. I know my math. Realeo still hasnt done the computation fully. 38% to catch the SM is very very good, considering that it prevents much town death and goves us loads of information for the day after. Ive done quite a bunch of explaining which you completely disregardedt he moment realeo posted the NOT FULL computation. You arenot reading and you are not scumhunting.
So why are you concerned about players asking to be shot? Do you think there is any Pro-Scum motivation in doing so?In post 656, Not Chara wrote:edit: Magna, shos is obviously gambling on the very high chance that two town players will coincidentally shoot the same mafioso.
could we ignore shos for the the moment? i'm more concerned with the players sitting back and either asking to be shot or asking who they'll be shooting.
In post 662, shos wrote: Vedith is a townread of mine.
So I quoted this post to point out two things I don’t want lost in the shuffle –In post 652, shos wrote:Alright, I'm seeing that people have difficulty getting to the right conclusion from the same results, so as the certified mathematician here, I'll elaborate:
There are two "plans" as of now:
1. Everyone shoot whoever they wish, or don't shoot
2. 1 player is stranded, the other 12 are divided to 6s, where 1 pack of 6 shoot the other pack of 6, and the other pack of 6 blockades.
If we just randomize everything, plan 1 givesIf we randomize the stranded and 6s, plan 2 gives
- 1.7 scum death
- 8.4 town deaths
to that, both plans can add the value of scumhunting, which would probably factor results the same so it doesn't matter much.
- 2.07 town deaths
- 0.38 Strongman deaths
- still unknown rest-of-scum deaths
as for the ratio of town death/scum death, if we don't count the rest-of-scum deaths results favor the first plan, with 4.9 town/scum death over 5.4. But look at the absolute numbers.
on average, more than 8 townies die N1 with plan 1. If we get LUCKY, we get to a 3p lylo.A titbit of bad luck would give us instant loss.
I need to get some things done, then if I manage I might make my own code to calculate the EV of the scum deaths in my plan and prove it is better.
Why, if reading ISO should be the standard for determining why reads exist, did you ask Not Chara to explain reads instead of looking through her ISO yourself?In post 879, kraska77 wrote:the string of posts in my iso , starting with me asking chara to explain their reads on vedith and nos, and ending with this post ^ should make it clear why i found notchara's early reads dubious, moi, and why i dropped my read on them
Nah. If you had explained your reads better people wouldn't have asked you to explain them. So that explanation doesn't pass muster.In post 881, kraska77 wrote:bc they didnt explain them before i asked
Nope you are attempting to shortcut the issue. I'll point you towards this post again ...In post 884, kraska77 wrote:what are you even talking about...
you asked me why i thought nc was scum and why i later dropped the read
i said i asked them to explain the reads i found dubious
and then didnt feel they were scum anymore
like...what's your issue with any of this
Way back around 698 people asked you about your claimed Not Chara read. You ignored all those requests as I pointed out above. You giving a fluff "I found her early reads dubious" on this page doesn't explain away why you ignored multiple requests back then.In post 876, MagnaofIllusion wrote:I note Kraska has on several occasions avoided explaining reads. She offered a Not Chara as scum read and when questioned by multiple players had this to respond with – 698. There is no reasoning there. Frankly given the amount of times she has accused me of lack of content and fluff her inability to justify why she his scum-reading someone trips my scumdar . Especially when she avoids detailing reads herself (on Not Chara as scum) but expects others to explain their own reads (see 725). And then at 741 she just drops the read on Not Chara.
Nope. The obvious fault in the logic you are trying to show here is assuming the Goons are not picked in the shooters.In post 888, shos wrote:Only SM can die - no. Because if you assume more than 1 death, that means scum goons shoot and not barricade [because no townie can kill any townie]. So it is either 0.38 scum deaths along with 1 town death +town gains a lot of info OR 2.07 town deaths and [0.38+average goon deaths] scum deaths.