Will read today.
Mini 1826: The Purge - Game Over
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PeregrineV Survivor
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I'll do a fresh read and go from there.In post 220, Almost50 wrote:And -most importantly- we do NEED you to be here in this game (if you're town, that is). PK has a point saying you're a fine player, but ONLY when you do actually play!
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Still haven't read, but what about
Odd numbered players shoot the person above them.
Even numbered players barricade.
If the strongman is even, he dies.
If the strongman is odd, he kills and cuts the lynch pool in half.
I think this could lead to an extra mafia kill at night, but at the risk of getting them killed (if they are even and shoot anyway), but would narrow the lynch pool.
Anyways, something like that, but better.
Thoughts?I will haveLimited Accesson weekends.-
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The issue comes up when scum goons are shooting. They can avoid shooting their barricaded buddy and shoot a town shooter.In post 313, KuroiXHF wrote:
I disagree on all of this. I don't like our night actions being transparent because I don't think we should be easy pickings for scum.In post 312, PeregrineV wrote:Still haven't read, but what about
Odd numbered players shoot the person above them.
Even numbered players barricade.
If the strongman is even, he dies.
If the strongman is odd, he kills and cuts the lynch pool in half.
I think this could lead to an extra mafia kill at night, but at the risk of getting them killed (if they are even and shoot anyway), but would narrow the lynch pool.
Anyways, something like that, but better.
Thoughts?
Or, they can gang up on a town barricade.
But, if they try to shoot when they are supposed to be barricading, they will die. But, knowing how to shoot, they will take a townie with them.
Anyways, more heads are better.I will haveLimited Accesson weekends.-
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Nominally, no kills happen except strongman. Strongman either shoots, and his kill goes through, or he gets shot, because he cant barricade.In post 318, Realeo wrote:Let me put it this way.
This night killing agreement only works when everyone abides it, right?
I am not going to abide any of it when both masons are alive.
(Unless you can come with something that guarantees that both masons are alive)
And Pereginev, your plan sucks. If scum is odd, instead killing the even, he will kill another odd. Maximum of 9 town dead. 3 mafiaosos v 2 town. GGWP.
So, he will shoot anyway. If he is a shooter, then lynch pool is reduced, making him easier to catch.
If he is supposed to be barricading, then he kills, but he dies.I will haveLimited Accesson weekends.-
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It's got holes. It mostly depends on where scum are located in the list.In post 322, kraska77 wrote:unless im missing sth, this looks like a solid plan to me *shrugs*
Worse case is 2 town dies and no scum, but leaves the game at 5v3, with scum being 3 out of those 5.
Best case is we lose one town, and kill or out the strongman.
But, there are issues. not even counting worse case.I will haveLimited Accesson weekends.-
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It's math.In post 323, MagnaofIllusion wrote:Stop discussing plans.
There is not going to be a plan.
Any publicly stated plan is easily co-optable by scum since they know the expected outcome and can deviate to their benefit. And no plan that can hold them accountable for deviating is likely to result Town immediately losing overnight.
The only Town players who should be making coordinated Night plans are the Masons at this stage.
Perhaps later in the game if there is a situation where coordinated Town actions make sense we will implement them.
Until that point - stop discussing plans.
5 shooters 5 defenders
Strongman either no kills, or shoots. If he shoots, he casues the only kill. If he does not, he dies since he cant barricade.I will haveLimited Accesson weekends.-
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Give details. Like numbers.In post 327, pisskop wrote:we only needs 3 people to kill a player. hands down.
o
f 1 scum is in any group he cant save a buddy because the 2 tiwnies will shoot him.
2 scum in any group would be suspicious if their publically stated target dies
nobody has to vote with their masob buddy, and my plan isno worse than any organized attempt to kill people.
better in factI will haveLimited Accesson weekends.-
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town shooter-no effect
town shooter-no effect
strongman- kills town shooter (collapsing lynch pool) or town defender
scum shooter- A. either shoots town shooter, or B. joins with scum shooter to kill town defender.
scum shooter- A. either shoots town shooter, or B. joins with scum shooter to kill town defender.
town defender
town defender
town defender
town defender
town defender
End of the night, there are either 5 shooters (and 2 dead town), and 3 of those 5 are scum, or there are less shooters, and still 3 scum in there.
Worse case is scum out themslves, making 4 town and 3 known scum. Throw one in jail, hope it's not the strongman, blast the shit out of the last 2.
Last scum comes out of jail with town in the lead 2-1, town win.I will haveLimited Accesson weekends.-
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meh. This is funner.In post 331, pisskop wrote:oh no.
I dont do work.
i brought this up and suggested a viable plan. do whatever anarchy is acceptable too so im not going out of my way to do anything on a phone.
hows that cachup goingI will haveLimited Accesson weekends.-
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FlippedIn post 332, PeregrineV wrote:town shooter-no effect
town shooter-no effect
strongman- kills town shooter (collapsing lynch pool) or town defender
scum shooter- A. either shoots town shooter, or B. joins with scum shooter to kill town defender.
scum shooter- A. either shoots town shooter, or B. joins with scum shooter to kill town defender.
town defender
town defender
town defender
town defender
town defender
End of the night, there are either 5 shooters (and 2 dead town), and 3 of those 5 are scum, or there are less shooters, and still 3 scum in there.
Worse case is scum out themslves, making 4 town and 3 known scum. Throw one in jail, hope it's not the strongman, blast the shit out of the last 2.
Last scum comes out of jail with town in the lead 2-1, town win.
town shooter-no effect
town shooter-no effect
strongman- kills town shooter (collapsing lynch pool) or town defender
town shooter-
town shooter-
scum defender- block or die, could kill town shooter and die
scum defender- block or die, could kill town shooter and die
town defender
town defender
town defender
If scum sacrifice, it leaves 5 town and the strongman, who killed when he shouldn't have been able to.
if they do not, then strongman is caught. Rinse and repeat.I will haveLimited Accesson weekends.-
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1 player is stranded. As long as it's NOT the strongman, they cant kill and are out of the equation.In post 334, MagnaofIllusion wrote:
You are thinking too simplistically.In post 312, PeregrineV wrote:Still haven't read, but what about
Odd numbered players shoot the person above them.
Even numbered players barricade.
If the strongman is even, he dies.
If the strongman is odd, he kills and cuts the lynch pool in half.
I think this could lead to an extra mafia kill at night, but at the risk of getting them killed (if they are even and shoot anyway), but would narrow the lynch pool.
Anyways, something like that, but better.
Thoughts?
What does Player slot 1 do? There are 13 starting players so slot 1 is unaccounted for unless they should wrap around under your plan in which case they automatically kill player 13 who is also shooting above. So that's a pretty big hole. Or are you automatically Stranding them? If so that player being the Strongman means your plan is borked from the start as they can still shoot and are not accounted for in the Odds shoot up scenario.
We know 3 scum. If storngman is inthe odds, he is shot since he cant barricade)In post 334, MagnaofIllusion wrote: Since we don't know the player distribution it is possible that that scum can be arranged to make your "cut the lynch pool in half" an exercise in WIFOM. Does the strongman surviving mean he's in Odds?
Or does it mean his partner happens to be right below him in list and chose to not kill an additional Town to send everyone after the Odds?
If his even partner does not shoot the strongman, but helps to kill a defender instead, then all the shooters are suspect.
But, they still only have one NK in a night instead of multiple.
Run through the scenarios. I did. Best/case/worse case/whatever.In post 334, MagnaofIllusion wrote:Same with multiple deaths - what information do you take from it?
Too many holes in this plan that can be exploited by scum that Town don't have nearly enough information to properly parse what happened at Night.I will haveLimited Accesson weekends.-
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We strand whoever, leaving us with 12.In post 337, MagnaofIllusion wrote:
I have no idea why you think the 1st player shooting the 13th player means anything other than a likely extra Town death given the 13th is committed by the plan to shooting 12th player.In post 335, kraska77 wrote:@moi
if we arrange it so first player on the list(lane) shoots the 13th player(me)
then if no strongman dies or no kill breaks the chain, that would automatically point to lane being confstrongman no?
Sure the 13th slot could be scum. Odds are only 23% of that being the case. Do you think that 77% of the time that means an extra Town kill occurs under the plan which I have already pointed out other issue with is a good thing?I will haveLimited Accesson weekends.-
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How?In post 338, MagnaofIllusion wrote:Also since the only way Town actually kills the Mafia is to shoot them Peregrine's plan simply wittles down Town's numbers while leaving scum possibly intact.I will haveLimited Accesson weekends.-
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If you live through the night, you were a shooter, and ALL of the shooters are now suspect.In post 344, Almost50 wrote:Ok, let me put it this way: Let's assume that _I_ am the strongman. I know my shot will go through anyways. If I'm supposed to shoot X (a townie) I will instead shoot Y (another townie) to setup the person who was supposed to shoot them. Come the morning we still have a dead body .. a townie. Only it's not the one I was supposed to shoot, so I'm clear from being the strongman, but "someone else" is suspected to be.
But, 6 suspects is easier to hunt from.I will haveLimited Accesson weekends.-
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???In post 344, Almost50 wrote:This means two townies dead 9my shot and the stranded, assuming they are in the "targets" group, and then one person suspected to be the strongman, so they are the next one to get stranded. You think you've cleared half the players?? You actually cleared two Mafiosos, and only limited the suspects to half of the list being precisely the strongman. Now what exactly have we gained (sorry, what has the TOWN gain. Remember, I'm playing the villain). NOTHING. We lost 2 lives and decided a strongman exists in the the unscathed half of the list, while 2 goons are in the half that lost 2 townies.
If you shot a player, they die. How do you kill 2?I will haveLimited Accesson weekends.-
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The worst spot would be if goon is supposed to shoot strongman, but does not, then one of the shooters is known scum, but not strongman scum.In post 347, kraska77 wrote:In post 343, MagnaofIllusion wrote:His plan doesn't auto-locate the strongman and if you think so you probably should re-adjust your thinkingunless scum team is arranged as scum/strongman/scum on the list? like the possibility is there just really really reaaaally low. what are the odds of the scum team being lined up above eachother and strongman being in the middle? given that the list is the way it bc of signup order and that roles were randomised
but even then, what you said about town numbers wittling on night one doesnt stand. this is still really limiting scum's actions
what am i missing here?I will haveLimited Accesson weekends.-
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But we know scum is in the shooters.In post 349, Almost50 wrote:
Mate, again: What if I'm a goon and the strongman is shos (the one above me on the list .. the one I'm supposed to shoot)? I simply will NOT shoot, and thus he will not die. Now even worse, you will assume he had been barracading, so you'd be putting him in the "not the strongman" list!In post 326, PeregrineV wrote:
It's got holes. It mostly depends on where scum are located in the list.In post 322, kraska77 wrote:unless im missing sth, this looks like a solid plan to me *shrugs*
Worse case is 2 town dies and no scum, but leaves the game at 5v3, with scum being 3 out of those 5.
Best case is we lose one town, and kill or out the strongman.
But, there are issues. not even counting worse case.
I also can't see you 5vs3with scum being ...because you're basing it all on the assumption everyone is town. For your plan to work; SCUM need to be working with you on it!!!
The idea is to force scum to fall in line. Deviation gets them killed faster.
@Anyone great at math.
What are the chances of a scum goon being immediately below the strongman.I will haveLimited Accesson weekends.-
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The strongman has cannot barricade. If he in not killed, then he, or a goon, is a shooter.In post 352, Almost50 wrote:In post 348, PeregrineV wrote:The worst spot would be if goon is supposed to shoot strongman, but does not, then one of the shooters is known scum, but not strongman scum.
How would you be able to tell?? Let's assume we do go through with the plan, and strongman does NOT die. How do you know if he was in the shooters group or the defenders group? He could be a shooter, yet he could be a defender who was supposed to get shot by their own buddy. THAT is the point!I will haveLimited Accesson weekends.-
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So an 84% chance of killing the stongman on night 1?In post 354, Almost50 wrote:Actually 16.66%, since there are 2 goonsI will haveLimited Accesson weekends.-
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If the Strongman lives, then he is eitherIn post 374, Realeo wrote:Here's a rebuttal.
Even kill odd, right?
So the assumption is, if strongman is odd, he is auto killed. If strongman is even, he survives and the lynch pool cuts in 1/2.
But there is a way for strongman to survive as odd and not getting killed.
Spoiler: How?
A. A shooter
B. A defender who has been paired with a goon shooter
Either way, we have a smaller pool in which to look for scum.I will haveLimited Accesson weekends.-
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I'd like to see that nomination practice happen, even if we don't shoot them.In post 376, Realeo wrote:Can we just, town, each town nominate three people that we want to kill and vouch that if we don't barricade, we will kill in the list.
Say, I nominate {Kuroi,Almost,MoI} just for illustration.
If I don't barricade, I vouch that I will kill in the list.
Obviously, if only person nominate a guy, that guy will not be shot, thus increasing the probability of a successful shot.
Less opportunity for Wifom.I will haveLimited Accesson weekends.-
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Bolded is the issue with the plan.In post 389, Realeo wrote:
HURT: NOIn post 386, shos wrote:Can we officially say that we have a plan and start over D1 as a normal scumhunting game, so that we can end today with a stranded guy and a list of 6 X shoots Ys?
The X shoots Y only hits a maximum amount of 1 scum. My method of nominating kill and intuitively adjusting our kill can potentially eradicate all mafia if we makea perfect read.I will haveLimited Accesson weekends.-
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KuroiXHF is stranded.In post 420, PeregrineV wrote:OK, steps.
One person stranded at random. (This person will actually be selected, but this is for demonstration purposes).
Original Roll String: 1d13(STATIC) 1 13-Sided Dice: (9) = 9
leaves 12 players.I will haveLimited Accesson weekends.-
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Scum areIn post 422, PeregrineV wrote:I'm debating incorporating shos' Pick6 plan where the pairs are assigned, but for now lets stick to original.
Randomly determined scum.
Original Roll String: 3d13(STATIC) 3 13-Sided Dice: (2, 1, 4) = 7
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77I will haveLimited Accesson weekends.-
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Yeah for me!!In post 424, PeregrineV wrote:Strongman randomly determined.
Original Roll String: 1d3(STATIC) 1 3-Sided Dice: (2) = 2I will haveLimited Accesson weekends.-
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In post 423, PeregrineV wrote:
Scum areIn post 422, PeregrineV wrote:I'm debating incorporating shos' Pick6 plan where the pairs are assigned, but for now lets stick to original.
Randomly determined scum.
Original Roll String: 3d13(STATIC) 3 13-Sided Dice: (2, 1, 4) = 7
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77shoots
PeregrineVlane0168
Almost50 shoots shos
Epod lady replacement shoots Vedith
MoI shootsShaddow
Nosferatu shoots Realeo
kraska shoots pisskopI will haveLimited Accesson weekends.-
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Now, I as scum striongman, do not kill my bud. I killIn post 427, PeregrineV wrote:In post 423, PeregrineV wrote:
Scum areIn post 422, PeregrineV wrote:I'm debating incorporating shos' Pick6 plan where the pairs are assigned, but for now lets stick to original.
Randomly determined scum.
Original Roll String: 3d13(STATIC) 3 13-Sided Dice: (2, 1, 4) = 7
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77shoots
PeregrineVlane0168
Almost50 shoots shos
Epod lady replacement shoots Vedith
MoI shootsShaddow
Nosferatu shoots Realeo
kraska shoots pisskop.Original Roll String: 1d101 10-Sided Dice: (7) = 7I will haveLimited Accesson weekends.-
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Nosefertu was selected, but I want to frame him instead, so I kill Realeo.In post 428, PeregrineV wrote:
Now, I as scum striongman, do not kill my bud. I killIn post 427, PeregrineV wrote:In post 423, PeregrineV wrote:
Scum areIn post 422, PeregrineV wrote:I'm debating incorporating shos' Pick6 plan where the pairs are assigned, but for now lets stick to original.
Randomly determined scum.
Original Roll String: 3d13(STATIC) 3 13-Sided Dice: (2, 1, 4) = 7
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Realeo
Nosferatu
pisskop
Kraska77shoots
PeregrineVlane0168
Almost50 shoots shos
Epod lady replacement shoots Vedith
MoI shootsShaddow
Nosferatu shoots Realeo
kraska shoots pisskop.Original Roll String: 1d10(STATIC) 1 10-Sided Dice: (8) = 8
this leaves lane from to shoot a shooter (kraska)
Shaddow can sacrifice himslef to take out another town, or just barricade. We'll say barricade.
Leaving, at the beginning of day2, 1 scum in Nosefeatu, MoI, Epodlady, Almost50, PeregrineV and Kurio.
And 9 town to 3 scum.I will haveLimited Accesson weekends.-
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In post 431, PeregrineV wrote:At that point, we have
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Nosferatu
pisskop
Now we randomize the list again.
Original Roll String: 11d1111 11-Sided Dice: (4, 5, 9, 9, 11, 6, 10, 10, 1, 8, 6) = 79I will haveLimited Accesson weekends.-
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pisskopIn post 432, PeregrineV wrote:In post 431, PeregrineV wrote:At that point, we have
lane0168
PeregrineV
shos
Almost50
Vedith
Epod~lady
shaddowez
MagnaofIllusion
KuroiXHF
Nosferatu
pisskop
Now we randomize the list again.
Original Roll String: 11d11(STATIC) 11 11-Sided Dice: (11, 4, 5, 7, 9, 10, 6, 10, 4, 8, 10) = 84
Almost50
Vedith
Shaddow
KuroiXHF
Nosferatu
Epodlady
lane0168
MagnaofIllusion
PeregrineV
shos
Nah, that kind of sucks--maybe just flip it.
lane0168shoots
PeregrineV
shos
shoots
Almost50
Vedith
shoots
shaddowez
MagnaofIllusion
shoots
KuroiXHF
Nosferatu
shoots
Pisskop
Stranded
Epodlady
......
HmmmmmmI will haveLimited Accesson weekends.-
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For tonight, we either have a plan, or we don't.In post 433, Vedith wrote:Can we just work out what we do tonight and then work out from there for tomorrow?
If we don't, it's everyone do what they want.
If no one told you, what would you do as of right now?I will haveLimited Accesson weekends.-
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Flowers.In post 206, Almost50 wrote:I did say I don't want to vote PV because his lurking is NAI, and I was still NULL on him. Then I voted him to PRESSURE HIM TO SHOW UP & POST SOMETHING. I don't know how else to grab PV's attention. Hell, sometimes he doesn't even care when he's @L-2/L-1
Chocolate.
A good joke.
Or even a bad one.I will haveLimited Accesson weekends.-
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In post 370, pisskop wrote:We dont need it. Why are we trying to kill a role that is only going to be replaced.
Because we are killing scum. We need to kill all 3 to win.In post 371, pisskop wrote:If we arent going to scumhunt with it we shouldnt need it. fall off the strongman, hes there to make the setup unbreakable.I will haveLimited Accesson weekends.-
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Talking about it results in scumhunting.In post 444, pisskop wrote:This plan what were wasting time on instead of scumhunting?
Talk about a plan to catch scum:
Some players point out that scum together in the list can game the system.
Some players consider the merits of the plan.
Some don't like planning.
Some have alternate plans.
I think this tells us something.I will haveLimited Accesson weekends.-
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@Shos- the issue with 6 shooting 6 scummy is that
1. We have to have enough agreement from everyone on who the 6 scummy are
2. Everyone has to shoot thier assigned person with no deviation.
The issues are
1. We have a hard time agreeing on a single person to lynch, so anything less than 12 people agreeing on the 6 scummiest means the plan breaks down.
2. There is no enforcement mechanism since the lynch is not even that.
Given that, it would be easier to fuck with the plan overall, reducing it's effectiveness.
Probably just going to go with he whole shoot who I think it scum tonight, and maybe see what happens tomorrow.I will haveLimited Accesson weekends.-
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Didn't see anything from pisskop to make me want to move itIn post 560, Realeo wrote:In post 557, Persivul wrote:
That purple vote survived 14 pages.
Do you see what I don't see, perev, so your vote stays there?
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not sold on shos scum, since he is always scumread
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still looking to see if there is anyone I like better for scum.I will haveLimited Accesson weekends.-
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Why, I could start drilling each person and ask why, Why, WHY!?!In post 561, MagnaofIllusion wrote:Peregrine’s content that several people have noted has one important facet – no indications of actually trying to find players who are scummy. 100% set-up and set-up argument related. It’s a great way to put out lots of words yet do nothing to actually find scum. Aside from Shos he would be my second strand choice. 524 exemplifies this – he convienently doesn’t even blink at the fact that Shos has amassed a significant wagon.
But, don't care enough to. It's day1, lynch means someone still has to shoot him, plus he was only trying to make improvements to a plan instead of shooting it down. Trying to make things better isn't scummy.
As for your own vote "reason" (473), Realeo listed THE ONLY THING that bothers him was X, but it was enough for you to find shos scummy?I will haveLimited Accesson weekends.-
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If he did, he will probably just shoot you, no?In post 561, MagnaofIllusion wrote:Also I’m pretty confident that Shos is scum. The fact that he’s not paying attention to my posts indicates he isn’t interested in sorting me. But he knows first-hand from Mod experience that I can be dangerous if I’m not Town. And yet there was no indication that what he considers scum-behavior in Pisskop that I am also doing is considered scum behavior in me. If anything if he was Town and thought fighting against his plan was scummy he should be zeroed in on me absolutely first. Yet 556 still indicates that he doesn’t scum-read me.I will haveLimited Accesson weekends.-
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1. Independent verificationIn post 561, MagnaofIllusion wrote:1. Why can’t you do that?
2. What is the significance to alignment of that?
I’m one of the many players who noted that possibility BTW.
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Additional opinions other than my own
2. Because randomly, in my mind, when I glance at the list, I would see names in green with red instersparced. I wouldn't stick 2 red names together.
But, if your actually looking at the list and know who the red names are, maybe they are together.
Know what I mean?
Spoiler: Elegant
Spoiler: Elegant
Spoiler: Not ElegantI will haveLimited Accesson weekends.-
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No, it's a form of meta and somewhat based on expectations.In post 568, MagnaofIllusion wrote:
I've written pretty clearly why Shos's finding of Pisskop's behavior to be scum indicative but my similar behavior to be not is suspect, especially given what I know he knows of my play.In post 566, PeregrineV wrote:As for your own vote "reason" (473), Realeo listed THE ONLY THING that bothers him was X, but it was enough for you to find shos scummy?
Do you not find that inconsistency scummy?
Did you ask him about it?I will haveLimited Accesson weekends.-
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The good thing about this game is I can do my voting at night.In post 564, MagnaofIllusion wrote:
Again why?In post 563, Realeo wrote:I will defend pereV in this case. I think he did a good job. True, he actively make setup spec, but he also actively destroying setup spec (ie. the dice roll), so I put him at "town with good intention".
It's something scum can quite easily do. You may disagree about whether plan establishment is good or bad (it's clearly bad) but it isn't out of character at all for scum to present a plan as a means of presenting as Town.
What do you think of his lack of scum-hunting?
And before you respond - making plans is not scum-hunting.
I will haveLimited Accesson weekends.-
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You are hard to lynch.In post 572, MagnaofIllusion wrote:
That is a scummy interpretation. Why should he not push to strand me if he thought I was scum?In post 567, PeregrineV wrote:If he did, he will probably just shoot you, no?
You are harder to lynch day1.
Even if you are scum, you got 2 buddies.I will haveLimited Accesson weekends.-
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Read 569.In post 573, MagnaofIllusion wrote:
Um again this makes no sense. Unless you have reason to believe that Persival didn't randomly assign alignments in this set-up. Do you have reason to believe so Pere?In post 569, PeregrineV wrote:2. Because randomly, in my mind, when I glance at the list, I would see names in green with red instersparced. I wouldn't stick 2 red names together.
But, if your actually looking at the list and know who the red names are, maybe they are together.I will haveLimited Accesson weekends.-
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Others have shown why those plans are co-optable, because they don't want it to be.In post 576, MagnaofIllusion wrote:How did you not get them? I have been explicit in my thoughts about any public plan being co-optable and thus not good for Town.
It's not like I haven't been clear. Also, is this not clear to you?
You didn't bother explaining, so it sounds like you dismissed it out of hand because you didn't want ANY plan.
See the difference?I will haveLimited Accesson weekends.-
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Because the Plan started as a concept to kill scum, esp. the strongman on night 1.In post 589, MagnaofIllusion wrote:
I did. My assessment is "Fluff that has no impact on how alignments were distributed"In post 586, PeregrineV wrote:Read 569.
Elegence isn't a consideration in randomizing alignments. You've been around long enough to know this but keep posting fluff like that.
And yet you persist.
Operationally, it would not work as intended.
Some players worked it out and opposed it. You seem to oppose it because it was presented.I will haveLimited Accesson weekends.-
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It's an open setup. The only knowledge scum has is who they are.In post 591, MagnaofIllusion wrote:
Because for every scenario you can devise I can find a way that scum could co-opt it. I'm not going to spend all my time arguing hypotheticals when we have scum to find.In post 588, PeregrineV wrote:Others have shown why those plans are co-optable, because they don't want it to be.
You didn't bother explaining, so it sounds like you dismissed it out of hand because you didn't want ANY plan.
See the difference?
I can point you to MANY, MANY cases of scum in games having more information than Town (which is, by nature, the game) and using said knowledge to 'break' plans that were supposedly game-over for scum.
And any plan presented in this game is going to be no different.I will haveLimited Accesson weekends.-
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In post 596, MagnaofIllusion wrote:
Your point?In post 594, PeregrineV wrote:It's an open setup. The only knowledge scum has is who they are.
Your using this as a reason not to plan or to try and plan, when in this game of open setup there is no "more information" to use to break any plan.In post 591, MagnaofIllusion wrote:I can point you to MANY, MANY cases of scum in games having more information than Town (which is, by nature, the game) and using said knowledge to 'break' plans that were supposedly game-over for scum.
The only more information would be knowing the strongman was stranded and knowing scum names are located adjacent to one another on the list.I will haveLimited Accesson weekends.-
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Which games were those?In post 873, Almost50 wrote:2 things:
1- Like, I would be REALLY pissed if MoI (of all) is the one stranded tonight!
2- That shos logic borders on a LAL PL on it's own. SK !=Town, and with another SK in play it certainly merits a totally different style of play.
NowIhave seen Town!MoI in action, and I can confirm his play here is very likely his town play. In fact, I'm almost certain this is Town!MoI. Seriously, if I had ELEVEN dayvig shots in line, I'd be gunning you all down one bu one until it's just me and him standing, and if the game still doesn't end THEN and ONLY THEN will I be convinced otherwise.I will haveLimited Accesson weekends.-
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What do you want to know?In post 862, Realeo wrote:@Not_Chara: Nex time, say pedit instead of edit. You are scaring people
However, MOI made a good point though. Shos' logic feels flipped-flop.
I will wait for PereV before fliiping.
And 11 pm. Good night.I will haveLimited Accesson weekends.-
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Bump.In post 877, PeregrineV wrote:
Which games were those?In post 873, Almost50 wrote:2 things:
1- Like, I would be REALLY pissed if MoI (of all) is the one stranded tonight!
2- That shos logic borders on a LAL PL on it's own. SK !=Town, and with another SK in play it certainly merits a totally different style of play.
NowIhave seen Town!MoI in action, and I can confirm his play here is very likely his town play. In fact, I'm almost certain this is Town!MoI. Seriously, if I had ELEVEN dayvig shots in line, I'd be gunning you all down one bu one until it's just me and him standing, and if the game still doesn't end THEN and ONLY THEN will I be convinced otherwise.I will haveLimited Accesson weekends.-
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You want to know who I find scummy and why?In post 916, Realeo wrote:
Also bump.In post 893, Realeo wrote:
A bare minimum of scumlist with why.In post 878, PeregrineV wrote:What do you want to know?
OK.
Almost50 - more of a gut vibe warring with a town vibe
Vedith - More of that gut
MagnaofIllusion - Neagtive attitude towards any night plans
Nosferatu- Gutty gut gut gut
PLus, I feel like everyone else is more townie.I will haveLimited Accesson weekends.-
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No. I see you working out reasons why a plan might succeed or fail.In post 918, Realeo wrote:
By this definition, shouldn't I be also part of your fos?In post 917, PeregrineV wrote:MagnaofIllusion - Neagtive attitude towards any night plansI will haveLimited Accesson weekends.