either with the [.b] tag or with the [.vote] tag. Unvotes are unnecessary to change your vote.
3.
Put all votes on a new line
If you disregard this rule, I may or may not count the vote.
4. A majority of votes is needed to lynch.
5. This setup uses A Day section and a Night Section. It is a Day start game.
6. The deadlines will be 7 days.
6.1. If no majority is met, the most junior cult member will choose a person to lynch by PM (i.e. Cult Convert before Apostle before Leader). This is also triggered if there is a "No Lynch"
8. I reserve the right to change, add or delete any rule in the game. I reserve the right to modkill or force replace or take any other actions I see as necessary.
9. Night actions submitted to me will never be "provisional," but they may be changed IF you get back to me before I start writing the night scene.
10. Night deadlines will be set. But if I get all actions in before this point, I will start the game when it is convenient so long as at least 24 hours have elapsed.
Activity
1. Players will be prodded if they do not post for 48 hours. Once a prod goes out, it is in the moderator’s discretion when to replace a player.
2. V/LAs will be honored only if you use the V/LA system in Mafiascum, but please let the game know if you're about to go on one as well.
Moderator Error
The moderator is fallible. If you see a problem with a vote count, mention it in bold in the game. If you have another problem, please don't hesitate to PM the moderator.
Night Resolution
1. Roleblocking
2. Protection
3. Martyr
4. Recruitment
5. Vigilante Kill
6. All other powers
Town Win Condition
If at any point during the game, there is not a Cult member.
Post
Post #2 (isolation #2) » Thu Mar 28, 2013 6:29 am
Postby zoraster »
Game Specific Rules
Initial Setup
The game will start with 8 members of the town and 1 Cult Leader
The Cult
All members of the Cult win if there are one or fewer town members alive. The Cult does NOT win if the game is 2 vs 2 during the day.
There can never be more than two cult members alive at any time (barring protection), and the most that there can be from start to finish is 3.
The Cult Leader
1. Every night, the Cult Leader may PM the moderator with who he wants to recruit. If he has not recruited yet, he will attempt to recruit his target.
2. The Cult Leader may have a power role in addition to being the Cult Leader and may both recruit and use his action at night.
3. The Cult Leader may not recruit more than one player for the entire game. The Cult Leader will NOT be told if his recruitment was successful or not. All subsequent recruitment attempts will fail (but will still show up to watchers and trackers)
4. A player recruited by the Cult Leader will be the Cult Apostle
The Cult Apostle
1. The Cult Apostle is recruited by the Cult Leader at night, and will be told at Dawn that he was recruited.
2. Every night after the one where he is recruited, the Cult Apostle may PM the moderator with who he wants to recruit. If he has not recruited yet, he will attempt to recruit his target.
3. If the Cult Leader is still alive and the Cult Apostle attempts to recruit, the Cult Leader will be MARTYRED the same night as the attempted recruitment, which will kill the Cult Leader. This occurs regardless of whether the recruitment was successful. It may only be prevented if the Cult Leader was Protected when you attempt to recruit.
4. The Cult Apostle is not told if his recruitment was successful. The Cult Apostle may recruit no more than one player per game. All subsequent recruitment attempts will fail (but will still show up to watchers and trackers)
5. The Cult Apostle does not lose his power role when recruited. He may both recruit and take his action in the same game.
6. A player recruited by the Cult Apostle will be the Cult Convert
7. The Cult Apostle is NOT told who recruited him.
The Cult Convert
1. The Cult Convert loses the power role he started with.
2. The Cult Convert may not recruit anyone.
3. The Cult Convert is not told who recruited him, but he is told if he is recruited.
Possible Power Roles
Protector: Protects a player at night from both recruitment and night death, including Martyr.
Roleblocker
Role Cop
ATF Agent: Investigates a player at night to determine whether a player has been recruited (i.e. either a Cult Apostle or Cult Convert).
Recruitment Checker: Investigates a player to determine whether the night BEFORE the current one the target recruited someone (e.g. if investigating Night 3, will determine whether Night 2 the player recruited someone). This will not see failed recruitments.
Vigilante
Tracker: Trackers will only see the recruitment of a Cult Leader or Apostle, they will not see the power role action.
Watcher: Watchers will see any action on a player, including recruitment and power roles.
Innocent Child: IF and only if the player who has this has not been recruited, he may PM the mod during the day to have the mod announce that the player is town. This player cannot be protected from recruitment by any role.
Jailkeeper: Roleblocks and Protects a player against both death and recruitment.
Post
Post #325 (isolation #12) » Wed Apr 03, 2013 1:34 am
Postby zoraster »
I just checked my outbox to yell at ArcAngel for replacing and then not posting, but the forwarded PM didn't go through when i sent it yesterday. It has been resent.
Post
Post #331 (isolation #13) » Wed Apr 03, 2013 3:21 am
Postby zoraster »
The Following is Mod Confirmed
ArcAngel9 is confirmed town.
He is an Innocent Child and has activated his power.
Role Description From Rules wrote:Innocent Child: IF and only if the player who has this has not been recruited, he may PM the mod during the day to have the mod announce that the player is town. This player cannot be protected from recruitment by any role.
Post
Post #724 (isolation #23) » Sat Apr 13, 2013 1:29 pm
Postby zoraster »
The Town did not reach majority by the Deadline. Therefore, as per the rules, the most junior member of the cult will pick who to lynch (since it's Day 2, that means it'll be the Apostle if there is one, the Cult Leader if there is not). I will begin night when this cultist has made his or her selection.
Post
Post #847 (isolation #29) » Mon Apr 22, 2013 2:28 am
Postby zoraster »
Just a note: My internet at home has given out, leaving me only my work internet. Since I will be unable to do anything with the thread tonight, I am moving the deadline until tomorrow (April 23rd) at 10:00am EDT. I apologize for any problems this causes.
Post
Post #871 (isolation #30) » Tue Apr 23, 2013 3:10 am
Postby zoraster »
The deadline was 10:00am EDT. Rem's vote was at 10:01. Therefore, the vote does not count, and the most junior member of the cult may choose who to lynch today.
Post
Post #901 (isolation #35) » Thu Apr 25, 2013 7:33 am
Postby zoraster »
Congratulations to the Cult. What happened here was that Guyinfreezer was recruited. He was the protector, so he protected AP the same night as he recruited Remembrance. I didn't think this was a likely scenario, but it was provided for. So instead of the normal 2, it meant there were three cultists alive at once.
Still, town basically threw away any chance of winning by failing to lynch twice.
Post
Post #921 (isolation #40) » Thu Apr 25, 2013 1:45 pm
Postby zoraster »
By the way, not that it matters, but ArcAngel9 has retroactively been modkilled and turned into a neutral survivor. She is now blacklisted from my games.