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Post #4909 (isolation #401) » Thu Jun 14, 2012 2:40 pm
Postby Claus »
By the way, the next patch will include a new ore and new structures. Do you guys want me to "delete" unused areas of the server so that we can find these closer to home, or do you prefer to go exploring futher away to find the new features?
Welll -- if anyone could make a big screenshot of the current map (from the dynmap), and everyone collaborated making the areas that are "used", it would be easier for me to know which areas to crop. I got quite a busy weekend, so I leave this for you guys
In post 4915, Untrod Tripod wrote:I'm going to need to mine up a whole lot of gold and iron for the project and the actual building process will be really time-consuming, so if you're interested in helping/donating let me know.
Ping me when I'm online, I got a few stacks of gold/iron that I don't need.
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Post #4924 (isolation #403) » Thu Jun 14, 2012 6:27 pm
Postby Claus »
Hey guys,
I have gotten a few requests for extra warps. My position at the moment is that, no, I wont be adding more warps in the short term. If you want to build on a far or hard-to-reach place, that is a challenge that you put to yourself - you can always set your /home to your new place, or make a nether shortcut, or build in an "easier" place.
Really, the server is supposed to be "vanilla". Asking the op team for things will just make it less likely that I will add those things as temporary competition prize rewards in the future.
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Post #4930 (isolation #404) » Thu Jun 14, 2012 8:14 pm
Postby Claus »
UT - I LOVED your garden.
As for the crop - indeed, emerald won't be that common. And you can get it by trading. I was more thinking on the lines of the new jungle and desert temples that might crop up.
But then again, I might just crop out the extreme legs that some explorers made -- remember you guys have a VERY LAZY admin
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Post #5030 (isolation #409) » Thu Jun 21, 2012 4:40 pm
Postby Claus »
Hey guys.
I'm thinking about adding some markers to our dynamic map. I tried setting up the plugin so that marks could be automatically added by putting up plaques with some specific codes, but that is not working. So just PM me the coordinates and description of the marker, and I will manually add them to the map. Please do it through PM (to not clog up the thread).
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Post #5048 (isolation #410) » Sat Jun 23, 2012 12:58 am
Postby Claus »
Hey guys!
1- I started to change one of the villages in our map to be a Testificate megalopolis! If anyone is interested in helping, feel free to hop on and modify the village. The number of testificates is directly related to the number of "valid doors" in a radius around the city. A valid door is one where the number of "covered tiles" between the inside and the ouside of the door are different. If you find this complicated to understand, just follow the examples that I have already built there -- our you can prettify the existing NPC buildings, or build a small house+beds around the nether portal, etc.
2- I took some pictures of the construction process:
3- To get to the testificate village, go to the blaze farm, and take the path leaving from there -- right now there is not a path actually - just follow straight until you find the portal -- if anyone would like to build a path and a portal house in the nether, that would be great!
Also, walling it off is cool, but dont worry too much about it - if there are less villagers than 1/3 * doors, villagers will start spawning again, it seems
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Post #5090 (isolation #413) » Mon Jun 25, 2012 7:35 pm
Postby Claus »
The "daily" worldmap is not being updated anymore. The new host is messing with my automated backups, and I'm having to copy the backups over manually. If you want, I can give you a link to the most recent backup so you can make an image of the world map yourself
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Post #5092 (isolation #414) » Tue Jun 26, 2012 4:08 am
Postby Claus »
Well, like I said in the post where I took the pictures of the Testificate Village:
Sometimes, when walking from point A to point B, you pass through places and see things that you didn't see before. So the points of a overworld powered rail, even when we have /home and /back, can be:
- Making an asthetically pleasing building
- Challenging yourself to gather the materials and make the gargantuan project
- make a route that can be used to see some nice views
In an previous single player world, I had a nice "finger" like mountain with a tower built on top of it, and with some rail spinning around the mountain to the tower. It would be much simpler and easier to make a simple back and forth rail inside the mountain, but the rail outside gave me great views of the mountain ranges nearby. (it was also fun to try and snipe mobs far away from the moving minecart).
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Post #5290 (isolation #422) » Wed Jul 04, 2012 8:59 pm
Postby Claus »
In post 5288, Om of the Nom wrote:Modifying the file directly isn't patching. I would consider replacing the file or using another program to modify it as patching.
uuuh. Modifying an executable file directly is the textbook definition of patching
Izak, what kind of piston design are you looking for?
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Post #5365 (isolation #423) » Sun Jul 08, 2012 6:54 pm
Postby Claus »
In post 5362, izakthegoomba wrote:Also: a Raw Fish enchanted with Sharpness enchantment.level.100 appears to do only punching damage to the Enderdragon, but will one-shot anything else except small Magma Cubes.
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Post #5811 (isolation #436) » Mon Aug 13, 2012 5:54 pm
Postby Claus »
So, yeah, I was lazy and didn't do it this weekend. I didn't even read the forums this weekend (So, if you need me for anything, PM is a surer way, since I get an e-mail notification on PMs).
Sure, I'm not in a hurry to bukkit up our server (although dynmap was fun).
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Post #5825 (isolation #438) » Wed Aug 15, 2012 4:52 pm
Postby Claus »
Yeah, that is extremely cool for the maps -- I always wanted to fill a wall with contiguous maps since they were first announced. Being able to frame other items is a bonus.
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Post #5826 (isolation #439) » Wed Aug 15, 2012 6:05 pm
Postby Claus »
Hey guys,
As a heads up, I'm leaving for a trip from the 20th to the 10th. I will still be kinda connected to the internet, but I will be very spottly checking on the thread. If you need me for anything, please PM me.
To make up for it (and for the lack of dynmap) I've updated the old map:
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Post #6459 (isolation #447) » Fri Sep 21, 2012 7:34 pm
Postby Claus »
1- No idea, maybe. Someday I'll look into it.
2- Give me the coords for the arena, and I'll do it.
3- type /warp without comment, and it will tell you.
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Post #6607 (isolation #451) » Wed Sep 26, 2012 5:36 pm
Postby Claus »
In post 6575, Fishythefish wrote:Lots of recent building (ie. route to desert temple) in the nether seems to have vanished? Overworld stuff done at the same time still around. Could this be something to do with bukkit update?
Hmmmm, It is possible. Fortunately, I backed up everything just before the update. But I have no time right now to restore the nether backup and check if everything is correct. Maybe I will have some time sunday, if you guys want to try it. Until then, try not to build on the nether too much.
Fishy, send me a PM on sunday if you want to help me check it out
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Post #6705 (isolation #453) » Sat Sep 29, 2012 6:15 pm
Postby Claus »
Ok, so I'm planning to restore the nether backup now. Can anyone give me an idea of a place that was lost in the nether due to the Bukkit activation, so that I can check if I restored the backup correctly?
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Post #6706 (isolation #454) » Sat Sep 29, 2012 6:16 pm
Postby Claus »
Reck -- If you want, I can teleport you and Grimm to an un-explored, remote area of the server, so that you will have a more "unspoiled" experience, while still being able to talk to people and join then if you want to.
Unlike Terraria, Minecraft's world is infinite, so you can just move away if some area is overdeveloped.
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Post #6712 (isolation #455) » Sat Sep 29, 2012 7:06 pm
Postby Claus »
Hey Guys.
Please let's be reasonable when it comes to exploring. The world size was 500Mb last weekend when I made a backup and installed bukkit, and now it is 700Mb. The size is still not that bad, but if it keeps increasing at this rate, I will be forced to start clipping the world.
So if you just want to go to somewhere far way, take the nether. You will generate much less chunks than by taking a large sea voyage.
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Post #6713 (isolation #456) » Sat Sep 29, 2012 7:12 pm
Postby Claus »
Anyway, making a backup of the world now. I identified the nether problem. Some people lost from two weeks up to two months of work on the nether. Ouch. I will be resetting the nether to the state it was on Sept 22nd when the backup is done (about 3 hours from now). If you want to mine some glowstone, now is the time
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Post #6716 (isolation #457) » Sun Sep 30, 2012 12:31 am
Postby Claus »
Reck: There isn't a lot of "Terraria-like" content, like world bosses or multiple tiers of gears, or anything like that. Minecraft is much more about building.
There are some hidden structures to find (temples, dungeons, etc), and as Om mentioned, one world boss. But you end up setting up most of your goals, like building roads, castles or complex machines using redstone.
In post 6715, Om of the Nom wrote:To mine obsidian you need a diamond pick (also in case you don't know yet, obsidian can be made when you put water over a lava source block (so not flowing but standing still basically). The only boss right now is the Enderdragon, but in 1.4 there will be a new boss mob called the Wither boss (or something like that).
I could not figure out how to generate obsidian. It just kept turning into stone
The dynamics of water and obsidian follow some rules:
Liquids, in Minecraft (lava and water) come as two kinds of blocks: Source blocks, and Flow blocks.
Source blocks are the ACTUAL lava/water blocks, the blocks that you can pick up and place with a bucket.
Flow blocks are the blocks that are generated by source blocks. You cannot pick up Flow blocks with a bucket.
When any water (source or flow) touches a lava SOURCE block, obsidian is generated.
When any water (source or flow) touches a lava FLOW block, stone or cobblestone is generated (depending on the position of the water and lava).
Note that whether water or lava is "moving" or not makes NO DIFFERENCE. Source blocks may appear moving under certain conditions.
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Post #6761 (isolation #460) » Sun Sep 30, 2012 10:21 pm
Postby Claus »
So, I just found out about a neat cool program for people who want to be spoiled a bit, but not too much: AMIDST
Amidst will generate a minecraft biome map from a seed or save game, so that you can see landmasses, biomes and villages without generating those chunks. It is very handy for exploration, so you don't get lost at sea lookign for a new landmass, or to find where is the nearest large desert. Worth checking out!
(PS: the biome generation varies widely between minecraft versions, but the landmass generation has stayed constant for a while -- biomes shown by amiss might be different from those in older chunks in our world, but the continents are quite accurate)