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Post Post #144 (isolation #0) » Mon Sep 29, 2014 6:13 am

Post by Natirasha »

I've been getting my Civ on a bunch lately.

I have Civ 5+all dlc and expansions.
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Post Post #150 (isolation #1) » Mon Sep 29, 2014 12:50 pm

Post by Natirasha »

In post 148, Oman wrote:I should play Civ again but it honestly didn't feel super interesting. I know it's amazingly deep, but vs AI it really isn't because diplomacy doesn't exist. And I'm not playing a 4 hour game online. Fuck no.

It's not deep at all. I think it works to it's benefit though, because there isn't a huge mess of mechanics to slowly ruin everything.
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Post Post #152 (isolation #2) » Mon Sep 29, 2014 7:22 pm

Post by Natirasha »

tn and I played tonight. 6p w/4 AI on Pangaea. Was fun. I had nukes when tn just got dynamite.
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Post Post #154 (isolation #3) » Mon Sep 29, 2014 7:58 pm

Post by Natirasha »

Culture buildings are good late but not early.

Monuments are still crucial though. Free Monuments is one of the big reasons to go Tradition.

(Sadly, in Vanilla Civ, Liberty is bonkers--lol settler is a tier 1)
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Post Post #158 (isolation #4) » Wed Oct 01, 2014 8:10 pm

Post by Natirasha »

In post 156, quadz08 wrote:Even if you're aiming for a culture victory?

See, this is tricky, because I only started play Civ with any sort of competency with BNW where culture is unimportant to a culture victory(Tourism replaces it), and in BNW the culture buildings are just sort of blank--if you want to do a culture win well, you have to get the good theming wonders and stuff.

In Vanilla-G&K, they are the main route to a cultural victory. So you sorta have to build them. The issue becomes, though, that due to various other elements in the game(Liberty being bonkers, happiness being easier to handle, and no tech cost increase for more citizens), going wide is much better than going tall. Cultural victory in pre-BNW is so much slower and requires so many trade offs vs the benefits of going wide in regards to science/production(not to mention the economic drain that culture buildings provide) that just skipping the middleman and killing everyone or building spaceships is just easier, faster and more efficient.

Even in BNW, where they changed the culture wincon to tourism to help make it on level with the others, it's still slower without a few certain cheese strats(the Sacred Sites religious belief being the most prominent one) and should only be attempted in a serious game if your geographic location is exceptionally poor.

Now, if you're on your own and you want to pursue a culture win, that's obviously fine and all(I like winning by culture or diplomacy in single player because it takes less effort). But it's not efficient.
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Post Post #161 (isolation #5) » Fri Oct 24, 2014 3:29 pm

Post by Natirasha »

I need someone to buy me BE!
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Post Post #168 (isolation #6) » Sat Oct 25, 2014 7:27 am

Post by Natirasha »

Game is completely broken apparently--trade routes are OP and they, once again, forgot that giving free settlers really early(since you get culture at a quicker rate) is stupid.

Also health is completely ignorable so you just sit there and spam cities.
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Post Post #170 (isolation #7) » Sat Oct 25, 2014 8:24 am

Post by Natirasha »

I'm watching multiplayer streamers and am colored by such.
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Post Post #173 (isolation #8) » Sat Oct 25, 2014 11:51 am

Post by Natirasha »

I was talking internal trade routes. +10 food/prod(Vs BNW's 4) per route per city is pretty much bonkers and completely outclasses tile or building-based yields.
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Post Post #175 (isolation #9) » Sat Oct 25, 2014 8:32 pm

Post by Natirasha »

I mean, I don't know why you'd ever do an external trade route, really. Maxing out on internal trade will let you build pretty much everything, then just jam generators/build energy buildings(or use the hilarious spy stealing to steal thousands of energy lol).

This will be tweaked first patch, though, guaranteed.
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Post Post #177 (isolation #10) » Sun Oct 26, 2014 10:22 am

Post by Natirasha »

I've thought about it and here's what I'd like from the first patch.
--Trade Depots give 1 trade route, add an additional building(or attach it to something else) that gives the second route and Autoplant still gives the third.
--Reduce internal trade routes to Civ V levels
--Swap Pathfinders and Frugality's positions on the Virtue tree OR swap Colony Initiative and Pioneer Spirit
--Remove the 1 Health/City from Artists.
--Reduce Titanium's tile yield to max 5 production.
--Reduce the size of UI elements all-around, especially on the city screen.
--Toggle colorblind mode or otherwise make miasma viewable to those not on max specs.
--Generally clear up UI, it's currently very murky and samey in colors and things are not clear at all. I blame the fact fucking everything is transparent and blue + the fog is black.
--Make capitals immune to coup d'etat.
--Balance spy science/energy theft amounts.
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Post Post #184 (isolation #11) » Mon Oct 27, 2014 6:55 am

Post by Natirasha »

In other news, LOL.
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Post Post #187 (isolation #12) » Mon Oct 27, 2014 9:38 am

Post by Natirasha »

The issue more being you can just surround aliens with explorers and farm them.

The flipside, though, is that aliens always attacking your explorers is really dumb and annoying.
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Post Post #190 (isolation #13) » Mon Oct 27, 2014 11:01 am

Post by Natirasha »

The NQ group is doing mostly 4p games atm because the ICS problem is exacerbated by larger maps.
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Post Post #192 (isolation #14) » Mon Oct 27, 2014 11:44 am

Post by Natirasha »

ICS is short for Infinite City Sprawl--aka what happens when the negatives for producing more cities are minimal.
NQ is the No Quitters group, which is the officially unofficial semi-pro Civ V/BE group.
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Post Post #217 (isolation #15) » Mon Feb 16, 2015 7:45 am

Post by Natirasha »

I got bored with Civ. I'll probably pick it up again sometime.
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