Kerbal Space program

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Maruchan
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Post Post #12 (isolation #0) » Thu Aug 07, 2014 8:59 am

Post by Maruchan »

egopost
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Post Post #16 (isolation #1) » Fri Aug 08, 2014 1:11 pm

Post by Maruchan »

i can't even play the game because the resolution is to big for my screen and the apply button for the graphics section of the settings is below the cutoff of my screen, and my screen is on the max resolution it supports
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Post Post #44 (isolation #2) » Wed May 06, 2015 1:49 pm

Post by Maruchan »

Posted in ultimate game topic by accident, forgo this one existed:

So I decided to try Kerbal Space Program, and I'm gotten to the point where I've unlocked every single of the tier one science, and the science-branch of the tier two, and I'm done every science experiment and project as many times as I can and am now at +0 science for doing any of them, have done all the science-awarding challenges from the objectives area I am currently able to with my level of tech, and have no new ways to warn more science, and don't have enough science to unlock anything new

whatdo?
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Post Post #46 (isolation #3) » Thu May 07, 2015 9:51 am

Post by Maruchan »

In post 45, Who wrote:Are you playing career mode or science mode?

In career mode you can complete science giving contracts, but you shouldn't need to. Are you sure you've done all the science everywhere you can go? Where have you gone so far?

career, and i completed al lmy science giving contracts, and did al lthe science experiments i have in my science menu on my ship builder, and did all the crew reports for max science. i don't know what you mean by where did i go
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Post Post #49 (isolation #4) » Thu May 07, 2015 1:56 pm

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I slightly learned how to morescience, still haven't learned how to control my rocket in any direction other than straight up so biomes aren't a feasibility at the moment.


Also, why do liquid fuel rockets suck so much balls? I can't stay straight with them, no matter what. I toss any number of solid fuel, and in any number or stages, and i shoot up like a rocket, straight for the sky, once for 400,000 meters, but I toss a single liquid fuel and BAM, insta-crash.
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Post Post #52 (isolation #5) » Fri May 08, 2015 3:03 am

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I've been following some science-based written guides that have been the basis I am designing my rockets from, and they all still go wacky around 10,000-15,000 meters and spin out of control
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Post Post #54 (isolation #6) » Fri May 08, 2015 4:27 am

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But I'm following what the guide say are successful missions to the letter, doing it exactly like they say, and it still goes bad
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Post Post #56 (isolation #7) » Fri May 08, 2015 6:15 am

Post by Maruchan »

i didnt even learn abotu sas until this afternoon (in the guides it mentioned it), and i started using it, and it seems to do 0 help in any way shape or form
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Post Post #58 (isolation #8) » Fri May 08, 2015 7:31 am

Post by Maruchan »

Pretty much all of the career-mode text guides here:
http://forum.kerbalspaceprogram.com/thr ... mation#508
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