In post 24, CooLDoG wrote:^or just build silly ships that you know will reach the proper conditions for a test... they look pretty fucked up, but they are dirt cheap and rake int he dough. Funds aren't a problem. Even when my ship costs a shit ton, I always have enough funds.
But that takes effort. Once you've launched the satellite (which can weigh as little as .04 tons), it's ~250k for just a few clicks.
Alternately you could accept all the missions, build a solid gold monument (Well, some really expensive thing anyway) with all your funds, cancel all the missions, you're at 0 funds so you lose nothing, recover the monument while it's still on the launchpad, repeat. But that tanks your reputation which might make you get bad contracts, idk I haven't tried it. Also it takes more effort than the satellite method.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Finally I have access to a computer again, time to do the Eeloo-Moho mission.
I take back what I said about not reverting
, instead I'll do a no-revert career save (Max out tech tree+Explore all bodies) as soon as I'm done with it. And also in that save I'll do a manned Tylo landing+return. And then an Eve return.
I take back what I said about not reverting for this mission. I have an excessively large pile of funds and reverting really doesn't mean anything.
Going back to the space center while still in the atmosphere reverts anyway because it won't let me leave the test-rocket to die. Bah.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Despite a mishap involving one stage hitting the next and destroying the rocket, the Explorer made it into orbit. I'm very glad I switched off revert, otherwise I would just have reverted but instead I went "Shit shit shit" for a few seconds, tried to figure out how to abort and save the pilots, could not think of a way, realized that I could just decouple both the rocket-less fuel tank and the rocket+tank on the other side to maintain symmetry, went through a few scary but exhilarating seconds while I searched for the decouplers, and got to space. Then when getting to orbit I ran out of fuel on the launch stage when I had a periapsis of 56km, but fortunately that was high enough that the transfer stage could bring it into space.
Also Eeloo is in a really shitty point in its orbit right now, I think I'll need to timewarp a few years.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
I have played a bunch of this, but have never made it much farther than the mun and minmus. In the previous version I managed to land a Kerbal in Eve. I build a bunch of ships. This is my only PC game that grabs the interest of the waifu.
In post 13, Oman wrote:I'm going to start this game again. Can someone give me a primer before I begin? Link me to something that will teach me basic concepts?
Or am I better to just explore more?
- Get two essential mods: Kerbal Engineer and Kerbal Alarmclock
- Follow Scott Manley on youtube for some Awesome Awesome tutorials and other KSP videos.
So that Eeloo/Moho thing still hasn't happened yet. Eeloo is in a shitty point, and the launch window planner lied and the point where I thought it would be good still isn't good. So I've been doing other things while I wait.
I flew close to the sun with a Kerbal, which I had done before in my other file. Now I'm planning to return from Tylo and Eve.
I'm going to look into the many-staged FL-T100 monstrosity I thought about earlier. When it comes to Tylo and Eve it might help.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
So I sorta stopped playing for a bit. But now that .25 is out I'm playing again.
Difficulties and strategies make things interesting when starting, but later in the game they probably won't add anything. I haven't used any of the new parts yet though, cargo bays might be really helpful.
And I love the new navball.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
Posted in ultimate game topic by accident, forgo this one existed:
So I decided to try Kerbal Space Program, and I'm gotten to the point where I've unlocked every single of the tier one science, and the science-branch of the tier two, and I'm done every science experiment and project as many times as I can and am now at +0 science for doing any of them, have done all the science-awarding challenges from the objectives area I am currently able to with my level of tech, and have no new ways to warn more science, and don't have enough science to unlock anything new
In career mode you can complete science giving contracts, but you shouldn't need to. Are you sure you've done all the science everywhere you can go? Where have you gone so far?
Who said that?
Chamber. It's all a conspiracy.
Or is it?
In post 45, Who wrote:Are you playing career mode or science mode?
In career mode you can complete science giving contracts, but you shouldn't need to. Are you sure you've done all the science everywhere you can go? Where have you gone so far?
career, and i completed al lmy science giving contracts, and did al lthe science experiments i have in my science menu on my ship builder, and did all the crew reports for max science. i don't know what you mean by where did i go
You get science by doing experiments at a particular place.
If you do an experiment landed at Kerbin, you can still do the experiment in space and get more science. Also, as KJ said, biomes are a thing. Different areas on the same planet in the same altitude (as in, ground/flying/flying high/space/far space) will give different science.
Who said that?
Chamber. It's all a conspiracy.
Or is it?
I slightly learned how to morescience, still haven't learned how to control my rocket in any direction other than straight up so biomes aren't a feasibility at the moment.
Also, why do liquid fuel rockets suck so much balls? I can't stay straight with them, no matter what. I toss any number of solid fuel, and in any number or stages, and i shoot up like a rocket, straight for the sky, once for 400,000 meters, but I toss a single liquid fuel and BAM, insta-crash.