League of Legends (Old)
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mykonian Frisian Shoulder-Demon
- Frisian Shoulder-Demon
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I want to like the upcoming rework of ardent censer. And it is a buff, trading some of the not that interesting stat attackspeed for a little more of the much more interesting on hit magic damage. The base item is worth it's price, technically, and giving others at 1050 gold buff is really neat... but what would you build it on What champ is so desperate for 40 ap and a bunch of mana regen in their first or second item?
I can only think of janna, really.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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In post 42000, Oversoul wrote:In post 41998, PJ. wrote:In post 41996, Oversoul wrote:Why do Gold players think they are better than everyone?
Because they kinda are? its like the top 15% of players or something
Gold is the most commonly boosted Elo, so I treat every gold with a massive amount of skepticism.
Also it's a pretty full quarter of the playerbase. It's really not that impressive.
Sigh, and then there's gold 5 where you can't drop out unless you get to bronze 1 mmr... which is where I'm currently at, and as far as I can tell, deservedly. This is slightly upsetting.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Iec's analysis of lategame adc's seems the best to me.
Not sure if this is necessary, but: basic stuff, adc's work the way they do for two reasons. One they are ranged, two there are 5 ad oriented stats that synergise. You get ad, as, crit, arpen, lifesteal. The more you already have, the more cost efficient another item from that group becomes. Your first pure adc item won't do much damage compared to it's cost, the second greatly improves it, etc. Which is why you hear casters talk about three item spikes on the pure autoattacking adc's. Then there are the items that give you more bang for your buck early, but bring stats that don't multiply with later buys. Your botrk, triforce, shiv, manamune. Great items, do what they are advertised, but mean that buys after that aren't going to give you as much dps from a 2nd/3rd item as you'd get from a pure adc build. Which is fine for the adc's that build them, they want to fight and win the game shortly after buying said items. So dps wise late vs early is largely determined build wise, builds which are obviously incentivised by champions kits. Of course it's nice if you get something in your kit that says "your autoattacking capabilities become stronger" for an autoattacking build. As far as I can tell cait can go two ways with her build. Either with shiv and bt going for the early gold lead (and lets be fair, that's something you see the pros do, but probably not your opponents), or the crit route at which point you better worry about her after half an hour into the game.
Compare other roles and you can see why adc's are the role for the lategame. Casters get 3.5 synergistic stats (ap, cdr, pen, spellvamp), spellvamp really only counts half because it's not very available to most of them, tanks get 2.5 (resist, health, cinderhulk/gromp), which is why cinderhulk and gromp get so much hate, they changed the game. Bruisers have to juggle damage and tank stats at the same time so are going to have to play with the headstart in base stats they get.
Re: sivir. Sivir's lategame damage is a bit deceptive. There's a lot of (hidden) power in ricochet, not just the fact that it hits the entire fight or the 80% attackspeed you get for those 3 attacks, but also because it's an auto attack reset on a 5 sec cd. You get a lot of autoattacks in in the end just off that ability, if you manage it properly.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 42223, Gendaberry wrote:Yeah I know, thats what I meant. When I read what mykonian wrote, it looked to me like he said that carries that go BoRK or Trinity early aren't as good lategame, which isn't really true.
yeah yeah, I shouldn't make such general statements :/Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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In post 42594, KaleiÐoscøpe wrote:In post 42592, zoraster wrote:screen shots or it didn't happen
If you look him up you can see the challenger border in his profile, so seems unlikely an imposter
Not quite sure what's going on here, what did you search?
http://euw.op.gg/summoner/userName=YellOwStaRSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 42596, hitogoroshi wrote:normally don't care for the champ hype/teasers but the bayou aesthetic is criminally underused and I'm quite excited about what Riot is going for
also reading the proposed AP item changes, vlad will really enjoy the liandrys + rylais buffs.
do you really want liandry's on vlad?
Issue with it that I see is that on vlad you want to build ap (duh). Even if you dislike wota personally, lets call that an item for him. Zonya's is valuable. Rylais does everything you want. I think at some point in the game those items are going to appear in your inventory. Guise is fine, pen multplies with that, gives other stuff you need. Liandry's though, dumps 1000+ gold into a passive that doesn't scale off your other ap items at all.
Wouldn't you simply get more bang for your buck with a hat at that point?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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re: vlad build
like, say you have rylais already when you complete it, you get 9% enemy hp damage on your damaging skills. Say your average enemy at that point has 2500 hp, that gives ~1250 current hp give or take on average. So that's 112.5 damage you get out of that if you don't stack your abilites (and lets be fair, you will q stuff you've e'd within 3 secs). For that damage you need 250 hp to get it off tides (less off transfusion). So slot effiency for hat is already achieved at 300 ap. That's runes, masteries, wota, zonyas, rylays and you are already there, and that's with calculating everything in favor of liandry's so far. Still, that's a break even.
Say you get to 6th item with that build (so add a void staff, another 80 AP, I think that puts you past 400 ap already, given the percentage ap mastery you take, I think. And there you have to chose between building out your guise or selling it for a hat. The AP hat passive gives you out of the void staff is worth 650, that's more than the 440 that it would cost you to sell guise at that point. So at that point on top of simply getting a lot more damage out of your slots (since you are now over 100 past the break even), you are also winning out in gold, if you still care about it at that point.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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hitogoroshi wrote:I think you're forgetting that when you sell the Guise you also lose the HP/pen
I wasn't. Otherwise you'd have to calculate with the full cost of guise, the money you get includes the value the item had to you before. The same money then goes into the value of the comparing item, so it's on both sides of the equation and cancels out. The only part that isn't on both sides of the equation is the reduced amount of money you get back, and the difference in value of both items. Which I compared.
And on top of that, I took a couple of estimations in liandry's favor and none in hat's, and even then I can't justify keeping liandry's. Calculated with tide's ap ratio in stead of transfusion, assumed that you wouldn't hit spells on the same person within 3 seconds to get the max amount of use out of liandry's. Didn't even consider that transfusion has two AP ratio's, one that liandry's doesn't affect at all.
Is it that surprising that the item that dump's ~1000 gold into a passive that doesn't scale off anything else you build is worse than the well scaling deathcap on an AP champion lategame?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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yes, which is why I think the average max health of 2500 that I used to calculate isn't too far off the truth. Top easily goes over that, jungler could probably hit 3k as well, but probably bought cheaper/utility items. Support won't make it, neither will the adc. Some mids might, but not the ones that are commonly played and you are already vlad yourself, who's one of the few rylai's/roa champs that are in meta.
Just look at the item, it's going to be at it's best on a champ with repeated magic damage and cc who isn't building ap, hopefully has some high base damage on said ability. Guise is a great midgame item when most of the people don't have that much mr and it multiplies your base damages greatly. When you hear hito being enthousiastic about guise it's because of his stacked tides damage.
In comparison, vlad is a lategame teamfighting monster, possible lategame splitpushing threat, who wins the game if he doesn't lose it earlier. I don't think you want to sell out some of your lategame dps to get a early mid game power spike. But that argument has been had before. Either way, liandry's is simply not a great fit for the powercurve and ideal items vlad's abilities give him.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 42632, hiplop wrote:vlad's strength is long extended teamfights, though? Tides with liandrys basically ensures everyone in a giant radius is constantly being burned? It's the first thing I sell once I'm full build, but its late game is being underrated a bit here, i think?
Tides with deathcap and ap items at that point just does more damage though with tides. See previous maths. And if you already have a hat in your build it just passes on to the next item that does multiply with hat/other ap for it's damage which will be better in comparison to liandry's.
Don't get distracted by the fancy burn animation That's for other champions, not scaling lategame ap carries.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Nah, these were old numbers.
I suspect with the changes, the concept is the same, numbers are different. Hat gets buffed, liandry's gets buffed, rylai's slow gets nerfed. So that's 12% nerf there in the liandry's/rylai's combo, 5% extra scaling off ap you build on hat. I can't really see through how much the lower AP generally will affect the reasoning I had further.
Lets see. That puts the value of the passive at ~250 gold. That's a pretty big change. Even at 88%, you get a lot of damage for that money. Not sure if you could find the items you'd rather have who have more ap and more value in their passives.
Pfft. Someday I could do the maths on the comparative 6 item builds with upcoming items, but idk. Can I recruit someone else for that?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 43065, notscience wrote:Is there any way to beat fuckmo in lane as shyv
because I just went "fuck this shit" and farmed jungle until he left lane and then I pushed
melee vs ranged, bushes are your friend. Abuse them.
after that, build to overrun. Can't go too offensive here, at some point you have to run through some pain to get on him, then you'll hit harder than he does. Trick is to get to that point in time safely, then turn the lane around. Plenty of teemo's are squishy enough to burst still at that point with base damages. At 6 you even get an extra gap closer. Shyv seems one of the better characters to take him on tbf, with the movespeed, sticking and tendency to build tank anyway.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 43141, Klazam wrote:Couple questions for general peoples-
1) As a support, am i supposed to dedicate a slot to pink wards? always buying 2 when i can afford it, and so on? (just came out of a ranked game where i bought 17- maybe this was extreme, but my excuse is that the enemy team had an akali)
2) In ALL roles, my major issue is positioning. i keep on getting out of position/ being vulnerable (particularly right after laning phase ends, and LATE game), and getting punished for it. I KNOW the concept of not bad positioning, but i cant seem to reconcile what i know and how i play. How do i conquer that issue?
3a) I decided to seriously cut down my champion pool and roles to focus for ranked gameplay- can you guys tell me issues with my pool, and what if anything, should i add to it?
Spoiler: list
3b) Related to the above- I have MAJOR issues playing a tank support, can i get away with not playing one?
4) What's the best way to play Tryndamere? Also, how do i use the ult correctly, i keep on missing it or wasting it.
(thanks to whoever answers. I just wanna get better at league in general)
1. Indeed, I disagree with the rest. 2 items is plenty on a support anyway. You get actives anyway, since they don't scale with the rest. Locket is powerful, talisman is, righteous glory is, mikhaels is. Not all these items suit everybody, not all these suit the comps or the enemy comp. It's a bit overkill to get both glory and talisman, aegis and michaels tend to be for different kinds of problems. The money you are left with you can freely spend on vision. Clearing theirs, placing yours. It's another thing you can do without having money (apart from pressing actives on items). Boots-sightstone-item 1 item 2 pink ward and a slot for that odd 60 min game.
2. Everybody has this problem. Just focus on it, you tend to know right after when it happened that it happened. During the gray screen, try to understand what your opponents were doing and what the alarm signals for you should have been.
3. I really would not play top morde. Otherwise that seems solid, if a bit big. If you like to improve, spam something, learn it's matchups, get parts in your muscle memory.
You really do not need to play tank supports. They are harder anyway. Engaging is easy, but the difference between "this guy gets bursted in a teamfight" and "this guy can't be stopped before he really hurts us" is really narrow as a support. It's fun when you win, then everything works, because all mistakes you make are covered by having a bit more xp, a bit more money, a stronger team to follow up on you. It's harder to use when you are behind, you have to be much more careful than a "normal" support. Braum is the odd duck here because he's not really inside the other team.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 43151, animorpherv1 wrote:In post 43149, mykonian wrote:3. I really would not play top morde. Otherwise that seems solid, if a bit big. If you like to improve, spam something, learn it's matchups, get parts in your muscle memory.
Top morde can work. IMO, it's matchup/skill dependent. If you can do well in the matchup andnot get camped, he has the same champion destroying properties.
Bingo. This is the issue. The lane is too long, the coverage too bad, your jungler is usually far away for a countergank. It's a huge target for the opposing jungler. This, in perhaps the most snowbally lane in the game. You get behind, you get zoned harshly. Then, morde depends you stomping your opponents. He scales defensively off his offensive stats. More damage means more tankiness means you live longer means more damage which selfreinforces. You get behind, you become useless really quickly.
You can pull it off in low silver, but at some point the opposing jungler will realize that he can make it a 5v4 by showing top twice and collecting morde's scalp, since he's one of the more easily ganked champions anyway. It's not the direct opponent you worry about. He's rarely the problem.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Call me oldfashioned, and take into consideration that I haven't had access to lol with the new devourer, but Ilike my ww bulky. Some on-hit is nice, but you are still on jungle-money. IMO, you have 3 jobs: locking someone down, worrying a carry (possibly with a partner) so they have to target you and cleaning up the fight with bloodscent. Last two jobs get easier with bulk, and you get plenty of damage from one offensive item.
On top of that, in bronze fights take long, few are convincing victories normally. WW converts a small advantage in a fight to a chase that easily turns the fight into a decisive one. Then, his team AS buff makes objective taking easy and rapid. All you need to do is to stay alive in the fight, on the front line.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 43544, PJ. wrote:In post 43542, mykonian wrote:Call me oldfashioned, and take into consideration that I haven't had access to lol with the new devourer, but Ilike my ww bulky. Some on-hit is nice, but you are still on jungle-money. IMO, you have 3 jobs: locking someone down, worrying a carry (possibly with a partner) so they have to target you and cleaning up the fight with bloodscent. Last two jobs get easier with bulk, and you get plenty of damage from one offensive item.
On top of that, in bronze fights take long, few are convincing victories normally. WW converts a small advantage in a fight to a chase that easily turns the fight into a decisive one. Then, his team AS buff makes objective taking easy and rapid. All you need to do is to stay alive in the fight, on the front line.
This new sated on hit ww turns "worrying a carry" into "outright killing almost any champion in league 100 to 0." That is really not to be understated. He turns any fight into a bloodboiled 5v4. Idk man, I'm very high on this guy.
I'm aware this is the point. Just have not been impressed with glass cannon wws even when devourer was overtuned. Devourer into bork builds were powerfull but slow to get going, put much more pressure on proper timing and position in the first half hour. Esspecially if the map is opened up you don't need to outright kill them.
It's only fun, if they run.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Ser Arthur Dayne wrote:Shaco is pretty bad at dueling.
His Q does nothing outside of escaping/initiating the duel. His W does nothing because it takes too long to stealth, people will move slightly away and relocate the duel outside range of box. His E is on a long CD. His passive is hard to activate when you're dueling 1v1. And his ult, while slighly deceptive, doesn't help all that much.
Good duelers usually need one or more of: Built in steroid, CC, Short CDs, built in sustain or shields.
Shaco's dueling power is very binary. You are a god when you have your ult up. For on hit effects (and you are building them), it counts as a doubling of your attackspeed. For the rest, it's just a 50% increase (poor baby, only 50%?). That's beyond any attackspeed buff anything else gets, given that usually % attackspeed is on top of your base.
Anyway, the relocation from his box is pretty important. Theyhaveto run. You get the drop on them, drop the box, they choose to fight you and be feared, or they show their back (yay shaco passive also yay them not hitting you for a little). So all in all, lategame shaco is a 1v1 nightmare for most champs (excluding stuff like ekko, diana, they are an issue).
anyway, why I was here, after being demoted for the second time from gold (so I actually hit silver V elo, my god), after a couple of winstreaks I'm back! I think I'll leave it at this though, fearing I may get things wrong again and get in a losing spiral again. I put in gold v in zor's list and I'll stick with normals for a whileSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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this was a tp one, and first couple of min that had been the plan. Her ult was quite the game changer though, despite being ahead in items, to the point where i was pretty soon stuck to the turret, which really limits what you can do.
idk, if I find myself in that matchup with 5s, I'll swap out of itSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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been playing garen before the patch and after (garen/shen were basically my no brain top lane champs). Didn't really change all that much, till your villain is someone important. That is really noticable. Otherwise his power got a bit shifted around from early to late game, made him slightly less of a lanebully, slightly more aoe damage threat in lategame teamfights. Nothing too huge imo.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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In post 44236, Ser Arthur Dayne wrote:In post 44232, mykonian wrote:been playing garen before the patch and after (garen/shen were basically my no brain top lane champs). Didn't really change all that much, till your villain is someone important. That is really noticable. Otherwise his power got a bit shifted around from early to late game, made him slightly less of a lanebully, slightly more aoe damage threat in lategame teamfights. Nothing too huge imo.
New items help him a lot.
that is a point. I didn't switch my build around yet. What would you advise?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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I think something else is at work. Between gold and plat (and anything else really), riot applies some mmr check to keep up their system. So you might have had a bit of a struggle in gold one to advance because your lp gains weren't splendid etc as you dragged your mmr up to the required level. When you passed that barrier, you entered plat 5 with a mmr that was "right" and lp gains were fair. Maybe you win about the same amount but the effect is much more noticableSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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In post 44275, Cabd wrote:Something something population density something something infrastructure something something.
agricultural area something something.
without fooling around though, if you are indeed practically working on top of the servers, you'd hope for better, right?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Ok, I've been off my singed for a while, mostly because some of the common matchups have been and will be for the coming time are absolutely terribly to play. You don't want to face a gnar, a fiora, a darius, garen is hard, gp eats you. Riven is a trash tier matchup. Basically anything with some form of trading that's newish (apart from garen) just makes your laning experience a pain, and half of them get to scale now as well.
In post 44431, Venmar wrote:I build Singed by starting mana crystal and rushing rod of ages. I usually build Sunfire cape somewhat early, depending on my matchup.
But honestly i'm an old guard singed layer and that build is probably outdated, been using it since like early-mid season 4.
Season 2 more like. This build worked for a while because there was a nearly broken mastery that gave you a lot of regen based on your max mana. The moment that mastery is gone, you don't want to start sapphire crystal, ever. That's fucking 3 seasons ago and people still haven't caught on. If you want to go this route, at least go ruby crystal, it gives some stats, they made it cheaper so you can use it as a greed starting item. It's indeed still greedy. Just go shield or flask (shield because you won't be building out a cloth armor soon, that's basically the determining factor there. If your champ wants to build a full armor item first, go cloth 5).
In post 44434, Iecerint wrote:I'd probably get flask tho.
yay, a voice of reason.
In post 44435, BROseidon wrote:Rylai's/Liandry's is better than RoA/Liandry's.
RoA is just not in a good spot at this point.
RoA got buffed on the same patch. Not to the same silly extent as liandry's, but a buff nontheless. The issue I have and will have with rylai's on singed is that you basically buy it for the reduced slow (even if you get 5% extra post buff) on his poison. There are times where this is key, but otherwise you get a massive aoe slow in your kit, use that. For the tank stats, I think there are better items.
Not sure who told you that. It is worse than the average melee matchup. Not Riven bad, but up there. Depending on play, goes either way.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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I'm with broseidon. I'm a boob man.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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I guess I could expand on that post.
As long as items scale with one another, it'll make sense to funnel more gold into fewer players. People who end up getting less would buy non scaling stuff.
As long as vision can be gained and lost and this is even only marginally tied to money, this is a lot of value, which cannot scale.
The first I don't think riot could break if they wanted to. The second I suspect they don't want to because it actually creates a form of macro strategy. So throughout the years we've actually seen the opposite happen, where in pro play the jungler becomes more and more a slightly more farmed support.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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In post 44782, Voidedmafia wrote:In post 44781, quadz08 wrote:there's not really another way to do it - your browser is simply not capable of pulling content from other applications on your computer, and that is a Very Good Thing from a privacy standpoint.
fine, but my laptop has a built-in webcam. I should at least be able to link Twitch to that and at least show a stream of, say, my room or whatever, with OCE or Xsplit giving me the option to turn the stream inwards to what I'm doing on-screen. Not requiring that to stream, period. What if I wanted to stream things happening in my room or home in the first place? (Yes, I'm aware the semi-obvious answer is "Videos/streaming on Youtube" or something like that, but let's say either I want to do it via Twitch or I'm doing some sort of simul-cast with both YT and Twitch)
My laptop runs pretty hot. I have cookie dough.
Why doesn't chrome make me cookies?Surrender, imagine and of course wear something nice.-
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In post 44848, hiplop wrote:^ reason i suck at teemo
I can't for the life of me NOT use the q to engage and idk why
its a serious problem
I wonder how often I have to say this. There's only one teemo.
You level e. You build bortk-tank (or if shit hit the fan and you are facing an ap champ top, wits end-tank). You level q last.
You'll learn soon enough. You don't engage, people get so incredibly fed up with you continiously autoing them they engage on you. At which point you drop a shroom on your ass, q his face, back up to the previous shroom you placed and keep autoing him in the meantime.
PS: don't do this against darius.Surrender, imagine and of course wear something nice.-
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In post 44856, Maestro wrote:What do I do supposing I get into a match-up against Darius then?
Also, am I taking AP, AD, or tank runes / masteries? (I wanna try this)
Don't pick teemo against darius. His hook is about your range, and you have the same goal in lane (you are both lanebullies), but he does it better on all fronts in the direct matchup.
Runes are probably your jungle runes if you have them (attackspeed and tank), flat ad reds probably work as well if AS isn't available. Masteries are a bit matchup dependent, either 21-9-0 or 14-16-0 where you make sure you get both the ap and the ad tree's at the base of the offensive tree. Surviving all in's can be important in some matchups (say, the yasuo or wukong tops of this world). Where you have less threat or feel confident, 21-9-0 is worthwile (say the shens and nasi of this world).
Similarly, starting item can be dorans blade if you don't expect to get hurt in an ap matchup, dorans shield where you do, longsword pots in an ad matchup where you expect no threat. Dorans-longsword decision is based on if you want to play with bortk or with wits end. If you want vamp scepter anyway, you can start building towards it. Towards wits end, a couple of dorans really don't hurt, you spike earlier anyway, and the lifesteal does help out.
In lane it's just the general stuff. Respect the minions, use the brushes, freeze/trade when applicable and abuse your range advantage. As soon as you have your ult, make sure they are in your escape route.Surrender, imagine and of course wear something nice.-
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In post 44857, Venmar wrote:Why are you playing Teemo
because once in a while, it's just not good enough to have a good game. Sometimes you want your opponent to feel terrible as well. Bruiser teemo does the jobSurrender, imagine and of course wear something nice.-
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Surrender, imagine and of course wear something nice.-
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In post 44970, zoraster wrote:well i mean my perfect Galio is as a super situational pick. You pick him when stacking MR is going to be really helpful. If he's powerful enough that he's good against 2+ AD dealers (or you just stack AP), then something is wrong with his kit. He's the pick you want if you see in draft that the opponent has an AP top, mid and jungle.
He's better than this.
Galio is more than his passive. He's also more than his ult (though tbf this is what you'll have to build around with a comp). Galio is a supportive mid champ that really screws with single target burst. The idea that galio would have trouble with the classic ad assassin mid is silly. Galio's strength comes from teamplay, mapmovements, but most importantly: bulwark. 30 to 90 armor and mr is nothing to laugh at. Galio's awkwardness in lane comes from him being melee. He scales decently for a tank because of the heal on bulwark, but he's a tank nontheless. He doesn't scale impressively in damage.
And there's what's really galio's problem atm. Mid professionally is a farm lane that provides lategame carries. Galio doesn't need a calm lane and isn't a lategame carry. He's not terribly good against poke.
In soloqueue though, you get your early teamfights, you face assassins, and on average, your team will have 3.5 damage threats already. He's more than fine in such scenarios. Just get over yourself an buy that randiuns as a midlaner if that is requiredSurrender, imagine and of course wear something nice.-
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In post 44995, chamber wrote:I don't know if its still true, but before the rotation was constantly going, so you could keep a count of where it was at if you were way better than anyone on MS is.
I think this was a popular legend.
I forgot who the player was (misaya?) who it was said about that he had a song that would have the right rythm of which card would come up next if he started the count right then. So the idea was that the "random" starting card wasn't as random as it looked and that he had cracked the code, that way he could pull a card and cast the right one straight away.
It's a great story, but I think was proven to be untrue by one or the other riot employee.Surrender, imagine and of course wear something nice.-
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In post 45154, zoraster wrote:For what it's worth, what you normally want to achieve is a freeze, but you ideally want it closer to your turret (but out of turret range). This in particular can be difficult to manage for a long period of time unless you've done it a lot.
This depends somewhat.
The issue with having a freeze is that if the opponent can afford to move up to you to trade, you don't have an answer. The moment you autoattack them, their superior number of minions in the area will quickly make the trade favorable for them.
So apart from the fact that you are occupied (which is a downside) you also require to be either stronger than your opponent or have a team supporting the freeze (by the jungler not showing elsewhere, for example).
I think there's less value in tricks how to manipulate it and more in judging what the wave is going to do and what's the proper response for you.Surrender, imagine and of course wear something nice.-
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You guys take it way too permanently. You can manipulate the wave, but the wave also manipulates you and your opponent. A wave pushing into their tower plays different from a wave pushing towards you, and in an even lane, all participants have to respect that.
In an uneven lane, one side obviously gets to use wave manipulation to their advantage. They can organise the good back timings, can force the opponents to reconsider if they want to soak just xp or see if they can affect the map elsewhere, can try to lock your opponent(s) up in lane and be free to move yourself. Some moments farm is the most important, sometimes you need to be available on the map. Making the right choices makes you capitalise on the advantage you got. You need to respect the minions.Surrender, imagine and of course wear something nice.