Scummer D&D

This forum is specifically for discussing non-Mafia games
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such games should happen in the Mish Mash forum, of course.
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Post Post #1375 (isolation #200) » Sun Jan 03, 2016 7:19 am

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It turns out I'll be gone from 3-3:30. (Approximate on either side) I'll be there for the rest of the session though.
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Post Post #1378 (isolation #201) » Sun Jan 03, 2016 10:40 am

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In post 1304, Who wrote:18k - 975

-150+15-1550-200
=15140
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Post Post #1386 (isolation #202) » Sun Jan 03, 2016 4:35 pm

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In post 1384, quadz08 wrote:that's a well-executed plan, dang

The plan:
2 teams, a way for each team to rush in and aid the other.

How it was executed:
Airborne Division kills everyone, Ground Division arrives just in time to watch the last of them die.

We didn't need the plan, we had luck on our side.
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Post Post #1398 (isolation #203) » Sun Jan 10, 2016 8:54 am

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Party funds currently at 14040.
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Post Post #1399 (isolation #204) » Sun Jan 10, 2016 11:58 am

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Party funds currently at 2125.
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Post Post #1406 (isolation #205) » Mon Jan 11, 2016 9:18 am

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I will be there.

Does tentacles work on invisible opponents?
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Post Post #1416 (isolation #206) » Sun Jan 17, 2016 7:17 am

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You are necessary. Like, not as necessary as Hana and I, but still pretty necessary.
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Post Post #1422 (isolation #207) » Sun Jan 17, 2016 4:28 pm

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Question: How are sorcerors not more powerful than wizards?

During that casterfight we won for three main reasons:
1. We won initiative
2. There were 2 of us, 1 of him. (Also our noncasters were better, but he lost the casterfight anyway. Had it not been for 3, the noncasters would have mattered a lot)
3. He ran out of spells first (Or at least, spells applicable to his situation) (This was mainly because I was a focused specialist, I got way more spells than him)

Sorc v wizard doesn't affect 1 and 2, but it definitely affects 3. He ran out applicable spells and got deaded. Had he been a sorc he could have kept blinking out. Also, for a lot of it we were kinda just trading spells (I cast something, he casts something else to avoid it). If either of us had been a sorc that would have been totally unsustainable for the other. Especially for the one who loses initiative. He had some spell slots left with spells which wouldn't help him, sorc allows all of your spells to go to either offense or defense depending on the situation.

Wizard seems like kinda helpful if you win initative, you get more options for what to do to your opponent, but Sorc helps you a lot more if you lose initiative. Furthermore, if the spell trading goes on for long enoguh sorc just definitely wins.

They do get spells one level later though. Also they are much much worse in terms of utility. Is the utility the reason? Or is there some other thing I'm missing in my analysis.
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Post Post #1435 (isolation #208) » Tue Jan 19, 2016 5:46 pm

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Do we get refunds if DS never shows up?

If so it can all be handled here, otherwise I would like to wait until your first session before handing out party funds just to make sure you don't pull a Jackel.

We can afford quite a bit. What equipment do you want? We can definitely afford full plate in case you want that. (It's a knight thing, right?)
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Post Post #1437 (isolation #209) » Tue Jan 19, 2016 6:31 pm

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Okay then show up before we buy anything. We can discuss what you're getting now though.
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Post Post #1460 (isolation #210) » Sat Jan 23, 2016 1:42 pm

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In post 1456, T-Bone wrote:Charge for any and all healing.

The party is already paying for it.
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Post Post #1462 (isolation #211) » Sat Jan 23, 2016 1:50 pm

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If he does that I'll stop authorizing the party payments for his wands and he'll stop being a cleric.
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Post Post #1476 (isolation #212) » Mon Jan 25, 2016 9:43 pm

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Wait what? When did splitting the party ever pay off?

The only time I can think of was the time I died alone, I do not know if it would have been a TPK otherwise or if everyone together would have been strong enough to kill that thing.
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Post Post #1481 (isolation #213) » Tue Jan 26, 2016 10:15 am

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In post 1480, DiamondSentinel wrote:It must just never pay off with you because you suck, Who. ^_^

I meant the only time I could think of when it paid off was that time I died alone. If everyone else had been there it could have been a TPK.

Splitting the party has pretty much always resulted in one side of the split dying iirc. The ball was different because it wasn't totally split. We could have had a total split and it would have been fine since Izzie was so overhyped, but we did have the ground division dimdoor back.
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Post Post #1496 (isolation #214) » Wed Jan 27, 2016 8:32 am

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I would need more information on the targets before committing to an exact plan, but how about killing Rion and Elliot and framing William?
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Post Post #1497 (isolation #215) » Wed Jan 27, 2016 8:46 am

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Wait no, we kill Rion Elliot and William, and frame Finius (Avina's dad).

Actually nevermind, with the first plan we still have a scapegoat for in case the plan goes bad.
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Post Post #1503 (isolation #216) » Wed Jan 27, 2016 3:03 pm

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In post 1501, Hanasawa wrote:Do not murder my family.

What if they try to murder us?
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Post Post #1508 (isolation #217) » Thu Jan 28, 2016 7:14 am

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In post 1504, Hanasawa wrote:
In post 1503, Who wrote:
In post 1501, Hanasawa wrote:Do not murder my family.

What if they try to murder us?


Hanasawa wrote:Do not murder my family.

Noted. If anyone in your family tries to murder you I will not murder them.
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Post Post #1559 (isolation #218) » Thu Feb 04, 2016 6:16 pm

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I have some kind of spell or something.
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Post Post #1563 (isolation #219) » Fri Feb 05, 2016 3:57 am

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In post 1562, DiamondSentinel wrote:
In post 1558, FakeGod wrote:Before you try to swim, note that your masterwork full plate and masterwork heavy shield impose -10 and -2 to swim, respectively.

Oh, joy. I love heavy armor...

Now I remember why I would never roll a heavily armored character.

PEdit: I'm pretty sure the heavy armor is just -5. So I'm neutral.


Swim doubles the penalty.
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Post Post #1580 (isolation #220) » Mon Feb 08, 2016 11:24 am

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Regarding my solo adventure, I didn't realize it took so long and was not expecting it to take so long. I was expecting it to take more like 10 minutes, in which case I felt it would have been reasonable. Given that it took 30 minutes I regret it. Also, in regards to my next solo adventure, again, I was not expecting it to be a solo adventure. I was expecting it to be a quicker way of finding the anaconda so that I could get everywhere else there, and then hopefully save the girl. (As opposed to if we were looking for it on foot, in which case the NPCs would probably have found it first because they started earlier, and then died). Also I'm probably going to die so don't worry I'll get punished for it. (I have plenty of spells to protect me, but there's nowhere to run and I probably won't be able to kill whatever it is on my own, usually I just distract/disable enemies while the party takes them out)

Also, we did in fact gain information from it in addition to confirming the information we got from an NPC: We found out that there was a zone of silence, and that the foes were invisible and could fly. We also know their approximate damage per round. Also that there were dangerous enemies in addition to just strange magic, but that part is not surprising.
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Post Post #1607 (isolation #221) » Tue Feb 09, 2016 6:23 pm

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It wasn't just the fortitude saves, all my rolls other than spot were great. (Though fort was the most important. If I failed move silently I would still have gotten two more chances in initiative, if I had failed the fortitude saves I would have died)

Also I made several mistakes, I should have trollshaped after the first poison, and I should have dimdoored almost entirely horizontal rather than almost entirely vertical.
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Post Post #1612 (isolation #222) » Wed Feb 10, 2016 4:13 am

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In post 1608, FakeGod wrote:Going unconscious mid-flight doesn't mean you drop like a rock, though.

You instead glide down gently into the peaceful and harmless woods, where you sleep for few hours, wake up, and casually stroll back to the Lunagard mansion, with Maryjane in hand!

I agree that burning the trollshape after the primary fort save would have been the optimal play, but it didn't matter in the end.


Not shown: The part where I get EATEN BY WOLVES.
Also I have a ring of feather fall for in case I lose flight from really high up. The wolves would still be a problem though.

In post 1609, ConManMick wrote:Nice work Who! Did No link up with Karl at the mansion or has Karl already departed?

Karl had already left.
DiamondSentinel wrote:So now we're sitting at an interesting situation. We know that there are at least 2 people involved in this plot, likely 3, since 1 would be infiltrated at the mansion, but I doubt they would have disappeared when all that happened. Our party is now a combat party.

Too bad nobody has any sort of telepathic spell...

I could learn Rary's Telepathic Bond, but it doesn't seem worth it.

It's a level 5 (Highest I can currently use) spell, it could let 4 people communicate telepathically for 1.5 hours, and they have to start off in the same place.
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Post Post #1614 (isolation #223) » Wed Feb 10, 2016 7:19 am

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In post 1613, DiamondSentinel wrote:Well, it would possibly help keep people alive when we split up. Also, I always enjoy having more communication.

Also, not that you could use it now, but if you ever become a lvl 13 caster, you could cast permanency on it (for a slightly hefty EXP cost) and then we could always talk to each other!
How romantic!

Not worth it, I have other stuff to do with that xp. Like, for example, permanent Detect Magic or Arcane Sight.
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Post Post #1629 (isolation #224) » Thu Feb 11, 2016 9:01 am

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The robot's probably what attacked me.
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Post Post #1631 (isolation #225) » Thu Feb 11, 2016 9:34 am

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Isn't that just an expensive party member?
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Post Post #1641 (isolation #226) » Fri Feb 12, 2016 4:04 am

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In post 1638, FakeGod wrote:Step 1. You buy a flesh golem manual for 8000g from a sketchy black market dude.

As party treasurer I refuse to authorize this plan. If I need a meatshield I can kidnap a random child and use dominate person.
(Only joking, I don't have dominate person. Because screw enchantment)

Also, given his I'm neutral wouldn't creating a golem turn me evil?
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Post Post #1643 (isolation #227) » Fri Feb 12, 2016 4:17 am

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In post 1641, Who wrote:Only joking
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Post Post #1645 (isolation #228) » Fri Feb 12, 2016 5:48 am

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So I did some digging and found "flesh golems often fare poorly in combat thanks to their low armor class" ~The Monster Manual

What kind of crap are you trying to sell me?

Also I'm planning to bar necromancy next. Can I even make a flesh golem if I bar necromancy?
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Post Post #1647 (isolation #229) » Fri Feb 12, 2016 6:15 am

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Eh, stone seems better. Iron seems amazing but is far more expensive. Clay you'll lose control of so isn't worth the investment unless you need it for a suicide mission.
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Post Post #1648 (isolation #230) » Fri Feb 12, 2016 6:18 am

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With the flesh golem, is it possible to try multiple times on taking control back? Or is it if you fail the first time you lose it forever?
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Post Post #1649 (isolation #231) » Fri Feb 12, 2016 6:20 am

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Actually wait stone is really expensive. Flesh seems like just a person who cannot DPS but is immune to magic and heals by lightning which I guess is good.
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Post Post #1651 (isolation #232) » Fri Feb 12, 2016 6:23 am

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That's not too bad then, basically I just lose control of it for the rest of the fight then fly above it and yell at it until it comes back to me.

Why exactly do I turn evil from making it? I already cast evil spells.
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Post Post #1666 (isolation #233) » Sun Feb 14, 2016 4:11 pm

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In post 1664, FakeGod wrote:If Evans had LoS to Ether, or if Who flew too close, then he could have destroyed their spell component pouches, which would have made the fight considerably more difficult I think.

ConMan, please change Karl's alignment to Chaotic Neutral.

Wait that can happen?
Is there any way to send away for supplies now that Santa's dead?
If that's a possibility I should get another one, and also we never bought one of every random object now that we have a bag of holding.
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Post Post #1678 (isolation #234) » Mon Feb 15, 2016 7:24 am

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What action would it be to throw a pebble at a square? What about dropping a pebble over a square?

Wall of Stone is proving to be not that useful because it requires stone at the endpoints. Can I drop pebbles where I want the endpoints to be then make a wall of stone between the pebbles?

Nevermind, it must be "solidly supported by" the existing stone. Somehow I think that pebbles wouldn't solidly support it. Bah.
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Post Post #1682 (isolation #235) » Mon Feb 15, 2016 7:45 am

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I will be there.
In post 1679, DiamondSentinel wrote:I'll be there.

Also, I think that you could use it in the abandoned mansion or at the bridge. The floor will likely be stone, and the bridge is stone. So that's cool.

I can in some places but not everywhere. But like, it would have been useful to use it on the hut, after they killed everyone's weapons I could have trapped them in there but left a small hole at the top and rained down magic until they were dealt with.

Also, given how everybody lost their weapons we should either send for some or I should fly back. How long does it take to get to Las Verisa via Overland Flight?
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Post Post #1686 (isolation #236) » Mon Feb 15, 2016 7:54 am

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In post 1683, ConManMick wrote:The only one missing weapons is Avina, no?

Didn't you lose your bow? Or do you have a spare?
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Post Post #1688 (isolation #237) » Mon Feb 15, 2016 8:12 am

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I read what happened after I left.

Karl can't kill me because I'll be staying out of his range from now on.
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Post Post #1696 (isolation #238) » Mon Feb 15, 2016 9:32 am

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In post 1691, FakeGod wrote:Longbow outranges most spells.

The reason Karl can't kill No Two is because Karl's favored enemy isn't a gnome.

Oh whoops I misinterpreted range.

Longbow has range increment of 110 feet just means he gets a -2 penalty for shooting beyond that, I thought it meant he couldn't hit anything beyond that.
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Post Post #1709 (isolation #239) » Tue Feb 16, 2016 10:36 am

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In post 1704, FakeGod wrote:
In post 1682, Who wrote: How long does it take to get to Las Verisa via Overland Flight?

Ferry travels about 10ft/s or 60ft/1 round. Ferry takes about 30 min to get from the South beach dock to Las Verisa.

No Two travels 80ft/1 round with overland flight. No Two should take about 22.5 minutes to get to Las Verisa from Lunar Island.

Oh wow that's quick. I'll go back next time I have free time.
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Post Post #1722 (isolation #240) » Wed Feb 17, 2016 8:31 am

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Note to self: Don't let Danum near the bag of holding.
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Post Post #1728 (isolation #241) » Wed Feb 17, 2016 11:29 am

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Note to self: Learn a cantrip or something for entertaining children.
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Post Post #1734 (isolation #242) » Thu Feb 18, 2016 12:44 pm

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We should go to the ruins. I think we'll live.

Avina with see invisibility sees the thing, I glitterdust where she points, everyone else murders it. We might run into problems from of it's flying, but that should be fine.
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Post Post #1746 (isolation #243) » Fri Feb 19, 2016 4:45 am

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I think that all of us together could take him out if he was alone. With our bare hands. (And spell component pouches).
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Post Post #1750 (isolation #244) » Fri Feb 19, 2016 5:22 am

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In post 1748, FakeGod wrote:
In post 1746, Who wrote:I think that all of us together could take him out if he was alone. With our bare hands. (And spell component pouches).

what if he rips away your spell component pouches and eats them in display of dominance


If it gets to the point where he can do that, we have bigger problems.
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Post Post #1753 (isolation #245) » Sat Feb 20, 2016 8:52 am

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Question about force of personality:
You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against
mind-affect- ing
spells and abilities.

Does this mean that you still apply wisdom to non-mindaffecting will saves?
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Post Post #1756 (isolation #246) » Sat Feb 20, 2016 9:22 am

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Good to know, that feat is useless.

Another question about feats: Is extraordinary spell aim as amazing as it seems?
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Post Post #1760 (isolation #247) » Sun Feb 21, 2016 6:09 am

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In post 1757, FakeGod wrote:ESAim is garbage because prereq is spellcraft 15 ranks.

Wait can I get it at 12 or 15?
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Post Post #1763 (isolation #248) » Sun Feb 21, 2016 7:10 am

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It isn't amazing once I get there?

I'm maxing spellcraft anyway, should I not do that?
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Post Post #1777 (isolation #249) » Sun Feb 21, 2016 6:08 pm

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Available.

As far as theories:
Damian seems like the guy who attacked Karl. At least, I think so.
Victor seems like the guy who attacked me. If not him, then somebody wielding his sword. But probably him. Only thing that gives me pause is how little damage he did. Like, I would have expected instant death if I went up against Victor, but I ended up fine. Yes I had trollshape, but I would have expected Victor to one OTK me the way Sthar OTKOed Who3. Possibly he never got off a full attack, I forget, that could have been it.
The options for the dolls:
The options are: Nolan, someone from history. We know that Fear and Surprise are the same person, thus they are probably all the same person.
"She" needs to be punished. Possible people are, in rough order of likelihood: Luna (Unaccounted for), Magara (Most murders are by the spouse), Serria (Disappeared when she heard about the attack, seems to know something), Julia (Is she the asshole? I forget), Ether (Is an NPC. Why is she an NPC not a PC?), Elanor (Has no alibi. Is also not here), Primrose (Random person), Michelle (Was attacked), Maryjane (The child I saved. Is not evil), Avina (Is a PC).
Basically, Tiers of suspicion:
Probably one of: Luna, Magara, Serria
Maybe: Julia, Laladucks, Ether
Probably not one of: Primrose, Elanor, Michelle
Definitely not: Maryjane, Avina

Given how Kat is walking around with detect evil, I don't think it's Serria because I think that if she did it she would be evil. Also I don't think it's Magara, because if she did it and wasn't evil the only reasons I can think of are kinda anticlimactic. Leaving Luna.
But, mindshielding and stuff, that logic is unreliable, it could be any of them.

The dolls identity:
Possibilities:
Nolan
Someone from history
All of history is accounted for in my theories besides Luna, and I can't think of who would be the "she" Luna was referring to, so probably not Luna. Alternatively, pieces of Victor's soul and what's left of him is a soulless husk. Or same but Damian. I don't know. Or, two of them are the soul of one, one's the soul of the other, and Luna betrayed the original trio trapping the rest of them in gems. But she was a cleric, not a wizard, and trap the soul is a wizard spell. But maybe she got someone else to do it? Or used some magic item or something? It seems too nice of a theory to let be destroyed over a simple matter of wrong facts. Also it was a "variant" of trap the soul iirc, which means it could be cleric. Is it possible to do some kind of knowledge check on if there's a cleric spell similar to trap the soul?
The other option is it's Nolan, in which case he was probably not trapped by Luna, leaving Magara and Serria, but then Luna's just totally missing. Admittedly, that's not impossible, but then why did both Damian and Victor turn evil? Unless it's something in the island itself? It's turning animals evil, why not people? That is a possibility, the island turned people evil, Luna recognized it and left OR is going to try the next person who solos and we just haven't seen her yet. But then how did Nolan die and who is "she"? Magara I guess, she's old maybe she was turned evil by the island. But I feel like she wouldn't be immune to mind shielding if that were the case. Serria could be, but why? Was she just always evil? But then how do the two pieces fit together?

As much as I like the "Luna betrayed the other two, putting their souls into gems, and is now directing their movements from afar" theory, the messages on the gems doesn't seem to fit with that. The dolls are messages, and they seem to be pointing towards Nolan's Soul. The dolls seem to be on our side, but they're really really creepy.

Also, there's always the possibility that somebody's a shapeshifter.
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Post Post #1796 (isolation #250) » Wed Feb 24, 2016 6:54 pm

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Cool thanks. And that is good to know.

Do Mage Armor and Overland Flight carry over?
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Post Post #1802 (isolation #251) » Fri Feb 26, 2016 9:33 pm

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I probably can.
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Post Post #1808 (isolation #252) » Sun Feb 28, 2016 8:18 am

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I will be there early.
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Post Post #1815 (isolation #253) » Sun Feb 28, 2016 6:23 pm

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How about the following plan:
Halle gets me back my spellbook
Danum posts bail. (Too lawful to be rescued)
We get Danum replacement, temporary equipment. (Nonmagical)
Danum and I go about our business.
Jin verifies the gems. (Could take a while)
Jin gives us back the rest of our equipment.
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Post Post #1817 (isolation #254) » Sun Feb 28, 2016 7:47 pm

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I feel like any rescue/theft attempt by me is too risky. If I get caught again, I won't get out again. (Though actually I do not know. They knew I was a wizard and kept me in a totally regular cell. I'm insulted)
As guilty as I feel that I lost Danum his stuff, it isn't worth the risk, and also it would take extra time to rescue/steal stuff, during which the rest of the party might die.
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Post Post #1819 (isolation #255) » Sun Feb 28, 2016 9:03 pm

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Out of character I feel bad.

In character he's an idiot.
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Post Post #1822 (isolation #256) » Mon Feb 29, 2016 4:02 am

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In post 1821, DiamondSentinel wrote:I figured that he was cowardly, so I was GOING to try and scare him with just enough of the truth that he would think "Huh, these guys are dealing with something that could kill me" But, y'know, I got paired with the 3 wisdom kid. I think that I'll keep Two gagged any time I go anywhere with him, and just take off the gag when we're in combat.

You're lawful. I assumed you would be on board with the whole cooperating with the law thing.
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Post Post #1840 (isolation #257) » Mon Feb 29, 2016 4:31 pm

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If long range is necessary Karl can handle it. If long range against a nonhuman is necessary I can dimdoor and now it isn't long range.
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Post Post #1843 (isolation #258) » Mon Feb 29, 2016 5:13 pm

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I'm not going to dimdoor into the melee, I'd dimdoor 100 feet away or so.

Stealthily would be difficult for anyone. At really long range it's hard to kill in one shot, so nobody could do it. Unless they have Izzie's thug where they can shoot from as far as they want. We just get that for Avina and we're good.
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Post Post #1844 (isolation #259) » Mon Feb 29, 2016 5:13 pm

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I think our best bet is "don't get into situations where extremely long range is necessary".
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Post Post #1852 (isolation #260) » Mon Feb 29, 2016 8:03 pm

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Question: Would this work?

Spellwarp Sniper spellwarps Otiluke's Resilient Sphere into a ray. Spellwarp says if ref save was allowed it isn't anymore. So now Otiluke's resilient sphere with no reflex save. See an enemy, trap an enemy.

Nevermind has to be an instantaneous area spell. Wall of stone which encloses them?
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Post Post #1854 (isolation #261) » Mon Feb 29, 2016 8:18 pm

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Bah.

Hypothetically though, if I can find a "ref save or be sad" instant area spell, could it be spellwarped into a "be sad no save" spell?

I don't think one exists. If it did I would be using it even without the spellwarpedness. Unless it's evoc/enchant/abjuration.
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Post Post #1857 (isolation #262) » Mon Feb 29, 2016 8:42 pm

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In post 1855, FakeGod wrote:You don't need to find such a spell.

Due to the existence of metamagic feat, Split Ray, a simple fireball spell already is quite lethal in the hands of a Spellward Sniper.

For example, an incompletely optimized Wiz 5/Rog 1/Spellward Sniper 3 opening with a split fireball deals an absurd amount of 18d6 damage (avg 54) with no save.

Throw in a celerity and it's an instant encounter win.

That would get useless at higher levels.

If it worked with Otiluke's resilient sphere it would be pretty much instant win no matter how much hp the enemy had.
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Post Post #1873 (isolation #263) » Tue Mar 01, 2016 8:51 am

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DiamondSentinel wrote:I mean, I won't be in jail for the rest of the campaign, right?


Right?...

Aren't you too lawful to be jailbroken?
In post 1863, DiamondSentinel wrote:Aww, but I want Ether to betray us. Maybe we could have epic battles on 3 fronts.

I'm thinking Ether v. Avina and Seline, and then have Karl, Two, Kat, and Lorelei taking on the ruins and whoever is in there, and then Danum duels "Lord" Mycon since he clearly has forsaken the sacred vows that a "Lord" should uphold. (Y'know, knights and all that)



...I should probably never be put in charge of the party because I will get everyone killed for "glory" and a good fight.

No.
Avina and I both need to be there for any casterfight if we want to have a good safety margin, Avina and I both need to be at the ruined mansion to deal with the invisible thing, and we don't know enough about Lord Mykon to allow you to fight him alone.

Ether requires one Mage and lots of power. Said power can either be the other Mage or the buffoons. (Said in-character)
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Post Post #1877 (isolation #264) » Tue Mar 01, 2016 9:17 am

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Isn't 6d8 a lot though? It seems like a lot. Or is that expensive and you could do a similar amount of damage for the same money?
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Post Post #1884 (isolation #265) » Tue Mar 01, 2016 12:37 pm

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In post 1882, DiamondSentinel wrote:
In post 1873, Who wrote:
DiamondSentinel wrote:I mean, I won't be in jail for the rest of the campaign, right?


Right?...

Aren't you too lawful to be jailbroken?
In post 1863, DiamondSentinel wrote:Aww, but I want Ether to betray us. Maybe we could have epic battles on 3 fronts.

I'm thinking Ether v. Avina and Seline, and then have Karl, Two, Kat, and Lorelei taking on the ruins and whoever is in there, and then Danum duels "Lord" Mycon since he clearly has forsaken the sacred vows that a "Lord" should uphold. (Y'know, knights and all that)



...I should probably never be put in charge of the party because I will get everyone killed for "glory" and a good fight.

No.
Avina and I both need to be there for any casterfight if we want to have a good safety margin, Avina and I both need to be at the ruined mansion to deal with the invisible thing, and we don't know enough about Lord Mykon to allow you to fight him alone.

Ether requires one Mage and lots of power. Said power can either be the other Mage or the buffoons. (Said in-character)


Well, Avina is the closest to Ether, so it would be personal, and therefore she'd fight, for story reasons. Also, it'd be smart to have a melee-er there so that someone can try and distract Ether.

More Melee-ers to be safe.
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Post Post #1886 (isolation #266) » Tue Mar 01, 2016 12:59 pm

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In post 1885, Lady Lambdadelta wrote:Why are you guys trying to kill me jesus I'm your ally

We're planning for if you turn evil.
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Post Post #1889 (isolation #267) » Tue Mar 01, 2016 1:43 pm

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In post 1887, DiamondSentinel wrote:We need lots for the mansion. Are you forgetting how you nearly died in there?

If Ether betrays us we should deal with that and the ruins separately. Ruins requires at minimum, Me, Avina, and Seline/Lor, and Kat/you.
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Post Post #1898 (isolation #268) » Tue Mar 01, 2016 3:01 pm

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Bail is a thing?
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Post Post #1899 (isolation #269) » Tue Mar 01, 2016 3:02 pm

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I offered to let you out of jail but you were like "nah I'd rather sit here and rot"
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Post Post #1903 (isolation #270) » Tue Mar 01, 2016 3:14 pm

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Neither is the bag.
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Post Post #1917 (isolation #271) » Wed Mar 02, 2016 9:56 am

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In post 1916, FakeGod wrote:You can't just "kill Mycon".

He has done nothing against the law.

Magara's Will leaves all distribution power in his hands, and he DQ'd all heirs, and currently holds full custody over the estate.

Heck, he can kick everyone off the island if he feels like it.

Danum can't, I can. (But I wouldn't. Karl could though)
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Post Post #1919 (isolation #272) » Wed Mar 02, 2016 10:09 am

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The airborn division shall fall into evil. Kat, Karl, Lor, and I shall all turn evil and murder him. The campaign shall then turn PvP, and the evil faction will win. We will then wipe out all the good NPCs, declare the island an independent nation, and fight off the army coming from Vegas to kill us all. Then, we hit level 13 and you declare the campaign over before we conquer the world.
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Post Post #1924 (isolation #273) » Wed Mar 02, 2016 1:59 pm

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In post 1922, DiamondSentinel wrote:Also, Kat can't turn evil because she's a paladin.

Fallen Paladins exist.
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Post Post #1930 (isolation #274) » Wed Mar 02, 2016 5:14 pm

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But how do you set the explosive runes off?
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Post Post #1932 (isolation #275) » Wed Mar 02, 2016 5:19 pm

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Question about explosive runes:
"You and any characters you specifically instruct can read the protected writing without triggering the runes. Likewise, you can remove the runes whenever desired. Another creature can remove them with a successful dispel magic or erase spell, but attempting to dispel or erase the runes and failing to do so triggers the explosion."
So if you try to dispel them with dispel magic/erase and fail, do they explode? Or is it just "Another creature"?
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Post Post #1935 (isolation #276) » Wed Mar 02, 2016 5:23 pm

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So "Cast 50 explosive runes on a bullet, shoot enemy, dispel magic at lowered CL, do 300d6 damage" won't work then?
Bah.
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Post Post #1936 (isolation #277) » Wed Mar 02, 2016 5:24 pm

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In post 1934, FakeGod wrote:wow only strategy you guys came up with to deal with Lord Mycon is to go randomly attack him?

I expected better of you people tsk tsk

Hmm, I feel like enchantment would be useful in this situation. Eh.
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Post Post #1937 (isolation #278) » Wed Mar 02, 2016 5:28 pm

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The best solution to deal with Lord Mycon is probably just unite his enemies (At this point, everyone), and all murder him, then blame it on a hunting accident.
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Post Post #1940 (isolation #279) » Wed Mar 02, 2016 5:45 pm

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In post 1939, DiamondSentinel wrote:
In post 1936, Who wrote:
In post 1934, FakeGod wrote:wow only strategy you guys came up with to deal with Lord Mycon is to go randomly attack him?

I expected better of you people tsk tsk

Hmm, I feel like enchantment would be useful in this situation. Eh.

The first time that anyone's ever said, "Hmm, I think enchantment would make the situation better and not worse"

Attack him, hold a sword to his throat, dominate person until he fails his will save.
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Post Post #1942 (isolation #280) » Wed Mar 02, 2016 6:58 pm

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If we've encountered all that exists in either place? Dead Man's Cove.

Two reasons:
1:
We know where we stand against the thing at the ruined mansion. One invisible flying thing who uses melee attacks, and a silence thing, and an anti-teleport thing. It might have more powers, but if it does why didn't it use them against me?
We do not know the extent of the powers of the thing at Dead Man's Cove.
2:
At the Ruined Mansion I made a lot of fuckups giving it plenty of chances to hurt me, didn't dimdoor, and got away fine. At Dead Man's Cove Karl dimdoored as soon as he could. Maybe he would have gotten away fine if he hadn't, but I don't think so given what it did to that other guy.
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Post Post #1943 (isolation #281) » Wed Mar 02, 2016 7:15 pm

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Though you could make the argument of "Dead Man's Cove allows dimdoor, thus less dangerous" which I guess is valid, but I would still argue that the fact that we know less still makes it more dangerous. What if the hooded figure can counterspell dimdoor?
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Post Post #1954 (isolation #282) » Sat Mar 05, 2016 8:33 pm

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Animate rope is an amazing spell why have I not used it before?
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Post Post #1956 (isolation #283) » Sat Mar 05, 2016 8:47 pm

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It probably falls off very quickly at later levels (Fight is over after round one, melee enemies are too big to be tied up casters have the concentration to not care), and also it might be just plain not good if you're in a campaign which demands optimization (takes 2 rounds), but it's basically a ray which ties enemies up. (Ray in that it's ranged touch instead of save). And a level 1 spell. And it's not bad that it's L1 because no save to have a DC for.
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Post Post #1958 (isolation #284) » Sat Mar 05, 2016 9:04 pm

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It doesn't tie their arms to their sides?
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Post Post #1960 (isolation #285) » Sat Mar 05, 2016 9:09 pm

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Okay actually looking at it the wording is really weird.

The rope can enwrap only a creature or an object within 1 foot of it—it does not snake outward—so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1-inch- diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, butitcanbeusedasatriplineortocausea single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concen- tration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.

Everything before "tripline" makes it sound good. Everything after it makes it sound bad. It's unclear whether those are different or the same uses.

I was using it in the other campaign I'm in and the DM interpreted it as "It ties them up, other people can Coup De Grace them".
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Post Post #1961 (isolation #286) » Sat Mar 05, 2016 9:11 pm

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Nevermind it's useless it's just good in that campaign because of different interpretations of things.
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Post Post #1982 (isolation #287) » Sun Mar 06, 2016 2:08 pm

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Since you're shipping all the gnomes, I'm just going to start shipping all the humans.
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Post Post #1983 (isolation #288) » Sun Mar 06, 2016 2:15 pm

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No Two at rock bottom was fun. Drinking was actually I think the best decision I made that day, it stalled me from making any really awful decisions until Karl rescued me.

I was planning awful decisions. Awful awful decisions.
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Post Post #1986 (isolation #289) » Sun Mar 06, 2016 2:21 pm

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Either kill himself or or find and kill Marion then kill himself/flee the country.

I decided that he had hit rock bottom and would do something desperate, then I realized that it would be much better to do that while drunk, also drinking would stall for time.

And yeah I think I'll start preparing tentacles instead of Wall of Stone. Wall of Stone will probably be useful at some point, but I definitely don't need 3.
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Post Post #1988 (isolation #290) » Sun Mar 06, 2016 2:34 pm

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In post 1987, FakeGod wrote:
In post 1986, Who wrote:Either kill himself or or find and kill Marion then kill himself/flee the country.

Holy shit.

This got dark quickly.

Why such escalation?

Desperation+Stupidity+Drunkennes
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Post Post #1989 (isolation #291) » Sun Mar 06, 2016 2:36 pm

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You know when something seems like the end of the world and it isn't but you think it is? That is how No Two felt. Then drinking amplifies that, leading to mistakes, unless Karl can heroically save the day. Which he did. Thanks Karl. And then Kat was retroactively there to also wingman.
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Post Post #1991 (isolation #292) » Sun Mar 06, 2016 2:41 pm

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It won't happen, No Two is drunk and was last seen hitting on a table. (It wasn't shown, but it happened. The table laughed, he killed the table)
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Post Post #1992 (isolation #293) » Sun Mar 06, 2016 2:49 pm

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Also I shall now ship all the humans.
Karl/Evans, Kat/Gundabog, Danum/AnyoneButAlice, Avina/Serria, Ether/Jin.
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Post Post #1997 (isolation #294) » Sun Mar 06, 2016 3:52 pm

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In post 1994, ConManMick wrote:
In post 1989, Who wrote:You know when something seems like the end of the world and it isn't but you think it is? That is how No Two felt. Then drinking amplifies that, leading to mistakes, unless Karl can heroically save the day. Which he did. Thanks Karl. And then Kat was retroactively there to also wingman.

No problem bruh
In post 1992, Who wrote:Also I shall now ship all the humans.
Karl/Evans, Kat/Gundabog, Danum/AnyoneButAlice, Avina/Serria, Ether/Jin.

DUDE. Gundabog isn't human, and AnyoneButAlice could potentially not be human. Also clearly Karl and Grub, I thought that was a long-standing ship?

Gundabog isn't human? What? What race is he then?
Alterations to the ships:
Danum/AnyoneButAlice*
*Limited to humans above the age of 24
In post 1996, FakeGod wrote:
In post 1992, Who wrote:Also I shall now ship all the humans.
Karl/Evans, Kat/Gundabog, Danum/AnyoneButAlice, Avina/Serria, Ether/Jin.

this is hilarious

it's like you picked the worst possible matchup you could think of for each player

you also missed Lor

Good point. Lor/That Jewel Merchant whose name I forget. (Raised from the dead with no jewels)
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Post Post #2000 (isolation #295) » Sun Mar 06, 2016 5:54 pm

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In post 1999, FakeGod wrote:
In post 1991, Who wrote:It won't happen, No Two is drunk and was last seen hitting on a table. (It wasn't shown, but it happened. The table laughed, he killed the table)

But if No Two marries Two Prime, her name will become Two Two.

Did you consider that?

FakeGod wrote:I don't think Two Prime would be interested in a relationship with a alcoholic failure like No Two.
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Post Post #2002 (isolation #296) » Sun Mar 06, 2016 6:07 pm

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In post 1998, DiamondSentinel wrote:Cmon, Who. This is the 60s (the 1560s, but that doesn't matter). Interracial marriage wasn't a thing. You have to marry one of your own race.

Want to know what's worse than interracial marriage? Interalignment marriage. She's Lawful, possibly Lawful Good. No Two is True Neutral with Chaotic tendencies.

Also, what qualities does she have other than simply being a female gnome wizard who was very smart about what schools to bar? Or is that enough? Again, I'm shipping all the humans so I guess same race/class is enough?

You can make the argument of "gnomes are rare where we are, thus that small similarity gets magnified and is perceived as a large similarity, thus they will", but I will counter with "Alcoholic failure, Lawful vs Chaotic, Why do you need a girlfriend when you're an adventurer anyway" and it looks more like they won't.
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Post Post #2004 (isolation #297) » Sun Mar 06, 2016 6:37 pm

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Serria is secretly Luna in disguise.
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Post Post #2007 (isolation #298) » Sun Mar 06, 2016 8:27 pm

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Do you mean "resent her" or "effort justification bias/Ben Franklin effect"?

Psychology is weird.

Also eh what the hell, I'm shipping all the humans I may as well ship all the gnomes. Two Prime/Pinay.
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Post Post #2008 (isolation #299) » Sun Mar 06, 2016 8:28 pm

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Also I've decided that I don't like No Two that much as a character. He's too much of an asshole in the boring way. For all the people annoyed by him, don't worry next campaign my character won't be quite so obnoxious.
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Post Post #2029 (isolation #300) » Sun Mar 13, 2016 12:45 pm

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Witches loot:
3 weapons
+1 humanbane dagger
+1 frost dagger
+1 greatsword
1 shield:
+1 heavy shield
7 scrolls
Owl’s wisdom x4
Hold person x3
1 potion
Resist energy (Fire)
6 wondrous items
Gauntlets of Str +4 (Kat)
Bag of holding type 2
Amulet of Natural Armor +1
Broom of flying (Avina)
Ring of prot +1 (Danum)
Bracers of Archery, Greater (Karl)
gems (3400 gp)
5550 gold
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Post Post #2037 (isolation #301) » Mon Mar 14, 2016 8:15 pm

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Bah, I was wrong.

Well, I was kinda right. The dolls messages were referring to Luna, they were wrong not me.

We'll see about Victor. Norbit didn't know where he was, but I'm still guessing he was the one who attacked me.
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Post Post #2038 (isolation #302) » Mon Mar 14, 2016 8:18 pm

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Rislyn specializes in impersonating clerics. Father Elissan? Elliot? Kel?
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Post Post #2088 (isolation #303) » Sun Mar 20, 2016 6:14 am

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Scrolls should go to either Lor or to be sold, I think sell all but one.

Lilith you have the bracers of armor but now we can get you real armor and I can have those back.
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Post Post #2091 (isolation #304) » Sun Mar 20, 2016 6:40 am

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Vetoed unless another payday comes in and is big.
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Post Post #2093 (isolation #305) » Sun Mar 20, 2016 6:49 am

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We literally cannot afford it.
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Post Post #2095 (isolation #306) » Sun Mar 20, 2016 6:57 am

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We have 10k gp. That costs 18.6k gp.
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Post Post #2098 (isolation #307) » Sun Mar 20, 2016 7:05 am

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Armor is more important.
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Post Post #2101 (isolation #308) » Sun Mar 20, 2016 9:04 am

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My internet is being really bad at the moment.
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Post Post #2106 (isolation #309) » Sun Mar 20, 2016 6:12 pm

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I'm almost certainly going transmuter next campaign. Now I just need to find a good prestige class progression.
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Post Post #2108 (isolation #310) » Mon Mar 21, 2016 9:23 am

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Swiftblade loses caster levels. Rule 1 of prestiging as a wizard is don't give up caster levels.
I would be going combat focused. Haste/Slow, not the animal trait spells because they're not good enough, Enlarge/Reduce, etc.
And actually I'm not sure, because I cannot find any good level 2 transmutation spells other than rope trick.
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Post Post #2110 (isolation #311) » Mon Mar 21, 2016 10:13 am

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Actually I don't know what I'm doing. Pure transmuter looks boring though.

I'll see what everyone else is and then pick out of {Control, Damage, Cleric, Sorc, Cabbage} depending on what appears to be missing.
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Post Post #2115 (isolation #312) » Mon Mar 21, 2016 10:21 am

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If I go cabbage I was thinking halfling monk into master thrower, possibly making a ranged sunder build like Evans used.
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Post Post #2117 (isolation #313) » Mon Mar 21, 2016 10:46 am

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Shurikens not knives. And I would be a monk don't expect such useful things.
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Post Post #2127 (isolation #314) » Mon Mar 21, 2016 2:05 pm

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In post 2123, FakeGod wrote:Ranged sunder builds require an awesome amount of strength.

I did say it was only if cabbage.
Sundering sounds fun but not a good idea. Like, you're destroying your own loot. Also it would get awful once people got magic items. I played around with the idea of magical ranged sunder (Dispel magic+Shatter), but that would really destroy our own loot. "Oh hey the enemy has a nice magic item, I want that" "Dispel magic, shatter, HE DOESN'T HAVE IT ANYMORE!"
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Post Post #2130 (isolation #315) » Mon Mar 21, 2016 2:18 pm

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How effective would a sorc who specializes in dispel magic+counterspells be?
Like, dispelling their magic items+buffs, and counterspelling any enemy mages. PrC would probably be guildmage for general utiliity, since the main abjuration PrC is initiate and that doesn't spike until after you stop playing.
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Post Post #2133 (isolation #316) » Mon Mar 21, 2016 2:35 pm

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Gave up after seeing how bad they fall off.
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Post Post #2134 (isolation #317) » Mon Mar 21, 2016 2:36 pm

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The internet promised me ultimate power and told me evocation was awful because it fell off after it spiked. I fail to see how conjuration is any different.
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Post Post #2136 (isolation #318) » Mon Mar 21, 2016 2:55 pm

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Would a diviner work? It seems cool but I can't figure out what you'd actually do in combat.
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Post Post #2139 (isolation #319) » Mon Mar 21, 2016 3:02 pm

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In post 2137, DiamondSentinel wrote:
In post 2136, Who wrote:Would a diviner work? It seems cool but I can't figure out what you'd actually do in combat.

Do an enchanter, and then die to every undead/construct you face.

I tried that, ate a TPK, 0/7 would not recommend.
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Post Post #2140 (isolation #320) » Mon Mar 21, 2016 3:03 pm

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Oh, also, spontaneous divination from Complete Champion, you have to know the divination spell you're spontaneously using, right?
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Post Post #2143 (isolation #321) » Mon Mar 21, 2016 3:08 pm

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Is that like evoker?

I tried evoker, ate a TPK, 2/7, would not recommend.

FakeGod wrote:
In post 2140, Who wrote:Oh, also, spontaneous divination from Complete Champion, you have to know the divination spell you're spontaneously using, right?

yep

it's not that good

All I want is ultimate cosmic power, is that too much to ask?
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Post Post #2145 (isolation #322) » Mon Mar 21, 2016 3:12 pm

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Also I didn't know what the fuck I was doing. I was being a blaster wizard, even evokers shouldn't blast if they're wizards.
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Post Post #2147 (isolation #323) » Mon Mar 21, 2016 3:18 pm

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Ohh. Sorry, I failed to automatically see the link between arabic and terrorist. But yeah, that sounds pretty much guaranteed to end in a TPK, -9/11.
Last edited by Who on Tue Mar 22, 2016 6:55 pm, edited 1 time in total.
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Post Post #2160 (isolation #324) » Tue Mar 22, 2016 6:55 pm

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In post 2148, GuyInFreezer wrote:So role wise who's doing what?

I'm currently thinking sorc who counters enemy casters and also blasts. Like, if there is an enemy Mage ready an action to interrupt casting, if there isn't temporarily kill the enemy's magic items with dispel magic, if there's no magic at all fireball the place.
Human, Sorc 5/Guildmage X, probably using the alternate class feature domain access from complete champion.
My main spells will be arcane turmoil (2), dispel magic (3), one of the orbs (4), chained arcane turmoil (5).
Also probably Arcane Sight and fireball.
In post 2149, DiamondSentinel wrote:
In post 2147, Who wrote:Ohh. Sorry, I failed to automatically see the link between arabic and terrorist. But yeah, that sounds pretty much guaranteed to end in a TPK, -9/11.

GDI YOU WERE SUPPOSED TO SAY -9/11!!!

That is what I said. Don't trust the media who says otherwise, sheeple.
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Post Post #2173 (isolation #325) » Wed Mar 23, 2016 12:31 pm

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He doesn't I'm pretty sure.
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Post Post #2176 (isolation #326) » Wed Mar 23, 2016 2:35 pm

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Only like 5 spells are evil. Most necromancy spells are perfectly fine. Stop with the prejudice against necromancy.
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Post Post #2177 (isolation #327) » Wed Mar 23, 2016 2:36 pm

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Also you could just make a wizard necromancer, where does cleric come in?
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Post Post #2183 (isolation #328) » Wed Mar 23, 2016 6:04 pm

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In post 2182, GuyInFreezer wrote:
Once a friend, now your impending doom...


Image

Frenzy


The most epic DnD campaign with party members full of...
frenzied berserkers
.

You, group of killing machines and hoggers of all the pretty ladies, are storming into the castle of the evil conjurer who recently kidnapped your entire harem. As you gruffs charge into a castle you realize one thing... the castle is full of traps capable of probably 1 damage to you iron bods. And bunch of enemies.

Now the question becomes: will you be able to defeat the evil conjurer and rescue all of your pretty ladies or will you suffer death by countless foe... or your partners?

Join requirement: Maxed level of frenzied berserker with frenzy usable.


*runs*

"Traps dealing 1 damage"
I know someone who ate a TPK from one of those. Actually I don't think it was an entire TPK, I think it was a half TPK. But like, they weren't playing with a DM like FG, their FM didn't enjoy murdering players.
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Post Post #2186 (isolation #329) » Wed Mar 23, 2016 10:05 pm

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Does changeling work with war shaper?

Also, would it be a valid build to dip into a bunch of full BAB classes and just get the level 1 abilities of all of them?
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Post Post #2190 (isolation #330) » Thu Mar 24, 2016 7:49 am

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Would the following build work?
Changeling Barbarian 1/Fighter 2/Ranger 1/War Shaper 4/Some other PrC with full BAB, or if I can't find a good one just barb 1/Fighter 3/War Shaper 4/Fighter X
Weapon: Greataxe
Feats: Power Attack (L1), Cleave (Fighter 1), Mad Foam Rager (L3), something else, maybe weapon focus or improved Init? (Fighter 2), Great Cleave (L6)

General combat strategy:
At lower levels, hit things. At higher levels, at L7 I get morphic reach from War Shaper, meaning I can hit anything within 10 feet. This plus cleave means hit ALL THE THINGS.
Oh and also if I could get enlarged and hit anything within 15 feet that would be great.
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Post Post #2192 (isolation #331) » Thu Mar 24, 2016 8:11 am

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Oh wait you're right.
So either PrC or just keep dipping into full BAB progression base classes.
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Post Post #2194 (isolation #332) » Thu Mar 24, 2016 8:55 am

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Cool, I'll be that then. Possibly altering the feats a bit (Mad foam rager seems nice, but I might need something else to qualify for the next PrC)
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Post Post #2198 (isolation #333) » Thu Mar 24, 2016 10:00 am

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In post 2195, FakeGod wrote:But what happened to wizard supremacy?

1. Someone needs to carry cabbage.
2. Wizard supremacy is based on three things:
a) Their ability to snap their fingers outside of combat and magically fix all problems
b) Their ability to snap their fingers inside of combat and magically fix all problems
c) Their ability to not end up obsolete at any level (That is, b stays true)

a) is rendered less relevant than normal by your love of combat.
b) this build seems also capable of helping with, even if it isn't snap fingers magically effective, it's pretty useful and won't end up useless at higher levels.
c) I have found to be false for conjurers, and transmuters seem boring early on.
(a and b are false for enchanters, a and c are false for evokers, a seems false for necromancers but if the necromancer still has access to the other schools, idk I should try necromancy at some point, c is false for illusionists, b is false for diviners/generalists due to lack of spell slots, and I don't know about abjurers but they seem to be lacking in b)
3. I came up with this build without looking up guides on the internet, it seems fun. (Though it was partly inspired by Quadz' build for Mo'ak. The Cleave part, not the Barbarian dip part, barbarian dip was because I was looking at barbarian and realized it didn't get much after L1. I was originally thinking Barbarian 1/Ranger 1/Fighter 1/Duskblade 1 for fun, but I decided fighter's second feat would be better than any dip into any other full BAB class)
(While Conjurer wasn't copied from any internet guides, it used their guiding principles and drew from their spell lists. This was from me looking at PrCs in Complete Warrior until I found a fun one)
Also, this gives me a better understanding of the other side of combat, it will make me a more effective wizard when I go back to being a wizard.
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Post Post #2200 (isolation #334) » Thu Mar 24, 2016 10:37 am

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In post 2199, DiamondSentinel wrote:
In post 2197, FakeGod wrote:Uh, DS, you do know that we're not doing any non-combat, right?

With an enchanter and good enough DCs on
charm
spells, everything can be non-combat.

Hmm, that sounds like it would require lots of brains.
Brains...
BRAIIINNSSS!!!!

Roll initiative.
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Post Post #2214 (isolation #335) » Fri Mar 25, 2016 8:55 pm

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Is anyone going anything that could give me enlarge person?

I just realized that my build is kinda assuming it.
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Post Post #2217 (isolation #336) » Sat Mar 26, 2016 9:27 am

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How about I give you reduce HP

If you could use it on me that would be great, thanks.
That+Spiked Chain+Morphic Reach will allow me to hit enemies 25 feet away. (Well, actually 5 squares away, apparently there's a weird rule where I can hit enemies who are 5 squares diagonal from me as well) And they'll think they're safe while they're 25 feet away because morphic reach is hidden like that.
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Post Post #2220 (isolation #337) » Sat Mar 26, 2016 10:01 am

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In post 2218, DiamondSentinel wrote:
In post 2217, Who wrote:
How about I give you reduce HP

If you could use it on me that would be great, thanks.
That+Spiked Chain+Morphic Reach will allow me to hit enemies 25 feet away. (Well, actually 5 squares away, apparently there's a weird rule where I can hit enemies who are 5 squares diagonal from me as well) And they'll think they're safe while they're 25 feet away because morphic reach is hidden like that.

If I do my job properly, you won't have to hit anything unless it's artificial, undead, or demonic.

If magic boy no do job then magic boy better make Saag big or Saag smack magic boy when Saag done making enemies be dead.
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Post Post #2222 (isolation #338) » Sat Mar 26, 2016 10:41 am

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In post 2221, DiamondSentinel wrote:
In post 2220, Who wrote:
In post 2218, DiamondSentinel wrote:
In post 2217, Who wrote:
How about I give you reduce HP

If you could use it on me that would be great, thanks.
That+Spiked Chain+Morphic Reach will allow me to hit enemies 25 feet away. (Well, actually 5 squares away, apparently there's a weird rule where I can hit enemies who are 5 squares diagonal from me as well) And they'll think they're safe while they're 25 feet away because morphic reach is hidden like that.

If I do my job properly, you won't have to hit anything unless it's artificial, undead, or demonic.

If magic boy no do job then magic boy better make Saag big or Saag smack magic boy when Saag done making enemies be dead.

If you have to hit them, beat me with a spiked chain for not doing my job.

Will do.
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Post Post #2224 (isolation #339) » Sat Mar 26, 2016 11:11 am

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In post 2223, DiamondSentinel wrote:
In post 2222, Who wrote:
In post 2221, DiamondSentinel wrote:
In post 2220, Who wrote:
In post 2218, DiamondSentinel wrote:
In post 2217, Who wrote:
How about I give you reduce HP

If you could use it on me that would be great, thanks.
That+Spiked Chain+Morphic Reach will allow me to hit enemies 25 feet away. (Well, actually 5 squares away, apparently there's a weird rule where I can hit enemies who are 5 squares diagonal from me as well) And they'll think they're safe while they're 25 feet away because morphic reach is hidden like that.

If I do my job properly, you won't have to hit anything unless it's artificial, undead, or demonic.

If magic boy no do job then magic boy better make Saag big or Saag smack magic boy when Saag done making enemies be dead.

If they start attacking us, wait until I die before fighting back.

Will do.


FTFTFY

FTFTFTFY.
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Post Post #2229 (isolation #340) » Sat Mar 26, 2016 11:38 am

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In post 2226, DiamondSentinel wrote:If you do that, I will use my own magic on you to force you to fight.

Dominate person is a 5th level spell. You get it at level 9. What will you do before you get it?
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Post Post #2230 (isolation #341) » Sat Mar 26, 2016 11:39 am

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Also keep calm mad foam rager smack wizard until he goes away and stops screwing with my head is a valid strategy.
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Post Post #2235 (isolation #342) » Sat Mar 26, 2016 2:09 pm

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What about the multi-class gish build?
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Post Post #2238 (isolation #343) » Sat Mar 26, 2016 2:15 pm

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Not Beguiler 6?

It gives you the martial weapon proficiency, thus freeing up a feat, at the cost of having an awful spell list.
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Post Post #2239 (isolation #344) » Sat Mar 26, 2016 2:19 pm

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In post 2237, Brian Skies wrote:
In post 2202, FakeGod wrote:Brian Skies: Shapeshift druid
Who: Barb/Fighter/Ranger/War Shaper

I kind of don't want to play a druid with a Changeling War Shaper since I don't see my character wanting to travel with something I myself am having trouble picturing as anything other than an abomination. But maybe that's just me.

I also partly don't want to play tanky or bruiser dps if other people are providing opportunities to fill another role.

I'm pretending to be a half-orc. Later I'll grow a horn and say I like unicorns when questioned about it. And then I'll get the ability to lengthen limbs, including stretching my neck 5 feet out to stab someone with my horn. And okay that's kind of an abomination.
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Post Post #2243 (isolation #345) » Sat Mar 26, 2016 2:29 pm

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In post 2237, Brian Skies wrote:
In post 2202, FakeGod wrote:Brian Skies: Shapeshift druid
Who: Barb/Fighter/Ranger/War Shaper

I kind of don't want to play a druid with a Changeling War Shaper since I don't see my character wanting to travel with something I myself am having trouble picturing as anything other than an abomination.

Wait a minute what are you. You shapeshift more than me. I just make minor alterations to myself, you become a totally different thing.
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Post Post #2244 (isolation #346) » Sat Mar 26, 2016 2:35 pm

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Brian you should go wizard, we can switch roles.

Don't go paladin though, this character's CN not my usual N.
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Post Post #2256 (isolation #347) » Sat Mar 26, 2016 3:08 pm

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In post 2253, DiamondSentinel wrote:If I were just going for the spell list, I'd say screw swiftblade, and use haste to pump out 2 spells per turn.

You can't, that's 3.0.
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Post Post #2267 (isolation #348) » Sat Mar 26, 2016 3:21 pm

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In post 2258, DiamondSentinel wrote:
In post 2256, Who wrote:
In post 2253, DiamondSentinel wrote:If I were just going for the spell list, I'd say screw swiftblade, and use haste to pump out 2 spells per turn.

You can't, that's 3.0.

If it's a casting time of 1 standard action, I should be able to...

Haste doesn't give you an extra action. It does if you go into swiftblade, at like 8th level or something, but ordinarily all it does is give you an extra attack if you full attack.
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Post Post #2270 (isolation #349) » Sat Mar 26, 2016 3:26 pm

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In post 2266, Brian Skies wrote:
In post 2260, DiamondSentinel wrote:Transmutation honestly seems like the best to specialize in, even if you are using different school mainly

I like the idea of Transmutation, but I feel like it's something a Cleric can do (and Clerics get full plate armor).

Clerics don't get the good buffs. They don't get haste, they don't get enlarge person, they don't get the good stuff.
In post 2260, DiamondSentinel wrote:
In post 2259, Brian Skies wrote:
In post 2257, FakeGod wrote:Brian, if you are going wizard, which school are you going to specialize and ban? (or are you going generalist?)

I haven't thought about it since I literally only considered Wizard/Sorcerer after seeing the new party composition.

Transmutation honestly seems like the best to specialize in, even if you are using different school mainly, or possibly conjugation/abjuration. Support spells, teleport, or shield spells seem like the ones you'd need extra slots for, but I don't see a point in knowing tons of conjugation/abjuration spells, and there are so many transmutation ones to know.

Abrupt Jaunt.
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Post Post #2272 (isolation #350) » Sat Mar 26, 2016 3:33 pm

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Abrupt jaunt is a class feature only available to conjurers. I think it's good enough to merit a specialization in conjuration.
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Post Post #2279 (isolation #351) » Sat Mar 26, 2016 3:49 pm

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In post 2274, DiamondSentinel wrote:What do the other class features available?

Most are useless, there's nothing anywhere near as good as abrupt jaunt.
In post 2273, Brian Skies wrote:
In post 2270, Who wrote:Clerics don't get the good buffs. They don't get haste, they don't get enlarge person, they don't get the good stuff.

They won't get haste in FG's campaign, but getting Magic Domain allows them to cast Wizard spells at half their Cleric level.

It allows you to use spell completion items (Scrolls, wands, etc.) as if the spell was on your list. It doesn't allow you to cast wizard spells like a wizard.
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Post Post #2281 (isolation #352) » Sat Mar 26, 2016 3:51 pm

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Sorry, it didn't show me the preview interrupt for some reason.
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Post Post #2283 (isolation #353) » Sat Mar 26, 2016 3:53 pm

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I didn't. I should have.
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Post Post #2285 (isolation #354) » Sat Mar 26, 2016 4:01 pm

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The schools, in order of how bad it would be to ban:
Divination: You literally can't ban it.
Transmutation: Lots of good stuff.
Conjuration: Lots of good stuff. (Actually I'm not sure about its status as #2, I'd say due to dimdoor it beats transmutation)
Abjuration: DO NOT BAN. (Rule 3 of being a wizard)
Illusion: Invisibility, mirror image, lots of useful stuff, also shadow evocation to make up for banning evocation.
Evocation: Yes, it's 99% useless. But that 1% is really good. Contingency is an amazing spell and imo should be about as important as all other spells combined at higher levels.
Necromancy: Yes, it's 99% good stuff. But it's not that important. You get some nice debuffs early on, minionmancy is eh idk I've never tried it, enervation is overrated unless you specialize in it, like, you can buff it with lots of metamagic and it will be good, but it's not splashable into any build.
Enchantment: Otto's irresistible dance is great but at too high a level for FG. It might solve RPing problems in the form of "Hold a blade to someone's throat, force them to fail a will save on an enchantment spell, good job you solved the problem without violence" but idk if that would actually work I haven't had access to enchantment since we started RPing rather than just dungeon crawling. In combat it's pretty useless until charm monster at which point it's useful occasionally, Otto's irresistible dance is great but again we don't play at such a level. In general it sucks.
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Post Post #2286 (isolation #355) » Sat Mar 26, 2016 4:08 pm

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DS:
All of the following are immediate actions, can be activated int modifier times/day:
Abjuration: +2 shield bonus to AC (I'm guessing for one round?)
Conjuration: Abrupt jaunt: Teleport up to 10 feet
Divination: +2 insight bonus on next saving throw you make before your next turn
Enchantment: If an enemy with HD less than or equal to your wizard level makes a melee attack against you, make him dazed if he fails a will save. (DC is 10+.5*wiz level+int mod)
Evocation: If an enemy targets you with a ranged attack or spell, ranged touch attack against them, 1d6 damage per 3 wizard levels, resolves simultaneously with their attack/spell, neither disrups the other
Illusion: You create one mirror image, lasts until it gets hit or until your turn
Necromancy: If an enemy within 60 feet targets you with an atack/spell, give him -2 penalty to AC and saving throws, will negates
Transmutation: Temporarily change form to give yourself climb, fly, or swim speed equal to your current land speed. If you activate during your turn until end of this turn, if during someone else's turn until end of your next turn.
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Post Post #2288 (isolation #356) » Sat Mar 26, 2016 4:19 pm

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Transmutation is useful but becomes less useful once you actually get fly/overland flight. Enchantment requires you to get melee attacked. If you are being melee attacked you are doing something wrong. Abjuration is somewhat useful, illusion is somewhat useful, necromancy and evocation are eh, conjuration is god.
You can abrupt jaunt through walls to escape, you can abrupt jaunt through things to dodge attacks, you can abrupt jaunt through walls to spy on people, it's amazing.
Like, basically:
You get attacked!
Abjuration: +2 AC, hope it's enough.
Conjuration: Actually nah I'm not getting attacked I'm somewhere else.
Divination: Nothing to do with attacks. If you see your opponent casting a spell I guess you could use it?
Enchantment: I eat the attack and hope my opponent fails a will save and then he'll be dazed.
Evocation: I eat the attack and poke my opponent.
Illusion: Only 50% chance it hits the real me.
Necromancy: I eat the attack and poke my opponent.
Transmutation: Nothing to do with being attacked, kinda useful but eh.
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Post Post #2291 (isolation #357) » Sat Mar 26, 2016 4:34 pm

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DiamondSentinel wrote:But swimming! And climbing!

Climbing is just the poor man's flying. If you're swimming enough to need a swim speed having it for one round won't help.
GuyInFreezer wrote:abrupt jaunt could get you slapped however.

Actually that's a pro of frenzied berserker, you won't get slapped.
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Post Post #2292 (isolation #358) » Sat Mar 26, 2016 5:09 pm

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Brian, the main difference between a transmuter and a cleric is that clerics generally add things to numbers, transmuters let you do completely different things, which effectively multiplies numbers. Transmuters are MUCH better at buffing than clerics are.
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Post Post #2294 (isolation #359) » Sun Mar 27, 2016 3:57 am

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Does "make the enemy drop" (for cleave) include tripping the enemy?
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Post Post #2296 (isolation #360) » Sun Mar 27, 2016 4:09 am

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Bah. It seemed like that would probably be the case but just checking because the wording was really ambiguous.
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Post Post #2297 (isolation #361) » Sun Mar 27, 2016 4:18 am

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Is favored power attack good?

(I'm already dipping a level of ranger probably)
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Post Post #2304 (isolation #362) » Sun Mar 27, 2016 11:29 am

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I'm interested to see how your build turns out.

Party composition is now:
Who: Cabbage Merchant
Brian: Transmuter
Conman: Cleric
GiF: EvokerSorc (?)
Hana: Warmage (?)
DS: Summoner/Enchanter (?)
Lilith: Tanky thing (?)
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Post Post #2317 (isolation #363) » Sun Mar 27, 2016 3:28 pm

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Nah Brian go transmutation. Help me carry the cabbage.

FG, I'd argue that if you build wizard wrong you won't pull your weight. For example, Who4. If you build it kinda right but suboptimal, sure you're fine, but if you do things completely wrong you'll end up cabbage.
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Post Post #2318 (isolation #364) » Sun Mar 27, 2016 3:35 pm

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In post 2315, DiamondSentinel wrote:One thing I'd love to do is specialize in enchantment or illusion and have terribly low stats except INT (and maybe DEX for AC and CHA for checks like that) and just only work on fucking with people.

Think you attacked me? Nah fam, that's an illusion of me.
Oh, you just killed me? Actually, that was your friend I made LOOK like me.


Start with 20 INT for a starting DC 21

1. You can't start with int above 18 as Brian said.
2. 20 int would make starting DC be 16. DC=10+spell level+int mod
Starting spell level is 1, int mod at 20 int is 5.
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Post Post #2324 (isolation #365) » Mon Mar 28, 2016 10:33 am

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I used to make my characters siblings but I'm done with that now.
...
I just realized a pun I was not intending.
All Whos were Who-mans (Humans). All Nos were No-mes (Gnomes).

Saag is a changeling who pretends to be a half-orc to avoid the existential horror of being judged by other people for who he actually is. There are no puns.
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Post Post #2335 (isolation #366) » Mon Mar 28, 2016 1:34 pm

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In post 2325, DiamondSentinel wrote:Hmm, you should put a lot of points in survival and spot.

Then you could be


Saag-ajawea

I dumped wisdom.
In post 2326, Brian Skies wrote:I've decided to
reintegrate Master Specialist into the build and
Focus Specialize.

If you're going to be anything other than a transmuter, I would recommend against this. (Actually focused specialist necromancer might work, I'm not sure, you'd be a strange wizard and actually I think it might be better to go sorc if you're doing that, but it might work).
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Post Post #2347 (isolation #367) » Tue Mar 29, 2016 3:53 am

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In post 2346, DiamondSentinel wrote:we should have a party of wizards, each with their own specialization.

That's called a TPK.
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Post Post #2354 (isolation #368) » Tue Mar 29, 2016 5:24 am

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Nah. You're assuming they all only do what they specialize in.

Everybody opens up with color spray, hopefully disables them all. If any are left conscious, GG no re. If they win initiative, GG no re. Wizards realize that they are now out of spells and go home. This repeats until any goblin makes their will save and massacres the party.
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Post Post #2355 (isolation #369) » Tue Mar 29, 2016 5:25 am

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Alternatively, meet an army of skeletons. Wizards run away screaming while the skeletons hunt them down and kill them.
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Post Post #2356 (isolation #370) » Tue Mar 29, 2016 5:30 am

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In post 2349, DiamondSentinel wrote:I mean, it might
not
be terrible as long as our abjuror is good enough.

Abjurers are suckers. You should never bar abjuration, but you also shouldn't specialize in it.
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Post Post #2359 (isolation #371) » Tue Mar 29, 2016 6:19 am

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Actually no, you'd need a precocious apprentice build. Actually probably 2 to be safe. Advance carefully, don't get surrounded, then back away while firing fireball things at the goblins.

They carry until normal evoker gets good, evoker carries until conjurer, conjurer carries until you get enough money for an army of golems, army of golems carries.

This would work, assuming that a) You always happen to be in a geographic location where this will work (You never get surrounded) and b) apprentice can carry until evocation gets good, which is doubtful, and c) You always win initiative (Not happening) and d) the golems can actually carry later, which is uncertain. They're immune to magic so transmuter can't help them.
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Post Post #2360 (isolation #372) » Tue Mar 29, 2016 6:22 am

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In post 2358, GuyInFreezer wrote:with correct feats I can have +14 will save as a LV 8 frenzy. I think that sounds plausible.

So you need to roll at least a 6. Start trying before you kill all the enemies and you'll be fine.

What will your ref save be like? If that's shit then also one of the magic people can learn bands of steel for in case you keep failing the will saves.
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Post Post #2361 (isolation #373) » Tue Mar 29, 2016 6:23 am

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Also how do you get 14? I'm going to end ups with like 0.
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Post Post #2367 (isolation #374) » Tue Mar 29, 2016 7:58 am

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What class feature?
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Post Post #2370 (isolation #375) » Tue Mar 29, 2016 8:03 am

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You're going barb 3/fighter 2/FB 2, right?
You'll end up with 1 from barb, nothing from anything else.
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Post Post #2371 (isolation #376) » Tue Mar 29, 2016 8:04 am

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You could always go for no will save.
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Post Post #2373 (isolation #377) » Tue Mar 29, 2016 8:05 am

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Oh you were talking about 8 not 7.
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Post Post #2375 (isolation #378) » Tue Mar 29, 2016 8:07 am

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I guess we have to fear domination? But no will save means we're fine if you don't, Hana/Conman just preps several calm emotions.
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Post Post #2376 (isolation #379) » Tue Mar 29, 2016 8:09 am

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Also given that Hana is going cabbage carrier you might be able to resume being cabbage.
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Post Post #2378 (isolation #380) » Tue Mar 29, 2016 8:42 am

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In post 2377, Brian Skies wrote:
In post 2358, GuyInFreezer wrote:with correct feats I can have +14 will save as a LV 8 frenzy. I think that sounds plausible.

In post 2362, GuyInFreezer wrote:22 con at lv 8 (+6), class feature (+3), rage bonus con (+2), rage will save (+2), cloak of resistance (+1)

I'm confused. Doesn't Con boost Fortitude?

There's a feat which makes will based on con.
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Post Post #2390 (isolation #381) » Tue Mar 29, 2016 2:49 pm

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Post Post #2392 (isolation #382) » Tue Mar 29, 2016 3:02 pm

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Umm, not sure.

Like, this build isn't that rage-focused, I'm not sure I want to burn a feat to get extra rages. I think I shouldn't take MFR though. (Either way. If I do take it I'm down a feat, if I don't it's only once per day)
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Post Post #2394 (isolation #383) » Tue Mar 29, 2016 5:54 pm

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If one feat has another as a prereq, can you take them at the same level?
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Post Post #2395 (isolation #384) » Tue Mar 29, 2016 6:09 pm

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Should I go:
EWP (1)
PA (Fighter 1)
Cleave/??? (Fighter 2)/(3)
Great Cleave (6)
Leap Attack (9)
I don't know what PrC to take after I'm done with war shaper

Or:
EWP (1)
Weapon Focus (Fighter 1)
PA/Cleave (L3/Figther 2)
Improved Initiative (6)
Occult Slayer at 9, SQUISH ALL THE PUNY MAGES
Great Cleave at 9
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Post Post #2397 (isolation #385) » Tue Mar 29, 2016 7:09 pm

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In post 2396, Brian Skies wrote:I don't think I've ever been in a position to Cleave, let alone Great Cleave.

I'll have 25 feet of reach.
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Post Post #2415 (isolation #386) » Wed Mar 30, 2016 1:44 am

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GiF's still planning on going frenzied because the rest of you are going cabbage. Unless he's changed his mind since last night.
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Post Post #2417 (isolation #387) » Wed Mar 30, 2016 3:27 am

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In post 2408, Brian Skies wrote:His build is busted.

How so?

And reach weapon multiplies natural reach by 2. You'd give me 10, reach weapon would make it 20, war shaper would make it 25. (And the extra 5 would be impossible for enemies to see until I used it. Not sure how relevant that is, but if they try to stay just out of range they'll fail)


I think I'm going occult slayer.
Brian Skies wrote:I've spent the last day thinking of how to stop Gif. Now I have to think of contingency plans for stopping Who.

Target will, my will save is going to be shitty until I go occult slayer. Or ref, my ref save will be eh. Don't target fortitude unless you want to end up on the end of my spiked chain.

And GiF is going for a build with very high will save. If you buff his will save by a tiny bit more he'll be guaranteed to make his save. (And he gets immunity to natural 1s by one of the feats)
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Post Post #2443 (isolation #388) » Wed Mar 30, 2016 7:19 am

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When I said everyone else would be cabbage I was expecting HanaSorc and DSEnchanter. We won't have that much cabbage.

And my build is only easy to deal with until L10, at which point I get spell turning. And also a better will save. Then at 13 I get immunity to mind-affecting things.
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Post Post #2491 (isolation #389) » Thu Mar 31, 2016 12:35 pm

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No.
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Post Post #2505 (isolation #390) » Thu Mar 31, 2016 5:13 pm

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New plan to save the world:
Someone (DS or Hana) dips cleric, we throw money at the problem. Now we have a cleric.
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Post Post #2506 (isolation #391) » Thu Mar 31, 2016 5:29 pm

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Anticipate teleportation. Conjurer is back in the game.
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Post Post #2507 (isolation #392) » Thu Mar 31, 2016 5:59 pm

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I just realized, I can summon us all horses with movement speeds of 240 feet which can air walk for one round at a time.

Give them FoM, ride out of the solid fog, smack the boss, ride back in.
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Post Post #2546 (isolation #393) » Sat Apr 02, 2016 6:25 am

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In post 2543, GuyInFreezer wrote:Image

Countdown: (expired on 2016-04-03 15:00:00)

FTFY.

(The demons look suspiciously like Avina and DS, yes. I don't know why. I'm guessing Rislyn imitated both of them and was still red like a stereotypical demon for some reason, I don't know)
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Post Post #2562 (isolation #394) » Sun Apr 03, 2016 6:47 am

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Okay it's almost TPK time, what do we need?
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Post Post #2564 (isolation #395) » Sun Apr 03, 2016 6:59 am

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No like time to buy loot.
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Post Post #2568 (isolation #396) » Sun Apr 03, 2016 7:21 am

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In post 2567, lilith2013 wrote:I didn't get any loot, right?

Also all the other 3rd level spells are meh

I thought the scabbard of keen edges was going to you.
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Post Post #2572 (isolation #397) » Sun Apr 03, 2016 7:27 am

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Actually, there is one fight, keen edge lasts 10 minutes/level (CL5 for scabbard, so 50 minutes), scabbard can be used 3 times per day. You use it once, Kat uses it once, someone else (Lor on one dagger I guess? I'm guessing it doesn't work on Karl's bow) uses it once.
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Post Post #2573 (isolation #398) » Sun Apr 03, 2016 7:27 am

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In post 2570, Brian Skies wrote:If I'm enlarged, does my weapon go up a size category as well?

Yes.
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Post Post #2575 (isolation #399) » Sun Apr 03, 2016 7:46 am

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We currently have 21.7k. If we sell the ring of wizardry we'll have 31.7k.
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