had a deadly encounter (still don't fully understand the encounter difficulty stuff, but I understand that this is a big deal kinda) and we managed to keep everyone, including npcs, alive
I didn't even lose half my health because having wings is op
how many encounters did you have beforehand? (after your previous long rest)
because 5e is designed around "adventuring days" of 6-8 medium/hard encounters per long rest (with two short rests inbetween). but a lot of DMs eschew that and instead have one "big" encounter per day, which will usually be "deadly". which in that case, might be a bunch of a misnomer. like, for a four player first level party, "deadly" can range from four goblins to ten tarrasques.
So, Pathfinder 2 Playtest was released and the content is free to download.
I'd like to run at least Part 1 of the Doomsday Dawn playtest adventure. I was wondering if there was anyone on here that would be interested in trying it out (3-5 players to make it work).
As far as potential Dates/Times (Pacific Time), I'm currently looking at the following:
8/24 Friday 6 or 7 P.M.
8/25 Saturday 7 or 8 A.M
8/25 Saturday 6 or 7 P.M.
8/26 Sunday 6 or 7 A.M.
8/26 Saturday 6 or 7 P.M.
8/30 Thursday 7 or 8 A.M.
8/30 Thursday 6 or 7 P.M.
8/31 Friday 6 or 7 P.M.
9/1 Saturday 6 or 7 P.M.
I need help to play testing a system I’m developing. As well as other things involved with that. :p
I’m storing everything on my Drive, here’s the link:
[URL removed, PM if interested]
If I garner enough interest, I’m toying with the idea of creating a separate thread for testers and such...
Older members will probably recognize the name. Yes, I DID get the concept from Roll to Dodge, although a lot has changed. It’s borrowed lots of ideas from GURPS.
Last edited by James Brafin on Tue Nov 06, 2018 4:52 pm, edited 1 time in total.
I haven't checked on this thread recently, but has anyone ever played the "Powered by the Apocalypse" systems?
My group has been playing "Apocalypse World" for a few months now, and it has been a blast, and I am getting ready to GM "the Sprawl" (cyberpunk) in the short future.
Would love to talk more about it if there's interest.
I have never played PbtA systems, but I have been reading into them and I am OBSESSED
Masks/Monster of the Week are the two I'm most interested in trying
The game is very interesting. One skill that the GM needs to learn is to not "close off" scenes on failures. A dice roll must ALWAYS move the story forward somehow -- if a players miss a roll and you just go "you can't do it", the game grinds to a halt very fast.
Yeah, I love the narrative focus, and the way it encourages on-the-spot creativity from the GM as well as from the players. I also think the better-known PbtA games capture their genres perfectly, and I think the system has shown it's well-suited for adapting to do just that
How's apocalypse world? I haven't actually looked into much beyond glancing through the playbooks
Orbiting has run several Monster of the Week games for two different groups of players, of varying RPG experience. It is hellaciously fun, easy to pick up, and the narrative/"say yes" focus is greatly appreciated.
AW/Dungeon World itself doesn't really appeal to me, but several of the offshoots do (Monsterhearts, MOTW, Spirit of '77, Worlds in Peril, etc)