[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
User avatar
xyzzy
xyzzy
they/them
comical third option
User avatar
User avatar
xyzzy
they/them
comical third option
comical third option
Posts: 4970
Joined: April 19, 2007
Pronoun: they/them
Location: northern VA

Post Post #2100 (ISO) » Sun May 18, 2008 10:42 am

Post by xyzzy »

ShadowLurker wrote:Nominate

2 Vigs
3 Mafia who do not know each other and do not have a kill

Daystart

Mafia have to kill all Town, Town have to kill all Mafia
[size=0]even better with a survivor[/size]
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #2101 (ISO) » Sun May 18, 2008 10:55 am

Post by shaft.ed »

Or alternatively two mafia with independent kills that do not know eachother vs 3 townies
User avatar
ShadowLurker
ShadowLurker
9 years old
User avatar
User avatar
ShadowLurker
9 years old
9 years old
Posts: 3491
Joined: August 8, 2006
Location: hot cause he's fly

Post Post #2102 (ISO) » Sun May 18, 2008 11:02 am

Post by ShadowLurker »

Yeah I just realized my game worked better as a Closed Setup (which it was when I ran it in scumchat)
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
User avatar
dahill1
dahill1
bagel
User avatar
User avatar
dahill1
bagel
bagel
Posts: 2798
Joined: March 4, 2008

Post Post #2103 (ISO) » Sun May 18, 2008 12:54 pm

Post by dahill1 »

ShadowLurker wrote:Yeah I just realized my game worked better as a Closed Setup (which it was when I ran it in scumchat)
massclaim pretty much broke it though, once the two vigs realized what was going on
User avatar
ShadowLurker
ShadowLurker
9 years old
User avatar
User avatar
ShadowLurker
9 years old
9 years old
Posts: 3491
Joined: August 8, 2006
Location: hot cause he's fly

Post Post #2104 (ISO) » Sun May 18, 2008 12:55 pm

Post by ShadowLurker »

dahill1 wrote:
ShadowLurker wrote:Yeah I just realized my game worked better as a Closed Setup (which it was when I ran it in scumchat)
massclaim pretty much broke it though, once the two vigs realized what was going on
uh no, if gorrad didnt think he had a kill you two wouldve vigged each other and lost
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
User avatar
armlx
armlx
Most JDTay-like
User avatar
User avatar
armlx
Most JDTay-like
Most JDTay-like
Posts: 13500
Joined: February 25, 2005

Post Post #2105 (ISO) » Sun May 18, 2008 3:01 pm

Post by armlx »

He has a point.
Away Wednesday the 24th through the 31st
User avatar
Thesp
Thesp
Supersaint
User avatar
User avatar
Thesp
Supersaint
Supersaint
Posts: 5781
Joined: November 4, 2004
Location: Round Rock, TX

Post Post #2106 (ISO) » Sun May 18, 2008 4:45 pm

Post by Thesp »

Adel wrote:
not mafia

1 sk
5 townies
This made me laugh a lot.
Marmalade wrote:Friends, Friends and Enemies
2xMasons A
2xMasons B
4xMafia Goons
4/6xTownies
I like this, but I think the numbers are wrong. Heck, I'd like to see a Large game with 2 mason groups, a mafia group, a werewolf group, and townies. What would the ideal numbers on that be?
PookyTheMagicalBear wrote:X Mafia
X Mason-Cops(Collectively have one investigation, guranteed innocence)
Y Townies

Mafia win if all cops are dead.

I was thinking a 2-2-5 distribution for a small game, maybe 3-3-7 for a medium and 4-4-9 for large.
I also like this - the 3-3-7 group looks good to me, what do you all think?

Can someone refresh my mind as to what F11 is?

Needs more nominated setups, new or old.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
Reiner Knizia

Ask me about my automatic votecounter, and how you can use it in
your
game!
Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #2107 (ISO) » Sun May 18, 2008 5:17 pm

Post by shaft.ed »

Nominate Vengeful
for the mod's in the queue
Nominate Texas Justice
for the trigger happy
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2108 (ISO) » Sun May 18, 2008 6:10 pm

Post by Adel »

Thesp wrote:
Marmalade wrote:Friends, Friends and Enemies
2xMasons A
2xMasons B
4xMafia Goons
4/6xTownies
I like this, but I think the numbers are wrong. Heck, I'd like to see a Large game with 2 mason groups, a mafia group, a werewolf group, and townies. What would the ideal numbers on that be?
I'll give it a shot:

3 Mafia Goons
3 Werewolves
2 Masons A
2 Masons B
4 Townies

Daystart
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2109 (ISO) » Sun May 18, 2008 6:30 pm

Post by Adel »

F11
F11 is the latest experimental Newbie Setup, trying to address flaws in previous setups. It is also the first official 9-player newbie setup, excepting Newbie Game 69.

It consists of four variations, chosen at random (the name comes from the binary expression of these four options, similar to C9):

1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Doctor, 5 Townies.
1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies.
2 Mafia Goons, 1 Sane Cop, 6 Townies.
2 Mafia Goons, 1 Doctor, 6 Townies.
The first game to attempt this setup is Newbie Game 576.
X Mafia
X Mason-Cops(Collectively have one investigation, guranteed innocence)
Y Townies

Mafia win if all cops are dead.

I was thinking a 2-2-5 distribution for a small game, maybe 3-3-7 for a medium and 4-4-9 for large.
I also like this - the 3-3-7 group looks good to me, what do you all think?
3-3-5 seems mroe balanced to me.
The mason/cops are all confirmed innocent, as is each townie they investigate.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2110 (ISO) » Mon May 19, 2008 9:19 pm

Post by Adel »

yay, Polygamist Mafia is in the queue now!
User avatar
yellowbounder
yellowbounder
/cows
User avatar
User avatar
yellowbounder
/cows
/cows
Posts: 846
Joined: May 18, 2006
Location: International

Post Post #2111 (ISO) » Mon May 19, 2008 11:41 pm

Post by yellowbounder »

Bodyguard Mafia


1 SK (immune to NK)
2 Mafia
3 Bodyguards
2 Cops (1 Sane, 1 Other (Naive, Paranoid, Insane); sanity is not known)
6 Townies
User avatar
hasdgfas
hasdgfas
Jack of All Trades
User avatar
User avatar
hasdgfas
Jack of All Trades
Jack of All Trades
Posts: 5628
Joined: October 2, 2007
Location: Madison, WI

Post Post #2112 (ISO) » Tue May 20, 2008 1:45 am

Post by hasdgfas »

Adel wrote:yay, Polygamist Mafia is in the queue now!
Looking at it, it's one of the worst setups I've ever seen, unless I'm missing a key point of it.

EDIT: Actually, I missed that the scum don't have a NK.
jdodge1019: hasjghsalghsakljghs is from vermont
jdodge1019: vermont is made of liberal freaks and cows
jdodge1019: he's not a liberal
jdodge1019: thus he is a cow
User avatar
Macavenger
Macavenger
Goon
User avatar
User avatar
Macavenger
Goon
Goon
Posts: 768
Joined: March 10, 2008
Location: Oregon

Post Post #2113 (ISO) » Tue May 20, 2008 6:17 am

Post by Macavenger »

Actually if I'm reading it right, it still seems pretty bad, since the town has better than 50/50 odds of winning with purely random lynching. Not too sure how scum are supposed to win. :X Dunno why I didn't notice that when it was posted here.
"By far the towniest player in the game. Very good scum hunting, doesn't let anyone off the hook. All in all I find Mac's posts insightful and thought-provoking. " - Vel-Rahn Koon
User avatar
Cogito Ergo Scum
Cogito Ergo Scum
Mafia Sum
User avatar
User avatar
Cogito Ergo Scum
Mafia Sum
Mafia Sum
Posts: 674
Joined: March 14, 2007

Post Post #2114 (ISO) » Tue May 20, 2008 6:47 am

Post by Cogito Ergo Scum »

Polygamist Mafia 2.0


3 Mafia Goons, 8 Vanilla Townies

Every player may choose to fall in love with another player during the night, making the player and his or her target effectively lovers. All players can have multiple lovers. Day start.

It's probably broken, too.
User avatar
Scigatt
Scigatt
Goon
User avatar
User avatar
Scigatt
Goon
Goon
Posts: 833
Joined: January 4, 2008
Location: Vancouver, Canada

Post Post #2115 (ISO) » Tue May 20, 2008 9:17 am

Post by Scigatt »

Here's a setup I nominated earlier, but want to try again...

Symmetry 7

2 Mafia Roleblockers(one group kill & RB per night)
1 cop/nurse(1 action per night max)
1 doc/deputy(1 action per night max)
3 townies

This setup happens to fix the breakable scenario in Pie E7, namely when the mafia RB is lynched with the town power roles still alive. Thus, this setup is quite a bit less swingy than Pie E7.

P.S.:You could add 2 townies to make it S9
Last edited by Scigatt on Tue May 20, 2008 6:05 pm, edited 1 time in total.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2116 (ISO) » Tue May 20, 2008 9:19 am

Post by Adel »

Cogito Ergo Scum wrote:
Polygamist Mafia 2.0


3 Mafia Goons, 8 Vanilla Townies

Every player may choose to fall in love with another player during the night, making the player and his or her target effectively lovers. All players can have multiple lovers. Day start.

It's probably broken, too.
that could lead to some really bizarre play, like a townie playing to get lynched because she is convinced that she correctly picked a goon to be lovers with.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2117 (ISO) » Tue May 20, 2008 9:25 am

Post by Adel »

Polygamist Mafia 2.0

4 Mafia Goons
13 Vanilla Townies

Day start.

Every player
must
choose to fall in love with another player during the night, making the player and his or her target effectively lovers until the end of the following day. Not submitting a choice for lover results in a random lover selection. Multiple players may be killed in a lover chain reaction. Initial lover choice is made during pre-game.


note: I increased the number of players so that it wouldn't be over after one lynch and one nk. The pre-game lover choice will make day 1 claims interesting. No-one will choose to lynch a really popular lover
Last edited by Adel on Tue May 20, 2008 9:29 am, edited 1 time in total.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2118 (ISO) » Tue May 20, 2008 9:28 am

Post by Adel »

I can't think of a name for this setup that is both amusing and inoffensive Mafia

2 Mafia Goons
1 Mafia Godfather/Treacherous Lover
2 Lover Cops
1 Lover Cop in love with Godfather
n Townies

Night Start
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2119 (ISO) » Tue May 20, 2008 9:34 am

Post by Mr. Flay »

Adel wrote:Polygamist Mafia 2.0
Can we avoid making 2.0 until 1.0 runs and can be critiqued effectively? :roll:
Retired as of October 2014.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2120 (ISO) » Tue May 20, 2008 9:38 am

Post by Adel »

'k -- I was just going off of Cogito Ergo Scum's suggestion.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #2121 (ISO) » Tue May 20, 2008 9:58 am

Post by Mr. Flay »

Well, I'm fine with subbing in 2.0 for 1.0, it just seems silly to try to run both at once...
Retired as of October 2014.
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #2122 (ISO) » Tue May 20, 2008 10:04 am

Post by Adel »

I don't see much danger of that. I've been involved in crafting over a hundred setup ideas in the thread, and 2 have been selected so far.
User avatar
Cogito Ergo Scum
Cogito Ergo Scum
Mafia Sum
User avatar
User avatar
Cogito Ergo Scum
Mafia Sum
Mafia Sum
Posts: 674
Joined: March 14, 2007

Post Post #2123 (ISO) » Wed May 21, 2008 2:20 am

Post by Cogito Ergo Scum »

The problem I have with 2.0 is that people could 'chain'. Ofcourse, nightstart prevents this, but I think everyone would be everyone's lover in the end, and everyone would lose.

But then again, that should teach the players that polygamy is bad.
"This topic needs more CESc." --Vi
User avatar
Max
Max
Mafia Scum
User avatar
User avatar
Max
Mafia Scum
Mafia Scum
Posts: 2280
Joined: April 11, 2006

Post Post #2124 (ISO) » Wed May 21, 2008 6:01 am

Post by Max »

and it would teach people to come up with good plans, like get townies to plan who they marry in the day.

Return to “Open Setup Discussion”