In post 1554, Gamma Emerald wrote:And there in lies the problem, you tried to make an assymetric multiball setup at low numbers. I dislike the jungle games for a reason (and yes I’m aware I’m going to be modding one, that’s my fault for not being more choosy)
Disliking the game does not make it any less balanced.
The game, being multiball, was inherently swingy.
But the game was also balanced.
If it's any consolidation, the original iteration of the setup had the loyal fruit vendor as a loyal visitor but that was deemed too unfair against the town since they had no real investigative power.
Keep in mind the tracker's only two-shot, the serial killer had a ninja shot, and you had two ways to cause the track to fail (rolestop the tracker's target; roleblock the tracker). Without the loyal fruit vendor, the town has literally nothing to counter the scum at all.
There are two ways to look at multiball balance: 50/25/25 town/scum/scum, or 33/33/33 town/scum/scum. I'd say the setup as-is would be closer to the latter. You just got really, really bad luck.
But countering that? You lynched TWO of the town's key PRs, with a third outed early and easily dispatched, and the fourth also rendered moot. Plus, you identified the serial killer from N1 instantly, and via knowing you had two members in a 14-player game, could easily deduce even before the second nightkill that it was in fact a serial killer. You had a lot of tools at your disposal, and as jogess said, you even reached 3p lylo!
That certainly doesn't look like a game unfair against the scum to me.