Magic: The Gathering,GO TEAM MS!
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popsofctown SheSurvivorShe
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I play on Cockatrice. It's healthier for my pocketbook."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I draft on cockatrice, people randomly open up 8 man rooms and draft using ccgdecks. ccgdecks is easier than netdraft in general, I don't know why it isn't more popular.
If you guys need an eighth for a draft or something I might be in, depending on how much effort it would be for me to download mws sets."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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If you download Cockatrice I'll teach you for $0.00.
Yaw taught me a large part of the rules on mws. So it would balance my karma."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I don't think Miracle will amp up the luck factor that much. The game is already inundated with chance and luck, and it's about managing your probabilities best. It's just another possibility to manage along with what if my deck doesn't draw enough lands, what if I draw Card A and Card B together, what if I don't draw Card A and Card B together, what if I don't draw turn one Goblin Guide, what if I do.
Cascade was mostly a problem because Jund was overpowered, and overcentralization means you have to run the best deck, and you have to run hate for the best deck, so when both you and your opponent know to do that nothing is left but the coin flips. If cascade were part of a balanced format it'd be fine.
That said, if I were going to make a new mechanic, it wouldn't be Miracle (it might be soulbound though, I think that's cool).
I don't think Miracle decks will benefit from instant speed draw, it becomes worse with Miracle, not better. You have to have 4 mana up every time you cast Think Twice, or you risk drawing a totally dead card. In a Miracle deck, you want to have sufficient open mana every time you "draw a first card in a turn". I expect a sorcery speed deck to get the most out of Miracle, Faithless Looting + Noxious Revival seems promising, or just a ramp or control deck that is prepared to hardcast Miracle cards."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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not saying it won't see play Grey, just saying Think Twice isn't how."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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In post 338, chamber wrote:Card advantage > removal.
Mulldrifter should still be in bargain bins, yeah? Crazy good common for a U/W fliers casual deck.
@nath: agreed."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm around.. that post is timestamped an hour ago. I'll log on pidgin fwiw"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I was really curious about this. I listened to most of Limited Resources on the set and every time a 2 drop comes up LSV is all like, "2/2 or 2/1 is a weak baseline so we are really looking for the ability to sell us on this here.", but when the entire power level of the set is obviously above average and the vehicle mechanic seems very aggression favored it seems like you expect aggression to dominate and for things to skew that way.In post 7207, Natirasha wrote:My first impressions of Kaladesh limited(after 12 drafts) is that this format is very linear but also hilarious. It's reaally hard to come back from behind, and it has Zendikar-Gatecrash "draft all the two drops" thing, but is waaay more fun overall. All the energy cards are powerful, way more than most would think. Don't bother with lots of do-nothing synergies, just play good creatures and turn them sideways.
Best color is black, worst color is blue by a half-mile. Green, then red, then white is the rest of the order. Which is a bit paradoxical one might think, but white's issue is it's all X/2s that trade the whole time. However, since there are so many 3/Xs as well, blue's defensive drops just don't work out and the whole color is good at Doing Nothing in this set. Die Young is the best common and it gets out of control so easily, one of my favorite removal spells they've printed in a long time.
Also, Panharmonicon is amazing if you go off but it's a trap
"draft all the two drops" sounds like you're agreeing with my suspicions. I guess I would also ask, does that seem more universal or archetype specific? Does B/x aggro want to draft all the 2 drops and the other colors want to draft a higher curve and pick up one or two ways of dealing with that, or does every deck need to pick up some extra low curve stuff to "keep up" with lots of general ability to do damage quickly in the set."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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The thriving cycle reminds me a lot of plated geopede in terms of having a hidden can't block text that can skew aggro"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Bombs seemed pretty strong in sealed, I'm hoping draft is better."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Why would you run Felidar Sovereign when Reservoir already has its ability"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Way too many 2-ofs and 3-ofs. You should figure out which cards you want and which ones you don't. Aggro decks should be jamming duplicates even harder than control."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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for positive feedback, having the willpower to contain Lira Dawnbringer to the sideboard is a good look"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Dire Fleet Daredevil is close to strictly better than Fresh-Faced Recruit.In post 7614, Inferno390 wrote:Kk.
I guess a good start is to cut Seal Away for Shock and Jaya’s greeting for Lighting Strike. Then I cut Healer’s Hawks for an extra Kwende and Tajic? And Switch the Sigiled Swords for Forebearers?
Now from there:
Sheltering Light I’ve been using to protect Kwende, but now that I’m running 4, should I cut them? What for?
Is there something better than Fresh-Faced Recruit? I was keeping it for Kwende synergy, but it’s not great.
I didn't see Dauntless Bodyguard in your list if I remember right, and it's a great way to protect Kwende without being a total derp if your opponent isn't actually trying to kill your stuff."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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If you're dead set on keeping Nahiri, maybe you should run the 1 mana 1/2 tapper for War of the Spark so that she can shoot more things. Or play with Trueheart Captain so you can finish people off with the wombo combo.
If Kwende gets Lightning Striked and you're fighting a green deck with a bunch of untapped creatures that happen to have toughness values that make first strike irrelevant Nahiri can become a blank card and that's scary.
6 Mountains is way too many mountains for running Benalish Marshal, you should just cut all of them.
The Jousting Lances do seem pretty derpy but it looks like you need 2's more than 3's. Maybe Knight of Grace or something."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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That one overall looks pretty attractive"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Not being a squirrel himself makes him even more of a "Lord". Original "Lords" never had the creature type of the thing they improved. They gained them later by errata.
But yeah I was hoping to see a squirrel or two in modern horizons just for the flavor reasons.
Also, technically Inferno could be referring to the 7 mana colorless Squirrel lord, who is a squirrel himself, and doesn't vanish
But, I think he was talking about the card that's going to get us adorable little squirrel tokens."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm going to a sealed grand prix for Modern Horizons. Excite"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I am excited to play with them in sealed for sure. But it feels natural to be skeptical about many of them keeping up with Modern's blistering speed in constructed play."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Red deck wins is like 60$ and is tier 1, which is crazy. The eco-system now is red deck wins loses to stuff that is making an honest conscious effort to stop red deck wins, then there's really greedy stuff that goes over the top on the decks making an honest conscious effort to stop red deck wins, and then red deck wins beats the greedy stuff. Gruul aggro is maybe the best deck in that second category (even though it's classified as an aggro deck when you see your opponent is playing red you can use the creatures to block, it's pretty cool how the Riot mechanic works that way), and 4 color dreadhorde is one of the best decks in the third category.
Bant Flash is a really interesting deck from the third category. It has so much card advantage, this crazy oops-I-win angle from Oketra, and you can be playing this creature deck yet make a planeswalker deck feel like it's the one getting "controlled" between the Teferi and the constant potential to cast Frilled Mystic. But strangely this standard format has very few sideboard options for red, even in white, so the deck struggles against red. The Wildgrowth walker package is really good against red, but it is twelve cards so you can't fit the entire thing in your sideboard (if I was playing Bant Flash I might be teeeeempted to).
The red deck in this standard is unbelievable compared to past standard red decks. People don't have room for all the lightning bolts because it's so full of good cards!"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Card for card the closest tier 1 archetype to what you're playing is monowhite splash blue, I think. It's advantaged against red deck wins because it gets on the board and blocks well and whatnot, so the blue is for anti-control sideboard cards to try to beat the greedy decks, which outclass it.
If you're really bent on playing a deck that uses kwende I suspect black/white would be better than red/white. Because then you could at least beat red by abusing Sorin, and playing 8 two drops that can trade with Goblin Chainwhirler (malice/grace)."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Actually there's a really cute synergy in the red matchup if you have a black white first strike themed deck.
They usually sideboard in Tybalt against people who have lifegain so that you can't gain life. So if you play Sorin and attack with 20 dudes and kill Tybalt that turn you deal a jillion damage and gain no life.
But with kwende you could kill Tybalt with the first strike damage, then start to gain life with the second double strike damage. Tybalt dies before the normal speed damage resolves so you'd gain life the second time.
Kwende and Sorin are both 4 drops so that's a little tricky. It also work if you send a first strike knight at Tybalt and a History of Benalia token at face while you control a Sorin."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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At fnm where people tend to play cheaper decks being able to beat rdw is really important.
At higher levels it stays prominent but it's closer to that 20% so you might actually dodge it and that's where decks like Bant do better."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Oooh Benalish Marshal is a knight.
You could play with Unclaimed Territory."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Jousting lance is pretty slow. It's frustrating that History of Benalia Tokens and Benalish Marshal and whatnot don't have first strike but it's probably not worth playing clunky cards. Nahiri seems like it's largely the only tournament viable card that gives creatures first strike, and even she is iffy. But since this deck is less aggressive than your other one she's much less iffy.
If you do run Nahiri you probably want 3-4 copies of the 1/2 white guy who taps a creature. That makes Nahiri able to kill blockers. It turns her from being a dead card against Sultai to being useful.
You'll want the manabase of 4 Isolated Chapel 4 Unclaimed Territory 4 Godless Shrine 11ish plains so you can cast Benalish Marshal reliably. There used to be a deck that did the same thing, but with Warriors and red/green so it could cast Benalish Marshal. 1 Swamp would be the max."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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That maindeck looks pretty good. I'd rather play that at a tournament than your boros version. Some of the 3's I'd move up to 4 and some of them I'd move down to 2 but it can be fun to discover some of that stuff through playtesting.
The sideboard looks a little guessy. Oath of Kaya is a really good sideboard card that you could maybe even play maindeck that is really nasty for red decks to get hit by. Gideon could be nice for ducking Kaya's Wrath.
There's that creature that says, creatures entering the battlefield doesn't cause abilities to trigger. Monowhite splash blue doesn't run it because they are using Venerated Loxodon (which may or many not be good for your list too, not sure) but your list as written right now doesn't have a single ETB trigger so you could hose Sultai with it without hitting yourself.
For sideboard it's often more important to think about what you are removing from the maindeck and how to replace that rather than what the sweet cards are. I'm trying to figure out what you want to be putting in when you sideboard out Law-Rune enforcer. Maybe Snubhorn Sentry to survive the -2/-2 spell people play in the same decks that don't have stuff to tap."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Conclave Tribunal for Gruul makes sense.
I don't think you can maindeck citywide bust, red deck wins is enough of the field right now that nobody is playing cards that are blank against red deck wins. But I think you could sideboard it. It's good against... drakes? I wouldn't run a ton but it definitely doesn't look like it hits your own guys.
Settle the Wreckage is a scary card to play right now not as much because it's a bad card and not as much because it doesn't combat what certain archetypes are trying to do but because it randomly gets accidentally countered by certain cards. Blue White should probably not keep Teferi, Time Raveler in against you but if you're going to an FNM they probably will cause he's fun and he says "Settle the Wreckage does nothing". Gruul Spellbreaker also says "Settle the Wreckage does nothing" so it's bad in that matchup too. Then red is too fast for it."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Monowhite splash blue actually has absolutely nothing in the 75 that can interact with a Knight of Malice outside of combat.
Maybe you could run Militia Bugler to find it and then voltron cards to exploit it."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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You actually don't need maindeck spot removal. Period. Yes it's weird. Say thanks to New World Order (a phrase people use to reference the time Wizards said they would make all uncommons and commons simpler but also neatly coincided with when they started making removal bad and creatures really good).
Because so many creatures in standard are either 50% meaningful body 50% immediate effect removal is not that good. Monowhite splash blue has absolutely no removal in the maindeck and that's the most similar archetype to yours. One list I'm looking at has 4 Baffling End in the side, so maybe by side you need it. But it's not essential to Standard magic to be able to remove creatures. There's a lot of decks where removal cards will be dead. Control has to run removal because a control deck can't function without them, but every other deck is avoiding maindeck removal cards that can't be reused for a different purpose right now. Gruul's removal spells can all go face. Red deck win's removal spells can all go face, they don't let any of their Lava Coils touch the maindeck. First Sultai list I pulled up has 2 Cast Down and 3 Assassin's Trophy, Assassin's trophy is way better than the 4 mana white kill-anything stuff and it's still not well-positioned enough that the green-black people want to play the full 4. Cast down is better than any of white's removal. But if you wanted to play 2 Seal Away as a mirror image to a Sultai deck's 2 Cast down's that might be roundabouts right. That'd be less balls-deep than 3-4 cost sorcery speed mass removal spells."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I almost suggested Massacre Girl as your sideboard mass removal.
But I was worried about the double black."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Cool!"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Monored doesn't really use its sideboard right now, so it wouldn't be that hard to swap out all the cards that get hosed by Leyline of Sanctity. There's lots of playable alternatives to directly targetting like Ghitu Lavamage, Guttersnipe, Risk Factor.
The 1/1 Drake is going to be more of a problem because even if you sideboard around it it will basically pacifism one of your creatures. Leyline of Sanctity can go to blank if you sideboard around it hard enough."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I am disappointed to learn Risk Factor doesn't honor Browbeat the way I want it to.
Mono red really does not do much with it's sideboard. Mono red players physically exchange a lot of cards from the deckbox for cards in the maindeck, yes, but the new cards that come in are not that much different from the ones that came out.
Lava Coil is really good against Green and Tybalt has a really meaningful text line, then aside from those 7 slots you could put 8 red cards that threaten your opponent's life total without targeting your opponent in your sideboard if you wanted to. Looking at some sideboards that's already what those 8 red cards tend to be, aside from if people are ever casting the backside of Fight with Fire.
There's some variants of mono-red the stay very very small, generally aren't running Chandra or Rekindling Phoenix in the 75, are cutting 1-2 mountains from the standard amount. Those ones admittedly would have a really hard time dealing with a Leyline of Sanctity. I don't really like playing that flavor of it anyway though."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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That's a cool deck DeathNote"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm spending a lot of time trying to figure out what post M20 red does to account for Cerulean Drake, but I can't decide. There's Chamber Sentry, Kraul Harpooner on a warrior/green splash, or maybe Fungal Infection on a black splash. Or maybe you should just ignore it and stay fast and red and lean and mean."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Super boring core set. I miss Magic Origins."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I like limited a lot, and this set is a snore at common and uncommon. There's somewhat more interesting things going on at higher rarities."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Krenko is already used in Boros feather decks, which are ~ tier 1.5.
https://www.mtggoldfish.com/deck/2000677#paper
How far you can push probably is a function of how similar to the Boros feather decks you go.
If you go 4 Krenko and 2 Feather instead of 4 Feather 2 Krenko you get to shift the mana base redder and run fewer duals so that's a little bit of upside. You could get the deck to where Militia Bugler is good, that could be good."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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When the card becomes legal in 10 days almost certainly"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Every single card you want to cut provides card advantage.
Maybe you'll need to run experimental frenzy to regain all that card advantage."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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If you can crack some packs I imagine that Disfigure plays close to strictly better Moment of Craving.In post 7690, InflatablePie wrote:got back into Arena a few weeks ago, currently jamming RDW (testing 3cmc Chandra and Burning Prophet, they've been pretty good) and whipped up this Dimir Control for Bo1 ladder cuz I was gettin tired of Mono-Red:
Spoiler: list
the deck could use work tbh (3rd Thief of Sanity, maybe a 2nd Enter the God-Eternals, ~2 Kefnet... lands...), but I'm down to 2 mythic WCs and 1 of the others and wanna save future ones til the meta settles so it's basically a pile of what I had in my collection
seems like a decent start but if anyone has suggestions lmk - so far Narset's been mediocre and I should probs craft a 2nd CotCarnarium over going 1/1 with Ritual of Soot. also a 2nd Vraska's Contempt but I have much higher priorities for rare WCs (ie lands, PWs) and they rotate this fall sooooo
Nightveil Predator and 15 basic lands can't be right. The probability your mana doesn't hit UUBB is surely high enough that it's not better than some other 4 drop in your collection. It's already questionable to be utilizing a hexproof creature in a deck that doesn't invalidate the opponent's spot removal.
Blink of an Eye? Ravenous Chupacabra? Maybe you have a rando Karn 1.0? Or just putting in more permission/instant speed draw in the slot is probably plenty good enough."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I have to begrudgingly admit it works well against mono red while being a game piece in other MUs. It requires me to think about a different format than the one I plan to play, though, in Bo3 I think decks with blue mana are only going to need to make the most minor of concessions to mono red after the release of Cerulean Drake."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm pretty skeptical of that. The one thing even worse than Dies to Removal is Dies to Combat. Chandra dies to combat without getting an opportunity to generate at least 1 card worth of value, unlike Davriel, Narset, Tef3ri, and baby Vivien.
She guarantees a card of value if you play her as a 5 drop but then why not cast Nicol Bolas, Dragon God and have 5 loyalty instead of 2?"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Acquire Steam Ventses, obviously.
4x Lightning Strike will be better than 2+2 Strike and Coil
The curve looks rough for your odd-numbered turns but I don't know what the best includes are for that."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I wonder if basing UR around Uncaged Fury could be good. Could get some oops-I-wins."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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If you want to more-win with Ral you should run more copies of Expansion//Explosion to go infinite."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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oh my god I love it"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Oh it's predicated on "untapping with Bolas" so it's godawful more-win.
If Cunning Castaway Ult costed 4 it'd be a real deck"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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With 6 or 7 lands in play you are untapping with a walker after resolving a 5 mana enchantment that did little/nothing so you still "deserved to win" and it's still not compelling.In post 7711, chamber wrote:https://gatherer.wizards.com/Pages/Card ... eid=443088
Is normally what I saw used in that deck. Makes it more clunky but wins on the spot.
However since Jace is a humble 3 mana you can actually just do this when you get your 8th land and at that point I find it really compelling. Especially if there's a permanent the Oath could have blinked in the first place that would make this 8th land more likely (maybe an explore package or something?). This sounds like it might be a real deck. A key element to it staying competitive would be counter magic and Vraska's contempt staying bad due to the idea that someone might play t3feri"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm pretty sure the deck will remain horrifying. M20 has a good red one drop and the new set is pretty likely to have a replacement. Footlight Fiend probably isn't even tragic, Mogg Fanatic was thing in mono red once. Viashino Pyromancer is pretty replaceable. Wizard's Lightning is only better than Skewer because it is needed to defeat Wildgrowth Walker more effectively, and red not needing to fight that card at all any longer is huge. The card advantage engines would be likely irreplaceable but neither go away, Chandra and Frenzy stay.
Goblin Chainwhirler is a huge loss if you refuse to touch any land cards, but it's a large part of the reason the deck refuses to splash. It will be a loss overall but if the land cycle in the new set is good then the red deck gets to splash a color to get something really useful. I'm not sure which color you splash but 2/2 flying haste seems strong with red giant growth in the format for one. If the land cycle in the new set is NOT good, it's hard to splash, but even more of your opponents are playing clunky tapped lands so they're even easier to run down.
Cerulean Drake seems to be a much larger downgrade for red deck wins than rotation can possibly be but it doesn't affect best of 1."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I didn't know, there you go, deck should be sick."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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After the ban it doesn't really seem possible for Neoform to not at least be part of the Nash equilibrium deck choices for modern.
Grafdigger's cage is great... if you get to play at least one turn of magic."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Man it's a pretty cheap deck"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'm gonna put 2 Veil of Summer in my dredge sideboard
Spicy or stupid?
Ravenous Trap is black even if colored mana wasn't spent to cast it."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Ravenous Trap is a little disproportionately popular at my local store meta.
What would be broader? Leyline of Sanctity?
Most decklists I look at online don't seem to have any cards in the 75 targeted at Ravenous Trap because it's totally different than the ones needed for Leyline of the Void which is more popular globally but I feel like given the info that RavTrap is very popular at my store I should pick up some percentage on that somehow.
It doesn't really have to be a 0 or 1 drop really, I notice people are careful to hold back and not cast RavTrap until a later turn.
Wait
Do I run
GRUUL SPELLBREAKER???"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Cool
The moment I give up looking for the blasting zone I know that I have somewhere and start cracking these war of the spark packs I'd prefer sealed, I will immediately find the misplaced blasting zone"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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It took 6 of my loose packs and a quarter of the box to hit the first blasting zone
Opening a pack with foil bolas's citadel and T3feri and feeling disappointed was weird
I wanted to keep the box sealed as a memento of doing well at the GP"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Some post Hogaak-ban dredge league results have come out now. People weren't trying Hogaak at all in dredge before the ban probably because if you were playing the inferior graveyard deck it was probably to avoid buying any cards whatsoever.
The card people are cutting to fit him in is Prized Amalgam it looks like. But Prized Amalgam seems SO GOOD. All the cards in dredge seem so good... is the thing.
It seems so wrong to cut a card that can help cast Hogaak itself. There's a part of you that wants to cut a nongreen nonblack Narcomoeba but you definitely don't want to cut Narcomoebas when you still have 4 Prized Amalgams.
I cut one of the Conflagrates instead. Both Conflagrate and Hogaak are dredges that say "how can I get the last 6 damage". But the other thing is adding Forgotten Cave to the deck should mean a lot of change to the LftL a jillion times -> big conflagrate play pattern when it is not competing with the LftL -> Cycle Forgotten Cave and spray both face damage -and- chump blockers play pattern.
I almost want to double down on Forgotten Cave. Such a crazy land cycle.
Then in addition to cutting Conflagrate I cut one of the black dredge 3-4s, can't remember if it was thug or darkblast, for a Dryad Arbor. This I anticipate regretting and doubling back on but I want it to be good."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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Yeah it is rapidly becoming a concern and since organized play support is 90% of my preference for MtG over other options it is impacting me.In post 7735, Micc wrote:I ended up 7-9 (2-4 limited, 5-5 modern). Lots of ups and downs, good plays and bad ones. Pretty happy with the result and real glad to have been lucky enough to have such an awesome opportunity. I'd say I'm hoping for another one, but the future of high level organized play in paper is looking really grim and that makes me sad.
I am scheduled to skip FNM to play a board game I like this Friday even though I just updated my dredge deck."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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I'd omit the blue mana until you have access 8 shocks and a few additional nonbasics. The blue splash is barely worth for people who own all the lands so I have trouble believing it's worth it for 7 spells. Especially if you're in the lower brackets because the 3/2 elemental who gains life (the apparent risen reef replacement) will steal you extra wins against the people who are going smaller and more aggressive than this deck.
The spells in the deck look mostly like pretty good midrangey elementals deck with Chandras to attack from that other angle pretty good stuff"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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SDAIFJSDPOFKAJSPFDK THEY BANNED FAITHLESS LOOTING
I agree with the ban but it has a huge financial cost for me."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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popsofctown SheSurvivorShe
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