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Post Post #325 (ISO) » Thu Apr 12, 2012 10:08 am

Post by PJ. »

Soulbound Haste for those Big Annihilator drops WITH HASTE. Coming to a janky modern deck near you.
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Post Post #326 (ISO) » Thu Apr 12, 2012 10:11 am

Post by GreyICE »

Ulamog and Emrakul don't need haste. They're death on wheels.
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Post Post #327 (ISO) » Thu Apr 12, 2012 10:19 am

Post by PJ. »

The need haste so you can Annihilator them right when they drop =P
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Post Post #328 (ISO) » Thu Apr 12, 2012 12:06 pm

Post by SensFan »

Emrakul doesn't need Haste to end the game if it resolves. Hell, you probably win from the time you hardcast it
before
it resolves.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #329 (ISO) » Thu Apr 12, 2012 12:11 pm

Post by PeregrineV »

In post 245, PeregrineV wrote:Any French readers here?
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You reveal top card, if it matches a creature type with a creature you control, you can cast without paying mana cost.

Explains how Big Angel "A" can get tricked onto the battlefield.
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Post Post #330 (ISO) » Thu Apr 12, 2012 12:13 pm

Post by PeregrineV »

In post 326, GreyICE wrote:Ulamog and Emrakul don't need haste. They're death on wheels.


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Post Post #331 (ISO) » Thu Apr 12, 2012 12:15 pm

Post by SensFan »

Have neither of you played Emrakul? The game ends before your opponent ever gets to untap.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #332 (ISO) » Thu Apr 12, 2012 1:16 pm

Post by GreyICE »

Like Emrakul ever doesn't resolve. What are they going to do, Mana Leak it?

Fun fact: I have had Emrakul mana leaked twice in rated games.
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Post Post #333 (ISO) » Thu Apr 12, 2012 1:28 pm

Post by bv310 »

Sneak Attack Emrakul, "oops, I win"
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Post Post #334 (ISO) » Thu Apr 12, 2012 1:43 pm

Post by SensFan »

In post 332, GreyICE wrote:Like Emrakul ever doesn't resolve. What are they going to do, Mana Leak it?

Fun fact: I have had Emrakul mana leaked twice in rated games.

Modern Tron?
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #335 (ISO) » Thu Apr 12, 2012 1:46 pm

Post by GreyICE »

Nah, Type 2 and Titan-Ramp. Savage deck, and the entire thing was cheaper than 4 Jaces.
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Post Post #336 (ISO) » Thu Apr 12, 2012 8:09 pm

Post by xRECKONERx »

how does one beat a red burn deck without overloading their deck with counterspells?

I seem to beat all of my friends with my UW Fliers EXCEPT FOR GAMMA because he just blasts away everything I put on the field with instant cards
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Post Post #337 (ISO) » Thu Apr 12, 2012 9:02 pm

Post by Thestatusquo »

be faster than he is? Rip his cards up?
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Post Post #338 (ISO) » Thu Apr 12, 2012 9:59 pm

Post by chamber »

Card advantage > removal.
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Post Post #339 (ISO) » Fri Apr 13, 2012 3:08 am

Post by GreyICE »

In post 336, xRECKONERx wrote:how does one beat a red burn deck without overloading their deck with counterspells?

I seem to beat all of my friends with my UW Fliers EXCEPT FOR GAMMA because he just blasts away everything I put on the field with instant cards

Hahaha.

Creatures > Removal because Removal just 1 for 1s with whatever you have down there. And if it's not instantaneous, it's in trouble. Good cards:

Moorland Haunt:
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Burn THOSE out

Image

So there's just no way to get card advantage against this monster. Ever. Splash black off anything, and go to town.

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Hear this dude is tough to burn out.

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Burn? Him? Hmmmm. Bet that has consequences.


But mainly I'd just do the following:

Don't overextend into Slagstorms. No, really. Don't overextend into slagstorms. They will wreck you, you will lose.
Activate Moorland Haunt if you have something relevant on the field. Only activate it at the end of his turn. Constant pressure.
Sword of War and Peace, Flashfreeze, both good sideboard answers. SoWP could probably make it main deck.
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Post Post #340 (ISO) » Fri Apr 13, 2012 3:11 am

Post by bv310 »

Get creatures with higher toughness, so that his burn spells can't touch them unless he doubles up, then when he goes in to topdeck mode, beat him to death with card advantage.

http://magiccards.info/query?q=o%3Aflyi ... card&s=cmc

This is a list of all creatures with flying (or reach, but that's a program problem) that have a toughness greater than 3.



EDIT: Grey, he's just started playing. What do you think the odds are that any of his playgroup even own a SoWaP? :P
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Post Post #341 (ISO) » Fri Apr 13, 2012 3:17 am

Post by GreyICE »

Yeah but that sacrifices every advantage UW Fliers has, that of being a fast aggro deck, in exchange for mediocre creatures that probably lose you the game anyway since you're not doing anything, and their deck is better suited for not doing anything than yours is.

It's the key of playing the beatdown wherever you are. Don't overextend, punish them every single time they do anything, keep up the pressure, and then sacrifice every resource you have to make them hit 0 life.

Or you can just opt out of the rat race:

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Post Post #342 (ISO) » Fri Apr 13, 2012 3:30 am

Post by bv310 »

Like I said, I doubt he has one, nor does he have the 40 bucks to drop to buy one.
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Post Post #343 (ISO) » Fri Apr 13, 2012 3:50 am

Post by GreyICE »

There's the $0.50 version:

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Post Post #344 (ISO) » Fri Apr 13, 2012 4:42 am

Post by inte »

u guys should use cockatrice instead of mtg:o
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Post Post #345 (ISO) » Fri Apr 13, 2012 4:43 am

Post by popsofctown »

In post 338, chamber wrote:Card advantage > removal.

Mulldrifter should still be in bargain bins, yeah? Crazy good common for a U/W fliers casual deck.

@nath: agreed.
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Post Post #346 (ISO) » Fri Apr 13, 2012 6:54 am

Post by PeregrineV »

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Green removal has arrived! :lol:
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Post Post #347 (ISO) » Fri Apr 13, 2012 7:01 am

Post by GreyICE »

New spoilers!

Desolate Lighthouse is obv awesome. Lands with effects are sweet, and looting for 4 is a fine thing to do if you're running low on gas and drawing extra lands. Makes it MUCH safer to run 26 lands. Also the combo with Time Walk Miracle is simply excellent.
Bonfire of the Damned seems like it has potential, although unlike the time walk it's quite expensive, meaning you could draw it and not want to miracle, making it much worse.
Tibalt is, I dunno. For 2 mana, he's a decent upgrade on merfolk looter I suppose. Could be good, wouldn't want to see him on the other side turn 2 on the draw. Still seems like he's going to be awful way too often.

P.S. Green Removal has been here for ages, and is excellent, it's called Beast Within.
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Post Post #348 (ISO) » Fri Apr 13, 2012 7:02 am

Post by PJ. »

If all he has is burn, why is he using it on your critters and not your face?
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Post Post #349 (ISO) » Fri Apr 13, 2012 7:06 am

Post by GreyICE »

You can't race creatures with burn.

You: Galvanic Blast your face!
Me: Ghoulcrawler, 2/1
You: Burn your face!
Me: Swing for 2, drop a 2/2
You: Burn your face
Me: Creature, swing for 4
You: Burn your face?
Me: Swing for 7, yeahhhhh

Creatures are burn spells that never go away.
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