The most optimal play for town IMO is to actually lynch the towniest players d1 and d2, to try to force the CL to remain around the middle of the pack and catch them from there. The towniest players are very likely to be culted, especially if we happen to lynch not-CL at any point before CL is dead. Additionally, assuming we're on D3 with two town lynches, it's a 4v3 MyLo. We lynch the CL, the cult
pedit:
Jackson.
Jackson.
Think about it.
You are CL. All you have to do in order to win is obtain parity. That's it.
You have to survive till D3 pretty much. Assuming all recruitments are successful:
You just have to mislynch three times in a row, and you win. (6v2 EoD1 -> 5v3 EoN1 -> 4v3 EoD2/EoN2 -> 3v3 EoD3, Cult Wins)
Even if your friend is lynched D1, you just have to mislynch twice, and you win. (7v1 EoD1 -> 6v2 EoN1 -> 5v2 EoD2 -> 4v3 EoN2 -> 3v3 EoD2, Cult Wins)
Even if both of your friends are lynched D1 and D2, you just have to mislynch that day, and you win. (7v1 EoD1 -> 6v2 EoN1 -> 6v1 EoD2 -> 5v2 EoN2 -> 4v2 EoD3 -> 3v3 EoN3, Cult Wins)
Even if all three of your friends are lynched D1, D2, and D3, you just have to mislynch that day, and you win. (7v1 EoD1 -> 6v2 EoN1 -> 6v1 EoD2 -> 5v2 EoN2 -> 5v1 EoD3 -> 4v2 EoN3 -> 3v2 EoD4 -> 2v3 EoN4, Cult Wins)
Even if all four of your friends are lynched D1, D2, D3,
Do you get the point Jackson? Do you see how valuable the CL is to the Cult?
Now, let's assume the CL is lynched D1, and we are not in setup C2:
Excluding setup C1, Remaining alive are
If it is setup C1, the Cop checks whoever they want. Provided they do not return a Cult result, we have the exact same situation as before, where Cult cannot win.
Setup C2 is different, and we have to actually scumhunt.