Deck of Astral Roles [Complete]

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Post Post #225 (ISO) » Fri Apr 23, 2021 12:52 pm

Post by Guillotina »

Town Luke Hobbs
(
Town
/ Luke Hobbs)

During odd cycles you may kill a target at day.
During even cycles you may kill a target at night.

Also, as long as you are alive, all the game's death flips information will be true.
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Post Post #226 (ISO) » Fri Apr 23, 2021 12:56 pm

Post by Guillotina »

Town Dominic Toretto
(
Town
/ Dominic Toretto)

You may commute yourself on odd nights.
You may commute a target on even nights.

Commutes prevent the target from performing actions (besides commuting) and from getting killed.
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Post Post #227 (ISO) » Fri Apr 23, 2021 1:00 pm

Post by Guillotina »

Town Roman Pearce
(
Town
/ Roman Pearce)

You are immune to the game's posting rules and penalties, meaning the posting restrictions that are specific to the game the mod is hosting.
Such as: Posting restrictions imposed by other roles, silencers, double posting and triple posting rules and getting your vote removed for hyperposting.
In other words "Activity Rules".

You still must abide Mafia Scum's general rules and code of conduct rules.
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Post Post #228 (ISO) » Fri Apr 23, 2021 1:34 pm

Post by Guillotina »

Mafia Jakob Toretto
(
Mafia
/ Jakob Toretto)

If you rand this role, the host must randomly assign
Luke Hobbs, Dominic Toretto and Roman Pearce
as flavor
to three existing roles in pre-game.

Role flavor would look like this and have no inherent abilities:
Luke Hobbs, Vanilla Townie


You are a 3-Shot Strongman Night Vigilante with a mission: To personally kill or hammer Luke Hobbs, Dominic Toretto and Roman Pearce.

Upon
personally
killing all three, you become un-nightkillable the following two nights and require two more votes to get yeeted the following two days.

(If you get weapons or items that allows you to day kill your targets, it will count towards the fulfillment of your mission)

If one of the three Fast Furious targets die not by your doing. You become a Vanilla.
Last edited by Guillotina on Fri Apr 23, 2021 4:30 pm, edited 3 times in total.
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Post Post #229 (ISO) » Fri Apr 23, 2021 2:32 pm

Post by Kazyan »

Werewolf Jack All Trades (Ninja, Jailkeeper, Fruit Vendor)
(Werewolf alignment, Jack of All Trades (Ninja, Jailkeeper, Fruit Vendor) role)
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Post Post #230 (ISO) » Fri Apr 23, 2021 2:49 pm

Post by Jingle »

Cultist Cult Inverter
(Alignment Cult / Role Cult Inverter)

As long as you are alive, members of the cult lose and exit the game if they are alive when cult reaches parity and win if the cult is fully eliminated.
This is a Parachute.
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Post Post #231 (ISO) » Fri Apr 23, 2021 2:53 pm

Post by Jingle »

Mafia Impatient Player
(Alignment Mafia / Role Impatient Player)

If this role is a part of the setup, all pregame and night 0 decisions are randomized. If this game is added to the setup after Night 0, it is instead a 1 shot Nightskipper.

Nightskipper: You may PM the mod
Skip Night
during the night phase. The night phase immediately ends and no actions are taken during that night. This doesn't count as roleblocking, as the night simply never happens. Any actions that would resolve that night due to mechanics such as delaying instead resolve during the next night.
This is a Parachute.
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Post Post #232 (ISO) » Fri Apr 23, 2021 3:11 pm

Post by samantha97 »

Town Combined 3-Shot Watcher and 4-Shot Voyeur
(Town / Combined 3-Shot Watcher and 4-Shot Voyeur)
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Post Post #233 (ISO) » Fri Apr 23, 2021 3:24 pm

Post by Guillotina »

Town Five Nights Paranoid Gun Owner Compulsive Tracker
(Town alignment / Five Nights Paranoid Gun Owner Compulsive Tracker)

Abilities:
• From gamestart to the end of Night 5, you will attempt to kill any players that visit you.
• From Night 1 to Night 5, you
must
track a player. You may track a player's movements each night and learn who, if anyone, that player used a night action on that same night.
* As long as you are alive, night skips are not possible.
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Post Post #234 (ISO) » Fri Apr 23, 2021 5:28 pm

Post by TemporalLich »

Town Inner Sanctum Keeper or Hypogean
(
Town
/ Inner Sanctum Keeper or Hypogean)

This role card is different depending on whether you apply it to a
Town
alignment card or any other alignment card.

If this is applied to a
Town
alignment card, you are an Inner Sanctum Keeper.

If this is applied to any other alignment card, you are a Hypogean.

Inner Sanctum KeeperYou are in a PT with other Inner Sanctum Keepers, who are confirmed to be
Town
-aligned. The Inner Sanctum PT is treated as a factional PT for all purposes.

A random other
Town
aligned player will be a Inner Sanctum Keeper if you select this role card.


HypogeanYou are in a PT with other Hypogeans, who are confirmed to not be
Town
-aligned.

A random other Non-
Town
aligned player will be a Hypogean if you select this role card.





Townies have been exhausted. Any further townies (such as this one) will fit into Free Spaces however.

The OP is also updated to better explain what a Grandest Idea game is.
Last edited by TemporalLich on Tue Sep 14, 2021 8:07 am, edited 1 time in total.
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Post Post #235 (ISO) » Fri Apr 23, 2021 7:37 pm

Post by Morning Tweet »

Werewolf Ambusher
(
Werewolf
/ Ambusher)

Each night, you may choose a player's house to lie in wait outside of.

If they receive visitor(s), you will kill one of them. If there are multiple, your target is determined by whoever's action resolved last. (I.E. you will target a killing visitor over a protective visitor)

The killed visitor's action will still resolve as normal. You will appear as having visited your initial target, not the visitor you killed. This kill will not trigger any kind of reflexive protection upon a visit such as a bodyguard or PGO but can be stopped by passive protection such as a BP vest or a commute and can also be healed by a doctor.
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Post Post #236 (ISO) » Fri Apr 23, 2021 7:49 pm

Post by Morning Tweet »

Town Researched Cop
(
Town
/ Researched Cop)

You are a Cop, Seer, Conspiracy Theorist, or Private Investigator depending on which groupscum present in the game (that you are not a member of) is the largest at the start of the game.

If there is a tie between multiple alignments, you are the investigative that checks the alignment lower down on the OP's list of alignments. For example, if there are three mafia and three werewolves, you are a Seer.
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Post Post #237 (ISO) » Fri Apr 23, 2021 8:02 pm

Post by Morning Tweet »

Mafia Secret Weapon
(
Mafia
/ Secret Weapon)

Once during the game at night, you may perform any active ability that an unmodified role which is explicitly normal for any alignment can. In addition, this ability cannot be prevented by roleblocking or passive modifiers such as ascetic.
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Post Post #238 (ISO) » Fri Apr 23, 2021 8:16 pm

Post by Guillotina »

Fulfiller Voodoo Lady
(
Fulfiller alignment
/ Voodoo Lady role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Voodoo Lady may each night target a player and choose a 7+ letter word. If the chosen target posts the word the next day, there is a 50% chance that they will immediately die. If the target survives the first 50/50, they will be immune to the Voodoo Lady's effect for the remainder of the day.

The Voodoo Lady wins and leaves the game when they have successfully killed three players in this fashion.
Last edited by Guillotina on Sat Apr 24, 2021 3:52 am, edited 3 times in total.
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Post Post #239 (ISO) » Fri Apr 23, 2021 8:21 pm

Post by Guillotina »

Fulfiller Mistletoe
(
Fulfiller alignment
/ Mistletoe role)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

The Mistletoe may target two players every night. If the two players share the same alignment, they will fall in love. If they do not share the same alignment, the Mistletoe will be informed that the pairing failed. The Mistletoe wins once everyone alive in the game is in love with someone (whether or not that other player is still alive), presuming that the Mistletoe is also still alive.

Players who fall in love with each other are not informed of this. The Mistletoe ends the game upon victory.
Last edited by Guillotina on Sat Apr 24, 2021 3:52 am, edited 4 times in total.
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Post Post #240 (ISO) » Sat Apr 24, 2021 1:21 am

Post by Sirius9121 »

Alien
-
Cult
2-shot Roleblocker

You both belong to the cult and the Aliens.

[line][/line]
In post 205, NotAJumbleOfNumbers wrote:
Alien (1d5)-shot Number Randomizer
(Alien / (1d5)-shot Number Randomizer)
You may target a player at night, assuming you still have shots left. All numbers in their role are replaced by random numbers from 1 to 5.
[/ooc]
works on themselves or no?
余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯
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Post Post #241 (ISO) » Sat Apr 24, 2021 2:04 am

Post by NotAJumbleOfNumbers »

Town Passive Shot Replenisher
(Town / Passive Shot Replenisher)

Every odd night, everyone who has an X-shot ability gets one extra shot for each ability.
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Post Post #242 (ISO) » Sat Apr 24, 2021 2:14 am

Post by Jake The Wolfie »

Mod Discretion Lawyer
(Mod Discretion/Lawyer)

During the night, you may target a player. Assuming no interference with your action, the following will occur. If they would be framed or are the target of a condemner or condemner-like player, an announcement will be made the next day that "[PlayerName] was found to be framed last night!".

If you are not aligned with the town, twice per game at night you may target a player. Assuming no interference with your action, an announcement will be made the next day that "[PlayerName] was found to be framed last night!".
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Post Post #243 (ISO) » Sat Apr 24, 2021 2:14 am

Post by NotAJumbleOfNumbers »

Day Apparition
(Apparition / "Day" modifier)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person. Additionally, you will add the "Day" modifier to any role; what exactly this does to non-standard roles will be decided by the mod.

If the role is selected for a non-apparition, reroll for role and add the Day modifier.
Last edited by NotAJumbleOfNumbers on Sat Apr 24, 2021 10:54 am, edited 2 times in total.
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Post Post #244 (ISO) » Sat Apr 24, 2021 2:16 am

Post by NotAJumbleOfNumbers »

Player chooses any alignment from the DoAR / Vanilla
(? / Vanilla)
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Post Post #245 (ISO) » Sat Apr 24, 2021 2:29 am

Post by NotAJumbleOfNumbers »

Mod Chooses Before Picks
(? / ?)

The role for this card must be a panagram (contain all 26 letters.) And no, you aren't allowed to type "asdfghjklqwertyuiopzxcvbnm" and call it a day.
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Post Post #246 (ISO) » Sat Apr 24, 2021 3:03 am

Post by samantha97 »

Town Amateur Cop
(Town / Amateur Cop)

Once per night you may investigate another player to discern their alignment. When using your ability, you have a 50% chance of informing a random non-town player of your role (at the start of the next day).
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Post Post #247 (ISO) » Sat Apr 24, 2021 3:19 am

Post by TemporalLich »

1-shot Town Pregame Alignment Cop
(
1-shot Town
/ Pregame Alignment Cop)

Role: During pregame, you may learn a player's alignment.

Alignment: You start the game aligned with the
Town
. If you are alive at the start of Day 2, you will become a
Survivor
.



In post 239, Guillotina wrote:
Third Party Mistletoe
(
Third Party
/ Mistletoe role)

The Mistletoe may target two players every night. If the two players share the same alignment, they will fall in love. If they do not share the same alignment, the Mistletoe will be informed that the pairing failed. The Mistletoe wins once everyone alive in the game is in love with someone (whether or not that other player is still alive), presuming that the Mistletoe is also still alive.

Players who fall in love with each other are not informed of this. The Mistletoe ends the game upon victory.
Third Party isn't an alignment in itself, it is a category of alignments. I'd interpret the split for this card as (
Mistletoe
/ Vanilla) for example, as the ability very much seems factional.
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Post Post #248 (ISO) » Sat Apr 24, 2021 3:56 am

Post by TemporalLich »

Town Neighbor
(
Town
/ Neighbor)

You are in a PT with other Neighbors.

Two random other players will be a Neighbor if you select this role card.




Mason and Monk have been edited to where they are treated as Neighbors if used with their forbidden alignment.
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Post Post #249 (ISO) » Sat Apr 24, 2021 4:02 am

Post by Guillotina »

Demon Illuminati
(Demon Alignment / Illuminati role)

As long as you are alive, all town and fulfiller dead flips reveal as mafia aligned. You win with any groupscum that shares a PT.

(Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.)
Last edited by Guillotina on Wed Sep 01, 2021 3:38 pm, edited 1 time in total.

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